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FOUNDRY Update Patch Notes June 26

 

UPDATED June 27

 

 

Hotfix [2024-06-26] June 26

Hello everyone,
New Hotfix out now:

 

Changes:

  • Cargo ships do no longer consume power while idling in queue. (Existing cargo ships will only be fixed after rebuilding the pad.)

 

Fixes:

  • Fixed a bug that caused some conveyor balancers to stop working after loading a game.
  • Fixed an issue causing coked ignium to not show up as a filterable element on the filtered loaders.
  • Reduced memory usage when autosaving which should fix some crashes that were occuring when autosaving on dedicated servers/steam decks.
  • Launching the dedicated server through the Steam client should no longer cause the main Foundry game to look like it's running.
  • Fixed a crash that could occur when toggling day/night using the camera tools when connected to a dedicated server.
  • Improved dedicated server save file transfer speed.

 

Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

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June Hotfix [2024-06-12] June 12

Hello everyone,
New month - new patch! Read the list of changes and fixes below:

 

Changes:

  • Increase cargo ship move and turn speed.
  • Made cargo ships queue in the sky instead of waiting for take off until the target pad is empty again.

 

Fixes:

  • Fixed a crash that could occur when an ore patch is fully depleted.
  • Fixed a crash that could occur when a pumpjack turned off.
  • Fixed a desync that could occur when using assembly line mergers.
  • Fixed an error that could occur if you enabled speech to text, shut down the game, disconnected your microphone and then launched the game again.
  • Fixed an error that could occur when using the plumbing tool.
  • Fixed a graphics issue that could occur where some things such as items on belts could start flickering on screen.
  • Fixed an issue where the dedicated server would not save the save file in the correct location if it was loading a save created in single player.
  • Improved frame rate for some factories that are cpu bound.

 

Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

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May Quality of Life Patch is now available! May 29

Hello everyone!
New patch with various Quality of Life improvements is here! Read the full patch notes below:

 

Changes:

  • batteries can now be connected to each other using power lines
  • allow for longer belt dragging
  • added new task that requires the player to insert science packs into the science server
  • added "invalid connection" indicator when placing conveyors next to a building to help players understand that they need to use loaders
  • added steam deck keyboard support
  • added ability to skip intro tutorial when starting a new game
  • mining debris will now despawn much faster if you use your drill/laser on it
  • dialogue lines are now skippable
  • Carl's dialogue no longer blocks mouse clicks
  • allowed hotkeys to be bound to mouse buttons.
  • made actions that were previously locked to mouse buttons rebindable
  • accessibility: Made previously unrebindable keys like Alt, Ctrl, Shift rebindable
  • added tooltip to explosives to make it clearer that they need to be turned into explosive charges before they can be used to blow stuff up
  • new pipe intake model/texture to make it more obvious where to attach the pipe
  • you can now exit out of building/demolition/tablet modes by pressing escape
  • increased flashlight range by 45% and increased intensity by 30%
  • initial ore patches now have a higher chance of spawning near the spawn point
  • initial ore patches now have a higher chance of spawning near each other
  • added more information to helper tooltip at the inventory frame and added error messages if an item cannot be equipped using instant mode
  • updated some of the tutorial tasks to help guide players on how to use loaders

 

Fixes:

  • fixed a crash that could occur when deconstructing buildings
  • fixed a bug/crash that could occur when using transport ships
  • fixed crash that could occur when making a funny looking conveyor loop that looped back into a loader
  • fixed an issue that could cause the player to fall through the world
  • fixed an issue that could cause the loader text to appear as black on certain graphics cards
  • fixed streaming issue that could cause significant delay in buildings appearing when standing near a significant amount of flowing pipes
  • fixed issue where you could fall off a downward facing escalator while running
  • fixed issue where quest to produce robots was not possible to complete
  • fixed a crash that could occur when building solar panels too high up
  • fixed issue where some some of the modding system attributes such as [AddSystemToGameSimulation] were being incorrectly stripped from the game
  • fixed issue where the gamepad cursor was drawing behind the keybind screen
  • fixed performance issue that could occur when looking at several research panels while research was ongoing and your power was strained
  • fixed black lighting artifacts that would appear under building blocks
  • fixed space station storage being bigger than it's supposed to be
  • drilling marble now returns marble instead of concrete
  • fixed issue where smoke would sometimes not collide with ceilings correctly
  • fixed a crash that could occur when interacting with inventories
  • fixed a bug where ore patches were not being properly removed from the map when depleted
  • dedicated servers should no longer create a new world every time they are started if they do not have an app.cfg setup
  • added new version of the camera tools(opened by pressing ALT+U)
  • fixed an issue where the power consumption and scan speed were incorrectly displayed on the Long Range Scanner building
  • made the button on the back of the emergency beacon more obvious
  • particles should now properly have fog applied to them in the distance
  • fixed an issue where fog was not being properly applied to the dark areas on buildings where items enter/exit such as the drone miner and the assembly line producer
  • fixed an issue where the localized version of the "show details" would not be visible
  • prevent tablet quick actions from triggering when you have a ui window open
  • fixed an issue with missing characters in the chinese/japanese/korean fonts
  • fixed a crash that could occur when deconstructing buildings
  • fixed a crash that could occur when placing landing pads at max world height
  • fixed pumpjack efficiency research to behave as described
  • fixed an issue where you could be disconnected from a multiplayer game if it was taking a long time to load the save file

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

Hotfix #2 [2024-05-16]

Hello everyone!
Today's hotfix has a couple of critical fixes for you. We have also started work on a much larger quality of life/bug fix patch. If you're interested in more details or if you want to give it a try, you can find more information here on our Discord server.

 

Changelog:

  • Fixed a bug/crash that could occur when using transport ships.
  • Fixed a crash that could occur when deconstructing buildings.

 

We are also aware of Steam Deck multiplayer issues since the last update. We are testing a fix for this but in the mean time you can work around this by switching to Proton 8.

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

Hotfix #1 (2024-05-06)

Hello everyone!
We hope you had a nice weekend playing FOUNDRY. We have been working on a first hotfix which addresses the most critical issues during these days, and it should be available now.

 

Changelog:

  • Emptying pipes when connected to a dedicated server should no longer crash.
  • Fixed issue where you could not launch Foundry directly from the executable.
  • Ore vein miners should no longer sometimes stop working when they reach the core.
  • Fixed a networking issue which should help players having connection issues when playing the game using proton.
  • Fixed an issue that could occur when attempting to save your settings after having opened the settings accessibility tab.
  • Fixed issue where the radio tower cannot be built in certain scenarios.
  • Fixed crash after demolishing a modular building which is under construction.

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

Those are the recent patch notes up through June 26 for FOUNDRY.

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