Deep Rock Galactic Update Patch Notes June 21

 

UPDATED June 21

 

 

PATCH NOTES – S05.03 June 21

 

Hello Miners,

This patch contains fixes to everything from the Drillevator to overclocks and enemies. Remember to use Pleasefix to report your bugs and vote for the issues you would like to have fixed!
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Added new sounds for center engine on drillevator
  • Fixed that sometimes clients could join and not get the UI element.
  • Fixed issue where Victory Poses could be found in Lost Packs, they are only supposed to be found in Crates
  • Cluster bombs now spawn the correct amount of them
  • [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix.
  • Fixed Acid cloud left by Preatorian and Oppressors dealing 4x damage to players.
  • Fixed players being killed by cold damage freezing upon revival.
  • [Cluster Charges OC] Reduced max ammo slightly. Reduced cluster fragments by 2.
  • Fixed gear stats overlapping Paintjob selector, when too many stats
  • Fixed status effect related crash
  • Fixed issue with Status effects that gave damage not always rewarding kills to players correctly. E.g. a projectile sets an enemy on fire and dies from it later. The projectile would be gone and the kill instigator could not be resolved.
  • Sentries are now placeable (again) on the floodlights of the minehead in Point Extraction
  • Fixed case where collecting a Data Cell would also count as collecting a rift crystal.
  • The rift crystal will now try finding places to spawn rifts at increasing distance in case not enough spawn points are found
  • The rift crystal will now ignore the line of sight requirement if many attempts to find spots for rift spawning fails
  • You can now do weapon inspection on the Leadstorm with Rotary Overdrive OC when heat is 0.
  • Fixed dwarf not using the correct voice line for sending bosco to mine morkite seeds
  • Fixed On-Site Refining missions where appearing to seldom and mostly in Salt Pits and Crystalline Caverns
  • Fixed Drillevator freefall audio was playing while still cracking geode crystal
  • Fixed issue with Lost Packs where if the pack contained a Bosco skin, but you already had all of them. You would not get an appropriate alternate reward. In addition you would also get the wrong message about having collected everything.
  • Fixed Kursite event not playing deposit particles and sounds for clients
  • [Scorching Tide OC] Sticky flames are now being dropped by the projectiles again.
  • [Cluster Charges OC] Tweaked clip and ammo to make them fit nicely again.
  • Fix for Crystal Nucleation OC to be much more performant and fixed some issues with the ice status effect staying indefinitely.
  • Fixed that Oppressors could spawn in tutorial (Rip greenbeards)
  • Fixed the sticky ice from Cryo Cannon: Crystal Nucleation OC could receive Status Effects causing weird effects like it being affected by the Dreadnoughts Pheromone effect that spawns swarmers.
  • Fixed LOK-1 Sm?t Trigger OS™ overkilling with 1 extra bullet in some cases
  • Fixed issue where upgrades that changed the effects on weapons, e.g. Materials, Impact Effects / sounds. Would not be applied.
  • Fixed Order of the Deep First Person armor getting skin color assigned to glowy bits instead of glowy material.
  • Deepscan mission Resonance Target Proximity scanner now indicates height even if you are far away, unless you are far enough away to lose signal
  • Fixed visual effect for coil gun OC Necro-Thermal Catalyst not working on clients.
  • Fixed Rival Sniper turret missing muzzle flash.
  • Fixed Rival Sniper turret making continuous impact sounds after being destroyed.
  • Added voice lines for the Korlok Tyrant-Weed

 

 

PATCH NOTES – S05.02 June 18

Patch Notes: S05.02 (101624 - 18/06/2024)

 

Hello Miners,

This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI.
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Fixed that projectiles where shooting slightly lower than intended
  • Fixed laser point description on latejoin pod beacon
  • Fixed UV problem with scanning pod head
  • Fixed screen on Liquid Morkite Refinery DD Objective
  • Freefall tweak preventing audio to disappear completely
  • Enabled collision on drillevator's jet boots dispensers
  • Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
  • [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
  • Fixed a bug that prevented matrix cores to not be refunded correctly
  • Cooldown for drillevator shout slightly increased
  • Status effect crash fix
  • [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds.
  • [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use.
  • [Barrage Infector] Increased projectile velocity slightly.
  • Fixed the SMG OC - Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock.
  • Fix crash related to terrain operations
  • Fixed a crash where attached chemical arrows would be null during death
  • Fixed Order of the Deep armors did not show selected paintjob in First Person view.
  • Server list: Fixed scrollbar moving item ui to the left when visible
  • Fixed tool tip for Haz 5 Plus not showing correct data
  • Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death.
  • Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor.
  • Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed.
  • Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
  • Fixed "magic hole" in Azure Weald not carving below floor height.
  • Boltshark "Expanded Special Quiver" upgrade not applied
  • Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
  • Prevent Glyphid Warden from buffing after death if its killed by being unfrozen.
  • Season 5 assignment 2 mission 4/5 has voicelines mixed up
  • Tweaked the explosion carver so it doesn't go bananas in Magma Caves.
  • Fixed Grabber kill cue voice and subtitle mismatches
  • Make the main carver on drillevator carve much larger chunk at a time, improving performance.
  • Drillevator Engine Optimizations
  • Drillevator Engines material now gets dirty / ruined when they break down
  • Added missing dwarf shout when one gets close to a resonance crystal
  • Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
  • Potential fix for: Turrets's ammo counter defaults to 515 rounds
  • [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
  • Further lowered freezing point for crawlers

 

 

PATCH NOTES – S05.01 June 14

 

Hello Miners,

We hope you are enjoying season 5! We couldnt leave for the weekend without a small patch to handle some of the biggest issues we have had since yesterday
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away.
  • Potential fix for a crash
  • Potential fix for a Drillevator audio crash
  • Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out.

 

Those are the patch notes on June 21 for Deep Rock Galactic.

WWE News: Charlotte Flair shares emotional update amid injury layoff

WWE News: Charlotte Flair has shared an emotional update whilst out during her long layoff with injury on Instagram.

The former WWE Women’s Champion has been out with injury since December when she suffered an injury during a match against Asuka.

Flair ended up missing some big events, including this year’s WrestleMania 40 show, the biggest in the company’s calendar year.

WWE News: Charlotte Flair injury update

Taking to Instagram, Flair would update fans on her current status as she works towards getting back in the ring soon:

“Today, was my first biodex (isokinetic training) test! I needed to be in the 40 percent or less deficit for strength compared to my non surgical leg…..I had 20 percent or less quad strength and in some of the measurements I was stronger in my surgical leg…I MISS YOU GUYS & can’t wait to lace my boots again!”

We do not currently know when Flair will be getting back into the ring, but she is working towards a return and getting her back will be big for WWE as we head into SummerSlam season.

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

AEW News: Shane McMahon reportedly contacts talent for job

AEW News: Shane McMahon has reportedly been messaging talent in All Elite Wrestling to see if there are any jobs going.

Speaking on his Grilling Jr podcast last week, Jim Ross discussed the idea that McMahon could actually make his way over to the competition.

He said, “It’s so crazy that it might work, depending on how it was positioned and how it was introduced.” 

Read More – AEW News: Eric Bischoff takes a big shot at Champion

AEW News: Shane McMahon is All Elite?

Speaking on a more recent episode of the Grilling JR podcast, Conrad Thompson made it abundantly clear that McMahon is certainly asking the question:

“There was a friend of ours. He went out of his way to text me, ‘Hey, that’s not as crazy as you think. I know for sure that Shane McMahon has reached out to wrestlers on the AEW roster to at least hypothetically discuss the idea'” (via SEScoops).

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

STAR WARS: Battlefront Classic Collection Update Patch Notes June 20

The release of STAR WARS: Battlefront Classic Collection has been an unmitigated disaster. Yet, the developers have continued the process of redeeming themselves with multiple updates for the game on Steam PC, as well as PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch to follow, as and when those platforms’ certification processes are passed.

The complete patch notes are here below, in descending order, from latest to oldest:

 

UPDATED June 20

 

 

Update III for STAR WARS: Battlefront Classic Collection June 20

Update III is now available on all platforms
Update III is available now for STAR WARS: Battlefront Classic Collection on all platforms.
Please continue to report bugs, errors, or unexpected behaviors to our support team via support.aspyr.com

 

Full Changelist

 

All Platforms

  • Made improvements to server stability
  • Fixed an issue where a loud sound would occasionally play during matches
  • Fixed various issues with the game crashing unexpectedly
  • Fixed several bugs regarding UI and text
  • Fixed an issue in splitscreen where first-person zoom had a distortion effect applied to one player
  • Fixed several graphical issues across both games
  • Fixed an issue where players could not spawn with award weapons and bonuses after reaching Legendary rank on the associated medal
  • Fixed an issue where Award weapons and bonuses could be unlocked prior to reaching the required Veteran rank
  • Fixed an issue where L3 and R3 would not be swapped after enabling the "Swap LS and RS" option
  • Fixed an issue where Custom Campaign options could not be changed in split screen conquest mode
  • Fixed an issue where the movie cutscenes would sometimes stutter
  • [BF1] Fixed an issue where the Look Sensitivity option would continue to apply to the right analog stick after enabling the "Swap LS & RS" option
  • [BF1] Fixed an issue where the AT-ST loadout would fail to spawn on the Tatooine: Mos Eisley map
  • [BF2] Fixed an issue where the same 501st video journal would play at the beginning and end of missions
  • [BF2] Fixed an issue where English voice lines would play after selecting a non-English language
  • [BF2] Kill/Death Ratio now appears correctly on the ‘Career Stats’ screen
  • [BF2] Fixed an issue where the player's weapon/item swap animation would often play twice during multiplayer matches
  • [BF2] Fixed an issue where units would become invisible after entering vehicles, starfighters, and turrets
  • [BF2] Fixed an issue where the entire screen is covered occasionally by an effect in hero assault
  • [BF2] Fixed an issue where Kit Fisto could not perform their mid-air attack due to multiplayer lag
  • [BF2] Fixed an issue during the Kashyyyk: First Line of Defense mission where the third objective would not complete when first entering the CIS capital ship hangar
  • [BF2] Fixed an issue where Hero/Villian characters would occasionally appear to be floating above the ground
  • [BF2] Fixed an issue where starfighters would pop-in while navigating capital ship hangars in multiplayer
  • [BF2] Fixed a graphical issue with the Fusion Cutter's model when playing as the Republic
  • [BF2] Fixed an issue with the UI for the AWARD Wrist Blaster only showing the ammo count
  • [BF2] Fixed an issue where Hero/Villain voice lines would not play during multiplayer games
  • [BF2] Fixed an issue where the ground would flicker on the Mos Eisley map
  • [BF2] Hero Assault settings are now accessible in the ‘Session Options’ menu
  • [BF2] Fixed an issue with sensitivity being too slow on the right analog stick
  • [BF2] Fixed an issue during the Utapau Sinkhole - Underground Ambush mission where the Anti-Craft turret would be clipping through the ground
  • [BF2] Fixed an issue where debug text could appear during Galactic Conquest
  • [BF2] Fixed an issue where command posts did not display red/blue light
  • [BF2] Fixed an issue where Achievements/Trophy progress would become out of sync with in-game medal progression
  • [BF2] Fixed an issue where medals could be earned multiple times in a single life
  • [BF2] Fixed an issue where vehicles would be instantly destroyed when driven on top of a specific hill in Geonosis: Dust Plains
  • [BF2] Fixed an issue where analog sensitivity would be too low while piloting vehicles, starfights, and turrets
  • [BF2] Fixed an issue where Chewbacca's guided rocket would not fire in the Bespin Map
  • [BF2] Fixed a graphical issue on Hoth where the snow would appear multi-colored
  • [BF2] Fixed an issue where hit VFX and animations were occasionally not seen by clients in Hero Assault mode

 

Steam

  • Fixed an issue where the Launch Menu would be stretched on ultra wide monitors
  • Fixed an issue where Xbox button prompts would appear with a PlayStation controller connected
  • Fixed an issue where button prompts would not display on SteamDeck
  • Fixed an issue where enabling Vsync would decrease mouse sensitivity
  • Fixed an issue where a second controller would not register for split screen
  • [BF1] Fixed an issue where the crouch button would not always function
  • [BF2] Fixed an issue where footstep sounds would rarely play while in third person
  • [BF2] Fixed an issue where the save prompt fails to display if the keyboard is used to select a save option after a mission in the Rise of the Empire campaign
  • [BF2] Fixed an issue where the buy button could not be clicked in the Bonus menu for Galactic Conquest
  • [BF2] Fixed an issue where mouse input would not interact with tutorial prompts in Galactic Conquest
  • [BF2] Fixed an issue where headshots would not register properly

 

Xbox

  • Fixed an issue where a client was unable to join a host's game after accepting an invitation via the Xbox

 

PlayStation

  • Fixed an issue where the game would occasionally crash after loading into the Utapau map

 

Nintendo Switch

  • [BF1] Fixed an issue where saves could not be made while playing splitscreen Galactic Conquest
  • [BF2] Fixed an issue where vibration fails to function while using a wired Nintendo Switch Pro Controller.

 

 

STAR WARS™ Battlefront Classic Collection Update II April 24

Update II is available now for STAR WARS: Battlefront Classic Collection on all platforms!
Our work on Update III is beginning, and we’ll provide more information when ready.
Please continue to report bugs, errors, or unexpected behaviors to our support team via https://support.aspyr.com/hc/en-us

 

Full Changelist

 

All Platforms

  • [BF1][BF2] Fixed an issue with there being no audio or visual feedback when pressing Refresh in Server list.
  • [BF2] Fixed an issue where the grate textures in the Shield Generator room overlapped the Generator asset on Space Assault maps.
  • [BF2] Fixed an issue where enemy AI fired less frequently and less accurately.
  • [BF2] Fixed an issue where Gameplay would fail to start after the countdown finished in a 64-player game.
  • [BF2] Fixed an issue where the tables and bar tops were extremely bright on the Mos Eisley map.
  • [BF2] Fixed an issue with Lightsabers being too bright and having their colors washed out when in brighter areas.
  • [BF2] Fixed an issue with the intensity of the flickering lights on Utapau being too high.
  • [BF2] Fixed various issues around the camera shaking upon falling off the map or death.
  • [BF2] Fixed a crash that could occur when transitioning maps.
  • [BF2] Fixed an issue with Ki Adi Mundi's voice lines not playing properly.
  • [BF2] Fixed an issue where lightning flash VFX would display through walls on Kamino.
  • [BF1] Fixed an issue where users could not connect to private servers with the correct passwords.
  • [BF1] Fixed an occasional crash that could occur on launch.
  • Fixed an issue where the respawn countdown timer would be stuck at 1.
  • Fixed an issue where players would be stuck on the "Waiting for players" screen after joining a multiplayer game with active players.
  • Fixed an issue where players could disconnect from the host when transitioning between maps.
  • Fixed an issue with the done button not showing up immediately on game end
  • Fixed an issue where the server list would take a long time to populate.
  • Improved stability in Public Servers.

 

Steam

  • [BF1][BF2] Fixed an issue that caused Xbox button prompts to appear when playing with a PlayStation controller.
  • [BF1][BF2] Fixed an occasional crash that could occur on the faction selection screen in Split Screen Galactic Conquest Versus mode.
  • [BF2] Fixed an issue where the Skip option could not be selected with the Left Mouse button during Galactic Conquest.
  • [BF2] Fixed an issue where Villains would occasionally not be able to spawn in on Hero Assault servers.

 

PlayStation

  • [BF1][BF2] Fixed a crash that occurred when refreshing the server list.
  • [BF1][BF2] Fixed an issue with servers not showing up the first time a search is attempted.
  • [BF2] Fixed an issue that caused a large fog wall to appear at the edge of the player's vision on the Kashyyyk map.
  • [BF1] Fixed an issue with the draw distance being lower for both Kashyyyk maps.
  • Fixed issues with players occasionally not being able to join servers.

 

Nintendo Switch

  • [BF1][BF2] Fixed an issue where the loading screen would hang for longer than 15 seconds after selecting either game on the launch menu.
  • Fixed an issue where a force close error would occur when disconnecting a wireless controller before loading into a game.
  • Fixed an issue with Controller inputs not being detected when disconnecting a wireless controller and transitioning from Tabletop mode with joycons connected, to Handheld mode.

 

 

STAR WARS™ Battlefront Classic Collection Update I March 18

Update I is available now for STAR WARS: Battlefront Classic Collection on Steam.
 
We are in the submission and certification process for PlayStation, Xbox, and Nintendo, and will release Update I on those platforms as soon as that process completes.
We’re continuing to make server-side adjustments to improve the online multiplayer experience, as well as planning for Update II.
Please continue to report bugs, errors, or unexpected behaviors to our support team via https://support.aspyr.com/hc/en-us

 

Full Changelist

 

Multiplayer

  • [BF2] Fixed a crash related to client message sends.
  • [BF2] Fixed the launch prompt to be present after timing out or selecting cancel while joining a server.
  • [BF1][BF2] Fixed password-locked games to no longer appear via the Quick Match option.

 

Control Schemes

  • [BF1] Fixed a crash when entering the split screen menu in BF1 where Player 1 would incorrectly be assigned to Player 2.
  • [BF2] Fixed a crash that would occur when attempting to build fleets while using Mouse and Keyboard in Galactic Conquest on BF2.
  • [BF2] Fixed bonuses to be able to be highlighted in the Bonus Selection screen in Galactic Conquest.
  • [BF1][BF2] Fixed Invert Y-Axis option to be visible.
  • [BF1][BF2] Fixed the options for Flip X-Axis and Swap LS and RS to be unhidden
  • [BF1][BF2] Fixed split screen games to be able to be started when only one controller is connected.

 

Visuals

  • [BF1] Fixed an issue where the 'L' button prompt would overlap the top arrow on the Instant Action menu.
  • [BF1] Fixed an issue in multiplayer mode where AI units would slide when not in direct sight of a human player.
  • [BF2] Fixed an issue where the zoom-in scope crosshair image would not appropriately fit widescreen displays.
  • [BF2] Fixed an issue where hit VFX and hit character animations could not be seen by clients in Hero Assault mode. (long range).
  • [BF2] Fixed textures on Utapau map.
  • [BF2] Fixed an issue on the Kamino map in BF2 where the lights and bloom VFX within were not displaying properly.
  • [BF2] Fixed an issue on the Endor: Bunker map in BF2 where a tree was clipping up through the middle of a walkway.
  • [BF2] Fixed an issue where a seam in the skybox was visible on some maps in Battlefront 2.
  • [BF2] Fixed an issue on the Naboo map in BF2 where the railing texture was missing.
  • [BF2] Fixed an issue on Space maps in BF2 where a small white cube was present at the base of all openable doors on Republic, CIS, and Rebel capital ships.
  • [BF2] Fixed an issue on the Galactic Conquest screen in BF2 where a player’s name and their credit count would be overlapped by bonus boxes on the Bonus tab.
  • [BF2] Fixed an issue where the ESC menu would stay on the screen if it was opened at the end of a match.
  • [BF2] Fixed an issue in Galactic Conquest where the hilt from the lightsaber icon would not show the Leader bonus.
  • [BF2] Fixed units sliding after respawn on XL maps.
  • [BF2] Fixed the jetpack gauge to correctly align.
  • [BF2][Split screen] Fixed the ammo counter reticle to fit inside the aiming reticle.
  • [BF1][BF2] The colorblind mode selection screen no longer overlaps with the text at the bottom of the screen.
  • Fixed the Quit and Register Your Game buttons to align correctly.

 

Hero Assault

  • Re-Balanced Asajj Ventress' abilities
  • Fixed Kit Fisto lightsaber to animate.
  • Fixed Kit Fisto's Force power to no longer remain stuck to the client in multiplayer.

 

Audio

  • [BF1][Audio] Fixed the Battlefront 1 loading screen sounds.
  • [BF2] Fixed a crash that occurred when an audio output device was disconnected.
  • [BF2] Fixed the music to play on several maps in the Hero Assault mode.
  • [BF2] Fixed blaster SFX for certain Hero characters' weapons to play at the correct volume.
  • [BF1][BF2] Fixed an issue where the audio outputs would reverse.

 

Other Notable Bug Fixes

  • [BF1] Fixed the soft locks upon finishing the game at the Victory screen.
  • [BF1] Fixed a bridge in Bespin: Cloud City to allow a Droideka to roll on it.
  • [BF2] Fixed Naboo Area 3’s respawn blocker.
  • [BF2] Fixed collision issues affecting multiple maps.
  • [BF2] Fixed the Assault gamemode to be present in the Mode section of the Pick Search Options menu.
  • [BF2] Fixed the reinforcements to correctly deduct 1 reinforcement when the Republic or Rebels die on Death Star.
  • [BF2] Fixed the Map and Mode settings reset button.
  • [BF1][BF2] Fixed the "Load Fail" error that occurred when loading a profile.

 

Those are the patch notes up through June 20 for STAR WARS: Battlefront Classic Collection.

Sons Of The Forest Update Patch Notes June 20

 

UPDATED June 20

 

 

Hotfix June 20

Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
  • Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
  • Fix for clients cutscenes not syncing NPC states correctly
  • Fix for clients losing input control if host shuts down during end cutscene
  • Fix for t-posed puffy on golf course
  • Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
  • Optimized ambient dust in air particle effect
  • Optimized some environment effects
  • Optimized some fire effects
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Hotfix May 23

Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Fixes

  • Fixed chainsaw revved audio stuck on for other clients after ground attack
  • Fixed priest outfit showing low resolution texture in inventory and grab-bag
  • Fix for bushes and plants sometimes not saving their state when saving on host
  • Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
  • Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
  • Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
  • Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
  • Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
  • Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
  • Fix for black screen and errors that can be triggered when pausing in water
  • Fix for underwater rendering missing or flickering in some parts of streams
  • Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
  • Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
  • Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
  • Fix for case where stumps remained if broken by another player in MP when player is far away
  • Fixed a transition issue with climbing down ropes right after running
  • Fixed guitar animation playing for too long during one of the riffs
  • Fixed placing standing stick IK and polish
  • Moose will now transition smoothly to death animation when killed while sitting down
  • Fix for stars looking stretched in one corner of the map

 

 

Hotfix May 15

Hey Everyone,
Here is another hotfix for an issue that came up in Monday’s patch release
  • Fixed issue where log sled could get into a bad state when holding stones
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Hotfix May 14

Hey Everyone,
Here is a hotfix for some issues that came up in yesterday's patch release.
  • Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
  • Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Small Patch May 13

Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Improvements

  • Rabbits can now be electrocuted with the stun gun
  • Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
  • Rope bridges will now generate nav mesh links allowing A.I. to path across them
  • Optimized nav mesh refresh speed
  • Kelvin now has a careful jump with a new animation when moving slower
  • Split Logs animation sped up after splitting log

 

Fixes

  • Fix for stars not rendering at night
  • Ai characters can now eat dropped meat pickups
  • Cannibals can now navigate inside of the old fisherman’s huts
  • Fixed final boss missing snow trail in winter
  • Blocked opening the screw book if the glider is equipped
  • Skunk texture resolution adjusted to be consistent with other small animals
  • Fixed some cases of Kelvin snapping through walls to sit by fire
  • Printer Laptop now properly cycles the blueprints forward and backwards
  • Fixed some cases of Kelvin navigating to the level above a player in player built structures
  • Fixed issue where ai avoidance could set a path point on a different level of a player built structure
  • Snow mound blockers added outside of CaveB entrance
  • Fixed some cases where structure nav mesh generation failed
  • Fixed some cases of nav mesh on ramps not connecting on uneven slopes
  • Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
  • Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
  • Fix for blendshapes on priest outfit when wearing armor
  • Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
  • Fix for collision errors when throwing ingredients into a cooking pot
  • Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
  • Fixed issues with the cooking recipe UI not always showing recipes correctly
  • Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
  • Fix for shotgun shooting off target in some cases when aiming
  • Fix for flares not reactivating correctly on dying soldiers
  • Fix for other players not playing audio events when holding a rabbit
  • Rabbits now fully support big head mode
  • Fixed rabbits dropped from hutch being the wrong color variation
  • Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
  • Fix for collisions on lake docks
  • Fix for Blueberry Bush LOD1 mesh being offset
  • Fix for some gaps in residential bunker doorways
  • Fix for tree regrowth sometimes getting desynced
  • Fix for falling while on KnightV not limiting speed
  • Fix for rope on rope gun not attaching to end correctly
  • Fix for golf cart audio sometimes not clearing
  • Fix for player not being able to un-crouch near certain colliders
  • Number of players waiting to sleep is now properly displayed in dedicated servers
  • Fix for not being able to dismount printed sled when not moving
  • Clicking “No” when asked to confirm overwrite save will not close the menu anymore
  • Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
  • Fix for cases where ai characters could not be visible
  • Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
  • Fixed an issue that could cause multiple seagulls or ducks to land at same point
  • Fix for multiple seagulls spawning from same location by docks
  • Fixed red cannibals scared animation being distorted
  • Fix for held rabbits flipping upside-down during player knockdown
  • Fix for twisting leg during demon and boss demon idles
  • Fix for twins locomotion animation which caused improper blending and out of sync animations
  • Fix for sleeve intersection during player wake up animation after drowning
  • First look animation for dining room table cards has been shortened
  • Fixed issue with some log types falling off ziplines at the wrong location
  • Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
  • Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
  • Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
  • Fix for seeing other players with arrows in the slingshot
  • Fixed explosive arrows exploding when fake dropped
  • Animal heads will no longer easily fall through terrain
  • Logs and stones will no longer pop into place for clients when thrown in to holder
  • Fix for frozen lakes showing splashes when throwing stones and logs onto them
  • Fixed log sled auto-add feature disabling when host wasn't near
  • Fix for generic dug graves lod distance issues
  • Fixed locked gold-plated doors not blocking ai from trying to navigate through them
  • 3/4 height structure floors will no longer be considered valid for pathing
  • Corner ramp structures will cut area from nav mesh
  • Some environment fixes for a few open edges on cliffs, and some floating grass
  • Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
  • Smoke for muzzle flash particles won't float above weapons anymore
  • Added a missing nav bridge where there is a path across stream so cannibals can cross
  • Falling snow fx will no longer be emitted when breaking tree stumps in winter
  • Fixed a few cases of cannibal actions able to snap through collision
  • Fixed some cases of enemies trying to attack player behind a wall
  • Fixed some cases of demon boss position popping when moving into collision
  • Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
  • Fixed tree structure ghosts being destructible
  • Fix for held weapons firing when raising a tarps corner with a stick
  • Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
  • Fixed context where dismantling some screw structures didn’t work correctly
  • Fixed some cases of cut and place plank animation hanging
  • Fixed destroyed lookout tower leaving the bottom rope and some beams floating
  • Fixed cost of auto foundations for multiplayer clients when late joining a game
  • Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
  • Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
  • Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
  • Fixed other players not animating correctly when they lift beam with a strut
  • Fixed tarp floors overlapping if placed by multiple network players at same time
  • Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
  • Fixed auto foundations snapped to other structures not determining correct ingredient cost
  • Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
  • Fixed jittering look of held screw structures made of logs
  • Fixed logs lod visibility when moving furniture
  • Fixed being able to duplicate logs using manual tree construction
  • Fixed fires fuel amount getting reset to max after loading a save
  • Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
  • Fixed missing collision on incomplete auto foundations
  • Fixed settle animations not playing most of the time when building
  • Fixed gaps in underwater rendering near some waterfalls
  • Fixed active fingers spittle objects not cleaned up on actor disable
  • Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
  • Fix for lake water bouyancy being disabled when host enters a cave
  • Fixed local construction audio events doubling up for clients when a network player is nearby
  • CaveC water volumes will now be enabled when client is inside cave and host is outside
  • CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
  • Fixed wrong renderer sometimes getting switched to built when building snapped platforms

 

Audio

  • New sound for small plastic items physics interactions added to energy bar

 

 

Small Patch April 18

Hey everyone,

Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Features

  • Added Skunks
  • Added new rabbit breeding and holding structures
  • Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
  • Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby

 

Improvements

  • Improved some animations
  • Speared fish visuals are now synced on characters in multiplayer
  • Creepy attack parties will now be sent towards the plating structure instead of player
  • Improved bird awareness to prevent multiple landing in same location

 

Fixes

  • Fixed issue with crafting menu obscuring crafting mat after crafting
  • Fixed rabbits not being saved on load if caught in trap
  • Improved cannibal culling ranges when viewed with binoculars
  • Cannibal spears will now match culling range of cannibals
  • Fixed small trap not being plateable unless triggered
  • Fixed some missing static world colliders
  • Fixed rare instances that could cause multiplayer disconnects with traps
  • Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
  • Fixed canned food placement on shelves
  • Improved deer and moose dynamic avoidance
  • Fix for grave digging not rendering correctly in some locations
  • Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
  • Fixed thrown severed limb orientation changing after first impact
  • Fixed issue with storage sometimes losing items when full
  • Fixed duping issue when adding items to storage
  • Fixed issue with ui being stuck on in some cases when dismantling
  • Fixed rare case of client being kicked when consuming items
  • Fixed some instances that would push the player through collision when being knocked down
  • Fixed issue with shotgun ammo cycling not working as expected
  • Fixed collision on some cellar entrances
  • Fixed bug with demon boss cutscene becoming broken when teleporting
  • Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
  • Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
  • Fixed cannibal look out tower visuals disabling too soon
  • Fixed instances where characters could sometimes spawn in view of players
  • Fixed orientation issues after relocating some SCREW structures such as wall torch
  • Fixed issue causing player to get into a bad state when interacting while being revived

 

Sons Of The Forest Update Patch Notes Mar 13

 

Those are the patch notes up through June 20 for Sons of the Forest.

Age of Wonders 4 Mystic Update Patch Notes June 20

 

UPDATED June 20

 

 

Mystic Update 1.1 Hotfix #2 June 20

Enthralled Godir,
In the Mystic 1.1 Update we released earlier today we discovered an invasion of Umbral origin. In an attempt to disrupt the Covenant efforts on Arcalot it was made impossible to load any saves created on said Story Realm. This emergency hotfix addresses that issue, and includes a few other fixes we had been working on.
Currently we’re only able to deploy this hotfix on our PC Platforms. If you are a console player and actively playing on Arcalot we recommend you use the Suspend feature instead of exiting to menu or closing the game. The crash occurs when loading a Arcalot save, so if you’re up for a challenge you can also try to Iron man it.
This sadly also means that until we’re able to sync all Platforms Cross-Play Multiplayer will be unavailable. Our sincerest apologies for not catching this sooner.

 

AI

  • Fixed an issue where Independent Units would pick from all available Siege Projects instead of Projects specific to them.

 

Art

  • Fixed an issue with Staves on Heroes & Units affected by Gloom Strider Transformation

 

Combat

  • Fixed an issue where "Dominated" units don't rout when reaching 10% HP or below on realms with "Immortals" realm trait.
  • Fixed an issue where the Thrall tracking data would reset whenever the Eldritch Sovereign they were involved in combat
  • Fixed an issue where the Eldritch Sovereign's casting points would reapply after every combat they were involved in.

 

Interface

  • Fixed an issue with the Item Forge screen where buttons would duplicate.

 

Happenings

  • Added an additional check to Invading Sylviculture to not trigger again if the Invading Sapling Ancient Wonder has already spawned.

 

Modding

  • Fixed an issue in LevelEd that kept Tactical Maps from being loaded.

 

Story Realm

 

Tharru’Cath

  • Fixed a crash that could occur due to Umbral Infestation terraforming the Story Region.
  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed

 

Arcalot

  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed
  • Fixed an issue where some Story Regions had Umbral Gates without destinations

 

Umbral Abyss

  • Fixed an issue where Umbral Void overlay could be Terraformed
  • Fixed an issue where Umbral Gates without a destination would turn into a Underground Passage.
  • Fixed a crash that would occur when stepping on Umbral Gates without a destination

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

 

Age of Wonders 4 – Mystic 1.1 Update Hotfix

Enthralled Godir,
It's been two days since you declared your love for the Tentacle and joined us in celebration. Eldritch Realms & the Mystic Update have been a massive undertaking and we're glad to finally have been able to share the fruits of our labor. Not everybody has embraced the Tentacle yet, but we'll surely convince them.
The Mystic 1.1 Update introduces a new Spell, available through Umbral Dwellings and the Umbral Disciples Society Trait, that grants all your units Umbral Immunity. This spell supports especially players that employ non-racial/summon units to better navigate the Umbral Abyss. Included alongside this are tons of other tweaks and fixes, all of which you can read below.
May your Pantheons thrive
Game Version: 1.007.002.94821

 

  • Added Ritual of Gloomveil
  • This Spell grants all your Units Umbral Malady Immunity.
  • This Spell is given by Umbral Dwellings and the Umbral Disciples Society Trait
  • Updated text is not translated
  • Units raised after combat will now receive ranks from the Wizard Tower upgrades and Astral Binding.
  • Dark “Warlock” - Increased Weakening Bolts Frost damage from 8 to 10.

 

General

  • Pushed a new iteration of the grammar engine along with grammar fixes for multiple issues in all languages.
  • Fixed the “Cleansed” Achievement triggering whenever any player would build a Sanctuary Outpost. It now only triggers when you have built the Sanctuary Outpost

 

AI

  • Excluded the Umbral Abyss from Auto-Explore AI Behaviour
  • Fixed an issue where the independent mission did not take into account that a city may change side.
  • Fixed an issue where the AI would not construct Sanctuary Outpost as they were considered too far away.

 

Art

  • Fixed an issue where the Living Fog increased in size to be bigger than the Balor
  • Fixed an issue where Elf-Reaver Tyrant Knights would break when affected by the Naga Transformation.
  • Fixed an issue where the “Great Bombard” was affected by the Gloom Strider Major Transformation
  • Fixed an issue where the Constrictor had a glitched Death Animation when affected by the Gloom Strider Transformation
  • Fixed an issue where Ascended Eldritch Sovereigns would clip through the floor in Magehaven

 

Environment Art

  • Fixed an issue where there were visible seams in one of the Umbral Abyss regions containing the other Fallen Tower Ancient Wonder.
  • Umbral Seed Combat map has a more restricted camera now to stop the map’s edges from being easily visible.
  • Fixed an issue in the Shadow Tear Combat map where the bridge over the gloom river was not walkable.

 

Visual Effects

  • Fixed an issue where the Infusion PFX where misplaced on the Godir Bow
  • Fixed an issue where the Magical Wards minor transformation would not be visible on Mystic Potential Rulers
  • Fixed an issue where the Ratkin Eyes would be removed when Awakened.
  • Fixed an issue where the Legion of Zeal PFX would be in the ground for Afflictors.
  • Fixed an issue where the Level Up PFX would not trigger when confirming a Hero Skill.

 

Culture

  • Fixed an issue where the Production Cost of Mystic Capstone structures were too low.
  • Fixed an issue where several spells did not receive an Overcharged effect
  • Fixed an issue where Summon Summoning Rift was not considered a Hostile Action
  • Fixed an issue where Summoning Rifts could not be Dismantled
  • Fixed an issue where Cyphers of Dissonance applied to all Unit Types

 

Events

  • Fixed issues where the effects on Story Events (buttons) would sometimes not correctly handle the results of gaining/losing allegiance with an Umbral Dwelling when in the Umbral Pact stage.
  • Fixed an issue where sometimes the effects of declaring a war would be falsely listed in a Story Event or one of the buttons in the event if it was not the Player that would be declaring the war.

 

Faction Content

  • Fixed an issue where Mana Addicts would no longer give the Mana Addicts property to all your units.
  • Fixed an issue where Empowered by Magic would not trigger if the unit first received Physical Damage.

 

Happenings

  • Fixed an issue where Cosmic Happening overview map markers would sometimes not be removed when the happening ends.
  • Fixed an issue where Units with the Unit Enchantments that give Zeal of Faithful did not correctly get Angelic Potential and were condemned during the Dawn of the Lodestone Major Cosmic Happening.
  • Fixed an issue where Astral Travel was still cast-able during the Phase Shift Nixing Cosmic Happening.
  • Fixed an issue where the Call Blightfall Combat Enchantment could target friendly units, this now correctly only targets enemies.
  • Fixed an issue where the Call Blightfall Combat Enchantment from the Blightfall Cosmic Happening did not inflict Diseased on targets.
  • Fixed an issue where Call Blightfall could target friendly units.
  • Fixed an issue with broken text inserts for the Call Arctic Blizzard Combat Enchantment from the Rays of Winter Cosmic Happening.
  • Fixed an issue where there was an empty tooltip for the Wet status effects in Call Arctic Blizzard.
  • Fixed an issue where Call Arctic Blizzards damage triggered on friendly units, this now only affects enemies.
  • Fixed an issue with broken text inserts for the Call Blinding Sands Combat Enchantment from the Cosmic Winds Cosmic Happening.
  • Fixed an issue where the Call Blinding Sands Combat Enchantment did not use the correct icon.
  • Fixed an issue where the armies spawned by the Ravenous Visitants Cosmic Happening would not be removed when the Cosmic Happening Ends.
  • Fixed an issue where the Immobilized effect from Invading Sylviculture was permanent.

 

Toll of Seasons

  • Changed that targeting of the Toll of Seasons to also include AI Players during Multiplayer games, in Single Player this was already the case.
  • Fixed an issue where two additional flavor Narrative Events related to the Toll of Seasons would never show as part of the regular story flow.
  • Fixed a crash that could occur in the Toll of Seasons due to a resource being incorrectly DLC locked.

 

Interface

  • Fixed an issue where heroes in the crypt could not be inspected
  • Fixed an issue where Reaver Culture Rulers could no longer use the intimidate option on Free Cities.
  • Fixed an issue where in some languages the race name would display as red while there was no issue with this name.
  • Fixed an issue where some settings would fall off the screen in the advanced setup while having the largest interface scale setting enabled.
  • Fixed an issue where the teleporter button would show before the destination was revealed, or failed to show at all when there were multiple teleporters in one province.
  • Fixed a crash that could occur when selecting a unit through the army panel and promoting it with Astral Echoes.
  • Fixed a crash that could occur when you open the spellbook before a combat is resolved and then hover over an inspiration after the combat is resolved.
  • Fixed an issue where remembered Transformations were removed from the Spellbook after a save/load cycle.
  • Fixed an issue where Sanctuary Outpost income was included in the Outpost Header.
  • Fixed an issue where the Faction selected after applying a filter remained displayed after pressing the "Random Faction" button
  • Fixed an issue where the Faction would not show during the loading screen when the faction was randomly generated.

 

Controller

  • Fixed an issue where controller prompts for the tabs in the army overview would not be shown on controller
  • Fixed an issue where the first button in a story event screen would not be the default selection with a controller.
  • Fixed an issue where the controller close prompt would be in the wrong location in the sector screen
  • Fixed an issue where the sorting headers in the equipment list would not be reachable with a controller

 

Modding

  • Fixed a crash that could occur when starting a game with mods that interact with Mystic Cultures
  • Fixed a crash that could occur in faction creation when it failed to fill in the sliders correctly from modded data.
  • Fixed a crash that could occur when alignment data wasn’t set up correctly from modded data.
  • Fixed a crash that could occur when creating massive maps where it would go over the maximum province limit.

 

Multiplayer

  • A takeover involving both another client taking over the independents and a client controlling their own units and those of a friendly free city, will no longer break in multiple ways.
  • Fixed a soft lock that would happen when two players trigger a takeover at the same time.
  • Fixed Combat Takeover not properly triggering during Hotseat

 

Out of Syncs

  • Fixed a rare case where the game got stuck in an infinite loop of out of syncs upon victory being achieved.
  • Fixed an Out of Sync caused by a free city being occupied by a player.
  • Fixed an Out of Sync related to city ruins assigning a side to districts.

 

Story Realms

 

Tharru’Cath

  • The sanctuary region now features a few more gold, food and mana nodes
  • Removed the umbral spawner at the entrance of the Wizard's Story Region
  • Slightly reduced the amount of mountains on the world map
  • Slightly reduced the amount of Gloom on the world map
  • Fixed an issue where there was a broken event image when the player reached a default victory

 

Arcalot

  • Fixed that converted and routing units with umbral transformations did not count towards delaying Lithyl’s ritual.
  • Fixed that player units with umbral transformations wrongly counted towards delaying Lithyl’s ritual when killed by players outside the umbral alliance.

 

Spells

  • Fixed an issue where Consecrating Firestorm was not shown during Combat
  • Fixed an issue where Consecrating Firestorm could not be cast in empty non-friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in Ancient Wonder Provinces.

 

Umbral Abyss

  • Renamed the Rift Towers to Satiated Abductor Tower
  • Fixed an issue where a Army on top of a Umbral Gate could not be attacked
  • Fixed an issue where the Umbral Patrols were static and Dynamic Patrols would not spawn until turn 20.
  • Fixed an issue where the Umbral Abyss Region with a Fallen Tower Ancient Wonder in it would not have a Beacon of Light

 

World Map

  • Fixed a crash when an infestation tried to spawn a hero with the new subcultures
  • Fixed an issue where releasing a city as a vassal would sometimes not spawn a new ruler for that city if it used to be a free city before and/or if its former ruler was recruited.
  • Fixed an issue where the Tagfilters on Draft Structure Rank Bonuses were incorrect, resulting in several units not receiving their Rank Bonus correctly.
  • Fixed an issue where the Wizard Tower: Teleportation Circle awarded +1 Rank to Magic Origin Units.
  • Fixed an issue where the Shipwreck Pick Up was awarding too high reward sets.

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

Those are the patch notes on June 20 for Age of Wonders 4.

Rotwood Update Patch Notes June 20

A compilation of all patch notes for Rotwood thus far, since its release into Early Access on April 24, 2024.

In descending order, from latest to oldest:

 

UPDATED June 20

 

 

New Powers Update Patch Notes [615703] June 20

 

Additions

 

New Powers:

  • 1v1
  • Aroo Aroo
  • Body of Light
  • Destruction Therapy
  • Deus Ex
  • Flicker
  • High Ruler
  • Hunter's Rally
  • Hunter's Pick-Me-Up
  • Imposing Presence
  • Insult to Injury
  • No Contest
  • Phase Out
  • Property Damage
  • Resting on Laurels
  • Resource Extraction
  • Twist of the Knife

 

Changes

 

Powers

  • Precision Weaponry
    • Changed base rarity to Legendary.
    • Legendary tuning changed from 5 hitstreak -> 10 hitstreak

 

  • Fractured Weaponry:
    • Changed base rarity to Legendary.
    • Legendary tuning changed from 5 hitstreak -> 10 hitstreak

 

  • Weighted Weaponry:
    • Changed base rarity to Legendary.

 

  • Lich King:
    • Limited to one trigger per Clearing.
    • Can now be triggered outside of combat.

 

  • Grave Robber:
    • Limited to one trigger per Clearing.
    • Can now be triggered outside of combat.

 

  • Concentrated Cure:
    • Increase healing from 5/10 -> 10/20.

 

  • Pew Pew!
    • Damage is increased by player damage bonuses
    • No longer applies hitstop to the player when a projectile hits a target

 

  • Shrapnel
    • Damage is increased by player damage bonuses

 

Skills

  • Big Yammo Slammo
    • Fix issue when hit-confirming Big Yammo Slammo into other attacks being unreliable, and creating unusual results sometimes when dodging
    • Update Big Yammo Slammo description to reflect new Healing behaviour as of last update

 

Fixes

  • Fixed an issue where it was possible to miss getting a heartstone for a given frenzy level if you joined a run during a bossfight
    • Added additional fix that should allow save files that are missing heartstones to obtain them
  • Fix changing mastery tabs clears tooltips for other gamepad players or blocks other gamepad player's input until they cycle tabs
  • Remove old notification about Armour / Weapon stat changes on new saves
  • Fix mouse aiming notification appearing when playing with a gamepad
  • Fixed a bug where several powers that specified "on Attack" would not work when using the Cannon or Striker
  • Fixed powers triggering damage on enemies that are blocking or invincible

 

 

Rotwood Patch Notes [608428] May 17

 

Fixes

  • Fix inconsistent Fortifying Ingot costs in the Armoury
  • Fix crash when interacting with a Weapon Rack in local multiplayer when not all players have unlocked the weapon type
  • Fix 'Claim' button appearing on masteries in the Player Status Widget when changing rooms after completing a mastery
  • Fix typo in Weapon Rack
  • Floracrane's Divebeak: Fixed bug where using a Cannon's Heavy Attack to get up was considered a quickrise in line with other weapons
  • Floracrane's Divebeak: Fixed inconsistency when attempting to Cannon Heavy Attack after landing
  • Big Yammo Slammo: Fixed crash when a punch was completing as the room changed

 

 

Rotwood Patch Notes [608157] May 16

 

Fixes

  • Fixed a crash when dodge canceling late out of the Floracrane's Divebeak skill
  • Fixed a bug where decor that was unlocked would appear to be locked
  • Fixed a bug where some equipment displayed the incorrect unlock area
  • Fortifying Ingots now display that they can only be obtained while playing Frenzy Levels

 

 

Rotwood Equipment Fortification System Now Live! May 16

Hey everybody!
Today we are excited to release the new Equipment Fortification System. In this update, you will be able to obtain Fortifying Ingots as you battle through the deeper frenzy levels of hunts. Using these ingots will increase the stats of early-game equipment to the point where they are as powerful as the equipment available to you in later game hunts - and beyond. We hope you will have fun exploring all of the new equipment combinations that are now available to you!
Next Up!
We have another "Launch Feedback Plan" update coming up before we release more information on the first big content update. In the next update coming soon, we will be introducing new powers into the game to greatly expand the number of powers available in the starting pool of powers, roughly doubling the number of powers that you will see in the early stages of the game. We're not done with powers though, we will continue to add more new powers throughout Early Access, including new Fabled Power families.
Following that, we have our first big content update shortly after introducing a whole new Hunt. This new Hunt will be available in all frenzy levels and will include new weapons, armour, enemies, and more!
More details will come with the next update.
We hope you enjoy the new Equipment Fortification system, but we'd also like to tempt you with a little sneak peek at what is coming next.

Have fun out there!

 

Additions:

  • Added new Equipment Fortification system
  • Added credits screen

 

Changes:

 

The Bam Bamzooler:

  • Speed bonus after dodge cancel +20% / +30% / +40% -> +25% / +40% / +55%

 

Gourdo Weapons:

  • Fixed bug where Gourdo weapons would think a heal happened even though you are already at full health

 

Gourdo’s Community Garden skill:

  • Player can no longer be knocked out of this skill
  • Player has more ability to cancel out of this skill into attacks or dodges

 

Big Yammo Slammo

  • Any damage absorbed by the punch is Healed back if the swing hits
  • Slightly increase damage threshold to achieve "big" swing
  • Increase base damage (regardless of absorption)
  • Decrease focus damage (regardless of absorption)
  • Slightly increase damage gained by holding longer (regardless of absorption)
  • Allow earlier hit-confirm canceling from Hit to Heavy Attack
  • Increased range
  • More precise hitboxes

 

Floracrane’s Divebeak

  • Fix bug where Lil' Schemer would not be consumed or prevented by this skill.
  • Normal version: Move dodge cancel window 1f earlier
  • Charged version: Move dodge cancel window 1f later
  • All versions: Increase startup frames by 2f
  • Charged version: Adjust AOE hitbox to match the FX more accurately
  • Charged version: No longer causes guaranteed knockdown in the entire AOE range
  • Charged version: Push enemies back less far on AOE hit
  • Prevent attack hitting the same target twice.
  • Made it easier for enemy attacks to 'trade' with this attack as it comes down.

 

Quality of Life:

  • Screens with separate tabs now remember which tab you last had open, and will open to that tab again
  • The Player Status widget now has an additional page that displays your active masteries
  • Markets in dungeons will now show you weapons of types that you have not yet unlocked if you have purchased everything that you can use

 

Misc:

  • The amount of loot you get when you level up your Biome Research level now scales with the frenzy level you are in

 

Fixes

  • Fixed bug where the Enigmox and Swarm aspects did not work as intended
  • Fixed Pew Pew! unintentionally applying hitstop to the player when hitting a target
  • Fixed Bulbin Buddy not working when your Dodge is too fast
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [606127] May 3

 

Additions

  • Added a new marker to Toot for when you have a mastery to hand in

 

Changes

  • When placing decor in the town, the game will now automatically save every 10 seconds
  • When playing single player, the "All Zuccos" encounter in the Great Rotwood Forest will now spawn in two waves instead of one
  • Upgrading starter equipment now costs the same as upgrading equipment bought in the market
  • Imbued Ribbat
    • The lick attack no longer applies Confuse

 

Fixes

  • Fixed a bug where enemies would stand in poison pools until they died
  • Fixed a bug where poison could become permanent
  • Fixed some particle effects not facing the correct direction
  • The NPC Spawn rooms in The Molded Grove are no longer completely empty
  • Powers should no longer land in acid tiles when playing in The Molded Grove
  • Fixed a visual issue where sometimes Amphibee hair would appear to be hovering above the player's head
  • Fixed a bug where Wind Up could be stuck on forever if you somehow managed to do more than 5 attacks without it activating
  • Fixed being unable to save if your windows username starts with a period
  • Fixed an issue where incorrect values could be shown when upgrading equipment
  • Fixed a bug when trying to recall a striker during a roll
  • Fixed a bug where you could be given multiple heartstones at the end of a hunt
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [605635] April 30

 

Changes

  • If you quick-join and then quit a lobby, you are now less likely to join that lobby in the future

 

Fixes

  • Fixed an issue where your region was not being taken into account when quick-joining a match
  • Fixed an issue where it was possible to enter the developer editing mode in the town
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [605456] April 29

 

Additions

  • The Armoury and Weapon Rack screens now show you the equipment that you don't own, but is available to purchase within the biomes that you have unlocked
  • Added a warning screen that displays when you are almost out of storage space, and may have trouble saving the game

 

Changes

  • Increased the quality of the Basic Headband
  • Combat encounters in Blisterbane Bog now favour spawning either Mothballs or Mossquitos, instead of large swarms of both.
  • Reduced the number of Snortoise that spawn in the all-Snortoise encounter

 

Fixes

  • Fixed being unable to complete the Cannon Quick Rise mastery
  • Fixed some masteries giving out old loot
  • Fixed an issue where the Belle of the Ball used the wrong materials to upgrade
  • Fixed a bug where Swarm could die out of bounds
  • Fixed an issue where too many Bulbugs would spawn in some situations
  • Fixed an issue where the entire combat field could become covered in poison pools
  • Various crashfixes for issues we have seen reported

 

 

Rotwood Patch Notes [605200] April 28

 

Changes

 

Loot System

  • Streamlined the loot system so that you are more likely to get the loot that you are looking for.
  • Each dungeon now has two loot types plus a boss loot.
  • The loot players have earned are auto-converted to the new system.

 

Armour

  • Increased the baseline quality and stats of the Gnarlic, Mothball and Gloop armour sets to make them more viable for players

 

 

Rotwood Patch Notes [605165] April 27

 

Additions

  • Added default public group matchmaking
    • Selecting the Rotwood Public group will match you with our best match that we can find, first by region and then with a game that is of a similar progression level as you.

 

Changes

 

Frenzy Tuning

  • Frenzy 1/2/3: Increase initial cooldown, so enemies don't attack as quickly after spawning
  • Frenzy 2/3: Reduce additional Rot and Imbued Rot aggression
  • Frenzy 2/3: Reduce amount of possible Imbued Rots per encounter
    • The challenge in higher Frenzies often boiled down to just managing being constantly overwhelmed, which isn't the feeling we want for combat. For many players, this resulted in kiting mobs around the room, getting off single attacks here and there. We've reduced the amount of aggression to allow for more interesting "give-and-take" interactions with mobs.
    • In future updates, we will be expanding on the Frenzy mechanic for players that are hungry for more challenge.

 

Imbued Rots

  • Removed hitstun resistance
  • Player skills that knockback or knockdown can now effect Imbued Rots
    • We have found Imbued Rots to be more challenging for players than we intended. These changes make them significantly more manageable.

 

Imbued Mossquito

  • Increase cooldown of the Sting attack
  • Reduced movement speed

 

Mossquito

  • Reduced movement speed

 

 

Rotwood Patch Notes [605119 & 605133] April 26

 

Changes

  • Added recommended attack and defense levels when selecting a level.
    • Going into hunts undergeared can make the game very difficult. We have improved the messaging on recommended gear.
  • Changed the scale of Armour Defense so the numbers are smaller.
    • Defense values are still the same, just the display number is different.
  • Changed the way that Weapon Damage is displayed so that the power level of different types of weapons can be more easily compared.
    • Weapons still deal the same amount of damage, just the display number is different.
  • Added an option to capture and send a performance profile.

 

Bugs

  • Fixed an issue where the Peashooter Plushie was free to craft.
    • Peashooters do not have loot to drop, so as a temporary fix the Peashooter Plushie now requires materials from various other rots found in Blisterbane Bog.
  • Fixed some issues where having a very long username caused parts of the UI to break.
  • Fixed an issue where Toot could get into a state where he would not talk about masteries.
  • You can no longer toggle the "allow town editing" checkbox when you are not the host.
  • Fixed an issue where Poison Geysers could leave their targeting FX in the world.

 

 

Hotfix 605133 April 26

Added messaging to clarify armor and attack value changes mentioned above.

 

 

Rotwood Patch Notes [604917] April 25

 

Crashes:

  • Fixed a crash that could happen when trying to join a lobby.
  • Fixed a crash when trying to join a in-progress hunt that was in the market.
  • Fixed a rare crash that would happen after a player disconnected.
  • Fixed a crash when Mother Treek could attempt to attack without a target.
  • Fixed a rare crash that could happen if you killed Mother Treek right at the start of her defense phase.
  • Fixed a crash when applying the vulnerable effect using Iriss Shroud.

 

Bugs:

  • You can no longer shoot the cannon while being swallowed by Groak.
  • You can no longer craft and place locked decor items
  • Fixed a bug where the incorrect Spring Port would be activated for a player.
  • The upgrade for Barbed Pike now works.
  • Music no longer starts twice during the Gourdo miniboss.
  • Fixed an issue where Toot would not talk to players about masteries.
  • Fixed a bug where you could become a Zombie if your Mulligan power activated when being killed by Groak's swallow attack.
  • Fixed a bug where the Gourdo could become a zombie when killed.
  • Fixed a crash that could happen when using the cannon.

 

Changes:

 

Gourdo Miniboss:

  • The seed spawned by Gourdo Miniboss no longer heals itself.
  • Gourdos do not start healing until they are lower health.
  • In single player, only one of the twins can Jump Attack at a time.
  • Increased the cooldown for Jump Attack
  • Reduced Health

 

General:

  • Confusion spores no longer spawn.
  • Berna and Hamish are now easier to find.
  • Added a popup for new players that prompts you to pick your aiming style.
  • Upon entering the Spring Port room for the first time in a dungeon, the first rewards are ready and waiting to be claimed immediately.

 

 

Rotwood Day 1 Hotfixes April 24

 

Crashes

  • Fixed a crash that could happen when leaving ????'s room before the coinflip finished.
  • Fixed a crash that could happen when opening the map screen.
  • Fixed a crash that could happen when creating an Amphibee character.
  • Fixed a crash that could happen when moving between rooms.
  • Fixed a crash when trying to complete the "Cross Counter" mastery.
  • Fixed a crash when leaving the room while a mastery popup was active.
  • Fixed a crash when Groak tries to swallow a cannonball.

 

Bugs

  • Fixed an issue that happens when you have multiple drivers for the same controller installed.
  • Fixed a bug on the equipment comparison screen where your currently equipped item would show incorrect stats.
  • Reduced the boldness of bold text to improve readability.
  • Fixed an issue where the revive sound could get stuck on after reviving.
  • Swarm can now be hit during the recovery of the dash uppercut attack.
  • Fixed an issue where Owlitzer could die outside of the level, leaving unobtainable loot.

 

Changes

  • The powers Grave Robber, Phoenix Burst, and Lich King now only trigger during active combat.

 

Those are the notes to all the patches so far on June 20 for Rotwood.

Kendrick Lamar Completes Perfect No Hit Run Against Drake

LOS ANGELES —Kendrick Lamar made history last night as he successfully completed his perfect no-hit run against Drake while millions of viewers cheered him on.

The 37-year-old took down his opponent with such efficiency that Soulsborne experts are calling it the greatest victory in history. 

“There’s no other way to put it, Kendrick made Drake seem like a basic enemy you use to show off your build,” said Souls Content Creator ‘Maidenless’ Mike Schwartz. “For a lot of people, Drake would pose a tough challenge but Kendrick dog-walked him. The crowd last night was behind him for a reason, whenever anyone can just destroy a boss like it’s not even a challenge it’s a special occasion in the community and a lot of people really dislike Drake so this was extra special.”

Souls Speedrunner Jackson ‘SunBro’ O’Hara broke down Lamar’s run, calling it the most efficient he’s ever seen.

“It really was a thing a beauty. A lot of no-hit runs end because the pressure mounts but he didn’t even break a sweat. Kendrick just came at him with non-stop big hits like ‘Euphoria’, ‘Not Like Us’, and ‘Meet the Grahams’. It was one after another, just wop, wop, wop, wop, wop, Drake could barely even start his attack animations, and when he did none of them hit. It was pure evisceration. By the end of the run last night Kendrick was just toying with him for fun. He even called in a Dr. Dre summon not to use but just to rub it in that he could.”

O’Hara further explained how Kendrick’s emotions helped his run.

“You could tell that Kendrick just held such contempt. Most Soulsborne runs of this kind are done based on courage or hubris but Kendrick really went on this run out of pure hatred and malice and it seems that’s the secret because it was the greatest run of all time. He beat Drake so badly that they might patch him out of the game completely, I mean they might as well, no one will ever take him seriously again.”

At press time, the director of the Soulsborne games Hidetaka Miyazaki has announced he will immortalize Kendrick in the games as Divine Hater Lord Lamar

Pathfinder: Wrath of the Righteous Update Patch Notes June 20

 

UPDATED June 20

 

 

Update 2.3.2c June 20

Hello, crusaders!
An update 2.3.2c is here!

 

Highlights:

  • Fixed quest bugs hindering your progression through The Dance of Masks storyline!
  • Fixed the Chelaxian Diva's abilities;
  • ...And, of course, you can now cast dispel magic on kitties.
Please note that the game's console update will be released next week and will contain all the actual changes.
Beware of possible plot spoilers below!

 

Areas

  • Fixed a bug in A Dance of Masks" DLC in Kenabres where the storyline does not continue after completing all companion quests;
  • Fixed a bug in A Dance of Masks DLC in Kenabres where you could take a quest from Woljif immediately after abandoning that quest;
  • Fixed a bug in Kenabres square in A Dance of Masks DLC where Ember's doppelganger could appear in the bushes;

 

Items

  • Double Gnome Hooked Hammer did not count as a double weapon — fixed;

 

Classes & Mechanics

  • Poison immune creatures are now immune to Stinking Cloud again;
  • We helped the Chelaxian Diva sing, and now their abilities work correctly;
  • Pet progression for some archetypes was lagging 1 level behind the character — fixed. Now you can go from level 3 to level 4 again;
  • Eldritch archer can use their spell combat correctly now;
  • Skald Rage and Sneaky Tricks now work correctly;
  • Barbarian Rage Power "Come and Get Me " now has the correct conditions to obtain;
  • Inhibit Courage now works correctly;
  • Scald songs, Azata Songs, Sensei and Martyr Inspire Courage now activate Chelaxian Diva style Feint as free action;
  • Prompted Backstabbing ability of the Skald Inciter archetype now correctly deals damage to sneak attacks at 18th level;

 

Audio

  • Added sounds for cutscenes when Wenduag's gang members fight against the guards of Kenabres;

 

Misс

  • In A Dance of Masks DLC when applying dispel magic on the cat, a bug was triggered — fixed.

 

 

Update 2.3.1e June 14

Hello, crusaders!
A hotfix 2.3.1e is here!
If you are playing with mods, don’t forget to update them before loading your saves!

 

Quests

  • The new location for the mythic Devil path was appearing prematurely and was available to all mythic paths — fixed.

 

Classes & Mechanics

  • Some Inquisitor Living Grimoire abilities used Wisdom stats instead of Intelligence — fixed.

 

UI

  • When playing with a controller, the tutorial display in tactical battles in Crusade mode was displayed incorrectly — fixed.

 

Audio

  • In some scenes involving the mythical path Swarm That Walks in A Dance of Masks DLC, the voiceover was not working — fixed.

 

 

Update 2.3.0bb. Part 2 June 13

 

UI

  • Bloodrager's spellbook progression was displayed incorrectly in some windows - fixed;
  • Bug report window will no longer remain on the screen if used during a cutscene in the Prologue;
  • Exit points can now be visible on the maps of Wilderness Encounters;
  • Fixed a bug where obtaining the Shattered Sword of Sithhud wasn't reflected in the combat log;
  • Fixed an annoying reappearing window, that offered to import a DLC5 save, if the player refused to import it;
  • Fixed description for Warpriests Zone of Sanctification;
  • Fixed incorrect display of spell lists by level for some archetypes;
  • Fixed the incorrect glossary tags for Drezen and Elysium in the in-game texts;
  • Fixed the issue in The Treasure of the Midnight Isles DLC where quitting the dialogue could break the level up window;
  • Fixed the issue when enchantment effects on equipped weapons weren't visible in the inventory;
  • In Storasta, the names of Tribe Chief Hovool and Healer Milin now properly display in their overtips;
  • Inquisitors and Faith Hunters, who had Judgement ability, didn't have Resiliency (magic) and Smiting mentioned in the list of available Judgements, despite having them;
  • Nenio's Change Shape ability no longer appears in controller/console interface before her true form is known;
  • Paladins are no longer shown as arcane spellcasters in UI;
  • Removed the "final chapter to complete this quest" indicator form all The Lord of Nothing quests;
  • Resetting UI settings to default during some moments in the game such as cutscenes, could make the interface freeze — fixed;
  • Some information was missing in the combat log when using the Disarming Strike feat — fixed;
  • Status effects granted by Azata's court now have shiny new icons, praise Desna!
  • Trickster's Breath of Money has a shiny new icon now.

 

Visual

  • Added new animations to romance scenes across the whole game;
  • Brass dragon form ability finally has its own model!
  • Cutscene in the prologue, in which the future commander is carried on a stretcher was not played completely — fixed;
  • During the first battle with giants in DLC5, running forward and triggering the hide and seek cutscene could prevent further progression - fixed;
  • Fixed a bug with Vescavors disappearing in the Leper's smile;
  • Fixed a number of minor visual bugs with The Spinner of Nightmares;
  • Fixed a visual issue with ending cutscenes in the Lord of Nothing DLC, where Sendri could have two hats at once;
  • Fixed an incorrect camera angle in a cutscene with the giants in the Lord of Nothing DLC;
  • Fixed an issue with mounted characters in the cutscene with the Masked Stalker in the Lord of Nothing DLC, where the characters would teleport around instead of walking;
  • Fixed flickering visual effects on the demonic barrier in Mutasafen's lab;
  • Fixed issues with Bathomet and Hepzamirah animations when a polymorph is applied to them;
  • Fixed issues with Ciar's model disappearing after being raised as undead by the Lich, both on the map itself and on the character screen;
  • Fixed issues with disappearing textures in Drezen for Lich;
  • Fixed minor visual issues on the location with returning evil Arueshalae;
  • Fixed some Kellid animations;
  • Fixed various visual issues with the cutscene of sacrifice in the Demon's temple;
  • Fixed visual issues occuring when some party members are too far away when a cutscene with Sithud is triggered;
  • Healed Targona didn't instantly gain her angel wing back — fixed;
  • Improved lighting in the Upper city of Alushinyrra;
  • Improved visuals for units leaving fog of war;
  • Improvements for the cutscene with the goblins in the Lord of Nothing DLC;
  • In the Plane of Shadow in the Lord of Nothing DLC, sometimes the selection circles on the characters could disappear — fixed;
  • Invisible characters or flying weapons could appear in the Drezen Citadel location - fixed;
  • Is some rare cases, an enemy's body could change its size after battle, when it was not supposed to — fixed;
  • Lightning strike effects could sometimes proc on locations without the appropriate weather after visiting a location with them — fixed;
  • Obtaining a new Lich level in Act VI could cause the mythic appearance to revert - fixed;
  • Skipping the cutscene in the battle with the goblin leader in the Lord of Nothing DLC caused the cutscene to freeze — fixed;
  • Some cutscenes across the game could look weird or funny when including polymorphed characters — fixed, polymorphs will now be always removed for cutscenes;
  • The cutscene with Irabeth and the clone demon has been improved. Also, a bug that could cause the cutscene to fail to start has been fixed;
  • Fixed the visuals for the throwing axes and darts — they no longer have incorrect red glow and are rotated correctly in flight;
  • Sometimes the ghost horse's glow changed after its resurrection — fixed;
  • Fixed the memory cutscene in the Vault of Graves, now the party does not appear in it. Don't mess with the time police!

 

System

  • Fixed a major freeze in a cutscene with Vellexia when she turns the artists into furniture;
  • Fixed an FPS drop while activating the Dispeller of Darkness in the Lord of Nothing DLC;
  • Fixed crashes and FPS drops caused by Light Shield of Cursed Allegiance.

 

Misс

  • Achievement for obtaining the first shard in the Lord of Nothing DLC now happens earlier, right after obtaining the shard;
  • Companions that survived Through the Ashes DLC, that the player can meet in the tavern in the Lord of Nothing DLC, will no longer disappear if the player didn't talk to them;
  • Epilogue slides will no longer claim that Anevia left if she was previously consumed by Swarm That Walks;
  • Fixed a bug where a dialogue with Kyton could not initiate;
  • Fixed the issue that could occur if two characters tried to lockpick and break the same chest simultaneously;
  • If you killed Regill in the cave in chapter 2, he will no longer haunt you in the following chapters;
  • Now, after a successful assault on the Gray Garrison in the first chapter, the party can properly rest and get rid of negative effects before the next chapter begins;
  • The description of the item "Broken Trickster" has been corrected.

 

 

Update 2.3.0bb. Part 1 June 13

Hello, crusaders!
An update 2.3.0bb is here!

 

Highlights:

  • New quest and content for the mythical Devil's Path;
  • Added new animations to romance scenes across the whole game — enjoy kissing your significant other!
  • Brass dragon form ability finally has its own model!
  • Level 20 Dragonblood shifter now gains a final form of huge dragon with a unique breath ability.
If you are playing with mods, don’t forget to update them before loading your saves! If the mods have not been updated yet and you want to play on the old version, then switch to the 2.2.4p - old version 2.2 branch under Beta Participation.
Beware of possible plot spoilers below!

 

Areas

  • Fye the Tavern Keeper in Act III now sells fresh jogurt recipe;
  • A lot of fixes to the Dragon Burial Ground location have been made. Fixed interactive objects and trophies, added new trophies. Some trophies are now hidden and require Perception skill check;
  • A skeleton in the tower fight in the Lord of Nothing DLC will no longer spontaneously become friendly to the party;
  • Added Amulet of Mighty Fists +1 to Kerismei in the Lord of Nothing DLC;
  • Added Silver weapons to a merchant on the Shadow Plane in the Lord of Nothing DLC;
  • Ardin, one of two chief brothers in The Lord of Nothing DLC, has successfully landed, and no longer hovers above ground;
  • Camellia is really helpful, but you can no longer find her bone amulet in Sithud's Forgotten ruins;
  • Chief Sull no longer comes back from the dead in Kenabres if killed earlier;
  • Corrupted Arueshalae won't try to kiss Mythic Lich players at Threshold anymore;
  • Daeran could become invisible when he brought roses to the commander – fixed, it was really out of character for him to hide in such a moment;
  • Effect from Canniballistic Undertow in the Treasure of the Midnight Isles DLC now has a correct duration;
  • Exit from the area is now visible on the map for Storasta after the portal is open;
  • Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
  • Fixed a case where in the tower in the Lord of Nothing DLC it was possible to circumvent the cutscene with goblins, going directly into combat. It would later cause a creepy version of the same cutscene with talking goblin corpses;
  • Fixed a case where other members of the party in the Lord of Nothing DLC could join the fight with the Cannibalistic Shadow from across the wall;
  • Fixed a flickering light issue at Kenabres graveyard in Through the Ashes DLC;
  • Fixed an incorrect tooltip and updated visuals for the statue of Aethylia in The Lord of Nothing DLC;
  • Fixed an issue with hodag that climbs the cage in the Lord of Nothing DLC;
  • Fixed fog of war issues in Storasta;
  • Fixed hovering characters and objects in Ineluctable Prison;
  • Fixed invisible walls and pathing issues in some Through the Ashes DLC locations;
  • Fixed issues with mounted characters in a cutscene in the Frozen Fane in the Lord of Nothing DLC;
  • Fixed lighting issues in Blackwater;
  • Fixed navigation and pathing in the Dragon Burial Ground;
  • Fixed pathing issues in some of the Lord of Nothing areas;
  • Fixed pathing issues in Storyteller's tower;
  • Fixed some tooltips for buttons to move to another floor and enter or leave buildings in Drezen, which didn't specify where exactly they could take you;
  • Fixed the camera movement area at the beginning of the Frozen Fane;
  • Fixed the issue with navigation at the Blooming Meadow location, and fixed the issue with its borders being visible;
  • Fixed the issue with the camera moving into darkness during the cutscene with thieflings and the giant trap in Gray garrison;
  • Fixed various issues with navigation in multiple areas in Chapter 2;
  • Improved pathing in Storasta in the Lord of Nothing DLC;
  • Improved the navigation in Forgotten Ruins in The Lord of Nothing DLC;
  • In Forgotten Secrets, it was not possible to place some slabs that could help with solving the puzzle — fixed;
  • In the Inevitable Excess, characters could drown in a pile of stone inside the Threshold fortress – fixed. Your words ring hollow;
  • In the Lord of Nothing DLC, you can now open the door to the third floor from the library in the tower with the goblins without picking up the quest with the statue;
  • It was possible to avoid triggering the cutscene with the goblin bard in The Lord of Nothing DLC — fixed;
  • It was possible to dispel the buffs on the dragon in Storasta in the Lord of Nothing DLC before engaging in combat - fixed;
  • It's no longer possible to run away from Barsag the Chief in the Lord of Nothing DLC — he needs to be dead for the exit from the area to appear;
  • Kellids in the Lord of Nothing DLC could get lost after helping them with the giants, running in confusion in random directions. We've supplied each of them with proper evacuation plans;
  • No more indefinite experience from opening the door in the tower in the Lord of Nothing DLC. Sorry;
  • Now Swarm That Walks will always consume crusaders in the Iz camp if such dialogue option was selected;
  • On the Shadow Plane in the Lord of Nothing DLC, the Agonizing Pain debuff didn't get removed after resting — fixed;
  • Quickly skipping a cutscene in the Ivory Sanctum no longer breaks the game;
  • Removed an incorrect overtip near Carrock's lair in the Lord of Nothing DLC;
  • The party could walk outside the border of the map in Iz — fixed;
  • The passage to the third floor of Gray Garrison no longer disappears;
  • We've removed the "hand" icons when interacting with puzzle buttons in Sacred Lands, so it would be easier to see the symbols on said buttons;
  • Yaker didn't participate in conversations in the tavern in chapter 5 due to some traumatic experience, no less. We've fixed it, and now he faces the hardships of the crusade as a true Hellknight should;
  • You can no longer obtain Amulet of Alchemical Knowledge twice in Storasta;
  • You can no longer run through a table in Defender's Heart as if it was not there.

 

Quests

  • A Refuge from the Present quest will no longer start in chapter 5 if you didn't visit the mines in chapter 3;
  • After ending the romance with Camellia, she could become stuck in the throne room forever — fixed;
  • Dialogue with Irabeth and Regill while in captivity in the Lost Chapel could suddenly end — fixed;
  • Fixed a problem with the initial dialogue between soldiers and Regill, due to which the cutscene could have failed to start;
  • Fixed a rare issue that blocked The Light Within quest from progressing if the commander failed the check to start on the Legend's path;
  • Fixed an issue causing some dialogues with the Storyteller and Klaem (if alive) to break;
  • Fixed an issue during the dialogue in the Midnight Fane, due to which Ulbrig might not leave if we drove him away;
  • Fixed an issue where it could be impossible to loot Daeran if he was killed by the Other ;
  • Fixed the difficulty of a skill check in the dialogue with Edric in the Lord of Nothing DLC;
  • Fixed the flow of the dialogues with the statue and Norte in the Lord of Nothing DLC;
  • Fixed the issue in The Lord of Nothing DLC when it was impossible to obtain Sithhud's Soul Shards from certain defeated individuals;
  • Fixed the issue that didn't allow the commander to shapeshift after talking with Anevia during A Noble Intent quest;
  • Greybor, if previously killed, could occasionally rise from the dead in chapter 5 and return to avenge himself — fixed;
  • Heart of the Fallen Land quest will now complete correctly if you choose to attack Anemora surreptitiously;
  • If Lann or Wenduag, who were not previously recruited as companions, join the fight with Savamelekh as NPCs, they can no longer be killed in this battle, and will get up and join the conversation if they were knocked out;
  • In some cases, players were missing the epilogue with Irabeth and Anevia when not completing the quest Irabeth in chapter 3 — fixed;
  • It is now possible to get rid of Kestoglyr at any time in the dialogue;
  • It was possible to exit Valley of Temples during Lann's quest, which could break that quest — fixed;
  • Lost Soul quest from the Lord of Nothing DLC was available earlier than intended, making it much harder than it was supposed to be - fixed;
  • Once you learn about the dragon's soulshard in Storasta, but refuse to attack him right away, you can choose to attack him without the need to click through the soulshard part of the dialogue;
  • Some epilogue slides for Mythic Devil incorrectly considered the player to be dead — fixed;
  • Some players didn't receive Penta's story — fixed;
  • Starward Gaze quest now fails automatically if the important quest characters are killed by the player;
  • The game no longer ends if Lann sacrifices himself during his quest;
  • The Traitor quest in the Lord of Nothing DLC now correctly completes should the player choose to side with the Translator;
  • The Wicked Woods quest in The Lord of Nothing DLC will now complete instead of failing if the player opts to attack the dragon instead of Carrock;
  • Ulbrig sometimes refused to come to the player for the final romance in Act V - fixed. Simply skip a few days if you had this bug, and he will come;
  • Ulbrig will no longer ask you about your meeting in the Blackwing Library if he joined your party in Act III or later;
  • We've improved information in the journal regarding the Quarantine quest in The Last Sarkorians DLC, so it will be easier to track the objectives now;
  • We've talked sense back into Aivu and returned her to the throne room after coronation;
  • You can now select any companions in the battle with Nocticula or the Council as a Trickster;
  • You no longer skip the final dialogue with Norte and Aethylia if you win the fight before completing their quests.

 

Turn-based mode

  • Fixed a rare issue with enemies moving into unreachable spots in turn-based combat.

 

Items

  • Added clarification that Pearls of Power can be used for restoring lower level spells;
  • Added new loot for Vavakia miniboss in The Treasure of the Midnight Isles DLC;
  • After the last update, Archmage Armor sometimes didn't work — fixed;
  • Animalistic Perseverance now correctly awards immunities in all forms;
  • Axe of silence now forbids spellcasting instead of making it difficult;
  • Book of Dreams now correctly increases the number of summoned creatures;
  • Bracers of Animal Fury were not giving a +3 enhancement bonus to attacks and damage — fixed;
  • Cold Iron Dwarven Urgrosh now deals the correct type of damage;
  • Dirge for Sarkoris now has a correct icon and in-game model. It can now also deal piercing damage;
  • Expert's Hat didn't have any visuals — fixed;
  • Gnome Brave's Helmet now works according to its description;
  • Mighty Advisor dwarven waraxe didn't double the insight bonus as described - fixed;
  • Quiver of Druchite Ammunition no longer recharges on rest;
  • Scroll Of Firebelly had an incorrect icon — fixed;
  • Scroll of Winds Of Vengeance can now be crafted;
  • The Hammer Fists bracers were not displayed on the character model — fixed;
  • Trickster's cloak The Bound of Possibility now works correctly;
  • Using the Maddening Gaze ability of the "Seal of Madness" item now takes a swift action, as expected.

 

Crusade

  • Fixed damage prediction for enemies that cannot be flanked;
  • Storms Peak quest could fail in the end of act 3 if it hadn't been started – fixed;
  • Heavy cavalry units now have trained horses.

 

Classes & Mechanics

  • A lot of feats in the game had a bug to them, where their bonus to the damage of an ability counted as a separate instance of damage, which caused the game to add all external bonuses multiple times;
  • Additional damage from Alchemist and Arcane Bomber bombs was multiplying on critical hits — fixed;
  • After the death of Sithud, his summoned devourers will now die automatically;
  • The Blizzard Servant (the blizzard elemental of the Winter Child Druid archetype) has finally succumbed to our persuasion and is no longer able to select the "Armor Proficiency (Light Barding)" feat
  • After the death of Sithud, his summoned devourers will now die automatically;
  • All animal companions had their stats adjusted as written in their descriptions. Removed those feats that didn't work correctly, and added new ones. Bear received Grab and a new Bear Hug feat: each time a bear makes a successful grapple check against an enemy, it deals 2d8 + strength bonus bludgeoning damage to the enemy. Boar animal companion has been changed to Dire Boar, received Scent and a new feat – Boar Gore: boar gore attacks cause an enemy to bleed for 1d6 damage per round (2d6 after the 7th level). Giant centipede – added a tail attack with a trip at the 7th level. Dog animal companion has been changed to Riding Dog and received Scent and a new feat – Good Boy: a dog that successfully tripped a foe gives the prone enemy an additional -2 penalty to AC (-4 after the 7th level) for one round. Elk gained a new feat – Tripping Charge: when an elk charges with a gore attack and hits the enemy, it also makes a trip attempt against that enemy. Scent has been added for the horse. Leopard got Scent and Sneak Attack. Monitor Lizard received Grab, Scent and a new feat — Lizard Rush: when a monitor lizard charges, it gains +2 attack bonus (+4 after 7th level). Smilodon lost Rend, but gained Scent, Grab, and Rake. We removed Pounce from triceratops, fixed Powerful charge damage, and added a new feat – Triceratops Charge: when a triceratops charges an enemy with gore attack it deals double damage. Also added Rider Protection: when riding a triceratops, you gain +2 bonus to AC. Riding Bismuth has never been safer! Velociraptor gained Scent and a new feat – Agile Movement: a velociraptor can move through threatened areas without provoking attacks of opportunity. Wolf got Scent and a new feat – Teardown: a wolf gains +2 damage bonus against prone targets (+4 at the 7th level). The Aggressor archetype gained power attack at level 1 once again;
  • Arcanist's Armored Mask spell didn't provide information about its duration in the description — fixed;
  • Armor now gives a penalty to Trickery, as it should;
  • Azata's "Song Of Seasons" ability now works correctly according to its description;
  • Azata's Incredible Might ability wasn't displayed on the character sheet and its bonus wasn't multiplied by the Ring of Triumphant advance — fixed;
  • BAB (Base Attack Bonus) effects were sometimes stacking incorrectly — fixed;
  • Barbarian's Greater Fiend Totem used to deal damage on activation and every round, instead of Barbarian's every turn — fixed;
  • Beast Shape IV (Wyvern) granted the wrong number of natural attacks – fixed;
  • Bloodragers that choose Arcane bloodline through the Second Bloodline Mythic feat can now properly take Disruptive as their bonus feat;
  • Bonus from Armor Training didn't increase with level for Armored Battlemage - fixed;
  • Buff from the Aspect of the Wolf now has a correct description;
  • Casting the Promise of Power ability of the Bane of Spirit item now takes a swift action, as stated in the description;
  • Commander's Banner status effect applied incorrectly in some locations – fixed;
  • Concentrated Corrupted Jungle Poison no longer ignores Delay Poison;
  • Court Poet's Insightful Contemplation ability used to gain more bonuses than intended from Mythic Inspiration — fixed;
  • Crashing Tailwind in the Treasure of Midnight Isles DLC provided bonus only to the main character — fixed;
  • Cure spells and inflict spells, provided to an oracle via their mystery, are no longer marked as recommended;
  • Demonic Charge no longer teleports you directly into the model of the enemy (which could cause pathing issues) and has a faster animation to prevent missing the target in RtwP;
  • Description of the Rapid Spread ability of the Prophet of Pestilence archetype has been corrected, and the "Corruptor" mythic feat now works correctly on creatures immune to stat damage;
  • Dhampirs were incorrectly receiving immunities to ability damage, ability drain and spells/abilities with Negative levels — fixed;
  • Dragon Disciple's Blood of Dragons didn't recognize the existence of the second bloodline from Crossblooded — fixed;
  • Fixed a bug that allowed enemies to sometimes pass through closed doors;
  • Fixed a bug where Eldritch Knight's Diverse Training used to count Eldritch Knight's levels not only for the combat feats, but for everything that required Fighter levels or arcane spellcaster levels;
  • Fixed a bug where Griffonheart Shifter's Griffon Shape used to count Shifter levels not only for the combat feats, but for everything that required Fighter levels;
  • Fixed a bug where Magus Fighter Training used to count Magus levels not only for the feats, but for everything that required Fighter levels;
  • Fixed a bug where Warpriest's ability used to count Warpriest levels not only for the combat feats, but for everything that required Fighter levels. It was also incorrectly available from Level 1 instead of 3 — fixed as well;
  • Fixed a bug, where under Shifter's Fury you could use Bite and get an additional weapon attack;
  • Fixed a discrepancy in the description of Azata's Song of the Second Breath, which referred to "All creatures" and "All companions" at the same time;
  • Fixed a few cases of incorrect stacking of bonuses for Mythic Armor and Shield feats with other abilities, which caused higher values than intended;
  • Fixed a rare combination of factors causing touch spells to fail if used while mounted;
  • Fixed a trap in the DLC 3 that was impossible to reach to disarm;
  • Fixed an Earth blessing for warpriest: Acid Strike can be used separately for main hand and off-hand now, and the damage no longer incorrectly multiplies;
  • Fixed an issue with Improved Critical — it no longer doubles critical range from all sources, only the weapon's critical range as intended;
  • Fixed an issue with Storyteller's Knowledge buff disapearing;
  • Fixed Fire blessings for warpriest: the damage of Fire Strike no longer incorrectly multiplies, and it can be used for both hands separately; Armor of Flame now correctly uses a warpriest's level to calculate cold resistance and the description now states it lasts for 1 minute; the damage from;
  • Fixed incorrect descriptions of some elemental bloodlines for Crossblooded Sorcerer;
  • Fixed issues with forced multiple mythic level-ups in key moments of the story, in cases when mythic ranks weren't levelled up earlier;
  • Fixed Paralysis mechanics — it now correctly removes bonuses from Dexterity instead of modifying Dexterity itself;
  • Fixed Primalist archetype: Fixed multiple minor issues, rage powers can now be taken correctly, and Focus Strike now correctly interacts with Vital Strike;
  • Fixed some cases of incorrect damage calculation for Arcane Bomber bombs;
  • Fixed some cases of incorrect display of numbers during level up (it didn't take some feats into account);
  • Fixed the issue with cavalier's Shield of the Liege skill, which sometimes incorrectly applied to the mount;
  • Fixed the issue with not being able to completely dismiss Black Hole and similar area of effect spells;
  • Fixed the issue with Whispers of Madness status effect, which could disappear for good after exiting the dungeons of Drezen and then coming back in;
  • Fixed Water blessings for warpriest: Armor of Ice now correctly uses a warpriest's level to calculate fire resistance and the description now states it lasts for 1 minute; the damage from Ice Strike no longer incorrectly multiplies;
  • Fixed Weather blessings for warpriest: Storm Strike correctly enchants weapons now, and Wind Barrier uses class level instead of caster level and protects against any ranged attacks;
  • For dhampirs, when getting a negative level, the combat log will now display a correct message that they gained a negative level, but they are immune to its effect. Additionally, that negative level will be correctly displayed in their character sheet now;
  • Gallu's Aura of Havoc will no longer force two saving throws instead of one on fitting targets;
  • Ghost Rider's Frightful Gaze no longer disappears on level 9;
  • Greater Carnivorous Crystal's ability was working incorrectly, awarding better stats to the copies than intended — fixed;
  • Hagbound witch now can activate their claws at will and they don't disappear until deactivated or another similar ability is activated (like shifter claws);
  • Having Improved Unarmed Strike and Shield Bash now allows to execute an attack with both a fist and a shield, like fighting with two weapons;
  • Imitator's Master Slayer ability requirements were reworked for it to work correctly;
  • Improved Uncanny Dodge was sometimes incorrectly awarded out of nowhere on level 5 — fixed;
  • In The Treasure of the Midnight Isles DLC, Tailwind of Spellswords increase both attack and damage after using any ability instead of just spells — fixed;
  • In Through the Ashes DLC, fixed an incorrect message when a character attempted to run with a sprained ankle;
  • Inquisitor's Judgment — Smiting didn't add the alignment to their attacks for the purpose of bypassing damage reduction — fixed;
  • It is now possible to empower and maximize Inflict Wounds spells with metamagic;
  • It is now possible to use Extend metamagic on Aeon's Perfect form;
  • It used to be impossible to craft scrolls for spells that had variations (i.e. Dispel Magic) — fixed, now you will be able to craft scrolls for Dispel Magic (Point) and Dispel Magic (Target);
  • It was possible to cast Trickster's Trick Fate on an enemy target, providing all relevant bonuses — fixed;
  • Kinetic Blade no longer gets bonuses for Point-Blank Shot now;
  • Kineticist's Charged Water Blast had an extra Channel Negative Energy descriptor — fixed;
  • Kineticist's Mud Blast had an extra Siege descriptor — fixed;
  • Level 20 Dragonblood shifter now gains a final form of huge dragon with unique breath ability;
  • Rageshaper shifter now gains bonus damage on slam attacks with level progression;
  • Level of corruption now correctly affects arcane spell failure chance;
  • Lich's Eyes of the Bodak spell didn't display negative levels over the target and added 2 negative levels right after use — fixed;
  • Mystic Theurge spellbook didn't interact correctly with Hunters, blocking Hunter spells from selection — fixed;
  • Mythic Demon's ability, the aspect of Succubus, provided a bonus to Use Magic Device instead of a bonus to Knowledge (world) - fixed;
  • Mythical Swarm's Eye of the Swarm ability did not add damage to touch attacks while Swarm Form is active — fixed;
  • now the Arcane Armor Mastery feat works as described (regardless of the presence of the Arcane Armor Training feat);
  • Only the clones of the Mythic Swarm-that-walks took size of the Swarm into consideration for additional HP and fast healing, not the original Swarm — fixed;
  • Order of the Nail Hellknight's Favored Enemy ability now works independently of Ranger's Favored Enemy ability and stacks with it;
  • Penta now can correctly mount an animal companion;
  • Point blank shot no longer increases self damage from geomancy for Geomancers;
  • Prophet of Pestilence can now choose the "Second Spirit" mythic feat;
  • Protective Luck now forces enemies to reroll for all types of attacks;
  • Selection of feats for animal companions and other more exotic "pets" is no longer based on the owner's prerequisites, and checks the pet's prerequisites instead;
  • Shaman and Witch's Protective Luck ability only worked against weapon attacks - fixed;
  • Shamans now get the Manifestation ability on the 20th level, thanks to their spirit;
  • Shatter defenses no longer works before the target was hit;
  • Shieldbearer's Channel Negative Energy — Heal Undead had an incorrect range - fixed;
  • Skald's Lesser Beast Totem granted only one claw attack to some animal companions — fixed;
  • Some kitsune with charisma score above 11 couldn't cast the Light spell-like ability, granted by Kitsune Magic ability, — fixed;
  • Some toggleable abilities could automatically be toggled off during rest. These will now be re-enabled automatically as long as they don't spend any resources;
  • Taking 2 classes with an animal companion allowed to have a pet one level above its progressions — fixed;
  • Horse animal companion now has a kick attack with hoofs. Don't stand behind it!
  • The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
  • The damage from the Cone of Cold spell is now converted to negative damage when the Death of elements ability is active;
  • The Nobility domain's Inspiring Command ability now correctly grants a bonus to skill checks;
  • The Oracle's revelation Whispers of Nature now works correctly;
  • Thundercaller's "Incite Rage" ability used to buff all allies, even if they didn't have the "Accept rage" toggle on — fixed;
  • Trickster's Microscopic Proportions spell can now make characters smaller than tiny. Big world, beware!
  • Urban Hunter archetype couldn't continue leveling up the pets obtained from other classes — fixed;
  • Using Lesser Kineticist Rod could delete some abilities from the kineticist — fixed;
  • Various sources of Haste were multiplying bonuses as wasn't intended — fixed;
  • Warpriest can enchant a weapon in any hand now:
  • Warpriest's Blessings are now correctly removed when you retrain a character;
  • Warpriest's Protection Blessing Aura of Protection now works correctly when resisting Sonic Damage;
  • We've fixed and improved all abilities that allow to recover spell slots and spontaneous spells; now they either correctly replenish spell slots and spontaneous spells, or spell slots from the spell book;
  • When playing on Core and above, one Ichor could spawn on the arena near Sithud's altar, not participating in combat — fixed;
  • When the Mythic Swarm clone devoured the target, the main character's swarm size did not increase — fixed.

 

Those are the patch notes through June 20 for Pathfinder: Wrath of the Righteous – Enhanced Edition.

Top 5 Incredibly Queer Games With Completely Heterosexual Casts

In the year 2024, we’ve been blessed with a huge bloom of diversity in the gaming scene. Openly queer protagonists and casts abound. Beautiful, heartfelt stories being told by those who have lived the experiences they depict. It’s wonderful.

But at the same time, sometimes games meant to be completely heterosexual in nature are the gayest pieces of media ever made playable. It’s like when shows dive so hard into being homophobic that they accidentally present their main male duo as lovers. Life finds a way. No. Gay sex finds a way. 

Trust me, I’ve seen Twitter. 

5. Call Of Duty: Ghosts

Okay. Going to be upfront here; I know less about Call Of Duty than the IDF knows about avoiding civilian casualties. I know this one has space in it, I think. But what I know for sure is that whoever Soap and the eponymous Ghost are, they’re in love and also married. And also they’re both transgender. If the fanart is anything to go off of, that is.

For whatever reason, these two guys I know nothing about apparently have enough in-game chemistry to inspire hundreds of artists to draw them, like, having domestic cutesy morning breakfasts and stuff. Honestly, more power to them. I didn’t even know Call Of Duty HAD characters! Or plot! Or gay people in it! So THAT’s why they added Nicki Minaj!

4. Team Fortress 2

Keeping with the theme of overly-masculine first-person shooters, there are exactly three demographics that play this game. Traders, the most vitriolic people you’ve ever heard, and LGBTs who may or may not also be furries. Unless they’re playing Pyro. Or Medic. Then they’re definitely furries. I would know. I am one.

A furry, that is. What, do you think I W+M1 like some sort of pussy?

Honestly, I’m surprised this isn’t more well-known. You make a game with no plot and some wacky, stereotyped buff middle-aged men (plus one and a half twinks) who have silly back-and-forths and DON’T expect people to draw them in the world’s most foul-smelling polycule? And when they DID decide to give the game an actual plot, the very first thing they did was place two of the most manly ones in a forbidden-love Romeo-and-Juliet breakup plot. Sure, Overwatch has Tracer. But TF2 has a six-foot bisexual wall of muscle named Jane Doe.

3. Pokemon Mystery Dungeon: Explorers Trilogy

Pokemon has mass appeal. Pokemon Mystery Dungeon, its slightly unloved spinoff, has less mass appeal. But these three games in particular? These three are why you instinctively draw bandanas on Pokemon. These three are why Vulpix is your favorite. These three are why you had a weird attraction to Grovyle as a kid. Nobody I know whose favorite games include the Explorers trilogy are heterosexual or cisgender.

If you consider yourself to be, and you just really, really like the Explorers games because, oh, the plot’s really well written, or the visuals are really pretty, or the music is good, replay one after reading this. Don’t bullshit the personality quiz. Choose the opposite gender for your player character. Come back to me after you beat Primal Dialga.

Either you’ll unlock something deep within yourself or you’ll cry over ‘I Don’t Want To Say Goodbye’ again. Win-win! 

…Or you’ll want to fuck Grovyle again. Win-win-lose.

2. ULTRAKILL

Look, we don’t know for sure if anyone is gay or straight. Whatever Gabriel and V1 have going on is some of the most Yaoi shit I’ve seen. A fallen angel and the thing he’s sent to destroy? But hey, sure, whatever, they could be straight dudebros who just wrestle covered in blood, okay. Dubious sexualities aside, though, as far as I’m concerned, this game is for gay people and Vinesauce Vinny. No one else plays it. That’s the sole audience. What other demographic goes as nuts for warped Christian imagery and gory violence as metaphors for intimacy? Fight Club was our jam before dudebros got their mitts all over it. Nobody loves blood and creatures as much as us queers.

I’m not implying Vinny is gay, by the way. He’s an honorary member, like Hozier. Or Gianni Matragrano.

1. Portal 2

You either like Portal 2 for its overall impact on gaming as a whole and its incredibly charming and memorable narrative or you want to hop on those robots and give them the ole pleasure ride nasty-style. Maybe you heard GLaDOS insult you and felt a little something about it. Maybe you remember the wonderful years of 2013 through 2016 when everyone drew Wheatley as a tall blonde twink. Maybe Wheatley was in the list of names you considered when you first came out solely because of that famous fanon depiction. Perhaps you even considered women as a romantic option for the first time because of Ellen McLain’s jaw-dropping vocal performance as GLaDOS. All are possible. Maybe all at once, for some of you.

Honestly, there are worse games to have transgender and or gay awakenings to! Much… much worse games. 

Thanks, Cave Johnson, for turning your personal secretary into the MILFiest robot ever devised by human thought. Sorry about the whole dying-in-pursuit-of-eternal-life thing, though. And all the, uh, other stuff. Happy Pride, though!