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Dread Delusion Update Patch Notes May 30

 

UPDATED May 31

 

 

Hotfix: Version 1.0.6.0 Update May 30

 


 

Patch Notes

 

General Changes:

  • Added in feedback so the player can tell when they have failed a charm check with the Entice spell.

 

Quest Bug Fixes:

  • Fixed an issue where "The Hunt for Vela Calose" quest wouldn't update after talking to Jack Basalt.
  • Fixed an issue where Ludd wouldn't move after rescuing him in the "Spores and Secrets" quest.

 

General Bug Fixes:

  • Fixed an issue that was causing certain location-based achievements to not unlock.
  • Fixed an issue that was causing a Low-LOD model in the Lost City to load in, preventing player passage back.
  • Fixed an issue that would have the player stuck in the crouch position.
  • Fixed an issue that was making an important NPC not interactable on the way to the City of Progress, preventing area entry.
  • Fixed a certain NPC dialogue in the Underlands that would cause the wrong character dialogue to trigger.
  • Fixed an issue where the player could see through a certain wall in The Cradle.
  • Fixed an issue where Thornwood Manor could potentially be inaccessible when the elevator was up.
  • Fixed an interaction bug with Vela in The Cradle
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause a large low-LOD model to load while inside the Desert Island Ship.
  • Fixed a respawn issue that would bring players back to Pwyll, despite being in a completely different area upon death.
  • Changed out the model for the Sacred Shroom
  • Fixed an enemy aggro issue with summoned skeletons.
  • Fixed an issue where selecting certain dialogue options with the Seneschal could potentially soft-lock the player.
  • Fixed an issue where certain areas of The Underlands didn't have collision for enemies and NPCs, preventing them from following the player.
  • Several minor collision-based fixes
  • Several minor texture & object-based fixes
  • Several minor typo/text-based fixes
  • Fixed several music-related issues

 

As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.5.1 Update May 24

 


 

Patch Notes

 

General Changes:

  • Made some backend changes to improve overall performance in the game (This is part of an ongoing process towards improving performance.)

 

Balance Changes:

  • Bomb damage has been significantly increased (To the detriment of you and your enemies!)
  • Bow damage has been vastly increased to compensate for its slower attack speed
  • Enemies in late-game areas have been balanced properly to match player late-game stats
  • Increased strength scaling for all weapons
  • Increased magic damage scaling to match strength-based damage
  • Increased stamina damage to shielded enemies and reduced their stamina recovery rate to make breaking through their shield less tedious
  • Fixed some inconsistencies with a certain weapons damage output

 

Quest Bug Fixes:

  • Fixed an issue where the player was getting locked into a cutscene during "Whispers of the Ghost" quest.
  • Fixed an issue where the player could potentially get stuck on a certain piece of dialogue in the "Madness of the King" quest.
  • Fixed an issue where the "Whisper of the Ghosts" quest would potentially not begin.

 

General Bug Fixes:

  • Made it clear that the Rotten Onion guards cannot be affected by the Entice spell.
  • Fixed an issue that was preventing players from accessing certain pockets of the small Endless Isle accessed via airship.
  • Fixed an issue that left the elevator ramp clipping into the elevator that led to Caxton Frost's house in The Clockwork Kingdom
  • Fixed an issue where the Clockwork Kingdom player housing unit would block players from accessing certain floors.
  • Fixed an issue with the Seneschal's dialogue options
  • Fixed an issue where the lamp outside of the weapon's shop in Hallow Town could be used as a forge.
  • Fixed an issue that was causing NPCs to walk into each other in Hallowshire
  • Fixed an animation issue with Jack Basalt in the Underlands
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause the NPC near the Hallowshire Castle to repeat their dialogue.
  • Removed dialogue from an NPC mentioning a non-existent property station in Hallow Town
  • Fixed an interaction area issue with an NPC in Pwyll
  • Fixed an animation issue with Vela in The Underlands.
  • Fixed an issue where enemies were spawning in an incorrect position, leaving them stuck on a rock
  • Fixed an issue where some players were getting stuck near the Emberian Vault Key
  • Changed the SFX for the Emberian elevator to match the animations
  • Fixed an issue that prevented the name window during dialogue from updating after meeting certain NPCs
  • Fixed a duplicate dialogue issue in the final encounter
  • Fixed an issue where players could clip into a house in The Underlands
  • Fixed a texture issue in the Clockwork Ruins.
  • Fixed placeholder text for the Sleeper Mask
  • Fixed an issue where the Paradoxicus description would run out of the text box.
  • Fixed the placeholder image for the Summoner's Earing.
  • Fixed an issue that was making the Emberian Armor unrepairable
  • Fixed a floating bush in the Clockwork Kingdom.
  • Fixed an issue where enemies would lose interest in the player if they closed a door on them
  • Removed a placeholder object in the sky
  • Fixed several music-related issues

 

As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.4.0 Update May 21

 


 

Patch Notes

 

Misc. Changes:

  • Added a dock to the entry point of the Shipwreck Isle to help direct players to its starting point.

 

Quest Bug Fixes:

  • Fixed an issue that was causing the Caxton Frost quest "Bottled Visions" to not progress during a certain step.

 

General Bug Fixes:

  • Fixed the description for upgrade requirements for shroomweave, void and clockwork weapons to display the correct material.
  • Fixed an issue where equipping the Ring of Barter accessory would not increase the players Barter skill
  • Fixed a collision issue on Shipwreck Isle that allowed players to potentially get stuck
  • Fixed an issue with the Fade spell's behavior with certain enemies
  • Fixed several music issues

 

If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.3.0 Update May 20

 


 

Patch Notes

 

Quest Bug Fixes:

  • Fixed an issue that was causing the spore scales in the quest "Secrets and Spores" to not work
  • Fixed an issue that made players unable to complete a certain step in "Madness of the King"
  • Fixed an issue that was allowing the quest "The God Hunt" to finish prematurely
  • Fixed an issue caused by robbing Vernon Berwig before starting the quest "From Under His Nose"
  • Fixed an issue where the High Confessor would send you to speak with Basalt before telling you that you've already spoken with Basalt

 

General Bug Fixes:

  • Fixed an issue that temporarily caused players to take no damage and removed the ability to parry
  • Fixed a bug that was causing players to get stuck looking at the housing upgrade window in the Blinding Light
  • Fixed an issue that caused spells to unequip after a region change while wearing equipment that raised the spellcast stat. (Note: The window will still claim that they've been removed, but the spell will remain equipped. We are currently working on fixing this.)
  • Fixed an issue that would cause the Cadaver faction to remain hostile, even if you were considered accepted by them
  • Fixed a collision issue with the Erudite Academy elevator
  • Fixed an issue that was causing certain respawn points to not register properly
  • Fixed an issue that was preventing players from sleeping in Hallowshire
  • Fixed an issue in which dialogue with a certain NPC was softlocking players

 


 

We also wanted to mention that we're aware of the performance issues players are facing during their adventures in the Oneiric Isles (Thank you all again for your detailed reports!). The team is currently working towards addressing these issues. This includes performance on Steam Deck as well!
If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.2.2 Update May 17

 


 

Patch Notes

 

Quest Bug Fixes:

  • Fixed an issue where the scales weren't registering during the "Secrets and Spores" quest, preventing progression.
  • Fixed an issue where the goblin ship wasn't present, preventing progression in "The Whispers of Ghosts" quest.
  • Prevented quest completion of "A Debt Unpaid" if you killed the mercenaries in the Rotten Onion base.
  • Fixed an issue where "The Rasmussen Sphere" quest couldn't be turned in under certain conditions.

 


 

And as always, please post any issues you come across or feedback you may have in our Discord or in the Discussion Forums.

 

 

Hotfix: Version 1.0.1.0 Update May 16

 


 

Patch Notes

 

Bug Fixes:

  • Fixed an issue where certain achievements weren't triggering.
  • Fixed an issue where the player's perspective was locked during dialogue with a certain NPC in the Clockwork Kingdom.
  • Fixed an issue where using a truth potion in the journal menu would break the UI.
  • Fixed an issue where the Leech of Truth would use mana but not work as intended.
  • Fixed an issue where the Goblin Mask wasn't working as intended.
  • Fixed an issue where the player could walk out of bounds near the house in the Underlands.
  • Fixed an issue where the player would get locked in the crouched position when speaking with NPCs.
  • Fixed an issue where the Ring of Stoneskin does't give the player more armor.
  • Fixed an issue where building prices would increase after the player built the quarters in the Blinding Light
  • Made it so the Plague Flechette poison effect works correctly
  • Stopped enemies from spawning in the ground in the Endless Isles
  • Fixed an issue where the stairs for player housing in the Clockwork Kingdom would not have any collision
  • Fixed an issue where the player would get stuck by the LOD of the spinning house in the Lost City.

 

Quest Bug Fixes:

  • Fixed an issue where the Flesh Farm quest in the Endless Isle was showing the incorrect player choice when speaking to a certain NPC.
  • Fixed an issue where The Rasmussen Sphere quest would not update in the journal log.
  • Fixed an issue where the Rotten Onion gang could be hostile even after being charmed.
  • Fixed an issue during the Secrets and Spores quest where an NPC could clip through a door, leaving the quest broken.

 


 

And as always, please post any issues you come across or feedback you may have in our Discord or in the Discussion Forums.

 

Those are the patch notes on May 30 for Dread Delusion.

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