UPDATED June 14
More minor fixes June 13
Improved Korean localization, along with other small adjustments to others languages
Fixed softlock where player could get trapped behind fallen stalactite without the ability to reach there disc
More small fixes and adjustments June 5
improved Korean localization
fixed bug where walking through a certain door at a certain time would result in player exiting in the wrong place
Sack now sparkles
Some small fixes and adjustments June 3
Fixed bug where player could reach zero heath and not die in a specific situation
Added another fix for save files that experienced missing mock disc bug in past and never got fixed
Added tiny hint that a certain situation is dangerous
A certain creature can now walk on water
Lowered SSE4.1 requirement for CPU to SSE3 May 28
Previously the game required SSE4.1 to run. I've now made some slight modifications so as to only require SSE3. This will improve compatibility with some older CPUs.
Added Controller Speaker Toggle May 27
You no longer need to put tape over the speaker.
Small Fixes May 27
Added better error message to let players know their video card or driver doesn't support dx12
Fixed issue where player could clip through a wall while climbing ladders in a couple spots
Fixed a certain entity sometimes appearing in a space it was not supposed to
Fixed exploit involving the flute, and a very specific secret area
Some more small fixes May 23
fixed potential soft lock when breaking large stalactite in bat cave
fixed potential flickering in very very very late game area
adjusted a few vines to remove some misleading single pixels gaps in map visibility
fixed issue where kangaroo would on one occasion spawn one tile above the ground
fixed black screen when exiting from a certain area and starting a new game
Fixed startup crash May 20
This should hopefully fix a startup crash that some people were seeing! If you are still having issues let me know.
Thank you for your patience!
More fixes!!! May 20
In rare situations where you missed out on a certain late game event, in previous builds, you now have another chance to access it.
Added an additional point where the speedrun timer flashes on screen
adjusted collider width of fish head by one pixel
added more detailed error messages for when the game fails to start
fixed missing glyphs in credits in some other languages
This patch, does not fix the startup crash some people have been experiencing, but I am now setup to more easily debug it. If you are one of the people experiencing it, I would greatly appreciate if you could go into the Windows Event Viewer, and share the error details with me! Once again, I'm sorry this has been taking a while and really appreciate everyone's patience!
More Fixes!! May 14
Large stalactites no longer block visibility or cause gaps in map
Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall.
Fixed an exploit with a very secret area
Changed timing on multi item puzzle in final area, to be slightly less demanding
Improved French localization for unlit candle
Made it impossible to trigger fireworks more than once in rare situation where it would block access to another part of the game
Reduce flashing option now addresses another part that was reported as uncomfortable
More Fixes! May 13
Added numpad key-bindings
Fixed softlock if crow manages to carry you offscreen
improved Ukrainian and German localization
Fixed bug where map tiles would sometimes, in very rare and specific situations, get marked as visited
removed stray geyser
More fixes May 12
Fixed bug where a certain spawnable item would sometimes spawn in an unintended place.
Fixed misleading empty pixel on map
Minor translation improvements
Fix for the startup crash is still in progress! I have to order the associated PC hardware so I can attempt to reproduce the issue. I'm very sorry, and again, I really appreciate everyone's patience! In the mean time I will keep seeing if I can figure out what's going on.
A few small fixes May 10
Improved Korean translation for a certain item name
Adjusted death animation when 'reduced flashing' is enabled
Certain tiles are no longer respawned on
Thank you for your patience everyone! Fixes for some other reported issues are still coming.
Fixed potential softlock May 9
When entering ghost switch block room near dogs, via turtle hole, with bubble, but without disc
Those are the patch notes through June 13 for ANIMAL WELL.