Counter-Strike 2 Update Patch Notes May 9

Southpaws rejoice! Left-handedness is finally acknowledged in Counter-Strike 2 in the April 25 patch. This is a compilation of the notes for recent Counter-Strike patches released through May 9, in descending order, latest to oldest:

 

UPDATED May 10

 

 

Release Notes for 5/9/2024

 

[ MISC ]

  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).

 

 

Release Notes for 5/7/2024

 

[ MISC ]

  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements

 

 

Release Notes for 5/2/2024

 

[ MISC ]

  • Fixed a crash related to the scoreboard

 

 

Release Notes for 5/1/2024

 

[ MISC ]

  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.

 

[ WORKSHOP ]

  • Added arms race game mode for workshop map submissions

 

 

Release Notes for 4/30/2024

 

[ MISC ]

  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.

 

 

Release Notes for 4/26/2024

 

[ MISC ]

  • Fixed a bug where grenade throw animations would get stuck when switching hands.
  • Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
  • Fixed a bug that allowed picking up grenades beyond the normal maximum.
  • Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.

 

[ MAPS ]

  • Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
  • Fixed a spot in Inferno where weapons could fall through the world.

 

 

Release Notes for 4/25/2024

 

[ VIEWMODEL ]

  • Adjusted viewmodel bob movement
  • Added "Preferred Viewmodel Left/Right Handedness" setting
  • Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
  • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
  • Deprecated "Couch" viewmodel position setting

 

[ HUD ]

  • Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
  • Added a radar icon for the local player when free cam spectating
  • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
  • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
  • Added a kill feed icon for "in-air" kills
  • Added the scoreboard to the ESC menu
  • Added an icon to indicate bots on the scoreboard

 

[ BUY MENU ]

  • Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
  • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

 

[ GAMEPLAY ]

  • Increased Zeus movement speed and adjusted the attack cone
  • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
  • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
  • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

 

[ INVENTORY ]

  • Lighting adjustments in Inspect background maps
  • Added Wear Category to the info tooltip in the Inspect screen
  • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

 

[ MAPS ]

  • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • Baggage
    • Opened roll-up doors at spawns
    • Updated models for some conveyors
    • Solidified stairs
    • Various bug fixes
  • Inferno:
    • Removed overhanging building at top mid
    • Removed overhangs at bottom of banana
    • Various map tweaks to improve player collision and readability
  • Overpass, Nuke, Vertigo, Mirage and Office
    • Bug and exploit fixes
    • Collision and line of sight adjustments
    • Minor performance improvements

 

[ WEAPON FINISHES ]

  • AK-47 | Inheritance: Texture and mask adjustments
  • USP-S | Jawbreaker: Corrected ambient occlusion texture

 

[ MISC ]

  • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
  • Added ability to launch practice matches and workshop maps with party members
  • Added Overwatch system to enable match demo review by trusted partners
  • Copenhagen 2024 Major sticker capsules are on sale now -75% off
  • Added ability to adjust brightness in windowed modes

 

Counter-Strike 2 Follow Recoil Guide: Use Follow Recoil in CS2?

 

Those are the patch notes up through May 9 for Counter-Strike 2.

Wordle Today 1056 May 10 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 10.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 11 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1056 May 10, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“A”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“D”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“M”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 680 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “MEDIA”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

 

Wordle #1053 For May 7, 2024

MUSTY

An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.

 

Wordle #1052 For May 6, 2024

SHAVE

A verb that means to remove hair from the body, typically using a razor or similar tool.

 

Wordle #1051 For May 5, 2024

DECAL

A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.

 

Wordle #1050 For May 4, 2024

VALUE

The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.

 

Wordle #1049 For May 3, 2024

EBONY

A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.

 

Wordle #1048 For May 2, 2024

SLICE

As a noun: refers to a thin, flat piece or portion of something, especially food.

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

Remnant II The Forgotten Kingdom DLC Update Patch Notes May 9

 

UPDATED May 9

 

 

Remnant II Patch Notes 420,332 – 05/09/24

 

–|Performance and Crashes|–

  • Fixed an issue where Impact Cannon sometimes caused performance issues vs Annihilation.
  • Fixed an issue where Upgrading/Downgrading repeatedly could cause hitching or slowdown.

 

–|Archetypes|–

 

|Invoker|

  • Engram: Now properly shows Lore and Description when viewed in Wallace’s Inventory.
  • Way of Kauela: Haste applied by other sources will no longer be removed when Kauela ends.
  • Way of Kauela: Fixed an issue where Drenched Sound loop would remain after a kill.
  • Way of Kaeula: Fixed an issue causing Tidal Wave to skip cooldown and multiple times.
  • Way of Kauela: Fixed an issue that caused recasts to refresh the Lighting Cooldown.
DEV NOTE: The Lighting Blasts from Way of Kauela are on a timer, and recasting would cause this timer to be refreshed. They are now on an independent timer so that recasting will allow the Lighting to strike when it originally should have.
  • Way of Meidra: Drenched no longer reverts to base damage upon Archeytpe swap.
  • Way of Meidra: Should now consistently heal friendly Companions & Summons.
  • Way of Meidra: Fixed an issue allowing Way of Meidra to heal bosses.
DEV NOTE: Vash Cowaii in shambles.
  • Way of Lydusa: Increased Critical Bonus Chance from 5% to 10%.
  • Way of Lydusa: Added Elemental Damage type for AOE Blasts.
  • Way of Lydusa: Now scales with Amplitude.
  • Way of Lydusa: Skill Cooldown bar behaves properly when using “reactivation” effect.
  • Way of Lydusa: Enabled Sand Devils generation from Skill/Status Damage.
DEV NOTE: While all damage is currently allowed to generate Sand Devils, we are keeping an eye on on. This is because it ends up allowing an infinite cycle of Sand Devils > Detonate when Mod or Status damage continues to apply. The original design was that Brittle was caused by Ranged and Melee Damage, and Sand Devils would also only be created by those damage types as well. We will see how this plays out and may eventually limit it to only those damage types.

 

|Ritualist|

  • Prime: Fixed a bug causing Amplitude to have a double stacking effect on Vile.
  • Wrath: Increased Damage Bonus from 20% to 25% at Max Level.
DEV NOTE: While Ritualist is already quite strong, we wanted to ensure that their strength wasn’t entirely Status Damage so that they could also be used as a Secondary Archetype more effectively. This is a slight buff to benefit all damage in either scenario.

 

|Gunslinger|

  • Sidewinder: Reduced the Reload Time Decrement from 10s to 6s.
DEV NOTE: This change allows for a few more Swap Reloads with Sidewinder at the base duration of 60s. Previously, 7 were possible. With this update, 11 are possible. Of course, it still benefits from Duration Increases as well.

 

|Archon|

  • Power Creep: Increased Mod Refund & Mod Generation Bonuses from 5% to 10%
  • Chaos Gate: Increased Mod Generation from 5% to 10%.
  • Chaos Gate: - Fixed an issue where VFX were still visible to clients after deactivation.
  • Havoc: Fixed an issue causing Havoc to be staggered in some situations.
  • Havoc: Fixed an issue where abilities would cancel after going through a Labyrinth portal.
  • Havoc: Fixed an issue causing inconsistent Cooldown Refund behaviors.
  • Havoc: Fixed an issue causing Blink to trigger AOE Explosion Twice.
  • Havoc: Fixed an issue that allowed Footwork and Swiftness to multiply Speed Bonus.
DEV NOTE: Havoc Form was incorrectly labeled as always in “AIM” mode, which allowed Footwork and Swiftness to stack while applying to Lighting Hands and Shield. This is no longer the case, but Movement Speed Bonuses will still apply to both (just not AIM Bonuses).
  • Havoc: Reduced Lighting Hands Base Damage from 56 to 48.
  • Havoc: Reduced Movement Speed while Firing Lighting Hands.
  • Havoc: Slightly increased the cost of Lighting Hands time decrement per pulse.
DEV NOTE: The combination of Movement Stacking Bonuses and Fire Rate Stacking - which is still enabled – allowed the Archon to easily circle strafe some of the most challenging content while holding down Lighting Hands. Repositioning with Blink was almost never required due to the Speeds that could be attained. This change allows the Archon to retain their maximum Speed Bonuses during normal movement and reduces the evasive effectiveness of simply strafing while firing. We also boosted the Archon’s overall Mod Generation through Power Creep, and added a bit more back to Chaos Gate.

 

|Engineer|

  • Vulcan Turret: Fixed an issue causing Turret to miss shorter enemies like Hollows or Parasites.

 

–|Gear / Items|–

 

|Ranged Weapons|

  • Trinity: Increased Base Damage from 42 to 44 per bolt (126 to 132 per Shot).
  • Thorn (Blowback): Added Mod Damage Scaling to Blowback Explosions.
  • C.Aphelion: - Fixed an issue that caused the weapon to propel players across map.
  • C.Sorrow: Fixed an issue preventing Heals from applying to Companions & Summons.
  • Monolith: Added Elemental Damage Type to Primary Fire (Ranged + Elemental)
  • Monolith: Fixed an issue causing Primary Fire to sometimes pass through parts of enemies.
  • Monolith (Sandstorm): Fixed issue preventing Mod Use when no Ammo was present.
  • Monolith (Sandstorm): Enabled Duration to scale with Mod Duration Bonuses.
  • Monolith (Sandstorm): Now properly scales with Mod + Elemental Damage Bonuses.
  • Monolith (Sandstorm): Fixed an issue preventing proper damage calculation.
  • Plasma Cutter: Fixed an issue that caused certain VFX particles to drift.
  • Polygun: Fixed an issue showing incorrect values when upgrading.

 

|Melee Weapons|

  • Mirage: Fixed a UI issue causing stats/description to break the bounds of the Tooltip.
  • Mirage (Cyclone): Enabled Proper Damage Type scaling (Melee + Elemental)
  • Crystal Staff: Fixed Incorrect Damage Scaling Values.
  • Crystal Staff: Lowered Base Damage to account for proper 3x Damage Scaling (net Buff)
  • Crystal Staff: Fixed an issue where Inspect information as displaying incorrectly.
  • All Katanas: Increased Backstep Damage Scalar from 0.9 to 1.45 per hit.
  • Steel Katana: Increased Critical Chance from 11% to 13%
  • Edge of the Forrest: Increased Critical Chance from 9% to 11%

 

|Weapon Mods|

  • Explosive Shot: Fixed an issue preventing proper damage scaling based off Weapon Level.
  • Song of Eafir: Fixed an issue allowing damage to register as Weakspot Hits vs some fliers.
  • Scrap Shot: Fixed an issue preventing damage from updating in the inspect information.
  • Flying Bomb Trap: Fixed an issue that allowed Flying Bomb Trap to damage allies.

 

|Weapon Mutators|

  • Failsafe: Fixed incorrect refund calculations for Mods that spent Multiple Charges at once.
  • Ingenuity: Fixed an issue causing Level 10 Bonus to break reload on any non-heat weapon.
  • Pressure Point: Fixed an issue where Level 10 Bonus triggered twice on Mod Activation.
  • Weaponlord: Fixed description of Primary Effect.
  • Slayer: Increased Damage Bonus from 20% to 25%.

 

|Trinkets|

  • Mist Step: Fixed an issue that caused certain weapons to disappear.
  • Birthright of the Lost: Applies EXPOSED to enemies in a 3m AOE on any Perfect Dodge trigger.
  • Birthright of the Lost: EXPOSE no longer applies to self on self-triggered Perfect Dodge.
  • Jester’s Bell: Increased Duration from 15s to 20s.
  • Kinetic Shield Exchanger: Increased Mod Generation from 20% to 30%.
  • Stoneshaper’s Chisel: Effect properly remains after after traveling.
  • Ahanae Crystal: Increased Damage Bonus from from 4% to 5% per Stack.
  • Band of the Fanatic: Increased Status Damage Bonus from 25% to 30%.
  • Band of the Fanatic: Reduced Duration Penalty from -65% to -50%.
  • Burden of the Audacious: Fixed interaction with Burden of the Divine.
  • Burden of the Follower: Increased Mod Generation from 25% to 30%.
  • Burden of the Mesmer: Reduced Health Penalty from -25% to -20%.
  • Devoured Loop: Fixed an issue preventing any Skill Cooldown resets.
  • Devoured Loop: Fixed an issue preventing Skill Cooldown resets of active skills.
  • Effluvium Enhancer: Increased Acid Bonus from 20% to 25%.
  • Matriarch’s Ring: Increased Duration from 5s to 7s.
  • Ravager’s Bargain: Removed hidden Skill Damage that was stacking with Base Damage Bonus.
  • Shadow of Misery: Increased Status Damage Bonus from 15% to 20%.
  • Shock Device: Increased Shock Bonus from 20% to 25%.
  • Talisman of the Sun: Increased Fire Bonus from 20% to 25%.

 

|Relics|

  • Constrained Heart: Recasting properly refreshes BULWARK stacks.
  • Broken Heart: No longer causes long black screen after death while equipped.

 

–|Enemies|–

  • Fixed an issue where Bloodless Heir Aberration would focus on entirely on summons.
  • Fixed an issue where the Kiln enemy could shoot through some walls.
  • Fixed an issue where Tal Ratha’s Weapon phantom for Roll Attack was incorrect.
  • Fixed an issue where some enemies would remain inactive during Shrewd fight.
  • Fixed an issue where Dran Rifle and Shotgun character rarely connected with melee attacks.
  • Fixed an issue where the Root Knight could get stuck hovering over Root Nexus.

 

–|Misc Fixes|–

  • Fixed an issue where changing a keybinding from LMB to anything else would cause melee throwing weapons to automatically get thrown even if button was not released.
  • Fixed an issue where the tooltip for Sanguine Vapor was incorrect and did not match the item description text.
  • Fixed a collision issue causing players to sometimes pop into place while riding elevators.
  • Fixed an issue where the Trinity wall mural was not always displaying correctly.
  • Fixed an issue causing some cubes to not reappear after dying during the Polygun Quest.

 

 

Remnant II Patch Notes: 05/01/24 – 419,098

We’re releasing a patch today fixing multiple bugs.

 

[ Performance and Crashes ]

  • Fixed an issue where DLSS was no longer showing up for Microsoft Store and PC GamePass versions of the game.
  • Fixed an issue where sometimes unlocking a new trait could cause a potential crash.
  • Fixed an issue where the game would potentially crash if it could not reach match making servers.

 

[ Quality of Life ]

 

= General =

  • Added a feature where backup saves on Steam and Epic will automatically be loaded upon finding a corrupted save.
DEV NOTE: This is only on Steam and Epic platforms because they’re the only platforms that allow us to create back up saves.

 

[ Bug Fixes ]

 

[ General ]

  • Fixed an issue where some players were not receiving “Thank You For Being A Friend” Achievement.
DEV NOTE: If you have the reward that was granted when the Achievement should have been issued, all you should need to do is touch the World Stone in Ward 13 and it should unlock the Achievement.
  • Fixed an issue where players were not able to receive the Crimson Guard Shroud if they had the True Crimson Crown.
  • Fixed an issue where it was possible to not complete all of the Memento turn-ins to Dwell in multiplayer.
DEV NOTE: Players should now be able to continue their turn-in quest with Dwell. If after completing the quest and you have not received your reward, follow up with Dwell again and ask him about the pieces, he will reward you if you have collected 3 and missed the reward previously.
  • Fixed an issue where players could potentially pick up an item labeled Temp_Mcguffin in Goddess’s Rest.

 

[ Progression & Rewards ]

  • Fixed an issue where after triggering specific cubes and then dying it would lock out the quest to retrieve Cubegun.

 

[ Archetypes ]

= Gunslinger =
  • Fixed an issue where Gunslinger’s prime perk was not firing off correctly.

 

[ Gear / Items ]

  • Fixed an issue where Weapon Lord values were not in line with the intended values called out in the previous patch notes.
  • Fixed an issue where Corrupted Savior’s Mod decay timer was not ending for clients.
  • Fixed an issue where Corrupted Merciless Mod was autoloading at the same time as the final shot.
  • Fixed an issue where Trinity Crossbow and Huntmaster were skipping the “re-cock/bolt” portion of their reload animation while Bulletstorm was active.
  • Fixed an issue where Trinity Crossbow was gaining infinite ammo while Bulletstorm was active.
  • Fixed an issue where Power Stone projectiles were not targeting certain Fae enemies and instead would hover above them.
  • Fixed an issue where Deathwish was not draining the correct amount of life per second.
  • Fixed an issue where Bulletweaver was not working Anguish’s Mod.
  • Fixed an issue where duration modifiers were not working with Anguish.
  • Fixed an issue where Anguish’s Mod explosions’ damage was not being properly calculated.
  • Fixed an issue where Crystal Staff would target critters in world.
  • Fixed an issue where Hunter’s Focus was granting 100% Critical Chance at all times.
  • Fixed an issue where Blasting Cap damage bonus was incorrect.
  • Fixed an issue where Bottom Heavy was showing formatting text.
  • Fixed an issue where Defensive Action Loop inspection info was set up incorrectly.
  • Fixed an issue where Sweet Leaf was not behaving correctly with Bulwark.
  • Fixed an issue where Samoflange was not reducing damage as described in description.
  • Fixed an issue where Thorn was able to lock onto invisible items.
  • Fixed an issue where Bloodless Crown was missing a visual asset in game.
  • Fixed an issue where Polygun reload animation continued play even while jumping.
  • Fixed an issue where several guns with overheat animation would continue to play will performing a landing roll.
  • Fixed an issue where some skills’ cooldowns would be ignored if the player was falling while the skill was being activated.
  • Fixed an issue where Monolith’s Mod would allow players to perfect dodge while inside the Sandstorm Mod allowing some items to proc unintentionally.

 

[ Enemies ]

  • Fixed an issue where the texture on Shifting soldier incorrectly changed when marked by the Blooming Flower.
  • Fixed an issue where Stampede affix was dealing too much damage.
  • Fixed an issue where Lydusa was not being affected by Brightstone Consumable debuff.
  • Fixed an issue where Stone Warden was dealing more damage than intended.
  • Fixed an issue where flying enemies in The Forgotten Kingdom could get stuck and not able to move in some locations.
  • Fixed an issue where the Bloodless Heir could teleport off the edge of the arena.
  • Fixed an issue where Kiln enemies could still fire projectiles when banished by Repulsor Mod.

 

[ UI ]

  • Fixed an issue where the inspect information for Profane Soul Stone was missing a “%” from its description.
  • Fixed an issue where description for Profane Soul Stone was incorrect.
  • Fixed an issue where it was not possible to scroll through archetypes if all of them were unlocked.
  • Fixed an issue where quest objective after defeating Forgotten Kingdom was disappearing instead of updating.
  • Fixed an issue where Heatwave was showing incorrect values.

 

[ Misc Fixes ]

  • Fixed an issue where you could tell Walt you’re looking for your friend in Adventure mode and One-Shot versions of DLC2.
  • Fixed an issue where players could use Wormhole to get out of the world on Root Earth.
  • Fixed an issue where if a client player was downed while reloading, they would continue to the play the reload animation.
  • Fixed an issue where characters were sometimes removed from cinematics, causing issues where players would be locked out cinematics.
  • Fixed an issue where the Very Good Boy could get stuck inside the Cinderclad Forge miniboss.
  • Fixed an issue where shooting over some ledges caused the Visual Effects to disappear on Monolith and Plasma Cutter.
  • Fixed an issue where players could reenter Goddess’s Rest to require rewards after completing questline.
  • Fixed an issue where players would sometimes not play world stone animations with Atonement Fold equipped.

 

Those are the patch notes up through May 9 for Remnant II The Forgotten Kingdom DLC.

Wordle Today 1055 May 9 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 9.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 10 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1055 May 9, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“Y”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“K”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“R”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“J”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 146 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “JERKY”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

 

Wordle #1053 For May 7, 2024

MUSTY

An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.

 

Wordle #1052 For May 6, 2024

SHAVE

A verb that means to remove hair from the body, typically using a razor or similar tool.

 

Wordle #1051 For May 5, 2024

DECAL

A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.

 

Wordle #1050 For May 4, 2024

VALUE

The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.

 

Wordle #1049 For May 3, 2024

EBONY

A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.

 

Wordle #1048 For May 2, 2024

SLICE

As a noun: refers to a thin, flat piece or portion of something, especially food.

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

Six Lore-Friendly Reasons “The DM’s New Girlfriend” Is the Most Powerful Build in DnD 5e

One of the most satisfying elements of Dungeons & Dragons is seeing your unique character level into a triumphant hero or a cunning rogue. With the flexible or exploitable nature of certain rules, some builds are seen as overpowered or even accused of breaking the game. As someone who has been a Dungeon Master for ten years, I’ve seen quite a few groups break apart because of overpowered builds.

The build that is often the target of such claims is “the DM’s New Girlfriend”, a powerful but extremely controversial playstyle in which you min-max your rolls by having a new romantic/sexual relationship with the Dungeon Master. These builds are often capable of inexplicable feats that rival the lesser gods of the multiverse. However, there are totally valid, lore-friendly reasons that this build is so powerful that will make you stop saying I’m giving her preferential treatment because I’m not.

#6. Critical Successes on Every Charisma Check Without Rolling

No matter the NPC, be it a goblin or the King of Neverwinter, this build seems to hit it off with everyone without rolling a single die. This is because the “DM’s New Girlfriend” is, like, super funny and smart and pretty and cool and stuff. She can convince anyone to hand over their gold or priceless artifacts because of her innate charisma. The entire party will be left speechless when they see her have a thirty-minute, sexually charged conversation with a handsome centaur.

#5. I Told Her If She Played with Us She Could Be Sailor Moon

Part of the fun of roleplaying is being any character you can imagine! “The DM’s New Girlfriend” build has a unique feature called “I told her if she played with us she could be Sailor Moon” that allows her to choose races/classes unavailable to other builds that are from entirely different franchises. If, for example, “the DM’s New Girlfriend” decides to play as Sailor Moon, which is technically lore-friendly because it doesn’t say anywhere in the rules that she can’t be Sailor Moon, then it doesn’t ‘ruin the tone’ because we can just say she’s from the multiverse.

#4. Dice that Fall on the Floor Are Always ‘Nat 20’

Vecna isn’t called ‘Archlich’ for nothing! Many of his spells are capable of one-shotting low-level characters like “the DM’s New Girlfriend”. However, another handy class feature of this build is the ability to consistently roll natural 20’s so long as the d20 falls on the floor and nobody else but the DM sees it when he picks it up. This makes “the DM’s New Girlfriend” an absolutely essential member of the party during boss encounters and why everyone needs to be cool around her so she doesn’t think we’re lame.

#3. Comes With Incredibly Wealthy and Handsome Benefactor That Looks Like the DM

When designing a new character, it’s important to incorporate a captivating backstory that breathes life into their journey. It’s important to answer the question of what your character was doing before the adventure. “The DM’s New Girlfriend” allows for the option to start with an incredibly wealthy and handsome benefactor who appears inexplicably to assist her when things go sideways. In essence, this character is a walking deus ex machina for whenever she accidentally gets the party arrested for murder or unleashes an eldritch horror from planes unknown to mortals. Did I mention the benefactor looks strikingly like the DM and is handsome and cool?

#2. Able to Thrive On Solo Adventures Without the Main Party’s Nonsense

One of the areas in which “the DM’s New Girlfriend” shines is when the rest of your players get frustrated and ditch her after she accidentally kills their favorite NPC. First of all, it was hilarious, second of all, it’s just a game and they don’t need to be so dramatic. Luckily this build gets several new feats when travelling alone which include not needing to roll dice anymore and just killing everything she wants instantly.

#1. Can End the Entire Campaign with One Ability

Possibly the most powerful ability in 5e, “the DM’s New Girlfriend” can spontaneously end the campaign all at once by standing up at the table, calling the DM ‘controlling’ and ‘obsessive’, and then leaving. Once activated, this ability instills the ‘crippling depression’ status effect on the DM which effectively ends the campaign as he can’t get out of bed for several months. Since this effectively undoes the reality of the game world, this power is considered a level 20 transmutation spell available at level one. Talk about raw potential!

Boy Who Grew Up Playing New Vegas Still Enjoys It as Grown Woman

LAS VEGAS — In the wake of Amazon Prime’s Fallout television series local gamer Eda Jeanston has revealed that she still enjoys playing New Vegas as much as she did when she was a young boy. 

Jeanston, a 26-year-old trans woman from Nevada, posted to the Fallout subreddit how the cult classic third-person-shooter was her first exposure to queer culture, and how she never did actually beat the game; well, not until being reminded of it through Amazon’s Fallout series. 

“I first played it when I was 12 and only knew two things, Deathclaws were scary and I really liked Veronica Santangelo and didn’t know why. Y’know, when you’re a kid, you don’t think about it, but you also do,” Eda said. “Back then, you knew what gay sort of meant, and you knew lesbians from American Pie. It was really hush-hush, yeah? Then New Vegas dropped, and little old me learned girls could have power fists. While also liking other girls.”

Fallout: New Vegas is fondly remembered for having two openly and prominently queer companions that can be recruited by the player: Arcade Gannon, a gay man that a male player with the ‘Confirmed Bachelor’ perk can flirt with to recruit immediately and bypass an otherwise required quest, and Veronica Santangelo, whose sexuality as a lesbian is a focal point of her character’s story, having her girlfriend forced away from her by her sole parental figure, who frowned upon Veronica’s relationship. 

“I was obsessed with her. I thought she was the coolest companion in the game. There was this one quest she’d give where she asked my character to help her find a dress, because she’d always wanted to wear one, and I guess dresses aren’t all that practical in the apocalypse. I think something clicked after that.”

Eda was asked how she felt returning to (and completing) New Vegas this year, and after it was clarified to her that this was not a request for her opinions on Fallout 4, she stated:

“It’s always really funny, looking back on what you liked as a kid, especially when it’s like, holy shit, that’s the pretty lady that transed my gender. Veronica was, like, the blueprint for my taste in women. I have a $250 replica Power Fist I bought off Etsy that’s gonna arrive in a week. Live your best life, kiddos. Give more pretty ladies weapons, it might save your boys a whole lotta years of soul-searching.”

At press time, Jeanston is still going through the comments on her post where people are sharing similar stories. She is ignoring all the ones that mention Fallout 4.

Man Wonders If He Has to Watch Twin Peaks Season 2 in Order to Not Understand Twin Peaks Season 3

CHICAGO — A local cinema fan made waves yesterday when he publicly asked if he needs to see season 2 of Twin Peaks in order to not understand season 3.

“I don’t want to be utterly confused in the wrong way,” said cinema and coffee fan Dwight Kalpakis. “I heard that season 2 drops off in quality, and actually becomes comprehensible at some points, so I kind of want to skip it. But if I skip season 2, will I be able to not know what’s happening in season 3? I just Google every episode afterward anyway and have someone way smarter than me spoon feed me an explanation. I guess I can skip to season 3 and still have things not make sense.”

Fans of Twin Peaks were largely critical of Kalpakis’s choice to skip to season 3.

“If you don’t watch season 2, don’t be surprised when you’re not befuddled in season 3,” said Twin Peaks message board moderator Eunice Turwood. “There’s a ton of scenes of The Log Lady saying incomprehensible nonsense in season 2 that pay off with even less understandable babble in season 3. The show was meant to be watched in order. Maybe. It honestly might have been made to watch backward, I don’t really know what’s going on since I haven’t seen Fire Walk With Me yet.”

Not all Twin Peaks authorities were so upset with the viewer’s choice.

“I always intended people to not watch the show at all,” yelled director David Lynch, even though we were right there. “When I was conceiving of the show in the late 80s, I just wanted people to gather around the water cooler and hear the weirdest guy in the office recap the show. This guy skipping the second season has the right idea. Sure he misses out on Heather Graham being all foxy, that’s the only reason I even stuck around for season 2. I tried to make The Return equally accessible to fans and newcomers, which is why it’s completely unintelligible for everyone.”

At press time David Lynch announced plans for a season 4, which would take the form of a warm vapor.

Hoarders to Feature Man Who Stores Every File on His Desktop

LOS ANGELES — The long-running docuseries/reality show Hoarders plans to feature Jerry Kruger, a man who stores every single file on his desktop, disgusted sources confirm.

Kruger states that while he doesn’t think he has a problem, he’s agreed to go on the show for the sake of his family.

“I understand that my desktop is a little messy, but I don’t see what the big deal is,” Kruger stated while pushing aside a file named “untitled36.doc.” “My wife and kids have been pleading with me to get some help, so that’s the only reason why I’ve agreed to this. But if anybody suggests something ridiculous like putting the job offer from the now defunct restaurant I worked at five years ago in a folder, there’s going to be a problem. I need constant access to that file and if I can’t see it on my desktop, I’m going to totally lose it!”

Hoarders’ producers were ecstatic to share the “shocking lows” explored in their upcoming episode.

“We believe this will be the worst episode of Hoarders ever created, which also means it’s the best episode,” stated executive producer, Lance Baker. “I’ve been working on this show since the beginning and have built up a pretty strong stomach. I’ve seen everything: people storing their feces, rats getting into the stored feces, storing rats that got into the stored feces. However, I’ve never been more disturbed than when I first saw that mess of a monitor. How can someone live like that?”

Hoarding disorder expert Jessica Slipmen worries that this form of the disorder will only continue to become more prevalent without personal vigilance.

“We are all capable of living in the filth of a disgustingly crowded desktop,” Slipmen stated. “How many pages of apps do you have on your phone? How full is your downloads folder?  How many emails do you have in your inbox? These are all warning signs. I’m pleading with anybody reading this, please get help before it’s too late.”

At press time, Kruger is reportedly using his wife’s computer and is now slowly filling her desktop with files as well.

Call To Arms – Gates Of Hell: Ostfront Update Patch Notes May 8

 

UPDATED May 8

 

 

Update 46: V 1.040.0 “Community Update 3: Part 2” May 8

 

Change Log

 

Highlights

 

  • Added new Multiplayer PvE game mode "Last Stand"
  • Added new human models for Germany
  • Added new Tutorial missions to the Boot Camp campaign
  • Fixed Global and lobby/session chats in multiplayer
  • Updated human pathing algorithm to be optimized and perform better (fewer paths that are in a zig-zag pattern and more straight)
  • Restructured some game and .pak files to help reduce "patching" amount for updates going forward
  • Increased shadow map resolution. Previously "ultra" shadow setting is now the "high" setting. The new "ultra" setting casts very high resolution shadows

 

Multiplayer

  • Added new Multiplayer PvE game mode "Last Stand"
  • Added adjustments to Last Stand Attacking bots purchasing timers based on the difficulty level of the bot

 

  • Fixed Global and lobby/session chats in multiplayer
  • Fixed warning on lobby start resource by fixing syntax for MP budgets

 

  • Added initial timers to t1+ and t2+ squads, same as their cooldowns
  • Changed initial timers of t3 and t4 squads to be same as their cooldowns
  • Changed vet(+) and elite squad initial timer values to be the same as their cooldown timers
  • Changed t2 smg and t2 vet(+) smg squads to use the same group for cooldown, separate from other t2 squads
  • Changed squad squad_fallschirm_recon and squad_pzlehr_recon to use separate cooldowns from full elite squads
  • Changed squad_volksg_h_sturm_late_all and squad_h_sturmgren_late_sup to use separate cooldown from regular version of the squad

 

  • Increased cooldown of t2 smg squads from 90 to 180 seconds
  • Increased cooldown of t2 smg recon squads from 90 to 180 seconds
  • Increased cooldown of t2 vet(+) smg squads from 120 to 240 seconds
  • Increased cooldown of t2 recon squads from 30 to 60 seconds and to 120 seconds for big recon squads
  • Increased cooldown of t4 recon squads from 210 to 240 seconds
  • Increased cost of single buy: bolt-action rifle, semi-auto rifle and SMG by ~25%
  • Increased cost of su100y from 110 to 125 dp

 

  • Reduced cooldown of single buy battle rifles from 30 to 20
  • Reduced cooldown of single buy semi-auto rifles from 10 to 5 seconds
  • Reduced cost of doctrine_105mm_h33 from 70 to 65 dp

 

  • Fixed order of units in Soviet midwar defensive

 

  • Updated battlezones layer for better balance on:
    • 1v1 farmland
    • 1v1 farmstead
    • 1v1 kalinin
    • 1v1 oryol
    • 1v1 ouren valley
    • 1v1 radar hill
    • 1v1 river bank
    • 1v1 tormasenvaara
    • 1v1 uran
    • 2v2 sainte marie du mont
    • 3v3 trenches
  • Updated domination layer for better balance on:
    • 1v1 losheim gap
    • 1v1 tormasenvaara
    • 3v3 trenches
  • Updated terrain for better balance on 1v1 river bank and 3v3 trenches

 

Single Player

  • Added new Tutorial missions to Boot Camp campaign
  • Added missing voice lines for in mission text for Soviet Missions "Unbroken" and "Winter Storm"
  • Added automatic text wrap to both story panel (loading screen text) and scenario texts

 

  • Fixed obsolete charger slot on pz35s resulting in stray soldier in "Battle of Moscow"
  • Fixed difficulty for part3 attack for "Winter Storm" mission
  • Fixed pathing obstacles on flak rings on "Pointe du Hoc" mission

 

  • USA Mission "Christmas Trouble"
    • Fixed marder & bmw crew having hidden tags(could of lead to serious issues in coop).
    • Fixed stug/stuh passengers having hidden tags.
  • GER Mission "Last stand at the Ruhr"
    • Fixed starting snipers from trucks not being user as intended.
  • RUS Mission "Unbroken"
    • Fixed so that ger_atsquad1/2 are spawned when any enemy attacking mortars enter the area, and not via delayed waypoint, thus preventing possible spawn even after mortars are eliminated.

 

  • Moved previous bootcamp achievement to be given upon accomplishment of the new tutorial 1

 

Everything Else

  • Restructured some game and .pak files to help reduce "patching" amount for updates after this one

 

  • Added new human models for Germany
  • Added interaction code to switch new German skins to "burned" texmod when dying by fire
  • Added LODs to snow mounds and euro stone walls
  • Added new K 98k shooting sounds
  • Added missing mantlet volumes to Panzer3 Ausf F and H
  • Updated mantlet volumes for Panzer 3's and 4's to be part of the gun component

 

  • Increased shadow map resolution. Previously "ultra" shadow setting is now the "high" setting. The new "ultra" setting casts very high resolution shadows.

 

  • Fixed squad move order to transfer to new squad leader so squad no longer stops when original squad leader is killed or knocked unconscious
  • Fixed pathing for humans when given an examine order so they reach their target and open inventory window in most cases
  • Fixed issue where repairing vehicle components is blocked by allowing AI to try approaching different volumes for the same component when the best suitable one can not be walked to. Humans will skip to the next broken component when the selected one can not be approached
  • Fixed human soldiers to ignore enemies if they following a squad leader with a sprint(fast) move order
  • Fixed humans with MG not firing at enemies when standing in cover
  • Fixed giving a vehicle multiple repair commands and not all humans recrew the vehicle once done repairing
  • Fixed humans being in a frozen state after throwing their empty panzerfausts away (still an issue if they are too close to cover)
  • Fixed missing crew icons on the right side of the screen for cannons and tanks with large crew counts
  • Fixed squad cover visualizer not showing more than 10 previews (only showed rifle for squad members above 10)
  • Fixed stable squads to stop doing formation updates. Fixes soldiers from moving to join formation when selecting the whole squad and not giving them a move order
  • Fixed ammo display if ammo was picked up before the weapon

 

  • Fixed fuel pouring buttons in the UI
  • Fixed crash related to sound call in explosion fx for rock terrain
  • Fixed some MG infantry missing weapon skill
  • Fixed USA human model arm texture
  • Fixed railway platforms
  • Fixed train station tower windows
  • Fixed train station windows
  • Fixed hit FX on Flesh material for sizes 1 and 2 HE
  • Fixed size4 AP hit on flesh spawning size4 explosion
  • Fixed Jagdtiger headlight
  • Fixed vehicles being crewed when they are broken/destroyed because human was given "crew vehicle" order before the vehicle was broken. Modders, done by disabling seats via interaction scripts on body break and re-enabling them on repair of body in vehicle-main.inc
  • Fixed signal type and distances for new explosions so AI doesn't think they are a target
  • Fixed missing sniper-rifle references for hearing.inc
  • Fixed No.75 AT Grenade weapon file not referencing the entity
  • Fixed track volumes for M18 Hellcat and Tiger Is to help not get stuck on trenches
  • Fixed snow embankment transitions on DCG Ruetzen
  • Fixed missing headlight fx for M7 HMC, M7B1 HMC, and M12 GMC
  • Fixed overhead icon for "Feldgendarmerie" german soliders
  • Fixed thickness, armor, and obstacle settings for wooden euro_barrels
  • Fixed AA MG Gunner pose for Soviet M3A1 and M3 (Late) Stuarts
  • Fixed cabin texture problem of bf109 versions
  • Fixed velocity threshold for dust fx and sprint sounds for humans to be higher so humans with increased speed perks do not trigger them when not running
  • Fixed LOD's on panzer35s tracks
  • Fixed zis5 and gaz_aaa prices to be same in all periods
  • Fixed Landsverk 182 to resupply MG ammo
  • Fixed GAZ-67 and GAZ-76B to be able to tow light units
  • Fixed group name for crew/passengers for drg_class75, sdkfz10, sdkfz7, ya5_k, m8_greyhound, and nkl26
  • Fixed many localization issues
  • Fixed AT mines to break tracks on medium and heavy tanks more consistently. Same for Karl Thor.
  • Fixed inventory size of USA HMG ammo to match other nations (2x2)
  • Fixed Finnish smoke grenade M/43 SN Smoke to play smoke fx in online modes
  • Fixed Panzerwerfer 42 missing ammo destruction cook-off fire fx
  • Fixed issue where cannons could be towed and un-attached underwater and not be in drowned/sink state
  • Fixed German and Finnish 8cm Smoke shells missing visible shell and sound when firing

 

  • Updated human pathing algorithm to be optimized and perform better (less paths that are in a zig-zag pattern and more straight)
  • Updated USA light AT mine/grenade M7 and the NO75 Hawkins mine to be only armed as a mine when planted and not when thrown. Can still be used as AT grenade when thrown directly at units.
  • Updated USA soldiers with artillery flare pistols to have pistol equipped in hand at spawn instead of rifle (matches other nations)
  • Updated blood fx hit by small arms
  • Updated Depth of Field masks for 3rd person human view to better fit the soldier and lead the eye toward the screen center
  • Updated vignette mask for 3rd person human view to be less claustrophobic
  • Updated LOD settings for shellholes, cliffs and mounds
  • Updated localizations for mission stories to use text wrap feature and fit better on screen space
  • Updated HE 105-130mm size with no_throw tag
  • Updated penetration and slope curve for 130mm B-13 (~100mm more pen)
  • Updated shadow values to look better on higher graphic settings

 

  • Reduced the amount of blast damage required to fully destroy the "body" component from broken state for cars and trucks

 

  • Removed Sdkfz 250/1 and /3 lod1 track meshes
  • Removed unused png unit icons
  • Removed unused sound folders

 

Changes from Open Beta

  • Added new splash image upon opening game
  • Added disclaimer about 'ultra' shadow option needing powerful graphic cards
  • Removed 'ultra' shadows from the video presets. Users should activate that manually if their PC is strong enough.

 

  • Fixed stumps on hill 331
  • Fixed pathing issue on mortain station
  • Fixed French shop by adding attach bones for garrisoning
  • Fixed wall geometry for euro_town_wall
  • Fixed wooden barrels to be destroyed when hit with armor piercing shell types
  • Fixed duplicate fieldcaps in some German soldier inventories

 

r16838-16858

 

 


 

 

Update 45: V 1.039.0 “HotFix” March 19

 

Change Log

  • Fixed crash introduced in last update V 1.038.0 during cuts scenes on some missions

 

  • Adjusted volume levels and fade distances of explosions, cannon and gun shot sounds to be more balanced
  • Fixed sync issue with humans in online modes when prone, give build fortification order, and change stance to stand
  • Fixed missing road terrain type on MP map 4v4_fields
  • Fixed missing texture for stretcher human
  • Fixed dcg_atzerath_valley to use winter weathers instead of summer environments
  • Fixed amphibious vehicles not following move orders when in water
  • Fixed euro road signs collision and destruction
  • Fixed 150mm HE shells not playing explosions FX when hitting certain terrain types while raining weather
  • Fixed USA smoke shells for cannons/tank guns not playing FX on impact
  • Fixed "low quality" track animation error of ft-17, vickers 6t and t26e
  • Fixed one of the officer talks in intro(officer/03) would double or triple play on GER Mission 2 "Back to Square One"
  • Fixed "assign2_crew" not set to user on USA Mission 8 "Christmas Trouble"
  • Fixed lose condition for "town" area on GER West Mission 5 "The Bloody Ardennes"

 

r16448-16486

 

That’s all there is to the patch notes up through May 8 for Call To Arms – Gates Of Hell: Ostfront.

Two Point Campus Gets Surprise Update Adding New Beat ‘em Up MiniGame

LOS ANGELES – Two Point Studios surprised fans of their college campus simulator, Two Point Campus, with a new beat ‘em up minigame add-on, dubbed Peace on the Quad.

In the new add-on, players take on the role of local police, tasked with saving the campus from its revolting students. Property and graduation are at risk as you beat your way through liberal arts students and arrest traitorous political science professors.

Two Point Studio’s Game Lead, Marcus Van, shared his vision behind Peace on the Quad in a lengthy video, posted to X earlier today.

“We wanted to capture the true college administration experience of 2024,” Van said before smacking a dummy with a baton. “You have the tools and the means to build the university of your dreams. Why let a few spoiled twenty-somethings ruin those dreams? In Peace on the Quad, it’s up to you to reclaim your quad by any means necessary.”

The video displayed portions of gameplay from Peace on the Quad, depicting cute little characters in riot gear pummeling cute little protestors. Van continued by describing the deceptively deep gameplay in the new add-on.

“You’re not only beating students. You’re controlling the narrative,” Van said, repositioning his baton to mimic a microphone. “Between beat ‘em up sessions you’ll send out press releases blaming the students for the violence, shut down campus access for professors who cross the line, and crush any opposition that gets in the way of our mission toward the betterment of our global society.”

Later in the video, Van addressed concerns about the inability to play as students in the new add-on.

“Who wants to play as students? Where’s the fun in that,” Van asked. “As an administrator of your own dream university, you have all the power. You not only get to return peace to the quad, but you also get to experience the aftermath of returning peace to the quad. Did a detained student rise above the ranks and become a powerful person in the public eye decades later? Celebrate their achievements and the activism from their college years. They won’t bat an eye if you throw enough money their way or name a few buildings after them. No one can stop you. You hear me? No one!”

Peace on the Quad is now available and is free to all college administrators with either a valid ID or a few teeth from the mouth of an undergraduate protestor.