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Another Crab’s Treasure Update Patch Notes May 10

A compilation of the last few patches for Another Crab’s Treasure, which released on April 25, 2024.

The complete patch notes are below, in descending order, from latest to oldest:

 

UPDATED May 11

 

 

Minor Patch v1.0.102.3 May 10

Another patch is live! Thank you to our beta branch players for helping us test these changes :)

 

IMPORTANT FIXES

  • We fixed the cursed issue with the blue pufferfish. You can kill blue pufferfish to your heart's content.
  • We updated our audio plugins to hopefully fix an issue where some users had no audio whatsoever.
  • We've gotten many reports of the game failing to save progress, but are still unable to reproduce the issue -- so now after you save, the game will check whether the save worked. If it didn't, it will display an angry message and boot you back to the Title screen. PLEASE show us if you encounter this and send us your log file. - Instructions for how to do so are in the FAQ channel in discord.
  • We have a possible fix to the issue where the game would give you Umami Crystals for free upon reloading the game. Let us know whether you're still experiencing this or not.
  • Added an option for "FPS Limit" in the settings for users reporting high GPU usage

 

GENERAL FIXES

  • Fixed some achievement issues where they would not trigger. Now if you enter an MSS the game will check whether or not you have completed the achievement EXCEPT for "This Kills the Crab" and "You Fell Off" (in which you will have to re-trigger those again)
  • Fixed an issue where Shell UI wouldn't update language when the Language setting changes
  • Inadvertently fixed an issue where a Decoy could be placed on umami replenishers to infinitely restore umami
  • Fixed an issue where spinny part of the Felix Cube shell could become offset
  • Fixed an issue where smokescreen caused Pagurus to teleport
  • Fixed an issue where Heikea's camera clips thru the floor
  • Fixed a rare issue where you could get stuck in Heikea's grab attack the same way you could get stuck in the Duchess's
  • Fixed a bug where Kril would take damage from enemies hitting a Decoy
  • Added a 1 second buffer after swapping your hammer before you can block to prevent soft locks happening by doing it too fast.
  • Fixed an issue where the Fortify effect would last forever even after the visual expired
  • Added an extended floor only firth collides with so he doesn't fall off the sides
  • Fixed a small issue where killing a boss without aggroing them (gun) would make their dead icon never show up on the Map
  • Wad of Gum no longer triggers on attacks that deal no damage
  • Fixed an issue where hammer dash would yeet you
  • Prevented a soft lock at the end of the game where Kril's shell could go out
  • Fixed final boss arena collision
  • Fixed an issue where Umami Crystal count would increase for no reason upon returning to title and back to the game.
  • Made bobbits "X marks the spot" look slightly different from hidden items
  • Made it so you dont need to jump to aim at hidden items
  • Fixed an issue where you could scroll off the Status page and open the Shellfish Desires menu accidental
  • Fixed save slots without a save file appearing as an error in title save menu (introduced in 1.0.102.1)
  • Infinite Stowaway Sale Fix
  • Removed previously sold Sand Dollars from shop. Sand Dollars are already infinite
  • Fixed Infinite loading bug caused by some shells in the player corpse
  • Fixed an issue where you could climb on the Consortium's back after it died
  • Fixed an issue where Topoda's fast movement during his sandstorm ability would cause the player to get flung into the air
  • Fixed an issue where certain costumes would appear completely black permanently after being gunked
  • Self-Repair logic fixed to not overheal
  • Fixed an issue where taking off the gun would remove it from the shell collection menu
  • Fixed an issue where Kril could get stuck in a climbing animation when leaving a climbable surface in certain situations.

 

FEATURES

  • Kril can now use Adaptations without a fork. Have fun, speedrunners!

 

LEVELS

  • Improved floor collision in gas canister such that player can't get stuck
  • Fixed Pagurus's map piece randomly floating in the open ocean
  • Small fixes to platforming in Scuttleport Facilities
  • Various platforming and encounter fixes in the final area of the game
  • Replaced some rocks in the Unfathom that players could get stuck on
  • Fixed two collision issues in the Unfathom that allowed disc drive gates to be easily bypassed-Fixed an issue that caused a rock in the Unfathom to have a corrupted mesh
  • Fixed a collision issue with a crack in a tile platform in The Bleached City
  • Fixed a hole in the Expired Grove that Kril could get stuck in
  • Moved an item out of the wall in Flotsam Air Pocket cave
  • Fixed an issue where nemma and some urchins were floating in the void if you return to the pinbarge post fall
  • Fixed a small hole in the terrain near Topoda
  • Fixed an issue where you can walk around the trigger for Topoda's fight
  • Improved camera interactions with coral assets
  • Improved camera interactions in small interiors such as milk carton and gas canister homes such that visibility is maintained during close quarters combat
  • Fixed a rock hole in shallows where kril could get stuck
  • Fixed z-fighting issue that caused flickering on a weapon rack in Fort Slacktide
  • Fixed collision issue with Fort Slacktide rubble that could cause player to get stuck
  • Fixed an issue where the player could become trapped on a rock in Trade Route Detour
  • Fixed New Carcinia bell not colliding with Camera
  • Patched up a hole in the coral in New Carcinia
  • Increased visibility on a key point of interest in the Sands Between
  • Slowed down the speed of a powered moving platform in the Sands Between
  • Cleaned up collision on rocks in the Sands Between
  • Improved collision on treasure chest such that Kril can't get stuck
  • Fixed player being able to walk up a certain trash pile in The Open Ocean
  • Fixed missing caustics in The Open Ocean
  • Fixed Kril being able to get stuck in beverage cup lid
  • Fixed a rock in the grove you could get stuck in
  • Fixed a rock in Trade Route Detour could repeatedly make player respawn to their death
  • Removed troublesome urchin from the return route of an end game platforming challenge

 

ENEMY RELATED

  • Polished up Bobbit worm visuals
  • Bobbit worms now release you and fling you much earlier if you have a shell. This prevents situations where they drag you under the map before releasing you.
  • Pushed a fix to Topoda sending players under the map with mantis punch
  • Fixed an issue where Petroch could be softlocked by hitting him with a bobbit trap before he spawns
  • You can no longer focus on Petroch before the fight starts
  • Actually fixed the issue where Topoda's brain would break if Smokescreen was used on him during his sandstorm phase

 

BALANCE

  • Nerfed hammer slightly by adding an extra third of a second before the Hammer's first attack cancels.
  • Rubber Band now only halves electric damage and entirely removes the electric stun.
  • Stunpounder's chain lightning attack damage reduced from 90 → 75
  • Stunpounder's chain lightning attack radius reduced by 25% to reduce the amount of doubled hits
  • Stunpounder's big lightning attack replaced entirely with an electric ring that can be jumped over, but the windup time is faster.
  • Stunpounder and Voltai: Electric ring damage buffed from 40 → 60
  • Puffer Quill stowaway weight reduced from 3 → 2
  • Rusty Nail+ stowaway changed to 6 ATK -5 MSG, Req. 8 RES
  • Bobbit Trap lockdown time reduced on bosses and extra large enemies.
  • Bobbit Trap extra lockdown time on Lv.3 upgrade is also reduced.
  • Praya Dubia Health increased from 3000 → 7000
  • Praya Dubia Reduced Damage from orbital laser from 95→ 70
  • Mantis Punch Base Damage reduced from 250 → 220
  • Puffer Quill stowaway -DEF reduced to -10
  • Reduced the amount of time you are invincible after swapping shells by 0.5s (It was too easy to abuse the mechanic to dodge damage even once kril finished the swap animation)

 

 

Hotfix v1.0.101.1 May 1

 

General

  • ⭐ Added a cap to certain force values in Kril's physics, preventing or at least MASSIVELY reducing instances where Kril would get launched into the void by a strong enemy attack.
  • ⭐ Entering an Moon Snail Shell now checks ALL your achievements, solving issues where save files that had previously collected broken achivements would not be able to obtain them retroactively.
  • Fixed several physics issues relating to Topoda's boss fight that could result in the player getting pushed through the terrain or other weird behavior
  • Fixed instances where your shell wouldn't be properly insured when respawning at a Moon Jelly or an area entrance.
  • Additional tough enemies in Open Ocean now die permanently when killed
  • Fixed several places where the player could get stuck on geometry or wind up out of bounds in the Expired Grove
  • Several fixes to floating sand crates in Slacktide
  • Fredrick can no longer be re-bought for 1 microplastic when dismissed, now costs 3000
  • Nemma and Konche will now properly leave their spot at the start of the Sands Between as the plot progresses.
  • Fixed SFX functionality on a certain colossal late-game boss.

 

Balance

  • Puffer Quill Stowaway ATK buff reduced from +10 to +5 (Sorry! It was fun while it lasted)

 

That's all for now! Hope you enjoy!

 

 

Minor Patch v1.0.101.0 April 30

 

A few pieces of BIG NEWS this patch!

 We've located the memory leak in our level loading that was causing lag & crashes after many repeated deaths or scene transitions - this is potentially MASSIVE for performance and was likely the cause of several other mysterious issues as the game's memory use stacked up.
This patch also includes some balance changes to builds relying on high ATK + Scrap Hammer. It's a single-player game, and ultimately we're not going to get too picky about how powerful certain builds are, but we felt that some stuff was pretty far off where we wanted. We've nerfed Shark Tooth, as it essentially felt like a must-pick for any ATK-based build. But simultaneously, we've made Lug Nut slightly better, and MASSIVELY buffed the Dispatch skill, in the hopes that capsizing enemies continues to feel worth it into the late-game. Ring-a-ding also no longer stuns absolutely every enemy in the game. We probably could have seen that one coming.
Of course, we've got plenty of other bug fixes here, especially ones relating to the camera, or to the player getting stuck in geometry. Hope you enjoy!
(Note for anyone also playing on console: This update represents the cutoff for our first big round of hotfixes for console players! Now that we've made some serious optimization gains as well as fixing a lot of soft locks, we'll be bringing this patch to consoles as soon as possible!)

 

General

  • Fixed a hole in the ground in The Shallows
  • Small Rock geometry fixes in The Shallows
  • Fixed a spot where the player could get stuck in the rockface in the tutorial area
  • Fixed an issue where enemies that dropped their hat would be able to be hurt by attacking the hat
  • Fixed an issue in the Sands Between where two Gumpounders that dropped bloodstar limbs would respawn, allowing you to farm
  • Fixed an issue where the player could become trapped on a trash bag in a ravine in the Sands Between
  • Fixed an issue where the player could become trapped on a rock in Hermit Cave
  • Circle of life now works properly and will trigger more than once.
  • Fixed an issue where player could stand on a certain gunk pit in Flotsam Vale
  • Fixed an issue where player could become trapped on trash near the Oil Drum in Expired Grove
  • Lobster Guard in Slacktide no longer floats above the ground
  • Sand Barrel in Slacktide no longer floats
  • Fixed collider on a comb gate just before New Carcinia to avoid wandering out of bounds
  • Fixed lobster statue in Slacktide missing collision
  • Die Instantly will kill you regardless of assist settings. You don't even take damage, you just die. It's that instant.
  • Shell Abilities Fortify and Stealth no longer double charge Umami Charges
  • Fortify VFX end properly when the effect is disabled.
  • Fixed geometry in a section of Expired Grove that could lead to issues in pitfall respawn safety
  • Fixed an issue where Moon Jelly could push the player through the floor if standing under it
  • Fixed an issue where the Skull shell would not spawn after killing the enemy that dropped it in Expired Grove, potentially locking out Shell Collection completion
  • Shell Spells are no longer displayed in the UI until you unlock them.
  • Fixes to some unintended skips around Adaptation-Gated obstacles in the Expired Grove
  • Skills tab in the pause menu now properly displays the starter 3 skills once you've unlocked Shelleport
  • Removed geometry in Flotsam Vale that could be used to access a cliff in an unintended path
  • Removed the possibility of a softlock in a pit in Flotsam Vale

 

Camera

  • Camera collision improvements for the pipeline in the shallows
  • Fixed an issue where the camera could freak out while wearing the Gun in a tight space.
  • Fix to many cases where the camera would clip through the ground during the Dispatch animation.
  • Pufferfish have a more stable lock-on target during their big spin move, preventing nauseating camera movement as they spin.

 

Accessibility

  • Added Recover Microplastics button to Assist Menu.

 

Balance

  • Lug Nut Attack speed debuff reduced slightly from -30% to -25%
  • Default Capsize Time for most enemies reduced from 2.5s to 2.25s
  • Dispatch base damage buffed from 95 to 150
  • Ring-a-Ding no longer interrupts bosses or strong enemies.
  • Shark tooth bonus damage nerfed from 30% to 20%
  • Shark tooth+ bonus damage nerfed from 60% to 40%

 

Combat

  • Hammer attacks should now work properly with attack speed modifiers
  • Dispatch no longer breaks the hammer instantly
  • Dispatch now properly accounts for hammer damage
  • Fixed an issue where Nephro's grab attack could throw you out of the arena

 

Enemies

  • Possible fix to weird visual corruption and crash when killing the Bleached Pufferfish.
  • Topoda can no longer be spearfished during his sandstorm, as it was causing an issue where he stays invincible forever.
  • Large Thimble Rangoons no longer are marked as small weight class.

 

Localization

  • Fixed a typo in Konche's intro dialogue in French.

 

 

HOTFIX v1.0.100.8 April 29

Happy Sunday! We just couldn't help ourselves - have some more fixes to critical issues.
  • Players with pit damage turned off were occasionally ending up in infinite loops of falling into the abyss, unable to die or pause the game. We will be working on reducing the instances where the game can spawn you in an improper place, but for now, we have added a failsafe where falling into a pit several times in a row this way will simply kill you, regardless of your assist settings. This should prevent players from getting soft locked this way.
  • Fixed a rare soft lock where restarting the game could prevent the Moon Snail Shell in the Moon Snail's Domain from ever spawning. It should now always appear if you have talked to the Moon Snail at least once.
  • Adjusted the collision detection on many bosses, to hopefully reduce instances of them falling through floors and dying without a fair fight.
  • General stability improvements.

 

Happy hunting!

 

 

HOTFIX v1.0.100.7 April 27

Happy Saturday! We have some more fixes for y'all!

 

General

  • Certain users were finding their save file unusable if they had previously completed Verne's quest in The Shallows (the trapped crab on top of a small sand castle). This should now be resolved.
  • Users with their system language set to Turkish will now be able to see text properly.
  • PROBABLY fixed an issue where Bloodstar Limbs were vanishing from the Prawn Shop without having purchased them. We never saw this issue on our end, but some inconsistent code was found and fixed that likely resolves it.
  • The camera collision and locations where you could get softlocked in the Shallows that we reported in the previous hotfix did not actually make it in before -- they are included in this patch.
  • Fixed an issue where the shell collection menu background would shrink over time.
  • Drastically increased the radius where you can pick up your corpse from.
  • Fixed an issue where removing a Stowaway the quick way via the Status Panel would not update your Stats display.

 

Combat and enemy related

  • Fixed an issue where Voltai's appliances would come back to life after she dies.
  • A certain late game enemy type no longer have healthbars on their legs when you equip the Contact Lens.
  • Fixed an issue where Frogfish enemies could succ after dying.
  • Reduced the poise damage from Fizzle's bubbles by half.
  • The Puffer Quill stowaway does -20DEF instead of -2DEF (It was always supposed to)

 

Thank you and as always, please report any bugs you find in our Discord!
- Aggro Crab

 

 

PATCH NOTES v1.0.100.6 April 26

We've been heads down today but this is us letting you know that we have seen all your bugs and suggestions reported in discussion, even if we haven't replied! It's our Friday night, so please bear with us if we're slow over the weekend with reports. Thank you for all the support, Crab Fans <3

 

General

  • Fixed an issue where you could not pause when grabbed.
  • Fixed sand pillars' rock chunks not fading away when despawning.
  • Fixed a visual issue where pencil barricades’ rubber bands turned teal upon breaking.
  • Fixed an issue where smokescreen ink wouldn’t dissipate.
  • Also fixed the smokescreen issue where you could distract Heikea for far too long with the ability, leaving him idle for longer than the effect lasted.
  • Fixed an issue where Interrupting the petting animation prevents Kril from acquiring items or equipping shells until he dies
  • Fixed an issue where Chum can be targeted by Fizzle bubbles
  • You can no longer equip the gun as a hammer

 

Combat and enemy related

    • Fixed an issue where capsizing the Royal Shellsplitter during the fear attack would keep the screen greyscale
    • Fixed an issue where the Duchess would spin you around forever.
    • Nerfed the Duchess’s grab damage from 65 to 50 and it no longer does true damage.
    • Duchess Moonjelly point lowered to ground level to prevent glitchy reloading
    • Fixed an issue where bobbit worms could grab Pagurus. Pagurus can no longer be grabbed by any source.
    • Fixed an issue where you can walk around the trigger that starts the Duchess cutscene
    • Fixed Ceviche Sisters not properly dying permanently, allowing you to upgrade Bubble Bullet by killing them multiple times
    • Fixed visual issues with Fredricks grave

     

    Area

    • Fixed some soft lock issues in the shallows.
    • Updated colliders on Fort Slacktide for improved camera performance.
    • Removed a coral platform in Trade Route Detour on the way to New Carcinia that could leave the player trapped.
    • Fixed functionality on multiple magrails in Scuttleport, some of which would move slightly even while unpowered during the loading screen

     

    Localization fixes:

    • Fixed a typo in french for "pet"
    • Two NPCs in Open Ocean had dialogue that was left in the game accidentally, and which lacked translations. It has been removed.
    • Fixed swapped East and West on the compass in Portuguese

     

    We've been heads down today but this is us letting you know that we have seen all your bugs and suggestions reported in discussion, even if we haven't replied! It's our Friday night, so please bear with us if we're slow over the weekend with reports. Thank you for all the support, Crab Fans <3
    - Aggro Crab

 

Those are all the patch notes through May 10 for Another Crab’s Treasure.

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