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Sons Of The Forest Update Patch Notes Mar 13

Just a tiny little patch for a vast game. Here’s the patch notes for the Sons Of The Forest update for March 13

Sons Of The Forest gets some good news with a new update for the game. Your sidekick companion can ride or die with you in golf carts now, as you hunt and craft everything in sight.

 

Hey everyone,

This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.

There are also some additional fixes and improvements, listed below.

 

https://hard-drive.net/guides/sons-of-the-forest-update-patch-notes-apr-18/

 

Features

  • Added ability for Kelvin to get into golf carts
  • Added seat occupied indicators for golf carts
  • Added new Armor type
  • Auto foundation now allows snapping at various heights instead of only the highest

 

Patch Improvements

  • Arrows and spears are now easier to collect after thrown or shot
  • Gps tracker will now correctly align to player direction (i.e. when using the glider)
  • Players can now carry 16 bones
  • Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
  • Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
  • Balanced fire torch
  • Improved performance of effects when plater is active

 

Fixes

  • Fixed case where golf cart particles could cause visual distortion
  • Fix for knife equip when waking up under water
  • Fixed some keyboard keys displaying name incorrectly in some languages
  • Blocked mounting knight V while healing from downed state in multiplayer
  • Fixed Knight V tire decal disappearing when dismounted
  • Fixed a bug when trying to sled in ice caves
  • Fixed canvas scaling for save game menu on dead screen
  • Fix for HUD coming back when pressing esc after quitting
  • Fixed a case of auto foundation placement being blocked when it shouldn't
  • Fixed various beams linking and dismantling issues
  • Fixed case where eagle could visually pop on landing
  • Add splash sound on killer whale jump
  • Increased cooldown on bat scare inside caves
  • Fix decapitated carried cannibals not hiding their facial deformations
  • Improved chopper rotation for clients in multiplayer games
  • Improved moose path following issues and interruption issues
  • Fixed issue were projectiles like spears could hit and be blocked by player hands
  • Kelvin will now drop carried items when forced into sleep state when player sleeps
  • Fixed shark missing some audio events
  • Fixed seagull missing transition from "eat" to “fly”
  • Fixed seagull sometimes falling through collision after landing
  • Add raccoon ragdoll audio for thump on ground falling out of tree dead
  • Fixed wooden crate position popping on break
  • Fixed boat engine missing audio for impact/slide
  • Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
  • Fix cannibals often looking away at other cannibals when taunting a bound player
  • Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
  • Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
  • Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
  • Fix for some holes in Cave C collision meshes
  • Removed a few trees in rocks above Cave B entrance

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

That’s it for the Mar 13 patch update for Sons Of The Forest.

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