Southpaws rejoice! Left-handedness is finally acknowledged in Counter-Strike 2 in the April 25 patch. This is a compilation of the notes for recent Counter-Strike patches released through May 9, in descending order, latest to oldest:
UPDATED May 10
Release Notes for 5/9/2024
[ MISC ]
Reduced the opacity of teammate names near the crosshair.
Made the death experience during bot takeover match the normal death experience.
Fixed several bugs with looping through bot takeover spectator targets.
Fixed several bugs with scoreboard buttons not working as designed.
Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Release Notes for 5/7/2024
[ MISC ]
Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
Fixed an issue where viewmodels would sometimes emit double shell eject effects.
Minor performance improvements
Release Notes for 5/2/2024
[ MISC ]
Fixed a crash related to the scoreboard
Release Notes for 5/1/2024
[ MISC ]
Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
Fixed a bug where UI characters always had default gloves equipped.
Demo playback will pause at the end of a recording instead of returning to the main menu.
Minor demo playback optimizations.
[ WORKSHOP ]
Added arms race game mode for workshop map submissions
Release Notes for 4/30/2024
[ MISC ]
Grenade kills no longer display the "in-air" killfeed icon.
Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Release Notes for 4/26/2024
[ MISC ]
Fixed a bug where grenade throw animations would get stuck when switching hands.
Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
Fixed a bug that allowed picking up grenades beyond the normal maximum.
Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
[ MAPS ]
Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
Fixed a spot in Inferno where weapons could fall through the world.
Release Notes for 4/25/2024
[ VIEWMODEL ]
Adjusted viewmodel bob movement
Added "Preferred Viewmodel Left/Right Handedness" setting
Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
Deprecated "Couch" viewmodel position setting
[ HUD ]
Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
Added a radar icon for the local player when free cam spectating
Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
Added a kill feed icon for "in-air" kills
Added the scoreboard to the ESC menu
Added an icon to indicate bots on the scoreboard
[ BUY MENU ]
Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)
[ GAMEPLAY ]
Increased Zeus movement speed and adjusted the attack cone
Increased Zeus kill reward from $0 to $100 ($50 in Casual)
Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)
[ INVENTORY ]
Lighting adjustments in Inspect background maps
Added Wear Category to the info tooltip in the Inspect screen
Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
[ MAPS ]
Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
Baggage
Opened roll-up doors at spawns
Updated models for some conveyors
Solidified stairs
Various bug fixes
Inferno:
Removed overhanging building at top mid
Removed overhangs at bottom of banana
Various map tweaks to improve player collision and readability
Overpass, Nuke, Vertigo, Mirage and Office
Bug and exploit fixes
Collision and line of sight adjustments
Minor performance improvements
[ WEAPON FINISHES ]
AK-47 | Inheritance: Texture and mask adjustments
USP-S | Jawbreaker: Corrected ambient occlusion texture
[ MISC ]
Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
Added ability to launch practice matches and workshop maps with party members
Added Overwatch system to enable match demo review by trusted partners
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Added ability to adjust brightness in windowed modes
Counter-Strike 2 Follow Recoil Guide: Use Follow Recoil in CS2?
Those are the patch notes up through May 9 for Counter-Strike 2.