A compilation of all 10.4.x patch notes thus far on June 19, for Contraband Police.
The latest patch notes are below, in descending order, from latest to oldest:
UPDATED June 20
Update 10.4.9 June 19
Inspections:
Fixed the driver getting stuck when shot while pulling out documents.
Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
Fixed the combat music playing during inspections.
Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
Fixed issues related to the start of the post attack during interactions with NPCs.
Fixed the cargo notebook not clearing its contents after blowing up a car.
Added an inspection summary after a chase.
Blocked the ability to move a prisoner to a spot with a dead body.
When an NPC gets out of a car on the scale, it no longer changes the car's weight.
A fugitive killed in the inspection zone no longer blocks interaction with his goods.
The truck scale turns off by itself after a few seconds.
The truck scale no longer has a delay in displaying the vehicle's weight.
Companions:
Fixed companions disappearing after loading a game save.
Fixed companions not spawning the day after death.
Fixed the companion Moscovitch disappearing after upgrading.
Fixed the issue with police officers shooting prisoners in the prison.
Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
Fixed the companion in the car triggering the wrong door opening animation.
Fixed missing companion animations during interactions and conversations.
Fixed the companion being suspended in the combat state while outside the attacked outpost.
Fixed companion running to his last position after fast traveling.
Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
Blocked the companion's comments about bad driving when they are not in the car.
The companion does not get into the police car when the player is examining the engine.
The companion does not run after the police car if there is no free seat for him.
Campaign Mode:
Fixed time progression issues during Campaign Mode missions.
Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
The police car siren turns off after completing a mission in the Campaign Mode.
Inspector Mode:
Fixed the World Event Congested Streets.
Added the possibility of escaping on foot during a chase mission in Inspector Mode.
Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
Blocked the ability to take side missions in Inspector mode during an ambush.
Tutorial:
Fixed the ability to release prisoners from prison in the Tutorial.
Fixed the yellow arrow possitions in the Tutorial when replaying the game.
Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.
Graphics:
Fixed the low resolution of the Varila 4x4 car.
Fixed lamps disappearing after being broken.
Fixed overly bright wall in the final scene of the Deadly Blow mission.
Fixed outpost lights not being restored after they were destroyed the previous day.
Added blood splatters on objects behind shot NPCs.
The sirens in the Varila S and Zaved XT patrol cars have been rotated.
UI:
Fixed the layout of the text displayed after ending the game in Japanese.
Adjusted the size of some backgrounds in the Hints Menu.
Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
Changed the way the player and police car icons are displayed on the map.
The names of drivers for the Merciful achievement are no longer written in lowercase.
The position of the message informing about leaving the mission area has been changed.
The Gavrilov's house icon has been removed from the map.
Combat:
Fixed NPCs frozen in a state with raised weapons.
Ambushes don't trigger immediately after completing a side mission or pursuit.
Fixed the Kill Cam appearing underground when the last opponent was run over.
Added car window breaking in Kill Cam view.
Restored on-screen messages during the Kill Cam.
Other:
Fixed issues with obtaining the Hitchhiker achievement.
Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
Fixed animal sounds playing multiple times when they die.
Added an exclamation mark above the bed at the end of the day.
Increased the interaction area with the fourth-level lever.
Removed the NPC's interaction panel when he die during the interaction.
Removed the bullet hole from the gas cylinder after it explodes.
Blocked prisoners escaping from prison in Challenge Mode.
Blocked the ability to exit the car when standing next to walls.
Prisoners in the Labor Camp no longer run away when a grenade explodes.
Arrested innocent NPCs no longer have smuggler dialogues.
Update 10.4.8 May 9
Fixed drivers and companions levitating with outstretched arms after exiting the car.
Fixed issues with the ability to get out and move around the car.
Fixed issues with vehicles not responding to player controls while driving.
Fixed issues related to commissioner's dialogues on the second day of the tutorial.
Fixed an issue with drivers exiting the car through its interior.
Fixed an issue with two items appearing in the hands at the same time.
Fixed enemies disappearing after exiting the car during an outpost attack.
Fixed the companion's animation freeze with a drawn weapon after the outpost attack and shootout.
Fixed companion Sorokin not dying during the shootout in the tutorial.
Fixed issues related to Gavrilov's lamp.
Fixed stuck companion behavior during a patrol mission.
Fixed companions not shooting during side missions.
Fixed NPC panic behavior freeze.
Fixed Vlad's animation upon first encounter in the tutorial.
Fixed a typo on one of the posters.
Blocked the ability for a companion to follow the player to the Campaign Mission when he was previously locked in the car.
Blocked the ability to interact with companions while driving a car.
Blocked certain times when a companion's comment about bad driving was triggered.
Removed unnecessary "Apply" button from settings.
Added the ability to hand over prisoners brought on foot to the Labor Camp.
Restored the ability to move between front and rear seats in Zaved.
Increased the time between enemy attacks during side missions in Campaign and Endless Mode.
Changed the display of messages about the inability to fast travel.
Companions always appear next to the car after fast traveling.
NPCs in story missions do not become aggressive after being scared by gunfire in the area.
Bodies killed during outpost attacks always disappear when sleeping.
Enemies no longer have closed eyes in Kill Cam view.
Enemies don't stop their vehicles in Convoy missions when they begin to catch fire.
Update 10.4.7 April 23
Fixed game freeze after upgrading a dead companion.
Fixed inability to sleep.
Fixed inability to admit the next car into the inspection zone.
Fixed issue with lack of enemies during ambush.
Fixed issues related to Maximov's death.
Fixed issues related to border post attacks occurring during ambush.
Fixed issues related to purchasing and upgrading vehicles.
Fixed issues related to obtaining the "Merciful" achievement.
Fixed issues related to police officers shooting at fleeing NPCs.
Fixed grass not waving after loading the game.
Fixed weather not changing between days.
Fixed the ability to accept side missions while in a car with a companion.
Fixed the ability to view companion stories on the computer using a gamepad.
Fixed issues related to using fast travel with a captured fugitive.
Fixed a runaway being blocked due to an outpost attack.
Fixed inability to change and repair a car when a companion previously sat in it.
Fixed missing companion animations during interaction.
Fixed missing bartender animations during interaction.
Fixed levitating enemies in the Missing Person mission.
Fixed disappearing ambush icon on the map.
Fixed roadblocks not appearing after completing the Campaign Mode.
Fixed the saving of aiming sensitivity setting.
Fixed the visibility of the hint to pick up the newspaper when it has already been picked up.
Blocked the ability to exit the outpost beyond the Karikatka area.
Added missing characters in traditional and simplified Chinese.
Added the ability for NPCs to escape on foot during side missions in Endless Mode.
Added the ability to take companions on side missions in the Campaign Mode.
Added additional information about companion stories to the Companion Infographic.
Added the ability to travel with a companion in non-police vehicles.
Restored NPC talk animations during the Crime Scene mission.
Standardized the way interface windows are closed across all parts of the game.
Cuffed NPCs no longer follow the player while driving a car.
Choosing "Nevermind..." option during interaction with cuffed NPC no longer stops them from following.
Update 10.4.6 April 15
Fixed runaways getting stuck on environmental elements.
Fixed a bug causing the game to freeze when the day ends while inside a runaway's car.
Fixed newcomers getting stuck behind the border gate.
Fixed a bug causing slow escape on foot.
Fixed the continuous body movement of a killed escapee.
Added the ability to collect money from killed enemies even when the inventory is full.
Removed the ability to obtain the Bloody Bumper achievement when a fugitive is killed by a car other than the player's.
Removed the ability to open Sina's engine cover from outside the car.
Improved loading ranges for certain world areas.
Corrected reported translation errors.
Corrected the Steam description for the 'Fantastic Five' achievement.
Corrected the entrance door to the level 4 office.
Update 10.4.5 April 9
Fixed infinite loading.
Minor AI fixes.
Update 10.4.4 April 5
Fixed intro not progressing.
Fixed errors when enemies were throwing grenades.
Fixed companions stories (achievements await for all inspectors).
Fixed german, english companion stories formatting.
Update 10.4.3 April 4
Fixed vehicles broken lights that looked intact
Fixed possiblity to arrest dead bodies
Fixed multiple cases when companions could get stuck
Fixed locked AI in Contraband Drop mission
Fixed visible glitches when quickly zooming with sniper rifle
Fixed possiblity to repair or change vehicle while companion was entering
Fixed entry regulations for Sina
Fixed runaways and pursuit
Fixed numerous minor AI errors
Enemies don't target player's vehicle with grenades anymore
Update 10.4.2 April 2
Fixed infinite loading screen.
Fixed being unable to leave vehicle.
Fixed crashing cargo.
Minor AI fixes.
More in the coming days.
Update 10.4.1 March 29
Fixed trading with newcomers.
Fixed trading with Vlad.
Fixed Chinese, Japanese, Korean, Thai languages.
Fixed sniper rifle's magazine description in shop.
Fixed wrong cargo materials.
Those are the patch notes up through June 19 for Contraband Police.