Grounded Update Patch Notes June 18

 

UPDATED June 19

 

 

Patch 1.4.3 is Available June 18

 

Grounded 1.4.3 Bug Fixes / Changes

 

General Changes

  • Updated the Photomode screenshot folder location on Windows to be compatible with Windows 11.
  • Improved shadow drawing distance of a handful of Playground gizmos and gadgets.
  • Pinned objectives with a lot of text will instead cut off after 70 characters and show “…” at the end.
  • Improved the Hedge visuals when viewing it from far away on Low graphics settings.
  • The “Load Last Save” button in the Death menu is usable when playing on a Shared World.

 

REMIX.D Yard – Changes:

  • Hedge Broodmother scream attack no longer triggers Infusion Effects unless damage is taken.
  • Randomized trinkets that have different effects no longer stack in the hot pouch allowing you to assign them to different hot pouch slots.

 

Optimizations:

  • Memory usage optimizations to prevent rogue spikes of memory when loading some assets.
  • Improved load times in later game saves.

 

Xbox One:

  • Dramatically reduced memory usage resulting in less Out of Memory crashes.

 

PlayStation 5

  • FPS will more consistently stay at 60 FPS.
  • Fixed issue where save games during New Game+ could sometimes corrupt.

 

Nintendo Switch

  • Reduced memory usage resulting in less Out of Memory crashes.
  • Reduced FPS drops when walking around labs via lab doors opening and closing.

 

Major Fixes:

  • Deduping an equipped trinket via the ASL properly removes the trinket. (Fixed in 1.4.2 hot-fix)
  • Buildings will no longer improperly say “No Land Rights” when building on a base near large objects (like the Oak tree). (Fixed in 1.4.2 hot-fix)
  • Baby ant pets and other walking pets should no longer knock you around and off of ledges when walking or teleporting near you.
  • Pets will no longer occasionally fall through the world when teleporting near you.
  • Saves that had started the Hedge Quest prior to version 1.3.0 will properly unlock the Hedge Ascent landmark in their data tab.
  • When a crossplay user invites a non crossplay user, the non-crossplay user will now receive the invite.
  • Added a “Restore Player Data” Game Repair button if your save game is in a state where you have multiple player files matching your profile and you are loading the incorrect player data.
  • Fixed a a few cases of certain saves games infinitely loading.
  • Fixed a potential client crash that could happen when starting a new game.

 

Other Bug Fixes:

  • The Report Card and Milk Molar BURG.L quest will properly account for the different amount of Milk Molars in the yard when in New Game+.
  • Water Fleas and Diving Bell Spiders no longer ignore you while having the Antbassador mutation activated.
  • Ants will hoard less food around ant hills. This should reduce performance issues when approaching ant hills that previously would have a lot of food laying around.
  • Baby Ants will no longer eat your food in your base.
  • Using a keyboard on consoles to do in-game chat no longer automatically opens the virtual keyboard.
  • Pets can be renamed on gamepad.
  • Clients can unlock the “Royal Arrangements” and “Did I Do That?” achievements in New Game+.
  • Clients no longer get disconnected on Playgrounds that have lots of links to base buildings.
  • Clients who use “Place Many” will no have their building move around 1 second after starting the Place Many action.
  • Toggling marker visibility on clients works correctly for far away markers.
  • Raw science in Playgrounds handle their spawn state properly after all players are far away and then approach it.
  • Interact actions while in third person mode work more reliably for clients.
  • Mantis properly animates when emerging for the boss fight.
  • Voice chat indicators no longer show up when sending an in-game message.
  • Fixed some rebinding issues with building placement when using an AZERTY style keyboard.
  • Red and Fire Ant Queen Pheromones now use the correct icons.
  • “This save has a high object count” shows up underneath Published Playgrounds so it doesn’t block the download and vote counts.
  • “Rotate Building” key rebinds can properly be changed for Keyboard.
  • “Did I Do That?” achievement will properly resync if completed on next load if completed while offline. (Xbox, PC, Switch)
  • “Did I Do That?” can be achieved for clients during New Game+.
  • Fixed ‘Spicy Damage Up Best' using the 'Spicy Damage Up Major’ text.
  • “Royal Arrangements” achievement can be completed on New Game+ for players who did not complete it in the prior playthrough.
  • The Raw Science in the REMIX.R lab no longer triggers your SCA.B scanner.
  • The “Community Playgrounds” section can be accessed while not logged into a Xbox / Microsoft account so you can access Playgrounds you have already downloaded.
  • HUD Markers are no longer inverted on the screen while playing in Arabic.
  • Dandelion Tufts will still activate if you have no stamina when attempting to use.
  • The Object Limit indicator correctly resyncs after loading a save. Also syncs properly on clients.
  • Using First Person Handy Gnat no longer hides your Handy Gnat for other players.
  • “Spend More Science” no longer blocks 100% on New Game+ if you have purchased everything already in the Science Store.
  • Improved grid snapping buildings on Grass floors.

 

 

Patch 1.4.2 Has Been Released May 9

We are excited to announce that we have patch 1.4.2 ready for you all to download and install! Thank you all so much for your patience while we worked to get this patch out to you, so please update when you see it and let us know how it works for you!

 

Bug Fixes / Changes

 

Community Playgrounds

  • You can now “Thumbs Up” or “Thumbs Down” any Published Playgrounds. These community ratings will be used to filter higher quality Playgrounds to the top.
    • This combined with the new “Filter Playgrounds” menu added in 1.4.0 should help you find quality Playgrounds of various types.
  • Playground Descriptions are now shown when browsing Community Playgrounds.

 

General Changes

  • Hedge Broodmother Roar attack can be perfect blocked.
  • Mantis attacks no longer always trigger additional effects even when blocked or perfect blocked.
  • “Fury” effect can now trigger combo finisher effects.
  • Explosive damage from enemies can be blocked with shields again (including infusion based explosive damage).
  • +Summon Thorns effect from Red Strategist set decreased from 50% to 25% per piece (they still stack).
  • Thorns now deal “true” damage.
  • You can go back to befriended Ant Queens and get a new Baby Ant pet if your prior Baby Ant pet has died or was lost.
  • Lowering the stun damage of 2 Handed Axe weapons.
  • Increasing the stun damage of 2 Handed Club weapons.

 

REMIX.D Yard – Quality of Life

  • A new module is accessible in the ASL station while in New Game+: remote access to the Super Duper machine!
  • When duplicating or deduplicating an item, you can now skip the animation.
  • Clients that join a New Game+ world will have their starting Milk Molar stats matched up to the host if they are lower
    • Helps clients not lose out on prior Milk Molar upgrades from before new game+ or prior new game+ playthroughs.

 

REMIX.D Yard – Changes

  • Infusion effects that creatures get will be more random instead of almost always having explosive damage (this was a bug).
  • “+Unarmed Damage” effect can now be found on randomized trinkets.
  • A large number of Random Effects for trinkets and infused weapons have been buffed:
    • All creature specific damage increases (such as “+Black Widow Damage) increased from 10% to 30%
    • +Damage Resist increased from 10% to 50% (in the previous patch)
    • +Block Strength increased from 25 to 100
    • +Max Health increased from 25 to 100
    • +Max Stamina increased from 25 to 100
    • Hyperstamina increased from 10% to 25%
    • +Attack Stamina increased from 10% to 25%
    • Exhaustion Recovery increased from 10% to 25%
    • +Sprint Distance increased from 10% to 25%
    • The Quickness increased from 10% to 25%
    • +Poison Resist increased from 10% to 50%
    • +Explosive Resist increased from 10% to 50%
    • Starcrusher Damage Resist reduction increased from 25% to 50%
    • Arcane Archer Damage Resist reduction increased from 25% to 50%
    • Fresh Mage stamina refund increased from 5 to 25 per attack
    • Spicy Mage attack speed buff increased from 10% to 15% per attack
    • Sour Mage charge time multiplier fixed from 1.5x to .5x so it actually reduces charge time instead of increasing it
    • Wizards Defense proc chance increased from 50% to 100%
    • Fixed +Bow Attack not being labeled as “minor”, “major”, and “best” for the 3 variations
    • Bow Attack Major increased from 20% to 25%
    • Bow Attack Best increased from 30% to 50%
    • Trickle Regen increased from 1 hp per 10 seconds to 2 hp per 10 seconds
    • Guard Dog increased from 50% to 100%
    • Tenderfoot Offense increased from 5% to 100%
    • Tenderfoot Defense increased from 5% to 90%
    • +Finale Damage increased from 10% to 25%
    • Fixed ‘Implant Weakness: Sour’ and ‘Implant Weakness: Salty’ using the ‘Implant Weakness: Fresh’ string
  • “Fury” effect on New Game+ trinkets can now trigger other trinket effects such as “Samurai” and “Mad Scientist”.
  • The “Increased Damage” infusion effect on infused creatures no longer also increases the damage of other infusion effects.
  • Infused Weapons now have 2 random effects instead of just 1.
  • BURG.L’s Old Flipper now has 2 random effects, much like infused weapons.
  • The Assistant Manager can trigger the laser and shock pillars immediately in New Game+. Lasers will spin faster with each Remixed Level.
  • Similar candy weapons acquired from NG+ now have different finale effects:
    • Example: the Sizzle Striker has Finale Aftershock, where as the Wallopeño has Finale Fury
  • Thorns damage that can be reflected with any attack is capped to the max health of the character being attacked.
  • Thorns damage that is reflected is no longer improperly double scaled from Status Effect or Difficulty modifiers.
  • Salt Chipper now properly utilizes the “Smasher” mutation instead of “Barbarian”.

 

Optimizations

  • Loading a saved game takes less time:
    • Xbox Series X / PlayStation 5: 5+ seconds faster
    • Xbox One / PlayStation 4: 15+ seconds faster
    • Nintendo Switch: 60+ seconds faster
    • PC: (Depends on your CPU but faster than before)

 

PlayStation 5

  • Improved framerate.
  • Save game thumbnails will no longer be extra dark.
  • Added mouse and keyboard support.

 

Nintendo Switch

  • Reduced asset popping and short draw distanced in the Sandbox.
  • Notes found in the yard that require scrolling to read all of it can scroll the text using the analog stick.

 

Major Fixes

  • Creatures attacking from the Waft Emitter are no longer randomly invulnerable.
  • Power Droplet can trigger additional effects off of unarmed attacks again.
  • Clients no longer sometimes respawn with no lighting after completing the undershed lab.
  • Achievements will properly unlock after reloading your game if you had originally completed them while offline (Xbox / PC).
  • Playing a Shared World game across multiple consoles will no longer have you load in with lost player data.
    • Retroactive fix still in the works for sessions that have already encountered this.
  • Multiplayer games that were made while crossplay was off and then are converted to Shared Worlds when crossplay is enabled will not have lost player data upon hosting or joining that game.
    • Retroactive fix still in the works for sessions that have already encountered this.
  • Stairs can be built up diagonally without direct support below again.
  • Loading a Shared World backup save while in the middle of playing a Shared World will properly save continued game progress during that session.
  • The loot delay on dead bugs has been reduced back.

 

Crash Fixes

  • Fixed attempting to host or join a multiplayer game immediately after being disconnected from a game causing a crash.
  • Fixed crash when loading an Early Access save.

 

Other Bug Fixes

  • The Oak Lab explosion smoke no longer freezes when looking directly at it sometimes.
  • BURG.L Quests are no longer reset when activating the REMIX.R.
  • Using burnt toast in the Garden Patch no longer causes the growth time to be negative.
  • Fixing an instance of a randomized milk molar that could spawn underwater.
  • Fixing the repair costs on some of the NG+ elemental weapons.
  • The web sacs in the Hedge Broodmother fight no longer will trigger infusion effects from the Broodmother’s roar or jump back attack.
  • The Health and Stamina bar on the SCA.B properly show lines for values past 300.
  • Infected Ant mounted trophy and infected ant stuffed creature buildings have had their materials fixed.
  • The Sign Set Teen Spirit is no longer always removed after loading a New Game+ save.
  • Improved building placement while trying to place a hanging stuffed creature.
  • Additional creatures spawned in during boss fights are no longer lootable when they die if you fail the fight and return to the boss arena.
  • Clients that are present when the REMIX.R is activated will spawn back in correctly at the kid case instead of being on top of the host.
  • Rotten Stinger Spear in the T-Rex no longer falls out of the toy’s mouth on any new games created.
  • Infected Broodmother final phase scream no longer triggers infusion effects.
  • Chopper no longer improperly uses the Blademaster mastery effect.
  • You can no longer build sap catchers in the Mantis arena.
  • The “Royal Arrangements” achievement can be unlocked for new players in New Game+ if all Ant Queens were dealt with in the prior playthrough.

 

 

Patch 1.4.1 is ready for you! April 29

Download and install today

 

Bug Fixes / Changes

 

Major Fixes:

  • Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
  • Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
  • Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
  • Milk Molar upgrades for clients properly carry over when activating New Game+.
  • Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
  • Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).

 

Changes:

  • Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
  • You can activate text chat via the gamepad on consoles.

 

Optimizations:

  • Improved performance across the game in general.
  • Improved performance when playing in Multiplayer mode.
  • Reduced memory usage across the game.
  • Playgrounds with lots of links will run with better performance when in Play mode.
  • Improved rendering performance inside interior spaces on lower settings.

 

Crash Fixes:

  • Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
  • Fixed crash that could occur when completing a conversation.
  • Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
  • Fixed crash that could occur when a client loads into a yard with bases built.
  • Fixed crashes that could occur randomly during playthroughs.

 

Other Bug Fixes:

  • Voice Chat settings properly reapply after closing and reopening the game.
  • Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
  • A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
  • Lighting properly transitions if a defense event is active.
  • Pond lab cutscene properly works for clients who are far away when the cutscene activates.
  • Duplicating infused weapons properly copy over the random effect.
  • Improved water quality on low settings.
  • Clients no longer get a Raw Science notification immediately on join.
  • Siren lights near the Black Anthill boss fight properly animate when in view.

 

Those are the patch notes up through June 18 for Grounded Fully Yoked Edition.

Dozens of GamerGaters Trapped Inside Goon Cave After Tunnel System Collapses

BUTTE, Mont. — Dozens of GamerGaters have become trapped inside their goon cave after the cave’s tunnel system collapsed, sources have confirmed. 

“I called the authorities to alert them of the cave in, but so far all anyone has done since arriving on the scene is point and laugh,” said Bob Deaver, a seismologist from the area who noted the tremors when the tunnel system collapsed. “Apparently a structural engineer warned the men down there that the tunnel system was not built correctly, and a cave in was inevitable, but once they learned the engineer was a woman they dismissed her warnings. They claimed women didn’t have the mental acuity to become engineers. Apparently after that they made some comments about her appearance which I won’t repeat here.”

One of the entrapped men posted on X – The Everything App about the experience.

“LMAO. This is more #WokePropaganda. The tunnel system didn’t collapse. We wanted to be trapped down here. It was a controlled demolition, and anyone who says otherwise is too busy coping and seething to accept the facts,” said the man, who uses the handle “ChauvinistGamerChad.” “It’s sort of like the controlled demolition that’s happening to video games right now thanks to DEI and the shadowy cabal at Sweet Baby. It’s all so obvious once you’ve opened your third eye by gooning for hours and hours on end.”

Sharon Keegan, the mother of one of the men trapped inside the goon cave has been trying to get in touch with her son, but so far her calls have been ignored.

“My son, Bryce, told me he was going ‘gooning with the boys’ last week and I haven’t heard back from him since. I know he’s getting my messages because he has read receipts turned on,” Keegan said, “So far the only thing he’s written back is ‘Can’t talk. Gooning,’ which doesn’t make sense to me. What is gooning, and why are they doing it in a cave?” 

At press time there were no plans in place to rescue the GamerGaters, who seemed quite content to shout anyone down who tried to help them.

Every Pokemon Evolution That Really Sobered Them Up

The world of Pokemon has been endlessly expanding since its genesis in 1996. The magical world of  colorful pocket monsters living harmoniously with humans appears to be ‘E for Everybody’ on the surface, but what about the darker underbelly of society? A seemingly unregulated Food and Drug Administration has led countless scientists across the region to develop their own potions and elixirs in secluded woodland laboratories. Unfortunately, these drugs can be abused by the very Pokemon they were developed to help. Thankfully, natural evolution can help these little guys kick the habit! Here are the Pokemon evolutions that really sobered them up. 

Gloom → Vileplume

It’s normal for the middle evolution to experiment with new experiences during their adolescence, but Gloom is zooted out of its bulb right now. I saw it doing bumps of poison powder in the PokeCenter bathroom. Talk about getting high on your own supply. Ironically, all this stoned weed needs to clean its act up is a Leaf Stone.

Golbat → Crobat

Jesus Christ, who invited Golbat? All that degenerate does is huff super repels and talk about some terrible screenplay it’s been working on. At least Crobat can take a hint and shut the fuck up.

Drowzee → Hypno

After years of abusing psychedelics, Drowzee looked around the front row of a Grateful Dead cover band concert and didn’t recognize a single face. Hypno kicked the habit and got his ass to the gym. Now he spends his days reading palms and dealing tarot cards to gullible tourists. 

Psyduck → Golduck

Psyduck’s crippling anxiety has led to countless prescriptions for Valium, Klonopin, and Xanax. After being told by several mental health professionals that the dependency has turned into an addiction, Psyduck needed ulterior methods to get its hands (wings?) on the painkillers. What began as a harmless Amnesia on the lady behind the CVS counter soon snowballed into a life a petty crime. Robbing PokeMart’s and lying to Nurse Joys just to get a couple more pills. It took a brief stint in the Pokemon Correctional Facility upstate for Psyduck to evolve into the sober minded, zen headbutting, Golduck.

Vigoroth → Slaking

Vigoroth doesn’t have a “cocaine problem,” he just has an addictive personality and can stop whenever he wants. Luckily, Slaking traded the nose candy for the wacky tobacky. Now he’s addicted to arguing with strangers on Letterboxd about the ambiguity of Alex Garland’s “Civil War.” 

Cubone → Marowak

Can you blame Cubone for getting addicted to drugs? It’s the only Pokemon that comes with pre-installed trauma. Sometimes we need to lose ourselves in grief in order to find the truth about the person we want to become. 

Lombre → Ludicolo

Lotad had such potential until it evolved into Lombre, lost all motivation, and started smoking that dank tall grass. Now Lombre’s lazy ass won’t stop ordering rare candies on DoorDash while watching reruns of “Top Gear” on BBC. Ludicolo, on the other hand, has discovered spiritual enlightenment outside of drugs. Sporting a sombrero and a newfound love of mariachi music, Ludicolo brings joy and entertainment to town festivals across the region. 

Espurr → Meowstic

 “Damn, you good? I’ve never seen a bad Foongus trip like this before. Those eyes have seen things we can’t even begin to understand. Let’s get you some fresh water and a full heal, everything’s gonna be okay.”

Feebas → Milotic

Visually, Feebas is the only Pokemon that appears to be hooked on meth. The dark rings around its eyes shows it hasn’t slept in days, and the brown splotches on its skin shows the addict’s prioritization of getting high over anything else. Feebas is the poster child for local school’s anti-drug campaigns. “This is your brain on drugs” under a picture of Feebas is quite a compelling message. Let Milotic be an example for all of us to know that no matter how addicted one can become, there’s always hope you can evolve into a gorgeous supermodel overnight.

Magikarp → Gyarados

Can Magikarp get off its freeloading fins and make itself useful for once? Go ahead and keep splashing around in life and see where that gets you. Why can’t you be more like Gyarados? Take a long hard look at yourself and evolve! Otherwise, I’ll have to stick you in the Day Care until you’re 20. 

WWE News: CM Punk return officially announced

WWE News: CM Punk’s official return to WWE programming has now been confirmed for SmackDown in AllState Arena.

The Chicago native, who is currently a RAW Superstar, will be returning on the blue brand in front of his hometown fans.

Although Punk himself alluded to making a return to television on that date, it was confirmed officially by the AllState Arena this week.

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

WWE SmackDown

This week’s episode of SmackDown continues the fallout of the Clash at the Castle Premium Live Event, where Punk screwed over Drew McIntyre to stop him from winning the World Heavyweight Championship.

As it stands, there is a very good chance that we will see Punk vs McIntyre at the upcoming SummerSlam PLE in August.

What Punk does between now and then remains to be seen, but it is also not known whether or not he has actually been cleared to wrestle again yet.

Read More – WWE News: CM Punk makes huge reveal regarding injury status

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

AEW Forbidden Door 2024 Tickets: Price and more

AEW Forbidden Door 2024 is set to take place on Sunday, June 30 from the UBS Arena in Belmont Park, New York, but can you get tickets?

As of writing, there are still tickets available for this AEW x NJPW branded event, with some of the best wrestlers in the world competing for titles across both companies.

AEW News: Star Hit By a Bus in NYC

AEW News: Forbidden Door Card right now

Here is the card for Forbidden Door as it stands right now:

  • AEW World Heavyweight Champion Swerve Strickland vs. Will Ospreay
  • AEW Women’s World Champion Toni Storm vs. Mina Shirakawa
  • AEW TBS Champion Mercedes Mone vs. NJPW Strong Women’s Champion Stephanie Vaquer – Title for Title
  • Ladder Match for the Vacant TNT Championship: Takeshita vs. Mark Briscoe vs. Jack Perry vs. TBA
  • IWGP Heavyweight Champion Jon Moxley vs. Tetsuya Naito
  • Zack Sabre Jr vs. Orange Cassidy

AEW Forbidden Door 2024 Tickets

Right now, the cheapest tickets that are available from Ticketmaster come in at around $30.45 plus fees, which would place you in Section 304.

For the best seats currently available, you’d be looking at around $745.31 for a Floor seat that gets pretty damn close to the ringside area.

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

“This Goes Against the Franchise’s Roots,” Says Man Who Was Once Happy Child

BISMARCK, N.D. — Tyler Lombardi, a 34-year-old part-time convenience store clerk and former happy child, has been spending most of his free time complaining about the deterioration in quality of pop culture franchises, sources confirm.

“The Marvel Cinematic Universe just isn’t as good as it used to be,” typed Lombardi on Reddit, who once enjoyed riding bikes and skipping stones with his friends during summer vacation. “I still remember how hyped I was for each installment back in the Phase One days. Every movie was an event, but all the recent Marvel stuff just feels like it’s going through the motions, you know?”

Associates of Lombardi claim that these remarks are typical of him.

“Yeah, I was a big fan of Tyler back in his early years,” said Nick Bean, who attended middle school with Lombardi before moving out of state. “He was a good kid, always running around, full of energy. He’s really gone downhill in recent years, though. He’s not a dick or anything, but every time I see him online he’s talking about a video game trailer like it’s a war crime or something. I don’t know where the old Tyler went.”

Analysis of Lombardi’s social media posts over the past five years has demonstrated a consistent dislike of nearly every recent movie, television show, and video game from the person who once ran home as fast he could each Friday to uncritically enjoy the new episode of “Ed, Edd n’ Eddy.”

“Don’t even get me started on ‘Star Wars.’ Each show seems worse than the last. Disney’s really run the franchise into the ground,” posted Lombardi, who twenty-five years earlier could not decide if his favorite part of the franchise was the laser swords or the silly alien with the big ears. “I can only imagine what George Lucas would think of what his baby has become. That’s the real problem with all this new shit. It’s not just an insult to the fans, it’s an insult to the creators who made it great in the first place.”

At press time, Lombardi had completely forgotten his boyhood dream of becoming an astronaut and was complaining that the new “Dragon Age” was too far of a departure from earlier entries in the series.

Groundbreaking Creepypasta Imagines A World Where Peppa Pig Is All Fucked Up

LINCOLN, Neb. — An aspiring creepypasta author is being hailed as a visionary after imagining a world where children’s show icon Peppa Pig was, like, all fucked up and stuff.

“I really wanted to write something wholly original, something no one has ever thought of before,” said Grace O’Grady, the creator of ‘I Think My 2-Disc Peppa Pig Season 3 DVD Is Haunted’. “I don’t think we as a society have really considered that children’s cartoon characters can be scary if they had some blood on them and were holding a sickle or something. Or, like, what if they just repeated some enigmatic phrase?”

The story has been making waves since being published last week, garnering attention from all corners of the globe for its depiction of Peppa Pig being all gross and murdery.

“I’ve never read anything that’s shaken me to the core like this. It’s brilliant,” said Shayne Atkins, an English professor at Harvard. “Peppa is supposed to be a friend to all. This macabre tale describes a Peppa Pig that is more prone to killing than friendship, and also she says fuck now. That’s not a word you usually hear in kids’ shows. It’s the ultimate subversion.”

Despite the reaction from academics, the creative team behind the show claimed that the creepypasta was actually in line with their conception of the character.

“People are just now starting to be afraid of Peppa?” said Neville Astley, co-creator of Peppa Pig. I knew when we created her that we were making something otherworldly, something…evil. I’d ask God to have mercy on us, but I know no God would allow Peppa Pig into this world. That’s the ultimate punchline to the existential horror we’ve been producing for twenty years.”

At press time, the sequel to ‘I Think My 2-Disc Peppa Pig Season 3 DVD Is Haunted’ has been announced, titled ‘I Found This Old 2-Disc Peppa Pig Season 3 DVD Amongst My Brother’s Things After He Was Mysteriously Murdered’. It is currently rumored to be 700 pages long.

WWE News: CM Punk makes huge reveal regarding injury status

WWE News: CM Punk made a huge reveal regarding his injury status during the post-show press conference at WWE Clash at the Castle.

Speaking to Cultaholic, Punk revealed that he should be officially cleared to compete as of SmackDown this week, where he intends to appear this week.

Read More – WWE Clash at the Castle 2024 Results: Everything that happened on the show

WWE News: CM Punk talks injury status

“I can tell you that my arm feels amazing. So I got permission to skip Raw in Corpus Christi to go home to Chicago to see my doctors with the idea that I am going to be cleared.

“I don’t know if I am supposed to say that! I think SmackDown is in Chicago next week, so. I’m a Raw guy, I’m going to skip Raw, I’m going to get cleared, and then I’m going to show up to SmackDown and let everybody know the good news, hopefully.”

It is not currently known if Drew McIntyre will be appearing on SmackDown this week, as he was screwed out of the World Heavyweight Championship by Punk at the Clash at the Castle show from his home country of Scotland.

There’s a really good chance that we’ll fee Punk vs McIntyre at SummerSlam, but that is now 100% confirmed as of writing.

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

Rusty’s Retirement Update Patch Notes June 16

A compilation of patch notes for the idle farming sim, Rusty’s Retirement, that released on April 26. In descending order, from latest to oldest, the complete patch notes are below:

 

UPDATED June 18

 

 

Build 1.0.15 June 16

Hey folks, here are a few fixes for issues that appeared in the new QoL update:
  • Zoom in and out was incrementing the camera's scale by multiples of 2 - it is fixed and will now increment by 1 as intended.
  • Moving the camera in vertical mode with the arrow keys was also zooming in and out due to some old code still being active, this has also been fixed now.
  • Fixed some weird camera clamping issues that were causing the camera to jump around.
  • Trackpad scrolling only works in horizontal mode for now until I fix some of the issues that popped up on vertical farms.
  • Golden pumpkins were popping with one click when they should have been popping after 36 clicks. Now they pop after 36 clicks and this should help prevent harvesting giant golden pumpkins by accident.
  • Splunk’s new ‘Do not seed’ sign should be fixed.
  • Moving houses or buildings on top of themselves would free up the land beneath them allowing people to build where they shouldn't be able to. This has been fixed because it was causing all sorts of bugs and issues.
  • And... Estonian has been added to the game as a language option! (let's hope it doesn't break anything)
Thank you, and it's great to see that people are happy with the new update!

 


 

Build 1.0.15+ hotfix

  • Moving crop patches would block the ability to plant seeds on top of them and sometimes you could even build on them. Fixed!
  • Disabling and enabling bot stations should now save correctly.

 

 

Quality Of Life Update! Build 1.0.14 June 14

Hey folks,
I’m happy to finally add some quality-of-life changes to the game! Thank you for your patience, I know this took a little longer than expected, and it’s because I took a well-deserved 2-week break from the game to recharge my own biofuel-filled batteries.

 

1. Move buildings one tile!

So many people reached out to me to ask if I could add the functionality allowing you to move buildings one tile across. I even had personal friends reach out to me to ask for this feature - so yeah, it was a big one!
You can also move bushes and decorations now.

 

2. Move animals (and destroy empty feeders)

I’ve added a new button to the ‘Animal tab’ that allows you to move animals between feeder slots. Also, if a feeder is completely empty then you can now destroy it if you so wish.

 

3. Improved bees and butterflies

Bees received a rework and I will briefly explain how they now function. All bees on the farm are evenly spread across beehives and they will only visit bushes in range of their designated beehive. If you place a new beehive, bees will automatically migrate to the new hive. Beehives still produce biofuel, and berry bushes now have a maximum capacity of bees that can visit at the same time.
Butterflies essentially work the same way minus the capability to produce biofuel at a beehive.

 

Those are the 3 main big things,

but I’ve also added a bunch of small features too:
  • You can now use the arrow keys to move around the farm. Tip: hold down Shift + Arrow key to speed up the camera panning.
  • You can also use the trackpad scroll to move around the map.
  • Golden Metal Pumpkins are now harvestable. You just have to click on it a lot to pop it.
  • You can disable/enable bot stations. This will prevent the bot from recharging and consuming biofuel. This is a bit of an advanced feature so I decided not to make the button too obvious.
  • Bot biofuel consumption after upgrading has been lowered slightly. Capacity upgrades still add 1 biofuel but speed upgrades now add 0.5 biofuel (the total is rounded).
  • Splunk has a new sign available in the shop. The ‘Do not seed’ sign will prevent Splunk from planting crops.
  • Splunk will now plant on empty crop patches that are occupied by a giant crop or a fossil.
  • The inspect function will now show you how many waterings a crop still needs and how many harvests a crop has remaining.
  • I have also added a notification icon to some of the tabs, so you can quickly see if you have anything new to unlock without having to cycle through all the tabs all the time.
  • And lastly, I gave the remove crops button a new icon so it wouldn’t be confused with the demolish buildings icon.

(The green light next to the recharge cost is the disable/enable button - very subtle)

 

Performance improvements

Thank you everyone for helping me to test the performance branch. To minimize the impact on existing players who are enjoying the game without any problems, we’ve added a new dropdown under Settings > Graphics, where you can choose how the transparent background is rendered.
  • Colorkey - sets the background color to black and then converts any black pixels into transparent ones.
  • Alpha - sets the background transparent and is overall more performant but the only drawback is that it does not work well with overlays.
  • Green screen - sets the background color to green and converts any green pixels into transparent ones. This setting is mainly used by streamers.
Most people will remain using Colorkey but if you are having performance issues with frame rate, then please try switching to Alpha. In the future, we hope to add a plain ‘windowed mode’ which is a failsafe for everything that could possibly go wrong and it will probably benefit Linux users as a bonus.
---
That's it for today folks, I very much look forward to developing new content for the game now that this stuff is out of the way. As always, don't hesitate to let me know if there are any bugs or any features you'd like to see improved/added

 

 

Build 1.0.13 May 15

  • Achievements will try to trigger more often. If not, then please check that Steam is connected otherwise they will not trigger.
  • Backups of your savefiles will happen automatically every minute. I hope this will help in case a savefile gets corrupted.
  • Made some improvements to the Japanese and Chinese-simplified translations.
  • Added credits for the translators

 

Looking for people to test the performance beta branch!

We plan to switch to a different transparency method to improve performance on high-resolution and high-refresh rate monitors. This new method now looks at transparent pixels and keeps them transparent. The previous transparency method looked for pixels with the color key (#000000 black or #00ff00 green) and then turned them transparent resulting in a poor frame rate.
If you’re interested in testing the new method, then please enable the performance test branch under Betas (password: performancetest). You’ll know if you’re playing the right build because in the game it will say 1.0.13++.

Please test as many things as possible, such as switching monitors, changing the taskbar/sidebar size, etc. Remember that if the game gets stuck on a weird resolution, you can use R or T to reset the camera and UI. And I encourage non-big-monitor-people to try it as well. You can join the discord server to leave feedback: https://discord.gg/PbshYaU8Mr
Known issue: Overlays on top of Rusty’s Retirement become translucent so please refrain from using overlays on the game.
I look forward to your feedback, thank you!

 

 

Build 1.0.12 May 8

Hey folks,

Here are some more fixes and additions to the game:
  • Fixed: Echo no longer gets stuck if you delete the bot station while he is working on it.
  • Fixed: Move/build building no longer checks the mouse position, but rather the tile that was clicked on. -> face palm moment. This should lead to more reliable placement, no more overlapping buildings or accidentally placing stuff out of range.
  • Fixed: You can no longer accidentally upgrade, demolish, or move buildings with a right-click or middle-click. Left-click is now the main button action.
  • Made some improvements to the ‘move’ function so that it works more reliably.
  • Fixed: Biofuel bots will 100%-most-definitely ignore the lowest crop that’s available in your inventory (unless they have no other choice)
  • Added: Removed the strange computer from peoples farms. It will spawn when you create a new farm but it is now treated as a decoration so that means you can demolish it if you’d like. (This should also help people trigger the Architect achievement)
  • Added: You can now inspect berry bushes, no more guessing which ones you have already planted.
  • Added: Berry bushes now also appear under Pinion’s statistics tab.
  • Added: Splunk now ignores giant crops, and Slate who might be digging up a fossil on an otherwise completely empty crop patch.
  • Fixed: After using the demolish function in the bees tab, clicking to place a bush maintains the bulldozer icon.
  • Added: When focus mode is enabled, in other words, when crop/biofuel production time is doubled, the crop growth times will also double in the UI window that pops up when hovering over a crop.

 

I just wanted to quickly clarify that the ‘black screen bug fix’ actually fixes the game for people who couldn’t interact with it in any shape or form. You may occasionally encounter a black screen, and if the game is responsive, restarting should fix the issue. We’ve noticed that if the game is not in focus when it loads then it might not trigger the transparency correctly. We’re working on fixing this too but at least players can now interact with the game!
Thank you!

 

 

1.0.11 – Black screen fix (?) May 6

Hey folks,

We might have found a permanent solution to the black screen bug which was making the game non-interactable for some players - this thing has been haunting me for days now.
The temporary fix was to disable fullscreen optimizations on the exe file. As expected, most players didn't know what was causing the issue and just closed the game (potentially forever). I tried my best to communicate the temporary fix in the forums and updates, but to be fair it's not the player's job to check these all the time.
SOLUTION: We've added a small script that will run and add this option for you before the game is opened!
That means we had to enable a setting on Steam's side to install .NET 4.7.2 before running the script/game. When the pop-up from 'Steam Client Service' appears please click yes allowing Steam to add the changes.
After that, you will see Steam running the install script for Microsoft .NET before opening the game (this might take a short while but don't worry it should only happen once).

After that, you should be good to go!
I hope that this is the end of the dreaded bug, but I will be keeping a close eye on the Steam forums for any issues. Thank you!

 


Edit: I should clarify that the biggest issue with this bug was that the game was completely unresponsive for a lot of players. Now you might still get a black screen but if the game is interactable then you should be able to restart to fix the problem.
We've noticed that a black screen appears if you click onto another application while the game is loading. I'm still looking into fixing this issue, but for now, players that were having problems can at least interact with the game.

 

A big thank you to NauM, a professional Unity Developer! We've partnered up to work on more technical issues like these, and he has been a huge help over the last few days.
And to the developer of Outcore who also made a desktop game! He encountered the same issue and kindly shared his code to help us get this fix out as soon as possible.
Make sure to check out Outcore, it's free and it has Overwhelmingly positive reviews!

https://store.steampowered.com/app/1275670/Outcore_Desktop_Adventure

 

 

Build 1.0.10 May 5

If you are experiencing a black screen and restarting doesn't help, please follow this step-by-step guide on how to fix it: https://imgur.com/a/7LOAktG

 

Black screen fix!
Go to Rusty's Retirement in your Steam library > Gear icon > Manage > Browser local files

Select Rusty's Retirement.exe > Right-click > Properties

Go to the Compatibility tab > check Disable fullscreen optimizations > you should be good to go!

 

We are still investigating the black screen bug on Windows. We have found a fix but it’s a bit tricky to get it working. For now, please follow the guide above to fix it!

Hey folks,

Here are some tweaks that have been made to the game. Hopefully, it will ease some balancing issues and frustrations.
  • Splunk no longer wanders off the screen.
  • Splunk will wander around less if there is work to be done.
  • Splunk also received a bit of a speed boost + 25%
  • Feeder bots were still causing a lot of frustration among players, so they will now take the lowest crop that is available in your inventory.
  • To remove further frustration, Biofuel bots will now ignore the lowest crop available in your inventory. However, they will still use said crop if there is no other option available - this is to prevent the early game from breaking.
  • Animals will eat less crops and roam around the farm more. They should still poop roughly the same amount.
  • Added a check to retroactively fix any unlocked lands that were still acting as if they were blocked.
  • Fixed an issue where the game was getting stuck on Mac when switching to another desktop or fullscreen application.

 

Idea:
Splunk currently seeds a crop patch if it is entirely empty. I was thinking of changing it to > Splunk will seed a crop patch that is half empty. The only problem with this approach is that he will run around the farm a lot more and as a result it may lead to him becoming even less efficient from constantly walking back and forth.

Let me know what you think!
Thank you for all your continued support!

 

 

Build 1.0.9 May 3

Hey folks,

Apologies for the rollback yesterday, 1.0.8 was live for 1.5 hours, and people were immediately reporting issues with the transparent background, so we rolled back to the previous 1.0.7 build. For now, I’ve removed the performance improvements with the transparent background until we figure out what’s causing the issues.
  • Improved performance for bigger resolution / high refresh rate monitors. We’ve updated Unity to a much newer version (2022 LTS) and we’ve removed some unnecessary computing tasks around how the transparency was being drawn. Please let me know how this works, it might not be perfect but it should be a lot better.
  • Credited the people who spent three whole days helping me with this issue!
  • With the improved performance implementation, some of the UI elements had to be shuffled around.
  • Save file improvements! After talking with the folks who made the save file plugin, we have improved the code, added checks to catch errors, and lastly added automatic backups which will load if the original file is corrupted.
  • The new save code only writes once to the file when needed so hopefully power outages and sudden crashes will no longer affect save files. While I cannot restore previously corrupted files, I hope this update will prevent files from being wiped in the future.
  • In-game timer should now update correctly and according to real-time. Previously it would either go faster or slower than real time depending on the frame rate set in the graphics settings.
  • The first piece of the blocked land on the right side is now actually blocked lol.
  • Previously, saving while Rusty was clearing a piece of land would lock that piece of land when loading the game back up. This should be fixed now!
  • Restarting the game should automatically detect your monitor's resolution and set the game to that resolution. Before you had to physically press R or T to reset the camera/resolution.
  • Added more checks for achievements like 10 Million Spare Parts, 1 Million Biofuel, 1 Million Watered Crops, and 1 Million Harvested Crops. There are now 3 different places in the game that can trigger these achievements (on every load) so hopefully they will work more consistently.
  • Speaking of 1 Million Harvests, I have decided to lower the achievement down to 250,000 Harvests. This was a miscalculation on my part and to me 1 Million seems a little too far out of reach. Running the game for days on end is not fun - especially when the game’s content does not currently match the hours needed to reach those numbers. I think lowering it to 250k still makes it a grindy-idle achievement but it doesn’t outstay its welcome.

 

What I hope to tackle next:
  1. Performance on high-refresh rate monitors
  2. Balancing patch for bees, butterflies, and berry bushes. Currently, how they behave is too confusing and not very reliable.
  3. Adding more quality-of-life features and content!

 

Thank you! I was supposed to make a week 1 recap today but that will have to wait until tomorrow now 

 

 

Build 1.0.8 [REVERTED] May 2

 

[REVERTED]

Reverted the update because people were reporting completely black screens, and missing save files on Mac. Luckily, only the folder where the save files were stored changed. This rollback should restore them.

Hey folks,

Here are some more fixes and improvements to the game!
  • Improved performance for bigger resolution / high refresh rate monitors. We’ve updated Unity to a much newer version (2022 LTS) and we’ve removed some unnecessary computing tasks around how the transparency was being drawn. Please let me know how this works, it might not be perfect but it should be a lot better.
  • Credited the people who spent three whole days helping me with this issue!
  • With the improved performance implementation, some of the UI elements had to be shuffled around.
  • In-game timer should now update correctly and according to real-time. Previously it would either go faster or slower than real time depending on the frame rate set in the graphics settings.
  • The first piece of the blocked land on the right side is now actually blocked lol.
  • Restarting the game should automatically detect your monitor's resolution and set the game to that resolution. Before you had to physically press R or T to reset the camera/resolution.
  • Added more checks for achievements like 10 Million Spare Parts, 1 Million Biofuel, 1 Million Watered Crops, and 1 Million Harvested Crops. There are now 3 different places in the game that can trigger these achievements (on every load) so hopefully they will work more consistently.
  • Speaking of 1 Million Harvests, I have decided to lower the achievement down to 250,000 Harvests. This was a miscalculation on my part and to me 1 Million seems a little too far out of reach. Running the game for days on end is not fun - especially when the game’s content does not currently match the hours needed to reach those numbers. I think lowering it to 250k still makes it a grindy-idle achievement but it doesn’t outstay its welcome.

 

What I hope to tackle next:
  1. Save files are magically wiped if the game quits unexpectedly. From reports, this seems to be coming from either an antivirus or a power outage on the PC. Unfortunately, the backups I implemented a few patches prior are also wiped, so it's not how the files are saved or loaded, but something else. I use a well-known plugin for saving and they don't understand what could be causing it either.
  2. Balancing patch for bees, butterflies, and berry bushes. Currently, how they behave is too confusing and not very reliable.
  3. Adding more quality-of-life features and content!

 

Thank you for all your continued support! Tomorrow I hope to make a nice recap on how week 1 went because it's been pretty amazing!

 

 

Build 1.0.7 April 29

This one is only a short one because I’ve mainly spent the day investigating the hi-res / high refresh rate monitor issue with some developer friends (more on that below).
  • Fixed: Some houses were unmoveable because sometimes another collider would block the ability to click and select the house. Now no colliders are blocking this action so it should work as intended.
  • Fixed: You can no longer upgrade a building that is still being built which would cause Echo to get stuck.
  • Fixed: Steam cloud saves for Mac.
  • Not entirely sure about this one because I couldn’t replicate it on my end but people have reported that connecting to Twitch could be creating an infinite loop in the code. I’ve added a 5-second buffer between connecting and checking whether the game is still connected to Twitch. It’s a bit of a shot in the dark but hopefully it’ll keep the game from crashing.
  • Added: Crop/building information panels now move to the right when setting the vertical farm to the left side of the screen. Zooming is still a bit wonky but I hope this helps in the meantime!

 

Regarding performance issues on hi-res monitors, we’ve spent the entire day testing and looking into different potential causes, and we’ve narrowed it down to two or three things that look promising. This week we will continue with testing and we will try to get it fixed!
It seems like the issue is easily replicated on high refresh rate monitors (i.e. 144hz), so I would appreciate it if you could send me your specs here in the thread so that we can identify a common pattern. For now, some people have reported that lowering the frame rate and setting the on-demand rendering to 3 helps.
Thank you so much! 

 

 

Build 1.0.6 April 28

Hey folks,

More fixes and improvements are on their way!
  • Feeder bots will look at your inventory and choose between the 3 lowest crops available. This should help push out low-level crops from your inventory, and that way biofuel bots are more likely to use better crops. Biofuel bots choose at random to evenly distribute crops.
  • Added an extra check for the Play for 1hr/24hr/48hr achievement.
  • Moving a house, saving, and then reloading would lock their respective features. Now when moving a house, it should keep the features you’ve unlocked.
  • Fixed random individual crops from never getting watered! Thank you ArtificialColors for finding out how to reproduce this one because I had been scratching my head all weekend.
  • If you moved a bot, the game would think that you demolished it and as a result, their upgrade cost would be reduced (which is expected behavior for demolishing, just not for moving). Now, moving a bot doesn’t affect the upgrade price.
  • Updated “How does Splunk work?” Help description.
  • You can now use the middle mouse button to drag the camera around while moving or building without it triggering the placement.
  • Pressing “R” should resize the game to your monitor. I have also added an alternative shortcut “T” which does the same thing but this code checks other monitor parameters. If the game is locked into some weird resolution, please try using these two shortcuts.
  • Biofuel converters should now complete regardless of their visual indicator, hopefully, this will stop biofuel converters from getting stuck.
  • Slate will now dig more fossils!
    

 

Lastly, I would like to highlight a known issue with high-resolution monitors, for some unknown reason, when using a hi-res monitor the game uses a lot of resources. For now, please try playing around with the graphics settings by lowering the frame rate and setting on-demand rendering to 3 - a few people have reported that this helps.
Tomorrow I am meeting with some tech-savvy developer friends to have a closer look into the issue!
Thank you for your patience in the meantime!

 

 

Build 1.0.4 April 27

Hey folks,

Here are a few more fixes and improvements:
  • Fixed unlocking the last crop in the list.
  • Adjusted some colors in the Blossom Forest map to better match the vibe.
  • Fixed decoration prices.
  • Feeder bots will now prioritize low-level crops and ignore berries.
  • Fixed an issue where fertilizer bots after a while would only fertilize one crop tile and return to base to recharge.
  • The game will now save when loading an existing save file or when creating a new one.
  • I’ve also added backup save files just in case. Occasionally, some Antivirus softwares would just wipe the save file. Now you can check if there is a backup (.bac) and copy-paste its contents over. Also, please mark this folder as safe in your Antivirus to prevent it from happening in the future:
    • Paste this into Run: %USERPROFILE%/AppData/LocalLow/MisterMorrisGames/Rusty's Retirement/ to find the folder
  • I accidentally gave giant golden pumpkins a 100% spawn rate, this change was only live for 10 minutes before being reverted, so I hope it didn't affect many people 🤞

 

Thank you!

 

Build 1.0.5 - Fixed animals magically converting into cows when saving/loading. This only happened if you moved a feeder that already had animals occupying it. Unfortunately, this fix only applies to future savefiles and it doesn't fix past savefiles.

 

 

Build 1.0.3 April 26

Hey folks,

Thank you for the incredible launch so far! As expected, a few issues have come up, and I've made some quick fixes:
  • Fixed the maxed bot achievements. They were triggering when simply building a bot for the first time.
  • Fixed the blocked lands on the right side. Previously, they would load in already unlocked.
  • Fixed the non-pixel font on the blocked lands and house buttons.
  • Fixed an issue with loading save files. They occasionally got stuck on trying to load buildings with no animals. This only happened if a feeder was previously built in the exact same location.
  • Fixed an issue where if you had the move option selected and Rusty completed a task of moving another building, the move option would disable and act weirdly. It should behave as expected now.
  • If you unlocked a new map but left the game without saving then you would be softlocked into the first map until you completed that map again. I’ve added a check at the beginning of the load to see if you’ve unlocked the next map.

 

Thank you! It's late where I live so I will fix more issues in the morning!

(Oh, and you might have to exit Steam and relaunch the client to force the update to download!)

 

Those are the patch notes up through June 16 for Rusty’s Retirement.

WWE Clash at the Castle 2024 Results: Everything that happened on the show

WWE Clash at the Castle 2024 has now taken place from Glasgow, Scotland, and here is everything that occurred on the show.

A number of top matches were confirmed for the card ahead of the event, including the WWE Championship being defended by Cody Rhodes against AJ Styles and Damian Priest defending the World Heavyweight Championship against Drew McIntyre.

Read More – Former WWE Superstar appears at NXT Battleground

What happened at WWE Clash at the Castle 2024?

Here are all of the results from WWE Clash at the Castle 2024:

  • I Quit Match For The Undisputed WWE Championship: Cody Rhodes b. AJ Styles – Cody would end up getting the win after throwing the stair steps in the ring and threatening to hit a handcuffed AJ with them, which made Styles say “I Quit.”
  • WWE Women’s Tag Team Championship Match: Alba Fyre And Isla Dawn b. Bianca Belair And Jade Cargill vs Shayna Baszler And Zoey Stark – Isla Dawn and Alba Fyre took the win after Cargill and Belair hit their finisher on Baszler and they stole the pinfall. NEW CHAMPS!
  • Intercontinental Championship Match: Sami Zayn b. Chad Gable – Sami would get the win after hitting the Helluva Kick in the corner. Otis had already taken Maxxine to the back to basically end Alpha Academy.
  • WWE Women’s Championship Match: Bayley b. Piper Niven – Bayley got the win with the Crucifix Driver to retain her title.
  • World Heavyweight Championship Match: Damian Priest b. Drew McIntyre (Judgment Day Is Banned From Ringside) – The referee in the match went down on the outside of the ring, so a new official ran out to count a pinfall for McIntyre and it turned out to be Punk who only counted! Priest would get back up and hit the South of Heaven to retain his title.

Fans in the United States can watch all of the action from Glasgow, Scotland back on demand via NBC’s Peacock streaming service.

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!