It’s a big one!
Localizations
Added Japanese (Thank you, “IROHASTUDIO”)
Added Brazilian Portuguese (Thank you, Jean Trindade Pereira)
Added proper Castilian Spanish as “Spanish (Spain)”
Added proper Latin-American Spanish as “Spanish (Latam)”
Updated Russian
Fixed subtitle and chapter title font when playing in Russian
Added Achievement Localizations for Brazilian Portuguese, French, Japanese, Latam Spanish and Castilian Spanish
Map Changes
sp_a1_fizzler_intro
Prevented players from portalling under the exit door in the second chamber
Prevented players from portalling under the stairs in the second and getting stuck
Prevented cubes from clipping through panel stair arms in the second chamber
sp_a1_laser_intro
Added vphysics clip to prevent players from getting the cube out of the chamber
sp_a1_cube_fling_intro
Added grated wall in the first toxic goo chamber to prevent players from leaving the intended playspace
Extended catwalk invisible walls past exit door to prevent players from jumping over the handrail and getting stuck
sp_a1_final_test
Prevented players from being able to get behind the projector screen and get stuck
Added lights to the projector screen
sp_a1_bts_wind
Re-enabled collisions for the catwalk that overlooks the fan
Prevented players from crawling inside laser override box
Prevented players from feeding the laser override box multiple cubes after it had already had a cube in place
Added playerclips to the vert doors
sp_a1_bts_wind_2
Added playerclip to the vert door
sp_a1_bts_chambers
Removed unneeded playerclips on exit catwalk for the speedrunners
sp_a2_outside
Fixed departure elevator choreography getting cut off by map transition
sp_a2_fling_intro
Changed 11 to 14 on the info board for the total number of chambers in the first chambers
sp_a2_full_portalgun
Added playerclip to the vert door
sp_a2_end
Fixed cubes falling through the floor in the first Power Chamber
Added collapsed floor detail in the second Power Chamber by the angled panel to hint how the chamber would be solved without the power switch
sp_a3_intro
Extended kill trigger in toxic goo in the large room where the power is turned on
sp_a3_vactube_intro
Fixed issue for speedrunners that resulted in getting to the exit elevator too quickly while dialogue was playing and getting stuck at the bottom of the shaft
sp_a3_lake
Extended kill trigger in speed gel area
Extended goo kill trigger in cramped cavern all the way to the wall
sp_a3_vactube_cubermove
Changed info board chamber name from "Gelbender" to "Cube Remove"
sp_a3_vactube_pipes
Added playerclip on window frame in the bridge exit area
Added playerclip to the exit vert door
sp_a3_vactube_flings
Allowed portal helper on office floor to help players place their portals
sp_a4_transition
Fixed issue with characters repeating their dialogue
Attached kill triggers to the closing incinerator doors to crush players that try to block them with their bodies
sp_a4_finale
Fixed possible death-loop caused by pressing the buttons just as the timer ran out
Fixed issue with Conly's glass rendering weirdly if viewed thru another lay of glass in the first control room
Textured untextured faces
Engine Changes
Fixed -console launch parameter opening old VGUI console instead of the new Panorama console
Fixed volumetric lighting issues
That’s all there is to the patch notes on April 1 for Portal: Revolution on Steam PC.