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Good News, Friends and Family! My Latest Hyperfixation Is Even More Alienating and Specific

Hello, my friends and loved ones! Thank you for reading this open letter. I have some news I’m very excited to share with you all, and I’m sure you’ll be glad to hear it:

As your token autistic friend, I’ve moved on to a new special interest, and it is an even more obscure and impenetrable video game than the last! That’s right, the latest media property to replace my entire personality is the entire Armored Core series by FromSoftware.

Obviously even those of you who don’t play video games will recognize that name from one of my more “basic” fixations, Dark Souls, due to my habit of conveying large amounts of information about it with little to no prompting.

Just because the series is a main fixture of nearly every debate about accessibility in video games and many of you shy away from action games in general, let alone famously hard ones, doesn’t mean my encyclopedic knowledge thereof has to go to waste.

Well, the good news is that most of the Armored Core games are even more inflexibly brutal, and all of them have even more intricate-yet-opaque RPG elements, so we have years of unsolicited infodumping ahead of us.

I’m sure you also remember my playing through Fire Emblem: Thracia 776 earlier this year and routinely initiating conversations with you, people who have never played it and almost certainly will never play it, about the most incomprehensibly minute details of its mechanics. Really, I’d like to take this chance to say I appreciated that you were all equally fascinated by my observations about why the game’s notorious high difficulty is brilliant because it’s malevolently unfair. It may be that none of you will ever need to know the many levels on which the unique Capture mechanic informs the entire game’s balance, but it was a joy to make sure you knew anyway. I look forward to sounding similarly unhinged attempting to explain the absurdly complex formulae behind Armored Core: Nexus’s overheating mechanic.

And don’t worry that I’ll be distracted by my non-gaming interests, because my very normal project of playing through all sixteen games in the Armored Core series back-to-back dovetails nicely with relatively accessible fandoms–even shared ones, with some of you– like Mobile Suit Gundam. In fact, practically any conversation about Gundam can be easily derailed when something in it inevitably reminds me of something in an Armored Core game. Obviously I’m not talking about something as obvious, pedestrian, and potentially relatable as simply pointing out the many mecha designs in the games inspired by Gundam, such as the CEL-240 IBIS boss from Armored Core VI: Fires of Rubicon clearly being a Qubeley from Zeta or ZZ Gundam. I can spot references as painfully specific, yet equally shallow, as the Japanese name for the Human Plus concept from the first few games being the same as that for Cyber-Newtypes.

Hey, I wasn’t counting them when I said sixteen earlier, but did you know that there were multiple Armored Core Mobile games in Japan? In the mid-2000s? With full, high-complexity 3D combat, just like the PS2 games, but for fucking flip phones? Like, how, right? Why? I’m not even being ironic about finding that interesting enough to share, it’s one of the most god damn bonkers pieces of gaming trivia I’ve ever heard.

But don’t worry, friends. Even if you somehow can’t get into my constant ranting about this current hyperfixation, you can always hold out for next year, when I get into fucking Etrian Odyssey just to teach you a lesson.

Sincerely, Raven. Actually crazy coincidence but did you know that’s what they call all the pilots in–

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