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Contraband Police Update Patch Notes June 19

A compilation of all 10.4.x patch notes thus far on June 19, for Contraband Police.

The latest patch notes are below, in descending order, from latest to oldest:

 

UPDATED June 20

 

 

Update 10.4.9 June 19

 

Inspections:

  • Fixed the driver getting stuck when shot while pulling out documents.
  • Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
  • Fixed the combat music playing during inspections.
  • Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
  • Fixed issues related to the start of the post attack during interactions with NPCs.
  • Fixed the cargo notebook not clearing its contents after blowing up a car.
  • Added an inspection summary after a chase.
  • Blocked the ability to move a prisoner to a spot with a dead body.
  • When an NPC gets out of a car on the scale, it no longer changes the car's weight.
  • A fugitive killed in the inspection zone no longer blocks interaction with his goods.
  • The truck scale turns off by itself after a few seconds.
  • The truck scale no longer has a delay in displaying the vehicle's weight.

 

Companions:

  • Fixed companions disappearing after loading a game save.
  • Fixed companions not spawning the day after death.
  • Fixed the companion Moscovitch disappearing after upgrading.
  • Fixed the issue with police officers shooting prisoners in the prison.
  • Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
  • Fixed the companion in the car triggering the wrong door opening animation.
  • Fixed missing companion animations during interactions and conversations.
  • Fixed the companion being suspended in the combat state while outside the attacked outpost.
  • Fixed companion running to his last position after fast traveling.
  • Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
  • Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
  • Blocked the companion's comments about bad driving when they are not in the car.
  • The companion does not get into the police car when the player is examining the engine.
  • The companion does not run after the police car if there is no free seat for him.

 

Campaign Mode:

  • Fixed time progression issues during Campaign Mode missions.
  • Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
  • Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
  • The police car siren turns off after completing a mission in the Campaign Mode.

 

Inspector Mode:

  • Fixed the World Event Congested Streets.
  • Added the possibility of escaping on foot during a chase mission in Inspector Mode.
  • Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
  • Blocked the ability to take side missions in Inspector mode during an ambush.

 

Tutorial:

  • Fixed the ability to release prisoners from prison in the Tutorial.
  • Fixed the yellow arrow possitions in the Tutorial when replaying the game.
  • Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
  • Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
  • The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.

 

Graphics:

  • Fixed the low resolution of the Varila 4x4 car.
  • Fixed lamps disappearing after being broken.
  • Fixed overly bright wall in the final scene of the Deadly Blow mission.
  • Fixed outpost lights not being restored after they were destroyed the previous day.
  • Added blood splatters on objects behind shot NPCs.
  • The sirens in the Varila S and Zaved XT patrol cars have been rotated.

 

UI:

  • Fixed the layout of the text displayed after ending the game in Japanese.
  • Adjusted the size of some backgrounds in the Hints Menu.
  • Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
  • Changed the way the player and police car icons are displayed on the map.
  • The names of drivers for the Merciful achievement are no longer written in lowercase.
  • The position of the message informing about leaving the mission area has been changed.
  • The Gavrilov's house icon has been removed from the map.

 

Combat:

  • Fixed NPCs frozen in a state with raised weapons.
  • Ambushes don't trigger immediately after completing a side mission or pursuit.
  • Fixed the Kill Cam appearing underground when the last opponent was run over.
  • Added car window breaking in Kill Cam view.
  • Restored on-screen messages during the Kill Cam.

 

Other:

  • Fixed issues with obtaining the Hitchhiker achievement.
  • Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
  • Fixed animal sounds playing multiple times when they die.
  • Added an exclamation mark above the bed at the end of the day.
  • Increased the interaction area with the fourth-level lever.
  • Removed the NPC's interaction panel when he die during the interaction.
  • Removed the bullet hole from the gas cylinder after it explodes.
  • Blocked prisoners escaping from prison in Challenge Mode.
  • Blocked the ability to exit the car when standing next to walls.
  • Prisoners in the Labor Camp no longer run away when a grenade explodes.
  • Arrested innocent NPCs no longer have smuggler dialogues.

 

 

Update 10.4.8 May 9

  • Fixed drivers and companions levitating with outstretched arms after exiting the car.
  • Fixed issues with the ability to get out and move around the car.
  • Fixed issues with vehicles not responding to player controls while driving.
  • Fixed issues related to commissioner's dialogues on the second day of the tutorial.
  • Fixed an issue with drivers exiting the car through its interior.
  • Fixed an issue with two items appearing in the hands at the same time.
  • Fixed enemies disappearing after exiting the car during an outpost attack.
  • Fixed the companion's animation freeze with a drawn weapon after the outpost attack and shootout.
  • Fixed companion Sorokin not dying during the shootout in the tutorial.
  • Fixed issues related to Gavrilov's lamp.
  • Fixed stuck companion behavior during a patrol mission.
  • Fixed companions not shooting during side missions.
  • Fixed NPC panic behavior freeze.
  • Fixed Vlad's animation upon first encounter in the tutorial.
  • Fixed a typo on one of the posters.
  • Blocked the ability for a companion to follow the player to the Campaign Mission when he was previously locked in the car.
  • Blocked the ability to interact with companions while driving a car.
  • Blocked certain times when a companion's comment about bad driving was triggered.
  • Removed unnecessary "Apply" button from settings.
  • Added the ability to hand over prisoners brought on foot to the Labor Camp.
  • Restored the ability to move between front and rear seats in Zaved.
  • Increased the time between enemy attacks during side missions in Campaign and Endless Mode.
  • Changed the display of messages about the inability to fast travel.
  • Companions always appear next to the car after fast traveling.
  • NPCs in story missions do not become aggressive after being scared by gunfire in the area.
  • Bodies killed during outpost attacks always disappear when sleeping.
  • Enemies no longer have closed eyes in Kill Cam view.
  • Enemies don't stop their vehicles in Convoy missions when they begin to catch fire.

 

 

Update 10.4.7 April 23

  • Fixed game freeze after upgrading a dead companion.
  • Fixed inability to sleep.
  • Fixed inability to admit the next car into the inspection zone.
  • Fixed issue with lack of enemies during ambush.
  • Fixed issues related to Maximov's death.
  • Fixed issues related to border post attacks occurring during ambush.
  • Fixed issues related to purchasing and upgrading vehicles.
  • Fixed issues related to obtaining the "Merciful" achievement.
  • Fixed issues related to police officers shooting at fleeing NPCs.
  • Fixed grass not waving after loading the game.
  • Fixed weather not changing between days.
  • Fixed the ability to accept side missions while in a car with a companion.
  • Fixed the ability to view companion stories on the computer using a gamepad.
  • Fixed issues related to using fast travel with a captured fugitive.
  • Fixed a runaway being blocked due to an outpost attack.
  • Fixed inability to change and repair a car when a companion previously sat in it.
  • Fixed missing companion animations during interaction.
  • Fixed missing bartender animations during interaction.
  • Fixed levitating enemies in the Missing Person mission.
  • Fixed disappearing ambush icon on the map.
  • Fixed roadblocks not appearing after completing the Campaign Mode.
  • Fixed the saving of aiming sensitivity setting.
  • Fixed the visibility of the hint to pick up the newspaper when it has already been picked up.
  • Blocked the ability to exit the outpost beyond the Karikatka area.
  • Added missing characters in traditional and simplified Chinese.
  • Added the ability for NPCs to escape on foot during side missions in Endless Mode.
  • Added the ability to take companions on side missions in the Campaign Mode.
  • Added additional information about companion stories to the Companion Infographic.
  • Added the ability to travel with a companion in non-police vehicles.
  • Restored NPC talk animations during the Crime Scene mission.
  • Standardized the way interface windows are closed across all parts of the game.
  • Cuffed NPCs no longer follow the player while driving a car.
  • Choosing "Nevermind..." option during interaction with cuffed NPC no longer stops them from following.

 

 

Update 10.4.6 April 15

  • Fixed runaways getting stuck on environmental elements.
  • Fixed a bug causing the game to freeze when the day ends while inside a runaway's car.
  • Fixed newcomers getting stuck behind the border gate.
  • Fixed a bug causing slow escape on foot.
  • Fixed the continuous body movement of a killed escapee.
  • Added the ability to collect money from killed enemies even when the inventory is full.
  • Removed the ability to obtain the Bloody Bumper achievement when a fugitive is killed by a car other than the player's.
  • Removed the ability to open Sina's engine cover from outside the car.
  • Improved loading ranges for certain world areas.
  • Corrected reported translation errors.
  • Corrected the Steam description for the 'Fantastic Five' achievement.
  • Corrected the entrance door to the level 4 office.

 

 

Update 10.4.5 April 9

  • Fixed infinite loading.
  • Minor AI fixes.

 

 

Update 10.4.4 April 5

  • Fixed intro not progressing.
  • Fixed errors when enemies were throwing grenades.
  • Fixed companions stories (achievements await for all inspectors).
  • Fixed german, english companion stories formatting.

 

 

Update 10.4.3 April 4

  • Fixed vehicles broken lights that looked intact
  • Fixed possiblity to arrest dead bodies
  • Fixed multiple cases when companions could get stuck
  • Fixed locked AI in Contraband Drop mission
  • Fixed visible glitches when quickly zooming with sniper rifle
  • Fixed possiblity to repair or change vehicle while companion was entering
  • Fixed entry regulations for Sina
  • Fixed runaways and pursuit
  • Fixed numerous minor AI errors
  • Enemies don't target player's vehicle with grenades anymore

 

 

Update 10.4.2 April 2

  • Fixed infinite loading screen.
  • Fixed being unable to leave vehicle.
  • Fixed crashing cargo.
  • Minor AI fixes.
More in the coming days.

 

 

Update 10.4.1 March 29

  • Fixed trading with newcomers.
  • Fixed trading with Vlad.
  • Fixed Chinese, Japanese, Korean, Thai languages.
  • Fixed sniper rifle's magazine description in shop.
  • Fixed wrong cargo materials.

 

Those are the patch notes up through June 19 for Contraband Police.

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