UPDATED April 29
Patch Notes for 29/04/2024
v.2.0.7.31913
Fixed tutorials 1 & 5 not starting
Fixed detect stealth alert triggering with your own units
Fixed Skirmisher and Infiltrator Gear "Camouflage Fabric" giving free supply for no reason
Fixed icon of the "Assassin gear" trait
Patch notes for 23/04/2024
v2.0.6.31902
Balancing
Added Annexation costs per ongoing Annexation, that are equals to cost of owning more region, but do not benefit from cost reduction and is never refunded.
Atreides Peaceful Annexation takes 10 -> 5 days.
Detection of a stealth unit now gives an alert.
The ranges for detection of stealth units are not longer smaller at night.
Bug fixes
Fixed fremen dev "Desert Watchers" so the unit stay hidden between regions.
Fixed fremen dev "Arrakis Secret" so the harvester can be attacked right after undeploying, if you can detect them.
Fixed Assassin reseting assassination progress factor even when the infiltration cell has been removed.
Fixed the text explaining which faction is affected by an ongoing operation.
Fixed the "World Museum" achievement in conquest.
Patch notes for 10/04/2024
v2.0.5.31873
Balancing
Overkill damage is now applied to Executionner with "Meat Armor" gear
Executionner "Meat Armor": heal 50 -> 40 hp per stack
Bug Fix
Fixed Atreides Sustainable Spying not working on the second traits from Thuffir Hawat
Fixed recruitment cancellation on multiplayer
Fixed Village textures not being updated when annexed by a faction on multiplayer
Fixed Harkonnen Gunners' "Blood Thinner" gear removing 50% life instead of 25% in some situations
Patch notes for 02/04/2024
v.2.0.4.31850
Balancing
Harkonnen Councillor Umman Kudu gives +3 -> +2 manpower prod
Corrino development "Administrative Consolidation" gives -15% -> -20% upkeep on villages with 4 buildings of the same type
Landsraad charter support: the efficiency of supporting a charter on the agenda depends on the time left before the next council. It gives 20 Priority for 10 Influence at the start of a period and only 2 Priority for 10 Influence at the end.
Resolution "Controlled Markets" can no longer appear during the first 2 councils
Bug fixes
Fixed airfields not being updated when using Vernius / Bronso
Fixed Fremen hero first recruitment costing Solari
Fixed refunded cost being divided each time we open the refund dialog
Fixed not being able to choose a hero when no recruitment slot is available
Fixed Fremen harvester recruitment being blocked if no recruitment slot is available
Fixed not being able to cancel recruitment when refunding in a particular order
Fixed Vernius not giving unlocked developments to teammates in 2v2
Fixed agents gained via Sietch alliance not being removed if they were assigned to a Sietch
Fixed Jamis receiving no authority when liberation is canceled from abandon of the village
Fixed Executioner not receiving Bloodthirst stacks when there is an enemy drone nearby on the fight. (also apply to Adrenaline Addiction)
Fixed Executionner not getting stacks from suicidal drones nor from executed units (also apply to Adrenaline Addiction)
Fixed Fighting Engineer receiving XP multiple times for each drone in the range and in combat (and for itself too)
Fixed Fighting Engineer not receiving XP bonus in some situations
Fixed Paul first Sietch bonus being lost when the first Sietch is hostile
Fixed sending a message with enter unfocusing the chat box in the lobby
Fixed Neural Grid sometimes disconnecting neural nodes
Fixed Corrino Frigate having 500 more hp while deployed
Fixed some units briefly losing stealth when changing regions
Those are the patch notes on April 29 for Dune: Spice Wars.