Southpaws rejoice! Left-handedness is finally acknowledged in Counter-Strike 2 in the April 25 patch. This is a compilation of the notes for recent Counter-Strike patches released through May 9, in descending order, latest to oldest:
UPDATED May 10
Release Notes for 5/9/2024
[ MISC ]
-
Reduced the opacity of teammate names near the crosshair. -
Made the death experience during bot takeover match the normal death experience. -
Fixed several bugs with looping through bot takeover spectator targets. -
Fixed several bugs with scoreboard buttons not working as designed. -
Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing). -
Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Release Notes for 5/7/2024
[ MISC ]
-
Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay. -
Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke. -
Fixed an issue where viewmodels would sometimes emit double shell eject effects. -
Minor performance improvements
Release Notes for 5/2/2024
[ MISC ]
-
Fixed a crash related to the scoreboard
Release Notes for 5/1/2024
[ MISC ]
-
Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote. -
Fixed a bug where UI characters always had default gloves equipped. -
Demo playback will pause at the end of a recording instead of returning to the main menu. -
Minor demo playback optimizations.
[ WORKSHOP ]
-
Added arms race game mode for workshop map submissions
Release Notes for 4/30/2024
[ MISC ]
-
Grenade kills no longer display the "in-air" killfeed icon. -
Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input. -
Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%. -
Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Release Notes for 4/26/2024
[ MISC ]
-
Fixed a bug where grenade throw animations would get stuck when switching hands. -
Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first. -
Fixed a bug that allowed picking up grenades beyond the normal maximum. -
Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
[ MAPS ]
-
Fixed a spot in Dust 2 above mid doors where grenades would fall through the world. -
Fixed a spot in Inferno where weapons could fall through the world.
Release Notes for 4/25/2024
[ VIEWMODEL ]
-
Adjusted viewmodel bob movement -
Added "Preferred Viewmodel Left/Right Handedness" setting -
Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay -
Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators. -
Deprecated "Couch" viewmodel position setting
[ HUD ]
-
Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay -
Added a radar icon for the local player when free cam spectating -
Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently -
Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have. -
Added a kill feed icon for "in-air" kills -
Added the scoreboard to the ESC menu -
Added an icon to indicate bots on the scoreboard
[ BUY MENU ]
-
Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone -
Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)
[ GAMEPLAY ]
-
Increased Zeus movement speed and adjusted the attack cone -
Increased Zeus kill reward from $0 to $100 ($50 in Casual) -
Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual) -
Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)
[ INVENTORY ]
-
Lighting adjustments in Inspect background maps -
Added Wear Category to the info tooltip in the Inspect screen -
Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
[ MAPS ]
-
Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking -
Baggage-
Opened roll-up doors at spawns -
Updated models for some conveyors -
Solidified stairs -
Various bug fixes
-
-
Inferno:-
Removed overhanging building at top mid -
Removed overhangs at bottom of banana -
Various map tweaks to improve player collision and readability
-
-
Overpass, Nuke, Vertigo, Mirage and Office-
Bug and exploit fixes -
Collision and line of sight adjustments -
Minor performance improvements
-
[ WEAPON FINISHES ]
-
AK-47 | Inheritance: Texture and mask adjustments -
USP-S | Jawbreaker: Corrected ambient occlusion texture
[ MISC ]
-
Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused -
Added ability to launch practice matches and workshop maps with party members -
Added Overwatch system to enable match demo review by trusted partners -
Copenhagen 2024 Major sticker capsules are on sale now -75% off -
Added ability to adjust brightness in windowed modes
Counter-Strike 2 Follow Recoil Guide: Use Follow Recoil in CS2?
Those are the patch notes up through May 9 for Counter-Strike 2.
