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BlazBlue Entropy Effect Update Patch Notes Mar 14

Just a few fixes and optimizations in this Mar 14 update for BlazBlue Entropy Effect on Steam PC, as well as a new Poison Tactic

BlazBlue Entropy Effect has a new content update and patch out on March 14. The patch notes cover several bugfixes, optimizations and the new poison tactic. Here are the full details below.

 

BlazBlue Entropy Effect Mar 14 Patch New Content 

  • Added a new Poison Tactic: Potent Poison;

 

BlazBlue Entropy Effect Mar 14 Patch Optimizations

  • You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
  • Improved interface display and interaction logic for Potential Trial;
  • You now have a brief invincibility after teleporting in Space Omega;
  • Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
  • Improved descriptions for some Potentials;
  • Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
  • Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
  • When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
  • The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
  • Blackhole-induced slowdown will no longer affect spawning enemies;
  • Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
  • Tactic [Place Mine] has been changed to trigger by crouching;
  • Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
  • Tactic [Poison Contamination] changed to stun enemies after a period.
  • Add new VFX intensity settings for Tactic and Other VFX in the game setting;

 

BlazBlue Entropy Effect Mar 14 Patch Battlefield

  • Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
  • Improved anti-cheat measures to enhance detection and banning of cheating;

 

BlazBlue Entropy Effect Mar 14 Patch Bug Fixes

  • Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
  • Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
  • Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
  • Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
  • Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
  • Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
  • Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
  • Fixed display errors for Tactic icons and positions in the Tactic Tree;
  • Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
  • Fixed an issue where the Tactic [Fatal Rend] also affected the character;
  • Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.

 

That’s everything in the Mar 14 update for BlazBlue Entropy Effect on Steam PC.

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