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Rotwood Update Patch Notes May 3

A compilation of all patch notes for Rotwood thus far, since its release into Early Access on April 24, 2024.

In descending order, from latest to oldest:

UPDATED May 3

 

 

Rotwood Patch Notes [606127] May 3

 

Additions

  • Added a new marker to Toot for when you have a mastery to hand in

 

Changes

  • When placing decor in the town, the game will now automatically save every 10 seconds
  • When playing single player, the "All Zuccos" encounter in the Great Rotwood Forest will now spawn in two waves instead of one
  • Upgrading starter equipment now costs the same as upgrading equipment bought in the market
  • Imbued Ribbat
    • The lick attack no longer applies Confuse

 

Fixes

  • Fixed a bug where enemies would stand in poison pools until they died
  • Fixed a bug where poison could become permanent
  • Fixed some particle effects not facing the correct direction
  • The NPC Spawn rooms in The Molded Grove are no longer completely empty
  • Powers should no longer land in acid tiles when playing in The Molded Grove
  • Fixed a visual issue where sometimes Amphibee hair would appear to be hovering above the player's head
  • Fixed a bug where Wind Up could be stuck on forever if you somehow managed to do more than 5 attacks without it activating
  • Fixed being unable to save if your windows username starts with a period
  • Fixed an issue where incorrect values could be shown when upgrading equipment
  • Fixed a bug when trying to recall a striker during a roll
  • Fixed a bug where you could be given multiple heartstones at the end of a hunt
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [605635] April 30

 

Changes

  • If you quick-join and then quit a lobby, you are now less likely to join that lobby in the future

 

Fixes

  • Fixed an issue where your region was not being taken into account when quick-joining a match
  • Fixed an issue where it was possible to enter the developer editing mode in the town
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [605456] April 29

 

Additions

  • The Armoury and Weapon Rack screens now show you the equipment that you don't own, but is available to purchase within the biomes that you have unlocked
  • Added a warning screen that displays when you are almost out of storage space, and may have trouble saving the game

 

Changes

  • Increased the quality of the Basic Headband
  • Combat encounters in Blisterbane Bog now favour spawning either Mothballs or Mossquitos, instead of large swarms of both.
  • Reduced the number of Snortoise that spawn in the all-Snortoise encounter

 

Fixes

  • Fixed being unable to complete the Cannon Quick Rise mastery
  • Fixed some masteries giving out old loot
  • Fixed an issue where the Belle of the Ball used the wrong materials to upgrade
  • Fixed a bug where Swarm could die out of bounds
  • Fixed an issue where too many Bulbugs would spawn in some situations
  • Fixed an issue where the entire combat field could become covered in poison pools
  • Various crashfixes for issues we have seen reported

 

 

Rotwood Patch Notes [605200] April 28

 

Changes

 

Loot System

  • Streamlined the loot system so that you are more likely to get the loot that you are looking for.
  • Each dungeon now has two loot types plus a boss loot.
  • The loot players have earned are auto-converted to the new system.

 

Armour

  • Increased the baseline quality and stats of the Gnarlic, Mothball and Gloop armour sets to make them more viable for players

 

 

Rotwood Patch Notes [605165] April 27

 

Additions

  • Added default public group matchmaking
    • Selecting the Rotwood Public group will match you with our best match that we can find, first by region and then with a game that is of a similar progression level as you.

 

Changes

 

Frenzy Tuning

  • Frenzy 1/2/3: Increase initial cooldown, so enemies don't attack as quickly after spawning
  • Frenzy 2/3: Reduce additional Rot and Imbued Rot aggression
  • Frenzy 2/3: Reduce amount of possible Imbued Rots per encounter
    • The challenge in higher Frenzies often boiled down to just managing being constantly overwhelmed, which isn't the feeling we want for combat. For many players, this resulted in kiting mobs around the room, getting off single attacks here and there. We've reduced the amount of aggression to allow for more interesting "give-and-take" interactions with mobs.
    • In future updates, we will be expanding on the Frenzy mechanic for players that are hungry for more challenge.

 

Imbued Rots

  • Removed hitstun resistance
  • Player skills that knockback or knockdown can now effect Imbued Rots
    • We have found Imbued Rots to be more challenging for players than we intended. These changes make them significantly more manageable.

 

Imbued Mossquito

  • Increase cooldown of the Sting attack
  • Reduced movement speed

 

Mossquito

  • Reduced movement speed

 

 

Rotwood Patch Notes [605119 & 605133] April 26

 

Changes

  • Added recommended attack and defense levels when selecting a level.
    • Going into hunts undergeared can make the game very difficult. We have improved the messaging on recommended gear.
  • Changed the scale of Armour Defense so the numbers are smaller.
    • Defense values are still the same, just the display number is different.
  • Changed the way that Weapon Damage is displayed so that the power level of different types of weapons can be more easily compared.
    • Weapons still deal the same amount of damage, just the display number is different.
  • Added an option to capture and send a performance profile.

 

Bugs

  • Fixed an issue where the Peashooter Plushie was free to craft.
    • Peashooters do not have loot to drop, so as a temporary fix the Peashooter Plushie now requires materials from various other rots found in Blisterbane Bog.
  • Fixed some issues where having a very long username caused parts of the UI to break.
  • Fixed an issue where Toot could get into a state where he would not talk about masteries.
  • You can no longer toggle the "allow town editing" checkbox when you are not the host.
  • Fixed an issue where Poison Geysers could leave their targeting FX in the world.

 

 

Hotfix 605133 April 26

Added messaging to clarify armor and attack value changes mentioned above.

 

 

Rotwood Patch Notes [604917] April 25

 

Crashes:

  • Fixed a crash that could happen when trying to join a lobby.
  • Fixed a crash when trying to join a in-progress hunt that was in the market.
  • Fixed a rare crash that would happen after a player disconnected.
  • Fixed a crash when Mother Treek could attempt to attack without a target.
  • Fixed a rare crash that could happen if you killed Mother Treek right at the start of her defense phase.
  • Fixed a crash when applying the vulnerable effect using Iriss Shroud.

 

Bugs:

  • You can no longer shoot the cannon while being swallowed by Groak.
  • You can no longer craft and place locked decor items
  • Fixed a bug where the incorrect Spring Port would be activated for a player.
  • The upgrade for Barbed Pike now works.
  • Music no longer starts twice during the Gourdo miniboss.
  • Fixed an issue where Toot would not talk to players about masteries.
  • Fixed a bug where you could become a Zombie if your Mulligan power activated when being killed by Groak's swallow attack.
  • Fixed a bug where the Gourdo could become a zombie when killed.
  • Fixed a crash that could happen when using the cannon.

 

Changes:

 

Gourdo Miniboss:

  • The seed spawned by Gourdo Miniboss no longer heals itself.
  • Gourdos do not start healing until they are lower health.
  • In single player, only one of the twins can Jump Attack at a time.
  • Increased the cooldown for Jump Attack
  • Reduced Health

 

General:

  • Confusion spores no longer spawn.
  • Berna and Hamish are now easier to find.
  • Added a popup for new players that prompts you to pick your aiming style.
  • Upon entering the Spring Port room for the first time in a dungeon, the first rewards are ready and waiting to be claimed immediately.

 

 

Rotwood Day 1 Hotfixes April 24

 

Crashes

  • Fixed a crash that could happen when leaving ????'s room before the coinflip finished.
  • Fixed a crash that could happen when opening the map screen.
  • Fixed a crash that could happen when creating an Amphibee character.
  • Fixed a crash that could happen when moving between rooms.
  • Fixed a crash when trying to complete the "Cross Counter" mastery.
  • Fixed a crash when leaving the room while a mastery popup was active.
  • Fixed a crash when Groak tries to swallow a cannonball.

 

Bugs

  • Fixed an issue that happens when you have multiple drivers for the same controller installed.
  • Fixed a bug on the equipment comparison screen where your currently equipped item would show incorrect stats.
  • Reduced the boldness of bold text to improve readability.
  • Fixed an issue where the revive sound could get stuck on after reviving.
  • Swarm can now be hit during the recovery of the dash uppercut attack.
  • Fixed an issue where Owlitzer could die outside of the level, leaving unobtainable loot.

 

Changes

  • The powers Grave Robber, Phoenix Burst, and Lich King now only trigger during active combat.

 

Those are the notes to all the patches so far on May 3 for Rotwood.

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