UPDATED June 13
Roboquest – 1.3.1 Hotfix June 13
Hey Guardians!
We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.
Happy robot smashing!
Roboquest 1.3.1 Changelist
Passing through enemies while riding a spline will no longer fail to destroy them
Superbot's stealth no longer makes boss unable to react
Fixed a crash occuring when Superbot eats a weapon in multiplayer
Fixed an issue where a player would be stuck in "fall" animation state after dying
Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
Weapon Alt-Fires now always properly display their icons
You can no longer loot weapon and enemy cards you haven't come across in the game yet
You can no longer obtain 100% museum completion rate without having actually unlocked everything
The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
Captain Mc Slice damage increased from 70 to 75
Captain Mc Slice debuff reduced from 50% to 35%
Super-Blaster affix "Bullshot" replaced by "Buckshot"
Super-Blaster damage increased from 20 to 23
Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
Superbot's Supershot bonus damage increased to 300%
Increased Super-Cannon non-explosive damage from 140 to 160
Reduced Quarry S-Rank time requirements slightly
Increased Harmony Square S-rank time requirements slightly
Roboquest – Super Patch-Notes June 6
This time around, the patch-notes is quite light as most of our changes are the additions you've already (probably) read through in our highlights section.
Find the release announcement and highlights section here.
Watch the highlights video:
Here's the patch-note:
Patch-Notes Super Update (v1.3)
General
Added a new quest to unlock Superbot
Added a new cutscene available once you've completed the new quest
Added 3 new data-logs
Added 5 new achievements related to Superbot
Class
Added Superbot as a playable class
Developers' Notes: It will only be available once you completed the new quest.
Weapon
Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)
Level
Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'
Settings
Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls
Bug Fixes
The Transformer-Toy summon now properly appears for the other player when you pick it
Developers' Notes: This is the second time we're fixing this, but it is for real this time.
Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
The final door in front of IRIS is now properly interactable by both players in all cases
Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
Credits will properly scroll to the end again
Enemies have their proper texture when watching them in the Museum
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Roboquest – 1.2.1 Hotfix April 30
Hello Guardians!
We've just released a hotfix for the Arsenal update, v1.2.1.
Here are the list of changes for this hotfix:
Removed instances of situations where you'd spawn within the ground in the basecamp
Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
Fixed a crash occurring when the host player starts the game right after their brobot has joined
Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
The Gorilla Bolter can no longer roll the Buckshot affix twice
Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
Deactivated the difficulty selection while searching for a quickplay
You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
Fixed a bug with the Yoyo item not properly working
The Transformer-Toy summon now properly appears for the other player when you pick it
Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis
That's it for the hotfix, happy robot smashing everyone!
Roboquest – Arsenal Update Patch-Notes April 15
Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.
Find the release announcement here.
Patch-Notes 1.2
Gameplay
New resource: Crystal Powder
Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
New keyword: Summon
Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
Several ingame elements such as Perks and Items grants bonus effects to your Summons
Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"
Classes
Several perks have been reworked to now include the Summon keyword
Weapons
General
New weapons:
Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
Rapier - En garde!
Sling Gun - And the stone goes boom!
Minion Box - Raise my minions!
Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
Gauss Rifle - Pro Quake player, anyone?
Bee Cannon - A mysterious vacuum that shoots bees.
Boomerang - Whoosh in and whoosh out.
Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
Updated the number of shots required to trigger Volatile
Increased Buckshot trigger chance from 15% to 20%
Increased Puncture damage bonus from 50% to 75%
Decreased Cadence firerate bonus from 15% to 10%
Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
Developers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
New affixes:
Echo - Additional Ricochet and Ricochet damage
Interceptor - Bonus damage against flying enemies
Big-Game - Bonus damage against elites, goliaths and bosses
Uproot - Bonus damage against turrets
Eraser - Bonus damage against marked enemies
Haste - Bonus movespeed while in hand
Leader - Bonus summon damage
Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
Damage decreased from 57.0 to 56.0
Firerate decreased from 2.22/s to 2.08/s
Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
Damage increased from 50.0 to 53.0
Impact force decreased from 62.0 to 56.0
Explosion radius increased from 1.0m to 1.4m
Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
Damage decreased from 53.0 to 50.0
Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
Can no longer roll the Bounce affix
Developers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
Damage decreased from 18.0 to 8.5
Firerate increased from 7.69/s to 15.38/s
Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
Damage decreased from 10.5 to 8.0
Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
Damage decreased from 46.0 to 44.0
Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
Explosion radius decreased from 1.1m to 0.8m
Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
Increased summon sentry base damage from 4 to 7
Action duration decreased from 0.55 to 0.25
Gadgets
Increased Grappling Hook cooldown from 4s to 5s
Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%
Items
All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
Hourglass damage bonus increased from 25% to 30%
Magnet now marks nearby enemies instead of shocking them
Developers' Note: And we changed its icon color, because you know, it no longer shocks.
Cheese jetpack bonus duration increased from 1.5s to 2s
Phone Charger now also increases your summon health
Heart Necklace now also increases your armor if a summon is nearby
Candle now only increases burn damage (moved the explosion part on a new item)
Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.
Removed Walkie Talkie from the game
Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.
New items:
Chestnut - Your bonus armor increases Hero Cape damage
Ocarina - Increases summon damage and reduces your damage
Onion - Increases summons firerate
Transformer Toy - Summons a drone to fight alongside you permanently
Potato - Increases explosion damage
Ball and Chain - Increases Grappling Hook damage and its cooldown
Basecamp
Added a Training Range to the Basecamp
Training Range: Punching-Bot - To try out your DPS
Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
Training Range: Shooting Range - To have fun while waiting for your brobot
Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
Added an interface breaking down all the stats of a weapon in the Museum
Added a hit animation for Bosses in the Museum
Added an idle animation for Bosses in the Museum
Updated the Elite Punk picture in the Museum
Workshop
Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
Chronosphere moved to previous Rolling Foot slot
Loot Hoarder moved to previous Chronosphere slot
Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot
Friendly Robots
New friendly robot: Willy Wonder
Willy Wonder is unlocked with a basecamp upgrade
Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
Willy Wonder can increase your weapons rarity and grant them additional affixes
New friendly robot: Burger Bill
A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it
Enemies
Increased base health of Goliath Cruiser from 660 to 720
Levels
Replaced the Goliath Destroyer by a Goliath Cruiser in Fields
Developers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.
Reworked many safe areas to be able to include Willy Wonder
Reduced the number of Security Pods in Haven City by approximately 33.3%
Added more random chunks (variations) to Haven-City and the Moon
Quality of Life
Added several quality of life settings:
Show Items - To show or hide the icon list of all the items you've equipped
Show Gadgets - Same than above for Gadget icon list
Show Perks - Same than above for Perk icon list
Show Compass - To show or hide the compass locator indicating enemy presence around you
Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
Reverse X Axis - For those of you weird unique enough to play with reverted X axis
Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
You can now use Colon, Comma, Exclamation and Period in the keybinds settings
Interface
Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
Added Dutch and Farsi to the game's languages
Added Starbreeze to the game's bumpers
Developers' Note: Don't worry, nothing has changed internally ;)
Optimization
Optimized UI rendering
Optimized loading of VFXs and SFXs
Bug Fixes
Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.
You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
Fixed an issue where Rover enemies wouldn't disappear for the client player
Vsync no longer reactivates itself automatically upon game restart
Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
Aim Assist now works properly even with very high or low field of view values
The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it
Those are the patch notes up through June 13 for Roboquest.