Sons Of The Forest gets some good news with a new update for the game. Your sidekick companion can ride or die with you in golf carts now, as you hunt and craft everything in sight.
Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below.
https://hard-drive.net/guides/sons-of-the-forest-update-patch-notes-apr-18/
Features
Added ability for Kelvin to get into golf cartsAdded seat occupied indicators for golf cartsAdded new Armor typeAuto foundation now allows snapping at various heights instead of only the highest
Patch Improvements
Arrows and spears are now easier to collect after thrown or shotGps tracker will now correctly align to player direction (i.e. when using the glider)Players can now carry 16 bonesImproved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibalsRaccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of waterBalanced fire torchImproved performance of effects when plater is active
Fixes
Fixed case where golf cart particles could cause visual distortionFix for knife equip when waking up under waterFixed some keyboard keys displaying name incorrectly in some languagesBlocked mounting knight V while healing from downed state in multiplayerFixed Knight V tire decal disappearing when dismountedFixed a bug when trying to sled in ice cavesFixed canvas scaling for save game menu on dead screenFix for HUD coming back when pressing esc after quittingFixed a case of auto foundation placement being blocked when it shouldn'tFixed various beams linking and dismantling issuesFixed case where eagle could visually pop on landingAdd splash sound on killer whale jumpIncreased cooldown on bat scare inside cavesFix decapitated carried cannibals not hiding their facial deformationsImproved chopper rotation for clients in multiplayer gamesImproved moose path following issues and interruption issuesFixed issue were projectiles like spears could hit and be blocked by player handsKelvin will now drop carried items when forced into sleep state when player sleepsFixed shark missing some audio eventsFixed seagull missing transition from "eat" to “fly”Fixed seagull sometimes falling through collision after landingAdd raccoon ragdoll audio for thump on ground falling out of tree deadFixed wooden crate position popping on breakFixed boat engine missing audio for impact/slideWall will need 4 door cuts instead of 3 to be considered passable by ai actorsFix cannibals often looking away at other cannibals when taunting a bound playerFix case where Virginia or Kelvin could be stuck in place swimming after jumping into waterFix case where Kelvin could be stranded if he somehow got very far off the NavMeshFix for zipline blocker at Bunker Residential and Bunker Entertainment exitsFix for some holes in Cave C collision meshesRemoved a few trees in rocks above Cave B entrance
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
That’s it for the Mar 13 patch update for Sons Of The Forest.


