Raccoon City Police Union Secures Paid Suspension for Zombified Officers

RACCOON CITY — As the deadly T-Virus outbreak ravages Arklay County, sources confirm the Police Benevolent Association of Raccoon City has officially secured paid suspension for all of its zombified officers.

Chief of Police and lead Union representative Brian Irons held a press conference announcing the news.

“Undead or alive, we back the blue,” said Irons. “Until we figure out what the hell is going on, my officers deserve to be appropriately compensated for their protection and service to the people of Raccoon City. Even if they are under the influence of this so-called virus, that will not affect their ability to serve and protect. Rest assured Raccoon City is in good hands and we will all get through this.” 

Members of the Raccoon City Police Department, many of which are still trapped inside the shockingly ornate Ennerdale Street Station, have expressed gratitude for Union support during this trying time. 

“Raaaaah, eugh rah gaaaaaaah! Hiss! Blahugh gah gah,” said the top half of Officer Elliot Edwards while crawling towards our field reporter. “Wuablablah eeeeeeeeek eeeeeek eughah! AHHHHHHHHHHH! Rawr,” Edwards continued before we lost all contact with the inside of the Raccoon City Police Department.

Response to this decision has been mixed, with many survivors outside of the R.P.D. expressing concern over giving continued funding to mindless, cannibalistic husks of former police officers. 

“Are you kidding me? I don’t think this city has its priorities straight right now,” said college student Claire Redfield. “I’ve seen these cops brutally murder innocent people with no justification whatsoever, and that was before the virus outbreak! It’s obvious that R.P.D has something to hide, even if that means paying off zombie cops to do it.”

At press time, the Umbrella Corporation USA released an official statement supporting the Police Benevolent Association of Raccoon City’s decision, praising Chief Irons for his swift response to this unavoidable and completely blameless tragedy.

WWE News: UFC names expected for Battleground this weekend

WWE News: A “heavy” UFC influence is reportedly expected to be seen as part of the NXT Battleground event this weekend.

According to a new report from Corey Brennan of Fightful Select, there is expected to be a heavy UFC presence at the APEX this Sunday:

“Those we spoke to in NXT at this week’s show expect a heavy UFC presence at the Apex this weekend.”

WWE News: UFC Presence at APEX for NXT Battleground

On top of that, it was also revealed that WWE were at one point discussing the use of the UFC Octagon for one of the matches on the card, but it couldn’t work for logistic reasons:

“While the UFC Octagon was pitched for use this weekend, we were told this would cause logistical issues by those we spoke to in production, and unlikely to occur due to these issues.”

WWE NXT Battleground 2024 at the UFC APEX

Here are all of the matches that are confirmed for the UFC APEX card:

  • WWE NXT Women’s North American Title Six Way Ladder Match: Michin vs Fallon Henley vs Lash Legend vs Sol Ruca vs Jaida Parker vs Kelani Jordan
  • NXT Underground Match: Shayna Baszler vs Lola Vice
  • WWE NXT North American Title Triple Threat Match: Oba Femi (c) vs Joe Coffey vs Wes Lee
  • WWE NXT Tag Team Title Match: Axiom & Nathan Frazer (c) vs The OC (Karl Anderson & Luke Gallows)
  • WWE NXT Women’s Title Match: Roxanne Perez (c) vs Jordynne Grace
  • WWE NXT Title Match: Trick Williams (c) vs Ethan Page

Read More – WWE News: Saudi Arabia wants Royal Rumble or WrestleMania event

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: Superstar Reveals How Job at Hooters Got Her WWE Gig

WWE News: Contract negotiations with Superstar reportedly underway

WWE News: Contract negotiations with a Superstar whose deal is set to come up soon is reportedly now underway.

According to a new report from Fightful Select, Corey Brennan has learned that WWE Superstar Dijak is “being repped by Paragon Talent Group, co-founded Dean “Mojo” Muhtadi and Steven Kaye in negotiations with WWE.”

Read More – WWE NXT Battleground 2024 Card: Every Match revealed

WWE News: Dihak Contract Negotiations

As of writing, preliminary negotiations are reportedly ongoing, but there isn’t an official offer on the table right now.

The report also noted that if “Dijak were not to re-sign with WWE, we have also been told that there is extensive interest for the Monday Night RAW talent outside of WWE both in and inside of the wrestling world.”

Right now, Dijak’s contract is set to expire at the end of June, and he is currently on the WWE RAW brand but not being used on television, save from one appearance on Main Event vs Pete Dunne since the WWE Draft.

Read More – WWE News: Saudi Arabia wants Royal Rumble or WrestleMania event

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: Superstar Reveals How Job at Hooters Got Her WWE Gig

WWE NXT Battleground 2024 Venue: What is the UFC APEX?

WWE NXT Battleground 2024 is set to take place from the UFC APEX this Sunday, but what actually is the UFC APEX?

The building is situated in Enterprise, Nevada, and was officially opened on June 18th, 2019. With the onset of the pandemic in 2020, the APEX would end up being where most UFC events would take place across 2020/2021 behind closed doors.

The APEX is now being used by WWE as the UFC and WWE merged into the TKO Holdings Group, and this will be the first-ever pro wrestling event taking place from the Ultimate Fighting Championship building.

WWE NXT Battleground 2024 at the UFC APEX

Here are all of the matches that are confirmed for the UFC APEX card:

  • WWE NXT Women’s North American Title Six Way Ladder Match: Michin vs Fallon Henley vs Lash Legend vs Sol Ruca vs Jaida Parker vs Kelani Jordan
  • NXT Underground Match: Shayna Baszler vs Lola Vice
  • WWE NXT North American Title Triple Threat Match: Oba Femi (c) vs Joe Coffey vs Wes Lee
  • WWE NXT Tag Team Title Match: Axiom & Nathan Frazer (c) vs The OC (Karl Anderson & Luke Gallows)
  • WWE NXT Women’s Title Match: Roxanne Perez (c) vs Jordynne Grace
  • WWE NXT Title Match: Trick Williams (c) vs Ethan Page

Read More – WWE News: Saudi Arabia wants Royal Rumble or WrestleMania event

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: Superstar Reveals How Job at Hooters Got Her WWE Gig

 

WWE NXT Battleground 2024 Card: Every Match revealed

WWE NXT Battleground is set to take place on Sunday night from the UFC APEX, but what is the card for this Premium Live Event?

The ‘Forbidden Door’ has been well and truly opened for this show, with TNA Knockouts Champion Jordynne Grace challenging for the NXT Women’s Championship against Roxanne Perez.

Ethan Page will also be making his NXT in-ring debut after leaving All Elite Wrestling, facing Trick Williams for the NXT Championship.

Read More – WWE News: Latest on Chad Gable amid contract rumours

WWE NXT Battleground Card

Here are all of the matches confirmed for tonight:

  • WWE NXT Women’s North American Title Six Way Ladder Match: Michin vs Fallon Henley vs Lash Legend vs Sol Ruca vs Jaida Parker vs Kelani Jordan
  • NXT Underground Match: Shayna Baszler vs Lola Vice
  • WWE NXT North American Title Triple Threat Match: Oba Femi (c) vs Joe Coffey vs Wes Lee
  • WWE NXT Tag Team Title Match: Axiom & Nathan Frazer (c) vs The OC (Karl Anderson & Luke Gallows)
  • WWE NXT Women’s Title Match: Roxanne Perez (c) vs Jordynne Grace
  • WWE NXT Title Match: Trick Williams (c) vs Ethan Page

Fans in the United States can watch all of the action from the UFC APEX live on NBC’s Peacock streaming service.

Read More – WWE News: Saudi Arabia wants Royal Rumble or WrestleMania event

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: Superstar Reveals How Job at Hooters Got Her WWE Gig

Gamer Removes Two of His Ribs so He Can Reach the Controller on the Floor

FORT LAUDERDALE, Fla. — Hardcore gamer Brian Ramirez recently entered a clinic that specializes in body modifications for gamers to remove two of his ribs so he could reach his controller on the floor. 

Ramirez had recently dropped his controller and was unable to reach out to it on the floor when he realized that he needed professional help. 

”It was my usual night of playing Forza Motorsport for 8 hours straight and after losing the final lap I threw my controller to the floor. I was just so mad. But what happened next was unimaginable. I was unable to retrieve it. My ass was so glued to the leather couch that it was impossible for me to get up. I tried to bend down but I only got so close,” said Ramirez. 

Brian’s mother Jane found his son in a weird position on the couch. 

“I busted in Brian’s game room and he looked like he was trying to… you know. I yelled ’Brian, what are you doing?’ and he explained with teary eyes that he couldn’t reach his controller. Thankfully I had just seen on Facebook Doctor Dreponovitz’s commercial for his clinic that focuses on helping gamers. We called the doctor immediately”.

“When Brian contacted us here at ’Gamer’s Delight Clinic’ I told him that this is a basic procedure that we do these days,” explained Doctor Stephen Dreponovitz. “A lot of gamers have reached out… no pun intended, that not only are they unable to grab their controller from the floor but they are willing to modify their body to quite extremes. One gamer even asked if it’s possible to have four arms so he could play co-op games alone. I said to him the same thing I said to Brian. Anything is possible.” 

Brian’s procedure was a success and his mother is very happy for her boy.

“He now keeps his door locked and tells me not to bother him when the Forza soundtrack is playing loudly. I guess he is just happy now that he can finally reach his controller. He seems way more relaxed. I couldn’t be happier for him. Thank god for Doctor Dreponovitz.”

At press time, Ramirez has not been seen leaving his room in the weeks since the surgery but he has posted to Twitter claiming he is now considering elongating his arms so he can place his controller on its custom stand without having to get up.

Fabledom Update Patch Notes June 6

 

UPDATED June 6

 

 

Patch 1.05 June 6

Hi Community,
Patch 1.05 is available now. Feel free to check it out below.

 

Fixes

  • Fixed issue where the overview button could disappear.
  • Eric Jr. will no longer provide a buff until we find a way to fix this, but if you already have him roaming in your kingdom he will stick around, what are friends for?
  • Fixed issue where resource cart storage was randomly ignored.
  • Fixed issue where Fergus would not animate properly on mission over the screen.

 

Optimizations

  • Fixed memory leak:
    1. Related to grass, mesh slicing, rivers
    2. Related to procedural grass borders on farm fields and between saves/main menu
  • Fixed grass meshes would leak on quality change and ocean mesh would leak on start

 

Balancing

  • The Ministry of culture now rewards 5 bonus global happiness per noble instead, this is due to the Eric Jr. bug.

 

Thank you for your support!

Join our Community

Grenaa Games Discord
Grenaa Games X
Dear Villagers X
Dear Villagers Discord
Dear Villagers Newsletter
Dear Villagers Steam
Dear Villagers YouTube
Dear Villagers TikTok
Dear Villagers Instagram
Dear Villagers Facebook

https://store.steampowered.com/app/1651560/Fabledom

 

 

 

👸 Patch 1.04 🤴 May 29

Hi Community,
The patch 1.04 is now live! Check out the changelog below:

 

New Features

  • You can now move coffers and the resource cart.
  • More important notifications are now shown for longer than lesser ones.
  • Now shows ruler titles instead of realm titles on active missions.

 

Fixes

  • Several localization fixes
  • Fixed a rare issue causing walls to instance incorrectly during placement.
  • Smoke adjustments:
    1. Fixed summer smoke activation issue.
    2. Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
    3. Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
    4. Added support for multiple smoke colours
    5. Added smoke to coal maker
    6. Fixed smoke would start with a random offset in buildings
  • Fixed grass re-spawning in various scenarios:
    1. Destroying on top of an area
    2. Partially building and then destroying
    3. Destroying decorations on roads
  • Added animated fire to workplaces.
  • Added fire to the coal maker and ensured it uses unscaled time
  • Fixed sparks FX and elixir resource not ignoring timescale
  • Added smoke and fire to the blacksmith
  • Fixed broken-looking metal bar used by blacksmith workers
  • Corrected particle effects that would load and remain active
  • Fixed snow/rain not stopping to load
  • Corrected the red mesh appearing on wood gates and grass appearing underneath
  • Fixed gaps on stone gates between towers
  • Fixed gaps on towers between tower and wall
  • Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
  • Fixed bugs related to Giovanni's third date.
  • Corrected the teaching tooltip triggered when placing a palace.
  • Fixed the Ministry of Philanthropy buff countdown display issue.
  • Fixed issue where if trading a locked resource would not decrease the resource amount.
  • Fixed the issue where the second Cyclops reward was not registering.
  • Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
  • Fixed issue where reconstructing arena after defeating it would remove the statue.
  • Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
  • Fixed relocating issues:
    1. After loading, caused the flag lines staying in the same place and hence the duplicated flags
    2. With different rotation would lead to floating flaglines

 

Optimization

  • Removed unused light from coal maker
  • Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
  • Optimized memory usage of world map

 

Balancing

  • Fish respawn a bit faster
  • Sickness now always starts X days after hospital is available, even if you don't build it.
  • Coal will consume slowly during winter, but also take equally more time to make.

 

Thank you for your support!

 

Feel free to join our Screenshot Contest to win a Key of Naheulbeuk’s Dungeon Master!

Fabledom EventTue 21 May 2024
🏰 Screenshot Contest - Kingdom of the year 🏰
Dear princesses and princes, 🤴 👸 With 1.0 released, we are launching a screenshot contest to elect the best ''Kingdom of the Year''!

 

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master

Join our Community

Grenaa Games Discord
Grenaa Games X
Dear Villagers X
Dear Villagers Discord
Dear Villagers Newsletter
Dear Villagers Steam
Dear Villagers YouTube
Dear Villagers TikTok
Dear Villagers Instagram
Dear Villagers Facebook

https://store.steampowered.com/app/1651560/Fabledom

 

 

🤴 Patch 1.03 👸 May 22

Hi Community,
The patch 1.03 is now live! Check out the changelog below:

 

Fixes

  • Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.
  • Fixed bank not having flaglines.
  • Enhanced flagline generation and added connections to the mall, café, embassy, bank, and clock tower.
  • Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.
  • Fixed issue where destroying buildings wouldn't destroy flaglines.
  • Flaglines now spawn over longer distances (2 tiles).
  • Added birds to messenger's guild and musical notes to musical garden.
  • Fixed messenger's guild not having decoration and windows.
  • Fixed hospital and messenger's guild not tinting on hover.
  • Fixed hanging cloth not moving on hospital.
  • Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.
  • Fixed mall placement arrows.
  • Updated and improved embassy and hospital decorations.
  • Fixed water not receiving shadows.
  • Fixed bob encounter trunk not affected by cloud shadows.
  • Fixed horizontal palace gate not having windows material.
  • Fixed grass respawning on stone gate and wood gate.
  • Fixed Ferris wheel appearing pure white during winter.
  • Fixed harvest guild not being covered in snow during winter.
  • Added decoration to windmill and forester.
  • Fixed bread dough in bakery using wrong material.
  • Fixed issue where relocating buildings didn't destroy or respawn flaglines.
  • Fixed low-quality/black forester nets not visible from inside.
  • Fixed butterflies and town well particle systems not stopping on pause.
  • Harvest guild can now be upgraded using crops and tulips.
  • Build bar now closes with ESC.
  • Fixed UI issues with quests.
  • Territory button now appears during the tutorial upon reaching a small village.
  • Inhabitant overview now highlights workplaces with no workers in red text.
  • Fixed issue where autosave would save the building currently being placed.
  • Fixed issue where carousel UI would show wrong information.
  • Palace can no longer be destroyed with the mass destroy tool.
  • Fixed issue where mission rewards for new fablings weren't shown.
  • After reaching a small town, commoners can still be accepted even if population decreases.
  • Fixed issue where missions couldn't be started with just one swordsman.
  • Fixed mission nobility rewards not displaying everywhere.
  • Fixed several localization issues.
  • All ministry buffs now show current bonus values.
  • Fixed Ferris wheel and some building parts showing as constructed before completion.
  • Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh
  • Fixed cliffs appearing red.
  • Cobblestone roads now connect to terracotta ones, and vice versa.
  • Fixed fog shader noise axis.
  • Added support for smoke color changes during seasons.
  • Added smoke to bakery, embassy, bank, and hospital.
  • Fixed smoke on town houses.
  • Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.
  • Fixed issue where missions couldn't be started with only a hero.
  • Fixed issue where Arena of Trials could load as incomplete.
  • Fixed issue where the camera couldn't zoom in fully at random times.
  • Fixed issue where group units didn't die when they should.
  • Fixed issue where units could be attacked while on missions in specific scenarios.
  • Fixed issue with Giovanni's third date events.
  • Fixed issue with upgrading wooden gates.
  • Fixed issue with trolls not loading properly.
  • Saves prior to 1.0 can now court Farrah and Sir Payne.
  • Eric Jr. can no longer spawn (until his issue is fixed).
  • Mystic mine now behaves as intended when closing/opening.

 

Optimizations

  • Fixed potential flaglines mesh leak.
  • Optimized particle systems handling during pause.

 

Balancing

  • Increased marketplace storage capacity and reduced upkeep requirements.

 

Thank you for your support!

 

Feel free to join our Screenshot Contest to win a Key of Naheulbeuk’s Dungeon Master!

Fabledom EventTue 21 May 2024
🏰 Screenshot Contest - Kingdom of the year 🏰
Dear princesses and princes, 🤴 👸 With 1.0 released, we are launching a screenshot contest to elect the best ''Kingdom of the Year''!

 

Join our Community

Grenaa Games Discord
Grenaa Games X
Dear Villagers X
Dear Villagers Discord
Dear Villagers Newsletter
Dear Villagers Steam
Dear Villagers YouTube
Dear Villagers TikTok
Dear Villagers Instagram
Dear Villagers Facebook

 

 

🏰 Patch 1.02 🏰 May 15

Hi Community,
Thank you for your love & support to Fabledom 1.0. Here are the patch notes 1.02.

 

Fixes

  • Fixed "blob" animation not applying to some objects
  • Fixed loading a save during winter would result in strange shadow colors
  • Fixed some materials would get overridden when loading during winter
  • Fixed some material would get wrong settings on start
  • Fixed small/large stone deposit/ not getting covered in snow
  • Fixed ground tiles for plaza would have weird shadows
  • Fixed fog shader hole when opaques overlap the fog material
  • Fixed sometimes rain would never stop
  • Fixed beanstalk would look "radioactive" during winter
  • Fixed wood poles construction would float on buildings like the lighthouse
  • Fixed maze garden using the wrong construction poles
  • Fixed issue where The Dark Knight's second date would give negative relationship effect.
  • Fixed issues where attacking dragon did no damage.
  • Fixed some localization issues
  • Added some missing text
  • Fixed issue where fortification could go over 10 which caused several issues with troll camps (this fix will also fix saves that were broken by this)
  • Fixed issue where Golden goose coop would not render positive area effect.
  • Fixed so quest to unlock territories can't trigger during tutorial.
  • Fixed trees not being affected by cloud shadows
  • Fixed bob encounter not using unscaled time
  • Fixed bob encounter not being affected by cloud shadows
  • Fixed issue where hero would fall below map and not return (also fixed for saves where this already happened)
  • Fixed issue with wicked witches' sister event
  • Fixed a few issues that would freeze all workers
  • Fixed issue where defeating dragon would not remove the active event.

 

Optimizations

  • Simplified world fog on low quality
  • Removed variants from water shader
  • Improved how some UI text is updated

 

For feedback, bugs and suggestions, join our Discord and discuss with the developers!
Thank you and we wish you live happily ever after in the realm of Fabledom. 🏰

https://store.steampowered.com/app/1651560/Fabledom

 

Join our Community

Grenaa Games Discord
Grenaa Games X
Dear Villagers X
Dear Villagers Discord
Dear Villagers Newsletter
Dear Villagers Steam
Dear Villagers YouTube
Dear Villagers TikTok
Dear Villagers Instagram
Dear Villagers Facebook

 

 

🏰 Patch 1.01 🏰 May 14

Hi Community,
Thank you for your love & support to Fabledom 1.0. Here are the patch notes 1.01 which mainly focuses on fixing visual issues.

 

Fixes

  • Can no longer use keyboard inputs during wedding video cutscene.
  • Fixed all friends achievement
  • Fixed so prismatic liquid now shows in production controls UI
  • Fixed achievement "Popular"
  • Fixed issues with Farrah's feast
  • Fixed wooden walls can be upgraded while mounted
  • Fixed resurrecting soldiers counting as training soldiers in some quests
  • Fixed tutorial text-boxes staying on screen in pause menu
  • Fixed quest "Farrah's challenge", now counts all buildings
  • Fixed issue where Strategic council wouldn't work for newly spawned trolls
  • Fixed camera flickering when moving with mouse outside map
  • Fixed balloons not being covered in snow
  • Fixed/Updated water colors
  • Fixed waterfall would turn white on winter
  • Fixed iron deposit would turn white on winter
  • Fixed issue where tutorial focus rings would not disappear
  • Removed references to early access from some localization
  • Fixed the issue where the tutorial's circle indicating that player can buy territories wasn't removed
  • after completing the tutorial

 

Balancing

  • Now allows peasants to work in prismatic liquid extractor
  • Embassy now lets you lock resources like in granary and stockpile
  • Added Health regen to trolls
  • Minor balancing to Military ranking world event
  • Added grapes / juice to town shops
  • Added extra storage amount to flower farm
  • Noble world events will now trigger slightly more often
  • Added a coin option to the wicked sisters world event
  • Small balancing of different hats
  • Pawnbroker loan "Family Money" is now a bit less expensive
  • Added rewards to Farrah's request quests

 

Known issue

  • Trolls camps will be bugged when you reach a fortification level higher than 10. (it should be fixed in the upcoming patch)

 

For feedback, bugs and suggestions, join our Discord and discuss with the developers!
Thank you and we wish you live happily ever after in the realm of Fabledom. 🏰

https://store.steampowered.com/app/1651560/Fabledom

 

Join our Community

Grenaa Games Discord
Grenaa Games X
Dear Villagers X
Dear Villagers Discord
Dear Villagers Newsletter
Dear Villagers Steam
Dear Villagers YouTube
Dear Villagers TikTok
Dear Villagers Instagram
Dear Villagers Facebook

 

Those are the patch notes up through June 6 for Fabledom.

Dark, Brooding Anime on the Human Condition Also Includes Men Getting so Horny Their Noses Bleed

The anime world has a love affair with the new series My Brother Is A Suicidal Wizard, a dark, brooding examination of the human condition that also features men getting so horny that their noses spontaneously bleed.

“I’ve never seen a better examination of existential ennui, depression, and seeing a schoolgirl with such big cans that your nose excretes a river of blood,” said weeb Quentin Cross. “There are long, static shots, of the protagonist crying, describing the feelings of emptiness and pain he is always feeling. It really helped me to get through a tough time myself, because a lot of what I was feeling I also saw on screen. Then he spies on a group of sunbathers and one of them knocks him on the head with a wooden mallet, leaving a comically large bump on his head.”

The creator of the series, Hiroshi Tanaka, explained how he adapted his life experience to the screen.

“I’ve gone through some very dark periods in my life, and you can see that on screen, as well as my excessive horniness,” explained the accomplished award-winning writer. “I don’t think there’s any better medium than anime, because you can represent sadness, depression, and excessive fanservice in a hauntingly beautiful way. My favorite scene is where the suicidal wizard has to explain to his sister that depression is a disease, and then casts a spell to enlarge a woman’s tits. That’s straight out of my life.”

My Brother Is A Suicidal Wizard has been receiving rave reviews from the anime community, including some of the foremost experts in the medium such as anime historian Dante Poole.

“It’s a perfect anime. It might be the darkest one I’ve ever seen, and the chicks are so fucking hot,” explained Poole. “There’s a scene where he’s attempting suicide, it’s really hard to watch. Fortunately, as he’s about to hang himself, his crush comes in in a bikini, and a massive bead of sweat runs down his face and his nose just gushes blood like a volcano, and he has to explain he was just practicing tying knots before hiding his massive erection. It’s a truly beautiful metaphor.”

At press time, the producers have recently announced a sequel anime in which the wizard finds a very young-looking 300-year-old witch.

Meta-Ghost: The Breaking Show Update Patch Notes June 6

Cyberpunk-themed action rogue-like Meta-Ghost: The Breaking Show released on April 25, and has had several updates since then. This is a compilation of all v0.4.x.x patch notes so far, in descending order, from latest to oldest:

 

UPDATED June 6

 

 

Patch Notes – v0.5.1.0 June 6

 

Newly Added:

1. Random Plots are added into Breaking Show Mode
2. Introduced 'Record' System: Access the comprehensive 'Record' system to revisit the collected plots, characters, and enemies.
3. Collection Rewards Implemented: Collection of records, drivers, and relics to certain amount, you'll unlock rewards that enhance your gameplay experience.

 

Optimization Updates:

  • 1. Prothesis Storage Limit Increased to 1000
  • 2. 'Quick Increase' Function Added to Store Purchases
  • 3. Visual Enhancement for Taisuke's 'Unmoving' Weapon Modification
  • 4. Refined Racecourse Interference Rules: Optimize the racecourse interference rules to prevent the simultaneous occurrence of critical strike rate and damage reduction modifiers within the same group.
  • 5. Preemptive Effect Added to BOSS "Father's" Skills: Stay one step ahead with the newly implemented preemptive effect that alerts you to BOSS "Father's" incoming attacks.
  • 6. Optimized Background Descriptions for Certain Protheses: Enhance your understanding of various Protheses with the refined background descriptions that provide clearer and more concise information.
  • 7. Icon Duplication Resolved for Mirage Media Drivers: Eliminate icon duplication for the 'Leap Projection' and 'Self-Training' Drivers within the Mirage Media Driver category.

 

Bug Fixes:

1. Privilege of the Strong and Emergency Invasion: Fixed an issue where the duration of the Fragility Space created by these Drivers was incorrect.
2. Simon's Raucous Set: Fixed an issue where damage dealt by Simon's Raucous Set was not being counted in the damage statistics.
3. Store Prices: Fixed an issue where the store price did not reset when removing an item that had been priced up or discounted.
4. Resolution Limit: Attempted to fix an issue where the resolution could not exceed 2K.
5. Battle Time Discrepancy: Fixed an issue where the time displayed during battle was inconsistent with the time displayed in the battle settlement.
6. Transport Vehicle Spawn Locations: Fixed an issue where the spawn locations of transport vehicles did not match the warning locations in some levels.
7. Louder Compatibility Issues: Fixed Louder compatibility issues.
8. Difficulty Display Error: Fixed an error where the difficulty was displayed incorrectly on the settlement screen.
9. Mirage Series Prothesis Names: Fixed an issue where the names of Mirage series Protheses were incorrect.
10. Jean's Impact Shield: Fixed an issue where Jean's Impact Shield modification could be applied to Molotov Cocktails.
11. Store Arrival Time Display: Fixed an issue where items could not be purchased from the Store when the arrival time was displayed as 0 minutes.
12. Louder Rookie 3 Mission Description Inconsistency: Fixed an inconsistency between the Chinese and English versions of the Louder Rookie 3 mission description.
13. English Store Arrival Time Countdown Text Error: Fixed an error in the English Store arrival time countdown text.
14. English Prothesis Assembly Text Overflow: Fixed an issue where the English Prothesis assembly text overflowed the text box.
15. Miscellaneous English Translation Errors: Fixed various English translation errors.

 

 

Extreme Racing Fix Announcement May 29

Dear Players:
Since the launch of the Extreme Racing event, we have received feedback regarding the ranking scores. We would like to inform you of the following:

 

1. Bug Fix:
An issue where switching characters after achieving a high score and immediately exiting the game would replicate the old character's score onto the new character has been addressed.
2. Score Restoration for Top 100:
The project team has prioritized the top 100 leaderboard entries, manually reviewing and restoring scores based on actual gameplay data.

 

If you notice any discrepancies, particularly within the top 10 scores for each character (typically involving identical completion times and builds), or encounter any other leaderboard-related bugs, please feel free to contact us. We will investigate and address these issues promptly.
Thank you for your understanding and continued support.
Sincerely,
<Meta-Ghost: The Breaking Show>Team

 

 

Patch notes – v0.5.0.1 May 28

Bug fix:
Fix the issue of not increasing the number of attacks when dealing critical hits with the Little Invincible Slash when using the Taisuke Piercing [Unmoving] set.
Fix the issue of Little Invincible Slash not restoring the energy of the ultimate move when wearing the Taisuke [Unmoving] set.
Attempting to fix the last level of Chapter 5 of the Breaking Show, there is a chance that the bat will disappear and unable to pass the level.
Yan's defense skill has a buff that increases attack speed. During the buff's duration, the issue of releasing defense skills again without refreshing has been fixed.
Fix the issue where Yan's clone will prioritize attacking the combustion chamber.
Fix the issue where Simon's clone did not lock the enemy during a heavy attack.

 

 

Major Updates – v0.5.0 May 27

Greetings everyone,
It's been a month since the Early Access release of Meta-Ghost: The Breaking Show, and we're incredibly grateful for your attention and support! Over the past month, we've been actively collecting bug reports and suggestions through forms and using them to make daily fixes and optimizations to the game. Additionally, we've released an updated roadmap, which signifies our unwavering commitment to fulfilling our promises and delivering high-quality content. In this v0.5.0 update, we've not only addressed optimizations and bug fixes but also introduced details of these new additions and the motivations behind them.
Please feel free to leave us comments and feedback.

 

Breaking Show Chapter 5

- Embark on a new chapter in the main storyline as Chapter 5 of The Breaking Show introduces a fresh battle scene brimming with challenges.
- Operation system updates.

 

📢Developer's Notes:
Face off against four new bosses, including Kumeji Hikari from Romani Biosciences, a formidable opponent known for her unpredictable nature and passion for human experimentation and bioweapons. She commands a mechanical monstrosity resembling a "double-headed dragon.
This chapter will also unravel the mysteries surrounding Taisuke's participation in the competition, the intertwined past between Kumeji Hikari and Taisuke, Kumeji Hikari's sinister plot, and the truth behind The Breaking Show. We're committed to crafting a captivating narrative that immerses players in this cyberpunk world, allowing them to witness the past, present, and future of the protagonists. As we move forward, we plan to introduce a random side plot feature to further enrich and refine the storyline and world-building.
To align with the unlocking of the new chapter, this update introduces a new stage in the "operating system," including enhancements related to the number of likes and refreshes at the start of the game. Players are advised to prepare the corresponding amount of computing power.

 

New Heart-Lung Set Effects:

1. Anatta [Exclusive to Taisuke]: When Taisuke activates [Unmoving], the Invincible Slash released by Heavy ATK deals Ultimate Damage and is no longer affected by Heavy ATK Damage buffs.
2. Suppression [Exclusive to Jean]: When Jean has [Buffer Shield] active, deploy a Domain that reduces the attack speed and movement speed of enemies within the Domain. Each shield piece reduces enemy speed by 5%. When the shield pieces are ≥5 layers, the Domain range increases and becomes the priority target for enemy attacks.
3. Fullness [Exclusive to Yan]: For each point of Reparium that Yan has, her Basic ATK attack speed and Ultimate Final Damage increase by 2%. When Reparium >10 layers, there is a 20% chance to heal herself and allies when Basic ATK and Ultimate hit.
4. Rebirth [Exclusive to Yan]: When Yan releases her Ultimate, she revives teammates on the battlefield who are in a near-death state. If no teammates are near death, she increases the attack power of all allies by 10% for 8 seconds.
5. Hot Wind [Exclusive to Simon]: When Simon uses [Thermal Shot+], he gains Super Armor and generates a strong wind around his body every second, knocking back enemies and destroying flying bullets.
6. Devotion [Exclusive to Simon]: When Simon's Heavy ATK hits a single enemy, the base damage is increased by 100% and the weapon heat is reduced by 10 points.
7. Unrestrained [Exclusive to Simon]: Simon's Dash Charge +1, [Thermal Shot+] and [Smoke Revolver+] base damage +30%.
8. Raucous [Exclusive to Simon]: When Simon enters Overheat, [Thermal Shot+] explodes when it hits enemies, dealing 400% Basic ATK damage and emptying weapon heat after 1 second.

 

Adjustment to Other Set Effects:

1. Instinct [Exclusive to Taisuke]: After Taisuke uses Heavy ATK, he gains "Resolve": Heavy ATK Final Damage is increased by 5% for 3 seconds. When "Resolve" is stacked 3 times, he gains "Instinct": Attack is increased by an additional 15%, Basic ATK attack speed and Heavy ATK attack speed are increased by an additional 10%.
2. Frenzy [Exclusive to Jean]: When Jean is attacked, she gains 10 Excitement Points and "Adrenaline": Attack is increased by 10%, stackable up to 3 layers, for 7 seconds.
3. Healing [Exclusive to Yan]: When Yan consumes Reparium, if there are players on the field with HP below 50%, she will additionally heal them once and return the Reparium consumed this time.
4. Protection [Exclusive to Yan]: When Yan consumes Reparium to heal, additionally add a shield equal to 5% of their HP to players with HP above 80%, which can be stacked 6 times, for 3 seconds.
5. Photosynthesis [Exclusive to Yan]: Yan's Photon Energy Reserve recovery speed is increased by 50%, and during Heavy ATK, she can recover Photon Energy Reserve at a base rate of 3 points/second.

 

📢Developer's Notes:
Given that the Heart-Lung Prothetic is a set of prosthetics that can almost directly change the way a character is played, we fully understand everyone's eagerness to try out the cool power of Legendary set or ,have more set choices (especially for players who like to use the character "Simon"). Core Implants have not only been updated to Legendary quality but also added new Core Implants set effects, including a total of 8 sets including exclusive sets for each participant, which can bring more different builds to each character. For example, Taisuke's "Unmoving" build, and the auxiliary builds of Jean and Yan, can all become possible with the support of the new sets.

 

Targeted Prosthetic Exchange

The v0.5.0 update introduces a groundbreaking feature: the Custom License. This coveted item grants players the ability to designate a primary attribute during Prosthetic Assembly, empowering them to tailor their prosthetics to their exact preferences.
Custom License Acquisition
Currently, the Custom License can be primarily acquired through store, offering players a convenient means to obtain this valuable resource. In the future, as new difficulty levels are introduced for Team Battles, the Custom License may also be included among the rewards, providing an additional avenue for players to acquire this coveted item.

 

📢Developer's Notes:
The ability to specify a primary attribute during Prosthetic Assembly has been a highly requested feature among players, as it holds the potential to significantly enhance the Looting experience. In response to this overwhelming demand, we prioritized the development of this functionality and are thrilled to introduce it in this update. We hope that the Custom License will empower players to achieve their desired Prosthetic configurations more efficiently, propelling them towards their ultimate Looting goals.

 

Expanded Vending Machine Functionality:

  • 1. Material and Chip Exchange: Players can now sell Alloy Materials and Conversion Chips in exchange for Computing Power. This Computing Power can then be used to purchase Conversion Chips.
  • 2. Purple Prosthetic Fragment Exchange: Players can exchange Purple Prosthetic Fragments for Orange Prosthetic Fragments in the vending machine.
  • 3. Limited-Time Orange Prosthetic and Custom License 4.Purchases: Using Computing Power, players can make limited purchases of Orange Prosthetics and Custom Licenses.
  • 5. Orange Fragment to Custom License Exchange: Players can exchange Orange Fragments for Custom Licenses in the vending machine.

 

📢Developer's Notes:
We have observed that players have a need to exchange a larger quantity of materials for a smaller quantity at different stages. Therefore, we have launched the "Resource Trading" function to meet the needs of players to quickly obtain the required materials.
In addition, we have also added rare items that can be exchanged for ordinary materials in this store, providing players with more convenient and fast choices, allowing them to unleash the maximum value of every material they obtain after overcoming difficulties.

 

Extreme Racing:

Event Period: After v0.5.0 update ~ June 9, 2024, 23:59(UTC0)
Event Description:
To celebrate the May major update v0.5.0, the Extreme Racing event will be launched. In "Breaking Show - Breaking Race (Chapter 5)", a new "Extreme Racing" mode will be added. During the event, the Breaking Show clearance time leaderboard will be open. Each character's "Extreme Racing" clearance record will be entered into their own leaderboard (a total of 4 leaderboards for Taisuke, Jean, Yan, and Simon). The shorter the time, the higher the ranking. After the event ends, the top 10 players in each character's leaderboard will be recorded as a side story and permanently preserved in the game's side story and story collection. In addition, the "Extreme Racing" mode will also be converted into a permanent "Difficult" mode. Players can still challenge this more difficult "Breaking Race", but please note that the leaderboard function will be disabled after the limited-time event ends.

 

📢Developer's Notes:
The Breaking Show has always been a platform for fierce competition among contestants, but the true essence of this rivalry has yet to be fully realized. In response to this, the v0.5.0 update introduces the Racing Leaderboard, an exciting feature designed to ignite the competitive spirit within players. Also, by perusing the Racing Leaderboard, players can gain valuable insights into the setups and strategies utilized by top-ranking contestants. This opportunity for observation and learning empowers players to refine their own builds and techniques, propelling them towards greater heights in the competitive arena.

 

Bug Fixes:

1. Team Match Mode Character Collision: Resolved an issue where the protagonist and the boss could get stuck in Ruru's spawn location during Team Match Mode matches.
2. Ruru Character Glitch: Fixed a bug that caused Ruru to get stuck on the protagonist, preventing them from falling down.
3. Jean and Yan Heavy ATK Energy Consumption: Addressed an anomaly in Jean and Yan's Heavy ATK energy consumption.
4. Taisuke Weapon Modification "Unmoving" and "Retribution" Interaction: Fixed a problem where Taisuke's weapon modification "Unmoving" did not benefit from "Retribution."
5. Jean Weapon Modification "Super Adrenalin Shot!" and "Howling Wind!" Interaction: Resolved an issue where Jean's weapon modification "Super Adrenalin Shot!" did not reduce the energy consumption of "Howling Wind!"
6. Limited-Duration Clones' Behavior After Cross-Layer Transition: Addressed a bug that prevented limited-duration clones from attacking and moving after crossing layers.
7. Aim Assist Functionality: Fixed certain instances where aim assist functionality would malfunction.
8. Driver [Electrical Resistance Nullification] Activation: Resolved an issue where the driver [Electrical Resistance Nullification] would activate even when there was no lightning chain driver present.
9. Resolution Adjustment Issues in Team Mode: Fixed an adaptation abnormality that occurred when adjusting the resolution in Team Mode.
10. Abandoning Matches in Breaking Show: Resolved a bug where abandoning matches in Breaking Show would sometimes prevent players from return.

 

Additional Optimizations

1. Driver Trigger Expansion: Previously, drivers could only be triggered by Basic ATK, Heavy ATK, and Ultimate. Now, all critical hits can trigger drivers, but this comes with a built-in cooldown.
2. Jean Heavy ATK Modification 2-1: The pre-input for "Howling Wind!" has been removed to eliminate issues with being unable to adjust the direction.
3. Louder Upgrade Rewards:
a. Rookie III: Adjusted to 10 Orange Fragments.
b. All-Star I: Adjusted to Simon Skin, 1 Custom License, and 10 Orange Fragments.
4. Characters' Silhouette Display: When the protagonist is obscured by large monsters, their silhouette will now be displayed.
5. English Context Improvements: Optimized English translations for certain prosthetics, drivers, relics, and weapon modifications.
6. Team Match Mode HP Cap Increase: The Team Mathc HP cap increase reward has been adjusted from +15% to +20%.
7. Performance Optimizations: General performance optimizations have been implemented.

 

The stories of the participants are still unfolding... We are also fully committed to advancing the subsequent versions, such as the "Endless Mode," the fifth character, and the prosthetics remake and fusion, which are substantial projects already in the initial stages of production. We will try to bring these updates to you as quickly as possible.

 

 

Patch Notes – v0.4.3.1 May 17

Fixed the problem of being unable to exit the stage after checking the details of the prosthesis at the end of a game.

 

 

Patch Notes – v0.4.3.0 May 17

 

Fusion Driver Adjustments:

  1. Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
  2. Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
  3. Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
  4. Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
  5. Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
  6. Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
  7. Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
  8. Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
  9. Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
  10. Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation

 

Jean’s Weapon Customization Adjustments:

  1. Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy's Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
  2. Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
  3. Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
  4. Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
  5. Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
  6. Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)

 

New Heat+6 Portal:

  1. In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
  2. Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
  3. Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.

 

Enemy Adjustments:

  • Added a warning indicator to Boss [The Annihilate]'s grappling attack. Damage has been slightly reduced.
  • Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
  • Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].

 

Prosthetics Optimization:

  1. Added a sorting condition (Excellent, Superb, Perfect)
  2. Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
  3. Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
  4. Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
  5. Added an instruction page for Prosthetics Assembly

 

Other Optimization Adjustments:

  1. Yan and Jean's Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
  2. The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
  3. The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean's Buffer Shield will no longer block the effect of [Clotting Defense]).
  4. Digital Projections can now benefit from the protagonist's attack speed buff.
  5. The opening effect will now take effect after the Boss has finished playing its spawn animation.
  6. A "Get Out of Stuck" button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
  7. The text "Sold Out" will be displayed in the store when a Fusion Driver is sold out.
  8. The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
  9. Optimized some Fusion Driver icons to make the color scheme easier to read.
  10. Optimized Digital Projection sound effects.
  11. Added sound effects to Jean's Heavy ATK Whirlwind Slash.
  12. Added sound effects to Necrocept's bullets.
  13. Continued performance optimization.

 

Bug Fixes:

  1. Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
  2. Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
  3. Fixed an issue where small Like mobs did not spawn when the large Like mob died.
  4. Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
  5. Fixed an issue where the invincible golden border was displayed abnormally.
  6. Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
  7. Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
  8. Fixed an issue where creating a projection upon death could cause the game to freeze.
  9. Fixed an issue where HP values were displayed abnormally.
  10. Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
  11. Fixed an issue where the "Impedance Nullification" Fusion Driver was not added to the Codex.
  12. Fixed an issue where projections were still being generated at the end of a battle in team mode.
  13. Fixed an issue where the "Mutilate Set" could not be equipped using the one-click Prosthetics equipping feature.
  14. Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
  15. Fixed an error with Patrols effects.
  16. Fixed an issue where Jean's weapon effects were displayed abnormally.

 

 

Patch Notes – v0.4.2.2 May 11

 

Bug Fixes:

1. Aim Assist Bug: Fixed an issue where Aim Assist mode would not automatically engage when transitioning to a new battle after completing one with a gamepad.
2. Aim Assist Lock-on Bug: Addressed an intermittent issue where gamepad users would experience difficulties locking onto targets while in Aim Assist mode.
3. Simon Clone Stutter Bug: Resolved a bug that caused Simon's clones to stutter and freeze.
4. Team Difficulty Selection Bug: Fixed a bug that prevented gamepad users from opening the difficulty selection menu in the team interface using the right joystick.
5. Taisuke Shunzan Buff Bug: Addressed an issue where Taisuke's Shunzan buff would sometimes prevent Shunzan attacks from being executed.
6. Breaking Show and Team Match Description Errors: Corrected errors in the descriptions of Breaking Show and Team Match events.
7. Team Buff Synchronization Bug: Resolved a bug that prevented certain buffs from synchronizing with other teammates in team match gameplay.
8. Buff Tip Text Errors: Corrected errors in the tip text descriptions for certain buffs.
9. Controller Respawn Button Indication Bug: Fixed a bug that displayed the respawn button as the "F" key instead of the correct controller button prompt for teammates when using controllers.
10. Personal Info Panel Bug: Addressed a bug that caused temporary unresponsiveness when switching the Personal Info Panel on and off immediately while selecting a 3-in-1 Driver or Relic.
11. Offline Mode Bug: esolved an issue where Prosthetic descriptions would display incorrectly in Offline Mode.

 

Performance Optimization:

1. Implemented general performance optimizations to enhance the overall gaming experience.

 

 

Patch Notes – v0.4.2.0 May 8

 

Bug Fixes:

1. Fixed a bug where the voting rules did not work when selecting a portal in multiplayer team matches (voting rules: leader has 1.5 votes, team members have 1 vote, the portal with the highest number of votes is entered).
2. Fixed a bug where progress towards the [Achievement] for obtaining 200 Legendary Prosthetics would decrease due to dismantling Prosthetics.
3. Fixed a bug where the game would crash if the team kills all enemies and immediately forfeits the match.
4. Fixed a bug where Simon did not have a death animation.
5. Fixed a bug where Simon and Yan could not trigger the effect of extending the duration of the Flying Wheel.
6. Fixed a bug where after modifying Jean's Ultimate, she could not immediately use a Heavy ATK after casting the Ultimate.
7. Fixed a bug where the Flying Wheel would disappear if it kept critting after selecting the crit extension.
8. Fixed a bug where the Wave Blade of the clone did not trigger [Disruption Lightblade].
9. Fixed an issue where enemies would spin around in circles when Jean used a Heavy ATK on an enemy with [Protection].
10. Fixed a bug where Boss [Spider] and [Aleksi] would become invincible if their maximum HP percentage was lower than the phase transition HP threshold when they were in Fragility Space.
11. Fixed a bug where the loot display in the top left corner would be shown twice.

 

New Features:

1. Battle Data Statistics: A battle data statistics feature has been added. After a battle, players can view detailed damage information.
2. Controller Targeting Toggle: A controller targeting toggle function has been added. Players can now switch between targeting the nearest enemy or designating elite enemies and bosses.
3. Buff Details Display: Hovering the mouse over buff icons under character portraits will now display buff details.
4. Pausing now is available in Team Matches: Players can now pause while soloing at Team Matches

 

Reward Adjustments:

1. Compensation for Long Battle Times: Certain rewards will be compensated when the battle time is too long.
2. Overall loots Increase: The amount of loots have been increased.
3. First Clear Rewards in Team Matches: First clear rewards have been added for Team Matches.
4. Significant Increase in Breaking Show Mode First Clear Rewards: Breakthrough Show first clear rewards have been significantly increased.

 

Difficulty Adjustments:

1. Refined Boss Battle Mob Randomization: The randomization of mobs in boss battles has been adjusted to reduce the frequency of multiple high-difficulty mobs appearing simultaneously.
2. Significant Health Reduction for All Mobs and Bosses in Breakthrough Show Difficulties 3 and 4: The health of all mobs and bosses in Breakthrough Show Difficulties 3 and 4 has been significantly reduced.
3. Health and Attack Reduction for Mobs and Bosses in Team Match Difficulties 3 and 4: The health and attack power of mobs and bosses in Team Match Difficulties 3 and 4 have been reduced.
4. Reduced Tracking Time for Tracking Bullets of Mobs [The Curve] and [The Curvature]: The tracking time for tracking bullets of mobs [The Curve] and [The Curvature] has been reduced from 6 seconds to 4.5 seconds.
5. Attack Warning for Slowing Mob [Frostfire]: Mob [Frostfire] will now display an attack warning before attacking.
6. Reduced Tracking Range and Increased Skill Cooldown for Dual Sword Elite Mob [Laceration]: The tracking range of the skill [Laceration] of dual sword elite mob [Laceration] has been reduced and the skill cooldown has been increased.
7. Increased Skill Cooldown for Boss [Necrocept]: The skill cooldown for boss [Necrocept] has been increased.
8. Additional Missile Spawn for Crab Form of [Aleksi]: When the crab form of [Aleksi] fires missiles, an additional missile will now spawn near the player.

 

Prosthetic Set Effect Adjustments:

1. Meltdown: Upon hitting an enemy with an attack, increase their Tech DMG taken by 3.5%, stacking up to 10 layers, lasting 3 seconds -> Upon hitting an enemy with an attack, increase their Tech DMG taken by 7%, stacking up to 5 layers, lasting 3 seconds
2. Basic: Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 4%, stacking up to 10 times -> Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 5%, stacking up to 8 times
3. Potential Energy: After the final hit of a normal attack lands, increase own attack power by 5%, stacking up to 9 layers, lasting 3 seconds -> After the final hit of a normal attack lands, increase own attack power by 9%, stacking up to 5 layers, lasting 5 seconds
4. Bellicosity: For each attack that hits, increase own final weapon damage by 3%, stacking up to 16 layers, lasting 3 seconds -> For each attack that hits, increase own final weapon damage by 6%, stacking up to 8 layers, lasting 3 seconds
5. Focus: For each heavy attack that hits, increase its crit rate by 3% and weapon damage taken by 4%, stacking up to 6 layers, lasting 3 seconds -> For each heavy attack that hits, increase its crit rate by 4.5% and weapon damage taken by 6%, stacking up to 4 layers, lasting 5 seconds
6. Blast: When a normal attack crits, increase own normal attack attack speed by 2.5% and final damage by 2.5%, stacking up to 15 layers, lasting 3 seconds -> When a normal attack crits, increase own normal attack attack speed by 7.5% and final damage by 7.5%, stacking up to 5 layers, lasting 3 seconds
7. Solid: If no damage is taken for 6 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25% -> If no damage is taken for 4 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25%
8. Mutilate: Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 5, stacking up to 7 layers, lasting 3 seconds -> Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 7, stacking up to 5 layers, lasting 5 seconds
9. Potential: Increase resurrection count by 1. For each current resurrection count, increase attack power by 6% -> Increase resurrection count by 1. For each maximum resurrection count, increase attack power by 6%

 

Other Adjustments:

1. Team Match Relic [Infinite Favor Vessel] Effect Adjustment: Upon entering the next floor, gain 8% interest of the current number of Likes (maximum interest: 400 Likes) -> Upon entering the next floor, gain 20% interest of the current number of Likes (maximum interest: 300 Likes)
2. Negative Relic Shop Prices Increased by 15% Changed to Tier 2 Relic
3. [Achievement] No Damage Boss Achievement Changed from 10 Seconds to 20 Seconds
4. Damage of Yan's Defensive Skill Modifications 2-2 [Flame Path] and 3-1 [Propulsive Impact] Changed from Tech Damage to Ultimate DMG
5. Grant players 1 second of invincibility when crossing floors and switching maps in teams to prevent them from taking damage when spawning in trap locations
6. When opening the Drive Compendium during combat, the Fusion Drive page is selected by default
7. Color adjustment of the Waiting for Rescue text to make it more noticeable
8. Orbital Support description modified to remove the [Additional] text to avoid ambiguity

 

 

Hotfix – v0.4.1.1 April 30

Add redemption code reward function and release redemption codes
Simon Weapon customization - Muscle Memory Talent, Added Icon Tips

 

 

Patch Notes – v0.4.1.0 April 29

 

New Drivers:

1. Rise Technologies
Prolonged Erosion: Each subsequent application of [Erosion] extends its duration by 1 second.
Orbital Enhancement: Increases the base damage of [Orbital Strike] by 20% and its stagger effect by 100%.

 

2. Romani Biosciences
Inspire Flywheel: Upon [On kill], generates a [Flywheel] that orbits the character for 5 seconds, dealing 80% weapon damage to each enemy it hits. Up to 5 [Flywheels] can exist simultaneously.
Dopamine Regulation: Upon [Dodge], increases heavy attack attack speed by 20% for 6 seconds.

 

3. Foundation Industries
Deep Electric Damage: When [Chain Lightning] hits a [Electrocuted] target, its base damage increases by 10% per [Stacks of Electrocuted].
Short-Circuit Strike: [Lucky Hit]: When attacking a [Electrocuted] target, there is a chance to trigger an additional instance of [Electrocuted] damage.

 

4. Mirage Media
Self-Annihilation: When a [Digital Projection] expires, it is treated as an [On kill] trigger. This trigger has a 6-second cooldown.
Projection Impact: [Heavy ATK Aug]: There is a 25% chance to create a [Digital Projection] that lasts 8 seconds, inherits 50% of the character's attack power, and attacks automatically. The [Digital Projection] will follow the character's heavy attacks, up to a maximum of 3.

 

5. Awaken Energy
Potent Injection: Upon hitting an enemy, increases the damage they take from [Ultimate] by 2%, stacking up to 10 layers for 5 seconds.
Energy Buffer: When [Under Shielded], reduces incoming damage by 10%.

 

Adjusted Drivers:

1. Foundation Industries
Fire Support: Upon [Electrocuted] application, there is a chance to add a laser attack that deals 120% tech damage. Each layer of [Electrocuted] increases the trigger probability by 10%. -> Upon [Electrocuted] application, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area. Each layer of [Electrocuted] increases the trigger probability by 10%.
Covering Fire: [30% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a laser attack that deals 120% tech damage. -> [20% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area.

 

Optimizations and Adjustments:

  • 1. Prosthesis Scrapping: Scrapping prostheses will now return a portion of the consumed computing power.
  • 2. Louder Unlock Condition: The single-player completion requirement for unlocking Louder has been changed to single-player or team completion.
  • 3. Controller Targeting: Controller targeting will now prioritize locking onto elite enemies or bosses.
  • 4. Bullet Obstruction: Bullets will no longer be blocked by corpses.
  • 5. Server Connection Optimization: Server connection has been optimized.
  • 6. Client Performance Optimization: Client performance has been optimized.
  • 7. Louder New Message Indicator: The red dot indicating new messages in Louder has been hidden.
  • 8. Replace Relics Confirmation: When exiting Replace Relics without making any substitutions, a confirmation window will popup.
  • 9. Tech Strike Description Clarification: The description of Tech Strike has been clarified to state that it cannot crit.
  • 10. Simon Normal Attack Skill Description Adjustment: The description of Simon's normal attack skill has been adjusted to clarify that the damage of [Thermal Shot+] is treated as the final hit of the normal attack.
  • 11. Mouse Cursor Optimization: The mouse cursor has been optimized to make it easier to see.
  • 12. Character Clone Sound Effect Optimization: The sound effect for character clones has been optimized to make it less distracting.
  • 13. Reduced Combat Voice Activation Probability: The probability of combat voice lines triggering has been reduced.
  • 14. Particle Effect Optimization: Some particle effects have been optimized and iterated upon.
  • 15. Prosthesis Backpack Display: The Prosthesis Inventory now displays the number of prostheses owned and the Inventory capacity.
  • 16. Prosthesis Inventory Capacity Reached Notification: A notification will now appear when adding prostheses to the Prosthesis Inventory is about to reach the capacity limit.

 

Bug Fixes:

  • 1. Fixed a bug that caused the story to trigger repeatedly.
  • 2. Fixed a bug that caused Taisuke's Kesa Mark to refund additional resources in the Void Space.
  • 3. Fixed a bug that prevented controllers from opening damage statistics in Team Matches.
  • 4. Fixed a bug that caused the icon to display incorrectly when scrapping prostheses.
  • 5. Fixed a bug that caused loot to drop in specific locations during team play.
  • 6. Fixed an issue that caused some bosses to become unresponsive.
  • 7. Fixed a bug that allowed players to use shortcuts on the login screen.
  • 8. Fixed a bug that caused team completion scores to not refresh immediately on the team page.
  • 9. Fixed a bug that caused Tenacity Break consumables to drop abnormally.
  • 10. Fixed a bug that caused an abnormal amount of Erosion to be added to Orbital Strike."

 

 

Apr 28th Update 0.4.0.4

 

Optimization Adjustments:

1. Breaking show-Eliminations difficulty: Lulu's Airplane Form - HP decreased by 10%, Lulu's Centipede Form - HP decreased by 15%.
2. Breaking show-Qualifying difficulty:Alexei's Crab Form - HP decreased by 20%, Alexei's Human Form - HP decreased by 33%.
3. Taisuke‘s Ultimate:After perform the ultimate move, increase heavy attack damage by 30% → Increase base heavy attack damage by 30%.
4. Add a batch of loading images.
5. Weaken the special effects of full-screen damage related to HP after entering the fragility space.

 

Bug fixes:

1. Fixed an issue where there was a probability of the camera zooming in when a character released their ultimate move.
2. Jean's weapon customization: Fixed an issue where the ultimate move could be interrupted by defensive skills when selecting both [Super Buffer] and [Dumb and Loopy] simultaneously.
3. Fixed an issue where "Arena Disturbance: Player's attack decreases by 50% when far from boss or elites" was not functioning properly.
4. Fixed an issue where the cursor could not be moved after returning to the attribute panel when choosing the drivers with a controller.
5. Fixed an issue where switching relics and drivers page on the personal information page is not performing correctly with a controller.
6. Fixed an issue where bosses would be interrupted by numerical clones' attacks and displacement in the game.
7. Fixed some text errors in the game.

 

Additionally, we plan to conduct a server optimization update on April 29th at 4:00 PM PDT. There will be a brief moment of disconnection during the update. We advise all players to schedule your gaming time accordingly and try to avoid playing during this period. Thank you for your attention and cooperation!

 

 

Apr 27th Update 0.4.0.3

 

Driver Adjustment:

1. Driver - Resistance Failure: Each layer of Electrocuted increases the Tech DMG dealt to enemies by 3.5% → 3%.
2. Fusion Driver-Double Shield Release: When entering Fragility Space, release a large electromagnetic wave once, dealing 350% of your current HP and shield value as Tech DMG → release a large electromagnetic wave every 1 second, dealing 70% of your current HP and shield value as Tech DMG.

 

Bug Fixes:

1. Fixed a bug where Erosion was not correctly extending its duration when applied multiple times.
2. Fixed a bug where Lasers triggered by Chain Lightning and Electrocuted from the Foundation Industries blessing series were not dealing damage correctly.
3. Fixed a bug where some drivers were only making one hit detection for multi-hit attacks.
4. Fixed a bug where The slow effect from Foundation Industries - Heat Loss was not taking effect when Electrocuted.
5. Fixed a bug where the Tech DMG increase effect from Foundation Industries - Resistance Failure was not being removed correctly when Electrocuted ended. Now is removed correctly.

 

Loots Adjustment

1. Amount of Computing Power that dropped in Breaking Show is increased by 50%.
2. Team Battle Epic Quality drop rate increased by 50%.
3. Drop rate of Epic Quality Gears increased by 50%.

 

Level Adjustments:

1. Breaking Show Difficulty 3 and 4:
  • Mobs' HP decreased by 30%.
  • Lulu's Mech Arm HP decreased by 33%, Lulu's HP decreased by 15% (Difficulty 3 only).
2. Team Match Difficulty 4:
  • Lulu's Mech Arm HP decreased by 33%.
3. Team Match Boss Fights:
  • Random range of enemy types has been increased.

 

Visual and Controlling Adjustments:

1. Fixed an issue where the HP bar and battle data UI in the battle interface would block mouse input.
2. Fixed an issue where Jean would get stuck in inputs during combat under certain weapon modifications.
3. Fixed an issue where clicking on the driver console during slow motion at the end of combat would open the driver interface at normal speed.
4. Fixed an issue where controller operation would sometimes fail in the Breakthrough Show action map.
5. Fixed an issue where operation prompts would sometimes not appear when upgrading Louder with a controller.

 

Other Optimization Adjustments:

1. Fixed some disconnection and reconnection issues.
2. Added an arrow prompt when Louder can be upgraded.
3. Optimized the description of the Vigor set effect.
4. Fixed an issue where switching back and forth between the main interface and the save interface would cause disconnection.
5. Fixed a bug in the plot display at the end of Breaking Show Difficulty 3.
6. Changed the trigger for the Necrocept trigger after picking up the driver on layer 27 of Breakthrough Show Difficulty 4 to trigger after the battle.
7. Proofread and corrected typos in the game context.
8. Fixed some English text in the UI that was out of bounds.
9. Fixed some incorrect display of arena interference effects.
10. Fixed the gold border display of Taisuke's Alien Walker skin and Jean's skin in the lobby.
11. Added laser effects to the sleeves of Taisuke's Alien Walker skin.
12. Fixed some clipping and errors in level scene animations.
13. Fixed some uneven pathfinding areas in some levels.
14. Fixed an issue where the player would stay on the sofa for 1 second each time they exited a level.
15. Fixed an issue where items in the skin exchange interface were not centered.
16. Updated the texture material of Aleksei's reunion.
17. Fixed issues with noisy sound effects during team battles and incorrect laser trap sound effects.
18. Made some optimizations and adjustments to the special effects of The Weaver, The Annihilate, and Louder.
19. Added loading adaptation for more resolutions.
20. Added a semi-transparent mask to the storyline guide for nurturing and Louder.
21. Fixed an issue where the heat UI was blocked in the team battle record of the Louder interface.

 

We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.

 

 

Patch Notes – v0.4.0.2 April 26

1. Removed the requirement for an internet connection in Offline Game mode.
2. Resolved the bug where some Prologue accounts were unable to unlock Simon correctly.
3. Aim-Assist can now be adjusted in the settings menu.
4. Fixed the bug where some players' settings were not being saved.
5. Fixed the bug with an error in the story in Chapter 3-30.
6. Louder Quest Difficulty Adjustment:
  • Seed II: Changed the requirement from "wearing 6 Prosthetics" to "wearing 4 Prosthetics" for the character currently in use.
  • Rising Star II: Changed the requirement from "wearing 4 level 9 or higher Prosthetics" to "wearing 4 level 6 or higher Prosthetics" for the character currently in use.
  • Rising Star III: Changed the requirement from "wearing 6 level 9 or higher Prosthetics" to "wearing 4 level 9 or higher Prosthetics" for the character currently in use.

 

We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.

 

 

Hotfix – v0.4.0.1 April 25

1. Fixed the bug where the effects of the "Fusion" set did not work correctly.
2. Fixed the issue where the probability of using skills in Offline Game mode was incorrect.
3. Fixed the bug where some mobs would teleport.
4. Fixed the bug where some mobs/bosses would use skills that did not belong to them.
5. Fixed the bug where some mobs could become invisible.
6. Fixed the issue where the prompt "Failed to request a login ticket" would appear during battles.
7. Fixed the issue where the team member's avatar would be displayed incorrectly when the player had a skin equipped.
8. Fixed the issue where scene decals would be lost with some probability.
9. Fixed the data abnormality of Yan's Acceleration Modification 2-2 (Flame Path).
10. Fixed the issue where input may fail with some probability during battles.
11. Fixed the ranking abnormality issue during the Breaking Show settlement evaluation.
12. Fixed some server connection issues.

 

Those are the patch notes up through June 6 for Meta-Ghost: The Breaking Show.

Dota 2 Update Patch Notes June 5

 

UPDATED June 6

 

 

7.36b Gameplay Patch June 5

Patch 7.36b is out now. You can check out the patchnotes here.

 

Additionally, a few bugs were fixed over the last several days:
  • Fixed various hotkey issues
  • Fixed Shield Rune buff not having an icon
  • Roshan's attacks no longer instantly kill Shadow Shaman's Mass Serpent Wards and Massive Serpent Ward. Instead, Roshan's attacks are treated as Hero attacks
  • Fixed Arc Warden's Tempest Double taking more damage than intended
  • Fixed Beastmaster's Level 20 Talent Max Health Aura to Beastmaster and his units applying to couriers in certain circumstances
  • Fixed Broodmother's Spin Web having less cast range than intended if it touches another web
  • Fixed Death Prophet's Silence having some unintended interactions
  • Fixed Dragon Knight's Frost Dragon Wyrm's Wrath unintentionally applying its effect to buildings
  • Fixed Drow Ranger's Multishot being canceled by casting Glacier
  • Fixed Faceless Void's Time Zone crediting assists incorrectly
  • Fixed Huskar's Life Break in combination with Parting Shot occasionally causing players to be unable to issue commands
  • Fixed Invoker's Elitist passively granting spell amp without applying the debuff first
  • Fixed Invoker's Mastermind not granting experience
  • Fixed Leshrac's Nihilism not getting affected by Defilement & other AoE increases
  • Fixed Lina's Flame Cloak not refreshing Fiery Soul's duration if cast while at max Fiery Soul stacks
  • Fixed Lina's Laguna Blade with Level 25 Talent Laguna Blade Damage into barrier not granting barrier from Slow Burn damage
  • Fixed Lycan's Spirit Wolves sometimes being controllable
  • Fixed Morphling's Attribute Shift bar being misaligned
  • Fixed Muerta's Ofrenda being stealable
  • Fixed Shadow Demon with Shadow Servant being able to create infinite duration illusions if Reins of Chaos procced upon casting Disruption on a Chaos Knight
  • Fixed Techies' Spleen's Secret Sauce not dealing the correct amount of damage
  • Fixed Undying's Ceaseless Dirge sometimes causing Undying to be unable to issue commands
  • Fixed Venomancer's Patient Zero dealing more damage than intended
  • Fixed Warlock's Black Grimoire not swapping when players swapped heroes in game
  • Fixed Witch Doctor's Gris-Gris not swapping when players swapped heroes in game

 

GENERAL UPDATES

 

Vision Sharing

  • Updated how vision sharing functions with non player controlled units
    • Dire/Radiant buildings and creeps can now be affected by vision sharing. While their individual vision is unlinked, they do not provide any shared vision
  • Rules for how player controlled units share vision is unchanged
    • Observer and Sentry Wards always use the team's vision regardless of the status of who placed them
    • Other controlled units use the vision status of the player's hero

 

Forced Movement & Knockback

  • Forced Movement is any effect that forcibly moves a unit
  • Knockback is any effect that pushes or pulls a unit a fixed distance over a short period of time
    • Does not apply to constant applications of movement speed
    • Does not apply to effects that move units to a fixed point
  • The following abilities are considered Knockback
    • Arc Warden's Magnetic Field
    • Batrider's Flame Break
    • Beastmaster's Primal Roar
    • Bloodseeker's Rupture with Arterial Spray
    • Clockwerk's Power Cogs
    • Disruptor's Electromagnetic Repulsion
    • Drow Ranger's Gust
    • Earth Spirit's Boulder Smash
    • Invoker's Defeaning Blast
    • Keeper of the Light's Blinding Light
    • Magnus' Shockwave
    • Magnus' Reverse Reverse Polarity
    • Mars' God's Rebuke
    • Morphling's Adaptive Strike
    • Puck's Jostling Rift
    • Roshan's Walk
    • Queen of Pain's Sonic Wave
    • Sniper's Headshot
    • Spirit Breaker's Greater Bash
    • Tusk's Walrus Kick
    • Force Staff
    • Hurricane Pike
    • Havoc Hammer

 

 

7.36a Gameplay Patch May 27

Patch 7.36a is out now. You can check out the patchnotes here.
Additionally, a few non-gameplay bugs were fixed:
  • Fixed Some Crownfall empty dialog lines
  • Fixed Crownfall paths changing their token requirements
  • Fixed Dragon Knight Griffin Knight set having Facet-based coloration swapped
  • Fixed various issues with cloth stretching
  • Fixed watching replays from Broadcaster perspective not displaying heroes
  • Fixed an issue with post-match rewards being delayed
  • Fixed Crownfall Pit Fighter encounter dialog
  • Fixed Crownfall Fishing Spear not being available
  • Fixed Crownfall Graphical issue with Pineapple clickable on Crownfall map
  • Fixed Crownfall Graphical issue with Questing Hearts sign not showing
  • Fixed issue with Act 2's Riki's attribute token being wrong type

 

GENERAL UPDATES

  • Force Staff and similar abilities can no longer be used on Leashed targets (Slark Pounce, Puck Dream Coil, Time Zone, etc.)

 

  • Fixed a crash related to Lich's Chain Frost
  • Fixed a crash related to Lycan's Shapeshift
  • Fixed a crash related to Mars Arena of Blood
  • Fixed a crash related to Morphling's Replicate
  • Fixed a crash related to Silencer's Glaive of Wisdom
  • Fixed a crash related to Venomancer's Plague Ward

 

  • Fixed Light Collector incorrectly having a 25% penalty instead of 75%
  • Fixed Quelling Blade using flipped damage values for Melee/Ranged
  • Fixed Blademail reflecting Witch Doctor's Scepter Death Ward bounce damage back to him
  • Fixed Yasha and Kaya Cast Speed stacking
  • Fixed Skadi slow values being inverted for Ranged vs Melee.
  • Fixed Disperser applying 2 dispels if cast on self.
  • Fixed Radiance not updating dynamically with changes to AoE Bonus
  • Fixed Shiva's Guard not updating dynamically with changes to AoE Bonus
  • Fixed Gris-Gris tooltip

 

  • Fixed Axe Shard granting no Counter Helix Cooldown instead of the Scepter
  • Fixed Axe One man Army losing HP when dispelled continuously
  • Fixed Abaddon's Curse of Avernus not giving the attack speed bonus to allies.
  • Fixed Ancient Apparation's Chilling Touch not increasing in strength as it was leveled up
  • Fixed Batrider's Sticky Napalm first application damage incorrectly applying Napalm damage.
  • Fixed Clinkz's Burning Barrage not auto-applying Tar Bomb
  • Fixed Clinkz Skeleton Archers also applying Burning Barrage when cast
  • Fixed Dawnbreaker Gleaming Hammer Effects
  • Fixed Dragon's Knight's Corrosive Dragon not applying Wyrm's Wrath to buildings while in Elder Dragon Form
  • Fixed Faceless Void's Distortion Field having some undesirable interactions
  • Fixed Huskar not being able to attack ethereal targets with Revenant's Brooch
  • Fixed Invoker's Mastermind not working properly
  • Fixed Invoker spell lifesteal effects showing erroneously
  • Fixed Leshrac Level 15 Talent not stacking its movement speed correctly with Yasha based items.
  • Fixed Lich not being able to cast Frost Shield during Sinister Gaze
  • Fixed Lion not being granted Finger of Death stacks when killing a hero with Cleave
  • Fixed Lone Druid Unbearable Facet not affecting BAT
  • Fixed Lone Druid Level 20 and Level 25 Talents not properly applying to the bear
  • Fixed Lycan Spirit Wolves being able to attack things sometimes.
  • Fixed Mars getting regen from invisible/fow targets, revealing them.
  • Fixed Meepo Pack Rat being able to share Moon Shards
  • Fixed Meepo Pack Rat sometimes not properly setting other Meepos Items on Cooldown properly.
  • Fixed Meepo's More Meepo making players miss a stat or talent point
  • Fixed Muerta respawning at her ofrenda when dying with Aegis.
  • Fixed Muerta Dance of the Dead tooltip inaccuracy.
  • Fixed Nyx Assassin Burrow not stacking with Aether Lens
  • Fixed Nyx Assassin Mana Burn working with Spirit Vessel
  • Fixed Ogre Magi's Learning Curve making players miss a stat or talent point
  • Fixed Phantom Assassin Level 25 Talent +10% Crit Chance not working properly
  • Fixed Phantom Assassin's Mark of Death appearing twice
  • Fixed Phantom Assassin sometimes consuming its mark without casting a critical strike (Note that critical strike is calculated at the beginning of the attack swing so if an attack starts swinging before dagger connect, that attack won't have a critical strike, but the next one will)
  • Fixed Phantom Assassin Illusions creating and consuming Methodical charges
  • Fixed Phoenix's abilities sometimes applying one instance of blind less than intended.
  • Fixed Pudge not gaining health from Fleash Heap stacks immediately
  • Fixed Puck's Curveball projectile speed sometimes traveling too fast
  • Fixed Puck Puckish granting Puck Mana and Health whenever any unit disjointed a projectile.
  • Fixed Shadow Demon's Level 25 Talent 2 Charges of Disruption not working properly
  • Fixed Silencer's Aghanim's Shard not increasing INT steal properly
  • Fixed Slark shard Depth Shroud not healing allies
  • Fixed Sniper cancelling Taunts when Take Aim expired.
  • Fixed Spirit Breaker's Planar Pocket having some undesirable interactions
  • Fixed Storm Spirit's Ball Lightning sometimes not costing Mana
  • Fixed Storm Spirit's Shock Collar kills counting as denies
  • Fixed Storm Spirit losing Galvanized charges when dying with Aegis of the Immortal
  • Fixed Templar Assassin's Blink Dagger being muted when blocking damage with Refraction
  • Fixed Timbersaw's Whirling Death debuff not reducing attributes
  • Fixed Timbersaw's Chakram effects sometimes not appearing
  • Fixed Timbersaw's Exposure Therapy not working
  • Fixed Tiny Grow Toss bonus damage only applying to the tossed target.
  • Fixed Undying's Ceaseless Dirge triggering when dying from Aegis of the Immortal
  • Fixed Venomancer's Level 25 Talent 2.5x Plague Ward HP/Damage not working with Plague Attachment
  • Fixed Venomancer ministunning if Venomous Gale was dispelled without shard.
  • Fixed Vengeful Spirit Soul Strike with Abyssal blade using Ranged values
  • Fixed Warlock's Black Grimoire being able to be consumed early
  • Fixed Warlock Champion of Gorroth burn damage stacking from multiple Hearts of Tarrasque
  • Fixed Warlock Shadow Word tooltip not properly explaining that it applies its effect on an AoE
  • Fixed Windranger's Whirldwind getting disabled by Disarm during Debuff Immunity
  • Fixed Wraith King Spectral Blade's tooltip showing the incorrect damage type.

 

  • Gris-gris passive gold now ticks twice as fast in Turbo

 

  • Fixed Facets granting abilities when they shouldn't in Ability Draft
  • Fixed wrong Ability Draft keybinds

 

Those are the patch notes on June 5 for Dota 2.