Lord Captains, patch 1.1.46 is live! In this patch, we’re addressing a number of quest issues, including the remaining problems with Price of Humanity, as well as multiple issues with items and abilities. As usual, consoles will receive the same patch within ~24 hours depending on region.
Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.
Please be aware of plot spoilers in the description below!
Warhammer 40,000: Rogue Trader Update Patch Notes 1.1.52 Apr 4
System and stability
Fixed a case where the user would receive a crash message upon exiting the game;
Fixed a memory leak caused by damage-over-time effects from traps;
Fixed a potentially infinite turn interruption loop when attacking out of combat. In particular, a party with both Seize the Initiative and Savour the Kill talents will no longer experience a huge freeze or crash when attacking and destroying an object or an enemy before the start of combat;
Narrative
Fixed another case of inverted conditions in Marazhai romance, where Marazhai would choose a wrong greeting;
After the last patch, the Price of Humanity quest could be incorrectly retroactively removed from some players who had all the correct prerequisites - oops, fixed, these players will receive the quest back. The Imperial bureaucracy isn't very reliable, you know...
During the Price of Humanity quest, after the dialogue with Emelina, fight with Mandrakes did not start under certain circumstances - fixed;
Fixed a case of incorrect speaker (Marazhai instead of Heinrix) in one of the dialogues at Kiava Gamma;
Fixed a case where one of the dialogues with Nomos would only have the "end dialogue" option;
Fixed a case where the Aeldari in Distress quest would not fail when moving to Act III;
Fixed a case where the dialogue with Jae in the Commorragh Arena could break after the question about the lungs - fixed;
Fixed a case where Yrliet's dialogue could get stuck after she breaks into your chambers - fixed;
Fixed a missing condition in Idira's The Door quest, which caused the dialogue to break;
Fixed a problem which prevented Act II from completion due to Jae's romance event failing to start correctly;
Fixed an issue causing Marazhai's event in Act III to never start if the player tried to trade with the Comissar during the Suspicious Absence scene;
Gave a name to the “Empty name” star;
It was possible to receive Jae's quest in Act II without Jae in Lord Captain's retinue - fixed;
It's no longer possible to give Yrliet away to the Inquisition during the beginning of Act III;
Jae's quest from Act II is now considered failed if the player has completed Act II but didn't complete the quest;
Now, at the beginning of Act IV, after the events on the bridge, the player will be recommended to talk to Vigdis and the High Factotum about the events in Koronus Expanse. They will give the player rumours;
Selecting a line "Careful - I might tire of you after eternity" in a dialogue with Marazhai caused the dialogue to break and the player would find themselves in a room filled with corpses with no exit in sight - fixed;
The Call of the Edge quest will no longer fail automatically under some circumstances;
The dialogue about the Ruinous Powers being disappointed with the player will now only appear for Heretical players who have failed to reach the Level 4 in Heretical Conviction. It will no longer appear for Dogmatic and Iconoclast players;
The High Factotum will no longer start an event related to Jae's romance, if the romance has been interrupted or completed;
When Yrliet wanted to talk to you privately in Act III, she sometimes didn't show up for the talk - fixed, she will no longer be so mean to the Lord Captain;
Mechanics
Adaptive Antidot - fixed damage caused by toxin;
Assassin's "Killing Spree" talent now correctly applies to openings created by "Aim for the Opening" active ability, and has correct text in combat log;
By the Emperor's Will, Aeldari of Janus have had their Dodge reduced;
Exemplar's "Attention!" talent could in some cases affect enemies - fixed;
Fiend of Vheabos VI no longer deals damage during preparation round;
Fire Within pyromancy talent now works according to description;
Fixed a bug causing debuffs on Abelard and Idira to remain after returning from Commorragh;
Fixed a case where "Go for the Throat" Space Marine ability would send the Space Marine in a random direction;
Fixed a set of circumstances where Jae could be added as a 7th member of the party during her quest, which caused various mechanical and UI issues - fixed;
Fixed rare cases where the ranged only enemies would be looking for a place to go for too long when cornered by the player;
If the player agreed to help Marazhai with killing Yremeryss, she could become immortal, making defeating her impossible - fixed;
Improved Tactics now has correct damage percent in the description.
Know-It-All exemplar talent did not show the results of the formula in the tooltip, instead showing +Bonus% - fixed;
The game will no longer freeze when an immobilized unit attempts to dodge;
Units from enemy squads do not get stuck doing nothing after using a melee attack anymore;
Fixed a case where the enemies in Act V would stop and think for extensive amount of time;
Wildfire will now correctly work according to description;
Items
Marazhai has received improved starting equipment;
Items: Pyromaniac Boots will now correctly work according to description;
Locations
Chaos Space Marine on Rykad Minoris starport could get stuck on the way to the last shuttle - fixed;
Custom companions won't break your encounter with Commissar in Prison Pit anymore;
Entrance to the Electrodynamic Cenobium could fail to appear when Pasqal interacted with the cogitator - fixed;
Fixed a few cases of enemies not ending their turn on Footfall, making the combat stuck;
If you broke a certain construct in the Spire of Reaving Tempest, companions could got stuck in its ruins - fixed;
It is now possible to properly loot Cassia in her second quest;
Some locations received minor tweaks to prevent Ulfar and Uralon from being stuck;
Sometimes when you went from Arena to Outer Spire Halls Marazhai could exit your party and cause issues in a fight as an NPC - fixed;
When walking into a building on Rykad Minoris starport, characters could fall off the map - fixed;
Visual
Improved Defiler animation;
New visual effects for C'tan;
User Interface
Character biographies and decision log will no longer disappear from the character sheet;
Fixed a case where summoning multiple information windows on the global map screen could cause one of them to get stuck on the screen;
Fixed some problems with cursor on the global map when playing on console or with controller;
Fixed unexpected cursor jumping during navigation on the global map when playing on console or with controller;
It's no longer possible to repair the ship during combat by going to the ship management interface and clicking on the hull integrity button;
Sound and Music
Added combat voicelines for all the secret companions;
Space
Fixed a problem with one of the Lance cannons not firing;
The space battle near the Webway portal did not take into account the results of a preceding book event - fixed. Now successfully launching a torpedoe reduces the number of enemies in the battle;
Miscellaneous
Added another batch of names to the credits and Shrine of Remembrance (from people who have filled them in late);
Changed the method of loading of mod DLL files. Now loading is done by Assembly.LoadFrom method, which will automatically load DLL dependencies;
Fixed a critical error with loading DLLs from mods;
That’s the entirety of the patch notes for the 1.1.46 update on March 21 for Warhammer 40,000: Rogue Trader on Steam PC.