WWE 2K24 to Add CM Punk Backstage Assault Mode

NOVATO, Calif. — Wrestling fans are being treated with an exciting new addition to WWE 2K24 as 2K has confirmed they will be introducing a CM Punk Backstage Assault Mode to the game through DLC.

Game Director Marcus Higgens promises fans that it will add a whole new layer to the game.

“The main crux of the mode is that you play as Punk and get into fights with people backstage. But it’s not just about the fights, it’s about fighting people who have problems with you,” explained Higgens. “So you’ll cultivate relationships with your coworkers and should things deteriorate you’ll end up in a fight. They’ll last about 10 seconds and will feature a variety of moves such as a push and a light choke. If you win then footage of the fight will be shown on a rival player’s Universe Mode show.”

Higgens stresses that the fights are simply the cherry on top of the complex mode.

“It’s really deep. There are a lot of hidden systems involved in determining which of your coworkers end up having issues with you. There are dialogue choices you’ll get to make, you get certain choices on how to handle situations when the boss refuses to and that will play into it as well. The feature I’m most excited about is the press conferences that allow you to just go off on the press, your company, and your coworkers right in front of your boss. If you can initiate that it leads to the biggest type of brawl in the game. The mode ends when you win enough brawls to end up with a more lucrative contract at a bigger company.”

Fans are chomping at the bit to get their hands on the mode.

“It’s been my dream to get into backstage shoot fights as CM Punk,” said Punk superfan Josh Smith. “Wrestling games have needed this kind of unpredictable gameplay mode for a while. Matches are fun and all but what I really love about wrestling is the backstage drama of unchecked egos and poor management.”

At press time, Tony Khan is planning to retaliate by adding a Jack Perry Gets Choked Mode to AEW Fight Forever.

10 Things Gamers Should Look for in New Fallout TV Show

It’s finally time! After the release date was brought forward several times, the new Fallout TV series on Amazon will premiere tonight. We were given an advance copy and noted 10 things all True Gamers should look for while watching. Let’s get right into it!

1. References to the Videogame Fallout

Gamers should keep an eye out for some fun little references to the hit video game series Fallout, as rumor has it the director is a big fan of the game and put in more than a few nods to the game for fellow vault dwellers.

2. Small Deviations From Game Lore

These are important and everyone on your social media feed needs to hear about them as soon as possible.

3. DEI Money

Shamefully, the new Fallout series did not choose to raise funds to produce their show by selling skin packs 10 years ahead of release. They are completely compromised. If you must watch the show, wear your eclipse glasses to prevent the mind virus from entering your head.

4. AI-generated Hands

Moral gamers will go frame by frame, analyzing each hand. Whether it’s a main character or background poster, it’s important to really count those fingers over and over and over. Once you’ve inaccurately identified something is up, track down the home address of anyone involved in the film and let them know how you feel.

5. Bundle Deals to Save on Shipping with Prime

Subscribe and save.

6. Best Talking Points for Your Extremely Low Listenership Podcast

You spent 10 years cultivating the perfect audience of 100 people who forgot their phone still automatically downloads your podcast. Time for you and the boys to break down the show in your signature style!

7. Whether Pausing the Show Will Highlight Actor’s Body Parts

Amazon’s facial recognition software may tell you which actors are in the paused scene, as well as the remaining health of each of their body parts.

8. Anything to Fuel Another Month of Grifter Content

If there was a white character in the game who is now black in the show, that’s gonna pay the bills – obviously. But with such a crowded field of truth tellers, you’re going to need something a little more creative than that. Look for a way to contort a subplot into an example of how all men are emasculated today, or maybe find a powerful character who seems inspired by Trump and really just lose it about that. Look for anything. Anything to make a buck. 

9. Love

It’s all around us, but sometimes you have to look for it.

10. Woke Community Managers on the Discord

Our society is under siege from Discord community managers who have political flags in their bios. You never stood up to that bully in school. You never stood up to your dad – even when he did what he did to your mom. You’ve never had a chance to be a hero, or have a cause worth dying for… until now. You know what to do, Gamer.

Giant Bomb’s Dan Ryckert Claims Jeff Bakalar’s Offspring is a Lost Cause

Dan Ryckert is the creative director of Giant Bomb, and co-founder of the Fire Escape Cast which he co-hosts alongside friends Merry Kish and Mike Mahardy. Previously he has worked at WWE, Game Informer, and was married at a Taco Bell in Las Vegas. He is also the author of several books including the Air Force Gator duology, Anxiety as an Ally:  How I Turned a Worried Mind into My Best Friend, and The Dumbest Kid in Gifted Class. You can find him at giantbomb.com and on Twitch.

Minus World: This is going to be the hardest question you have to answer this entire conversation. You can pick one Rocky movie, one Kojima game, one mainline Mario game, and one wrestling Pay-Per-View.

Dan Ryckert: All right. Thank you for saying mainline, I appreciate that. Showing respect to the true series. Now is this like a desert island situation? Like, it’s the only one I get to watch for the rest of my life.

MW: Yes.

Ryckert: Okay. IV, IV is the most rewatchable. I’m not gonna say it’s the best film, as a film major like myself. But it’s the most rewatchable. I mean, I remember there was a winter break in college where it was just like airing on repeat on TCM or something, and it ended one time and I just immediately started watching it again. It goes by so fast. It’s got to be Rocky IV.

MW: I mean, he carries a bunch of wood up the side of a mountain.

Ryckert: Yeah, all the music, there’s like 19 montages. It’s the stupidest one, which I appreciate. Yeah. Goddammit, you’re making me just want to watch Rocky IV. Kojima game? Okay, now, if we’re talking desert island situation, I have to put some weight into the replayability. That’s kind of fucked up because like, if it’s a desert island situation, I think the answer is Phantom Pain because that’s that’s the biggest sandbox, that’s the best one to play. But I mean, that is definitely not the one I would say if you’re asking me my favorite Kojima game.

MW: That is not the question.

Ryckert: Okay, you know what I’ll say? Phantom Pain. If it’s the last game I get to play the rest of my life. Phantom Pain. The next one was?

MW: Mainline Mario game.

Ryckert: I’m torn. The first ones that come to mind are Mario World and Mario 64. You know what? I’m going to go with Mario World. Because I’m always very happy when I start Mario 64, and I’m always having a great time, you know, wahooing across the castle and stuff, and then like you get like six or seven worlds in and it’s like, I don’t want to do Hazy Maze Cave, whereas Mario World I don’t have any of that.

MW: What about wrestling PPV? Is there one that you could just watch over and over again?

Ryckert: I mean, I do that with most of them. I do it when I listen to rewatch podcasts and stuff. I watch old favorites all the time. And I mean, I think this is the obvious answer. I think I’m giving obvious boring answers, but I think it might be WrestleMania X-Seven. That one kind of had it all: the stupid-ass gimmick Battle Royale, it had the big time main event, Austin versus Rock. You got the car crash match with the TLC II. It’s the obvious one, I think. But then I think back, I’ve been to the last ten Wrestlemanias in person and I’m trying to think if any of those I mean, they’ve been pretty good the last ten years. And this one I’m going to next week is going to be one of the best.

MW: I have never been more tempted to get back into wrestling than I have been recently because I have some friends that are way into it and they just will not shut up about RAW.

Ryckert: I tell you, a good way to get in is, I don’t know if you have access to Peacock or a friend who does, but if you just watch WrestleMania. You get all of the pre-match recaps and the sizzle reels and everything will kind of get you up to speed on everything. And this whole Bloodline saga has been going on for years, so you could watch Raw and see a good episode of Raw. But I think watching WrestleMania with all the spectacle and these big matches and all the sizzle reels that are getting you up to speed on why all these people are fighting, I think that’ll be the best way to dip your toe in, is WrestleMania next week.

MW: You worked at WWE, and I was wondering, was it a form of wish fulfillment to work for WWE? Or was it more of an opportunity that came along?

Ryckert: It was one that had been brewing for a few years. It kind of all started with me becoming friends with Xavier Woods in about 2011 or so. And that was at a time when you weren’t used to seeing wrestlers that were talking about video games all the time. So I went to some SummerSlam THQ event back in the day, and I just walked up to him after a match. He was doing NXT Axxess matches or whatever at SummerSlam. No one knew who he was. And I walked up to him and I was like, “Hey, I hear you’re into video games. I love video games. I work at Game Informer.” And as soon as I said Game Informer he stopped in his tracks. He’s like, “You got to come out tonight. We’re going to hang out.” And it was Paige’s 21st birthday. And so I went from not knowing any wrestlers to suddenly finding myself bar hopping with Xavier Woods and Corey Graves and Paige and Emma and a bunch of the roster. And it was just one of those nights that was like, “This is incredible.”

MW: Just an ordinary evening that turned into the best night of your life.

Ryckert: It was kind of the power of having similar interests, but I mean obviously he loves wrestling, he loves video games. We became friends, we talk frequently. I start bringing him onto Giant Bomb stuff. He starts doing UpUpDownDown. He branched into video games. He started to do stuff with Greg Miller, you know, and we’re starting to see each other at E3. He’s coming on the Giant Bomb couch, things like that. Long story short, through that and all the UpUpDownDown appearances and stuff, I get to know some office people, and they knew that I was a podcast veteran and everything, and when the company decided they wanted to get into podcasts, and they reached out to me.

So it had been brewing for a little bit. They’re asking questions like, “Hey, when we’re ready, would you be willing to hop over?” And, you know, I don’t think I was ever tired of what I was doing at Giant Bomb. I was at Giant Bomb East at the time and having a blast with everyone there. It was just that I saw this opportunity in front of me that, like, if I have two passions in my life in terms of what has entertained me my entire life, it’s video games and wrestling. I got to do all this bucket list stuff and video games. I got to, you know, meet the makers of all my favorite games. I got to travel the world, you know, checking out studios. I got to review games for a living and make silly videos and, you know how many people are lucky enough to have that one experience with something they love? And then I saw this and I was like, fuck. I mean, I can’t say no to like, you know, this is the other thing that I love. I have to see. And I knew that it was going to be rough. I talked to plenty of people that I’d met that had gone through there, everyone from wrestlers to office people, people who worked on things like the YouTube channel and stuff. And it was pretty unanimous. It was like “this place is going to chew you up and you’re going to hate it at times, but when you leave, you’re going to be able to do anything. You’re going to learn so much, but it’s going to be extremely stressful.” And I said, “You know what? I gotta at least see, I can always leave. I can always do something else. I have faith in myself to find the next thing.” So I was like, Let’s do it. So I moved up to Stamford and boy, I’m giving the whole life story here. What was the initial question?

MW: How did it feel the first day being there and then your last day at WWE?

Ryckert: First day, incredibly nervous. You know, I’m going up to Stamford. I have my orientation in this building that I’ve seen in a million WWE things over the years. It was used for the Super Bowl commercial in the nineties and like, I’ve just always seen this building as like, wow, this is this is the place, you know? And then suddenly I work there. I’m filling out paperwork. And it was just incredibly, incredibly surreal. And then the first actual day of going into the production building where I worked I had heard a lot about how everyone wears blazers, and you got to kind of dress up a little bit. I had to buy a bunch of suits and shit because like, I’m a videogame guy. I wore t-shirts and jeans my entire life and suddenly I’m just wearing a suit. And somebody came up to me and was like, “Hey, lose the suit.” I said, “Okay, I thought I was supposed to wear a suit,” and like, so it was clearly a different vibe. It wasn’t really wrestling people a lot of the time. There were definitely some people that I worked with that were major wrestling people. A lot of people on my team knew their stuff and I became friends with. They were bringing in people from ESPN, random people from Comedy Central. My first boss was a woman who worked in standards and practices at Comedy Central. So she was the one that Trey and Matt would submit South Park episodes to, and she would be like “This can air, this can’t air”, and that was my first boss. She was great. But it was just a lot of people that weren’t ready for the circus in a way that were just like, “What the fuck is this place?”

I sat through like a three or four hour meeting where they’re like, “Here’s the stuff we can never show.” And it was a laundry list of things: Here’s the D-Generation X blow job barbecue. Here’s the part where Triple H dresses up like Kane and has sex with a corpse. Here’s this wrestler who did terrible things, and we can’t ever talk about them. And watching my boss, who was not a wrestling person, just be like, “what”. And at a certain point I had been explaining so much that the person that worked at WWE that was doing the presentation was turning to me like, “Yeah, can you explain to the group what this was?”

“Yeah OK, This was a Raw in 1998…” and it’s one of my first days and I’m explaining all this to everyone.

MW: You have these people that have maybe never watched wrestling before in their life.

Ryckert: Tons.

MW: And they’re going into what sounds like a pretty standard corporate environment, but they’re the corporate environment for the carnival that is wrestling.

Ryckert: Yeah. And then you take a bunch of non carny people, and you put them in the carnival, they’re going to ask what the fuck’s up. So that was day one, and the early days. And then the last day was, you know, I had an opportunity to go back to Giant Bomb. Most of my time at WWE had been during the pandemic. So I did have this thing lingering over my head for a lot of it that like, man, I kind of wanted to be in the mix more. You know, I got to experience a couple of months of traveling and being backstage. LIke being backstage in Boston working with John Cena, and working with all these big stars in person. And then like, two months in, it shuts down and I’m in a closet in Stamford making podcasts. So,the time I knew I was ready to actually leave was when I was backstage at WrestleMania a couple of years ago in Dallas, and it was Stone Cold Steve Austin, his first match back in like 19 years. And Stone Cold was always my favorite and I’m backstage, I’m right by the entrance. And Austin’s match is coming up next, and I see him in the Austin 3:16 shirt, the Jorts, all that stuff and he is pacing back and forth and getting himself hyped up. He’s becoming Stone Cold, and I’m seeing him get himself ready for the match and for the glass to shatter and everything. And I’m standing right next to Steve Austin right before he goes out at WrestleMania and thinking, “You know, I think I’m good. I think I’m at peace now.” Maybe I didn’t get to do as much as I wanted to here, and they certainly didn’t listen to my ideas or let me be creative in any way. But here I am backstage at WrestleMania watching Stone Cold get hyped up for his first match back in two decades. And it’s like, I’m good, you know, this is the stuff you can’t buy. This is the stuff you can’t buy in any VIP package or meet and greet. I was good and, and then two months or three months later, I was back at Giant Bomb

MW: Conversely, last day at Giant Bomb, first day back at Giant Bomb. How did that feel?

Ryckert: Last day was bittersweet. I remember we did a Mario Party and it was fun. It was great. And that was my last Replay episode of Game Informer too. I kind of like bookending things that way. Like the first episode of Replay, this long-running show I did at Game Informer was Twisted Metal, and one of my first videos at Giant Bomb was an Encyclopedia Bombastica of Twisted Metal. And then I ended with Mario Party 2, so I kind of liked that. But yeah, it was a mixture of bittersweet, and saying goodbye to this thing that I loved and at the time I really did think that, I’m leaving games, I’m stepping into the shadows. I’m still going to love games. I’m still going to play games. And most of my social circle is all from the gaming industry. But I was like, I’m good. I’m done being the on camera guy. Let’s move on to phase two of my life I guess, and career. I was never disgruntled. I never got tired.

MW: Oh yeah. I just meant, it’s not that common of an occurrence for someone to leave and then come back a couple of years later.

Ryckert: Sure, sure. And that first day coming back, it was really kind of like the first day of a new job because it was a different situation entirely from the staff makeup, to the fact that a pandemic had happened. And now we’re all remote and there’s people like Jeff Grubb, who, you know, I’d followed for years on social media and had a couple of back and forths with, but didn’t know him by any means, and it was such an interesting thing. I’m like, all right, here we go again. Let’s figure out what the rapport is, because that’s always the hardest thing when you’re starting with a new thing, and a new group of people, is “what is this rapport going to be like? Who am I going to play off of?” It wasn’t like immediately when I went into Giant Bomb West that I was like, Drew Scanlon, that’s the Metal Gear guy. You get to kind of know people and it’s like, oh I could see how this could be fun. And then you kind of learn like, okay, that’s the person I can kind of fuck with. You can tell the people that had friends growing up that fucked with each other, and I’ve always gravitated towards those types because it’s like, look at the way me, Jeff Grubb, and Minotti talk like we are great friends. They are incredible people and we give each other so much shit. And that was me with all of my friends. And that wasn’t just me being an asshole to everyone that met me and like-minded friends.

MW: That’s the foundation of many of my friendships. Just being as cruel as possible to each other.

Ryckert: Yeah. Talking shit and all that stuff. That’s like my relationship with my father too. So it’s kind of what I know.

MW: Money’s no object. You’re given control of a network game show. Have you ever given this any consideration? What would the Dan Ryckert game show be?

Ryckert: I have not given this any thought, but the first thing that comes to mind is a mix of Nick Arcade and Double Dare, and I think there would be a lot of video game challenges. I mean, you’ve seen I’ve done a bunch of game show video game stuff at Giant Bomb, and just did one at PAX East. And then just dumbass physical, sloppy shit, so yeah, I got to find out where that Double Dare nose is. I would bring that nose back. I would be better at creating the fucking challenges on Nick Arcade because it was always like, get this many points in Sonic the Hedgehog. No one plays Sonic like that. I would have more fun challenges than that. But people can also opt to do the physical challenge or do a trivia thing. It’d be a mix of trivia, gameplay challenges, and bullshit real world stuff. And somewhere there’s boxing gloves on springs. I would have to figure out how we work those in, but that’s the funniest thing in the world to me.

MW: Like Arms?

Ryckert: It’s like the Wipeout game or like the cartoon boxing glove on a spring. You ever see What Would You Do? You’d put a coin into just a random door and it could be a free Universal Studios water bottle. Or it could be a gorilla hand pieing me in the face.

MW: Like in Jackass they put that note in the wall and the boxing glove behind it.

Ryckert: Oh my God, that’s the most genius- Jackass spoke to me because I was the right age to love Jackass. But it was also aggressively fucking stupid. But there would be that layer of thought put into it where it’s like, we’re going to put this note on the wall. And the writing is going to get progressively smaller. So you put your face closer like, That’s fucking smart. That is smart stupidity.

MW: Whenever me or the wife are having a bad day we put on Jackass or Norm and that usually cheers us right up.

Ryckert: You’re speaking my language, yes.

MW: Does Paul Ryckert still not understand how cable works? This was years ago that I remember you saying this.

Ryckert: (deep sigh) Yeah. Because I mean, that’s the way his brain works. If he doesn’t understand something, he just says, “Well, That doesn’t happen. That’s not real.” I think you probably heard the anecdote on the podcast of when I had Hulu on my TV and he is like, “how is that on there?” And I say “ my computer’s plugged into the TV.” He’s like, “You can’t do that.” And that’s how his brain works. It’s not “I don’t understand that.” It’s that it’s not happening. “My brain rejects this.” So the answer, I guess, is no, he still doesn’t know. Because any time I plug in an HDMI cable for anything at his house, he worries about his cable bill.

MW: It might as well be magic as far as he’s concerned.

Ryckert: It really is the thing of, like, having to show the world, like, do you see this? Does this explain anything to you? Do you see this man? Do you hear the words? Do you hear him honestly thinking that Broadway performers are not actors? The thing is that he’s fucking hilarious and I love him. And, you know, I have such a close relationship with them, but it’s half us driving each other completely insane and half us just doubled over in laughter at the dumbest shit. So it’s an interesting relationship, to say the least.

MW: What was your favorite power in Tears of the Kingdom?

Ryckert: Ultrahand is so versatile, and that’s the one that I think allows you to do so many silly things in that game. I think Ascend is a really fun gimmick and is very, very useful at times, but there’s not as many use cases versus Ultrahand. Which is why I’m just constantly looking around. “I’ll grab that, I’ll stick this to that,” you know?

MW: So where do you see Zelda going from there? How do they top that? Because those are two of the best games I have ever played. Is there anything that you would like to see?

Ryckert: I think it needs to be a new location. It can still be a big open world map and things like that, but I think you do need to mix it up a little bit. Because they added the stuff in the sky and all that amazing stuff underneath the ground. But it was still like the landmarks were kind of the same in the dungeons or in the same general areas for the most part. I think they did an amazing job with it. I thought that was going to bother me more than it did, because like, it did feel like a whole new game. And I think I would like to see a Zelda with some more horsepower, no pun intended, where it’s, you know, you have it run at 60, you have it at 4K. You know, we saw how much fun they had with physics in the last two games. Let’s lean into that stuff. Let’s lean into this sandbox play place that they made in the last two and, you know, make it look better, have more physics interactions. And give us a new area.

MW: So you were married at a Taco Bell. I think that’s pretty common knowledge, at least with the Giant Bomb people that will be reading this interview. But I need to know what your current Taco Bell order is with the menu that we have available to us right now.

Ryckert: So the standby, my entire life, was the chicken quesadilla. That was amazing. I still get that with every order. Maybe one out of ten times I get steak. But the hot new thing that I’ve been very into lately is they added that new cravings menu. And that stacker is basically just a quesadilla that’s cheesier and it’s like folded over on to each other, and it’s cheaper somehow, but it seems to have all the heft of a quesadilla. It’s just folded instead of flat and has ground beef. But that is absolutely fantastic. I love the stacker. And then it’s a mix of like, maybe I’ll get a cheesy gordita crunch. I’m in Minnesota now and they have the chili cheese burrito here, which in a lot of markets they got rid of. Growing up in Kansas, we had them down there and then I started moving around. It’s like “they don’t have a chili cheese burrito? What the fuck?” That was one of my favorites, but I still have it here. Still great and also the cheesy roll up. I’ve always gotten that. Everyone thinks I’m stupid for it because “but I can make that at home.” Yeah, but you don’t have that Taco Bell magic. It’s not the Taco Bell tortilla. It’s not Taco Bell cheese. Yeah, my mom introduced me to it when she managed a Taco Bell when I was a kid for like, six months. And so she would bring home Taco Bell a lot and she’s like, “You like cheese. Here.” And she’d bring home a bunch of Cheesy Roll-Ups.

MW: You and I had very similar experiences with Death Stranding when it came out. I hated it. I was like, this is the most pretentious, godawful thing I’ve ever played. And then that director’s cut came out and I was like, “Well, maybe I was too hasty.” So I was curious, have you had a chance to revisit Red Dead Redemption 2 on the PC versus your original experience on console? And is that something that you thought about doing? Because I remember you had similar thoughts about Red Dead 2.

Ryckert: Yeah, and I have thought about it and I was actually thinking about today cause last night I had some dream where it was a what’s that song? “And that’s the way it is. That’s the way it goes.” That was in a dream I had last night. So I woke up today thinking about it. Like, if I had time, maybe I should go back to that. So I downloaded it. The short answer is yes I have thought about it, and I kind of take pride in if I dismiss something or don’t get something or don’t like something, I try to remain open to like, okay, well, let’s go back. You know, maybe time or a different perspective or a different life situation or something will cause it to hit differently for me and I think it was, you know, with both Death Stranding and Red Dead. I got both of them, you know, before they came out, which is traditionally the case, especially with these big games. Sometimes they’ll give you a couple of weeks to play through it. You can get a review ready or get your podcast discussion ready or whatever. And still, even if you have a couple of weeks, these are big fucking games.

MW: It’s a game that wants you to take your time.

Ryckert: Exactly! Both of those games are, you know, Death Stranding is very much about taking your time and just the experience. And Red Dead is not a quickly paced game by any means. It’s not GTA. GTA is much faster paced in this. And the original Red Dead was much faster paced. So I think I was expecting more of a traditional Rockstar game. And then I played it and it just kept going, and it kept going, and it kept going, and I felt like it wasn’t giving me enough freedom with the open world stuff. But then I do think that there is a huge factor of me playing it quickly for review, trying to just run from mission to mission so I can talk about it in totality on the podcast. You know, which is maybe that old game reviewer mindset because that’s how I broke into the industry. By writing a billion video game reviews, and I always beat them before I reviewed them. So it’s like, “Well, I have to beat it before the embargo lifts and we can talk about it.”

MW: “Otherwise I can’t review it.”

Ryckert: Yeah. Which by the way, that’s an insane way to do it. That does not seem to be the way anybody does it anymore, including me, where I’m much more prone now to play like a few hours of a game, and be like, “I get it. Here’s my thoughts. Didn’t beat it. Okay, next thing.” The short answer is yes, I could see it at some point. But with the pace of releases these days, the concept of having like 60, 80 hours, I don’t remember how fucking long the game is, and it not being super conducive to being a Steam Deck type game.

MW: How do you feel about Konami remaking MGS 3 sans Kojima? How does it make you feel to know that they’re doing this without any input from the man that created the franchise?

Ryckert: I’m expecting it to not be great, and I’m not going to be heartbroken. I’m not sitting here, you know, crossing my days off on the calendar, waiting for it or anything like that. I’m very curious about how it’s going to turn out. But I think the best thing they could do is just try to make it straightforward, like, hey, this is that game. It just looks a lot better. If they try to get cutesy and they try to do their own Kojima twists and stuff like that. Don’t do that. Don’t don’t do your version of what a Master did because it’s always going to pale in comparison. And like, you know, you even look at the trailers and stuff that have come out so far, and I remember obsessively just devouring every trailer and every tease of Snake Eater back in 03-04. And it all had that Kojima style to it. I mean, that motherfucker can edit a trailer. He has such a vision for what the vibes he wants his games to have, and compare it to, you know, the stuff we’ve seen so far with Delta and there’s just kind of a straightforward shot of a vulture. Yep. I guess that looks better and yep, that snake looks good. It doesn’t have any of that style.

MW: How’s the war against the woodpeckers going? I understand that they breached the perimeter this morning.

Ryckert: That? Yeah. And I found out that wasn’t even a woodpecker. I was running that through my bird app, and it was telling me that it was a starling. And I was like, No, that’s got to be the woodpecker. No, it’s a starling. I’ve also seen the woodpeckers who are making the holes. Those are downy woodpeckers and hairy woodpeckers. And then I think the starlings are just the ultimate opportunist. They’re running in here. They’re getting inside my walls and impregnating my house with other birds. So now there’s just birds up and down the walls.

MW: Who do you call to deal with?

Ryckert: I think what we have to do is we have to get it sounds like we have to get a bunch of fucking siding put up .Stucco siding or something that’ll just layer over the existing stuff and woodpeckers won’t give a shit, but it turns out with the house, there’s a bunch of like, I’m going to have chainsaws and shit going on for six weeks here because I’ve got to put a retaining wall up. So it’s yeah, it’s all just, you know, money pit stuff, house problems.

MW: What drives you whenever you are trying to come up with new ideas for Giant Bomb or new shows and things like that. It’s one of the things that I’ve long admired about you. You take these very limited resources that you may have available to you and you turn into something fun. So I was just curious, What’s going on in your noggin’ whenever you are trying to come up with an idea for a show?

Ryckert: You said the word fun. I mean, that’s it. That’s 100%. It’s not a checklist. It’s not a system. It’s not anything like that. I have a lot of ideas and I love to throw them out there. And sometimes I’ll throw those out and then others will add on to it. And then suddenly we got this fun thing. I love that kind of collaborative work environment, but it is fun. And maybe that makes me a bad business person. I don’t know, because when I’m making something, I honestly don’t put a lot of thought into numbers or analytics or anything like that. That’s not what drives me. I’m here to have fun and like, it’s always been my goal to make a living having fun and doing things that I love.

MW: I think that comes across in everything I’ve seen you do, you know, to drive and whatnot. That’s one of the things that I like most about the Dan Ryckert produced things is it seems like, well, the idea is that we’re all here to have fun.

Ryckert: I’ve never strived to have 10 million followers. I’m not looking to turn a site into the next like, you know, IGN or whatever, you know, nothing against IGN, great people working there. But to me, I want to do things my way. And I’ve been fortunate enough to work at places that have let me do things my way. And I’ve definitely learned over those years that there are enough people out there that have similar sensibilities as me and will find that stuff funny. And so really I’m just trying to pop myself and do stuff with my friends that makes me and my friends laugh. And more often than not, that tends to be stuff that makes a certain audience laugh, you know?

MW: I have two questions from the Giant Bomb Discord here. First, what is your reaction to Bakalar teaching young Dib to wreck younger smaller children on the ice? Did you see that video?

Ryckert: I did. He showed that on the Beastcast panel we did at PAX. And look, I don’t have kids, but I used to be a kid and I’ve seen those kids, I’ve met those kids that even at a young age, you can tell they’re kind of a lost cause. And I mean, you know, there’s just a lot working against DIB. He’s not a bright kid. He’s not interesting. He has bad opinions, and he’s unpleasant to be around.

MW: So are you talking about DIB or his dad Jeff Bakalar?

Ryckert: Oh, it runs in the family. I should just put a disclaimer here that I’ve read Jeff Bakalr’s interview. And he said some very kind things about me. Jeff Bakalar is one of my best friends. I love talking with him, and he’s fantastic to work with.

MW: He said that you’d be happy living in a dumpster. You want to react to that? You want to respond?

Ryckert: I do! Because I never thought of that until I read that. And I think he’s onto something because like I do, maybe to a fault I have a, “This is great. I’ll make the best of this,” attitude. I remember when I was fresh out of college, you know, despite majoring in film I knew pretty quickly that I wanted to go into games writing, and I graduated and then I didn’t have a job in games. I applied to a million IGN and GameSpot jobs, and stuff like that. I didn’t get it. Greg Miller got IGN one. So I moved back home. I moved back to Shawnee, Kansas. I’m living in this place I’m renting from my dad, and I’m working for damn near nothing at a sports TV station. And I had too much anxiety there and I left. I went to a Garmin GPS call center. So like, I’m at a point in my life where it’s like, look, it’s not like a dark period, but I was kind of like, “What the fuck? I was in college, I did all the stuff.”

MW: I did everything I was supposed to do.

Ryckert: Yeah, I did six hundred reviews for free. I flew myself out to fucking E3 every year. I hustle like crazy and like, I wasn’t going to stop. I was still going for it. But like, it was a period where things were not at their best. And I do remember moving into that place and being kind of bummed like, “God, I’m moving back home. Did I fuck up?” And I remember looking around the area, which is this area in Shawnee, Kansas. That is not an exciting area, but I get there and I’m driving around the neighborhood getting to know the new area, and I saw there was a Fazoli’s and I was like, man, I live really close to a Fazoli’s. That’s awesome.They got fettuccine alfredo, this is great. I’m so excited I get to live here. I had never been to a Fazoli’s at this point. I had no opinions on Fazoli’s, but like, even at this point in my life where I felt like things kind of weren’t going the way I wanted them to, it’s like that’ll be awesome. I live near A Fazoli’s. I mean, the grocery store is just a couple of blocks past that. I’m good, I’m great. So it’s like, yeah, Fazoli’s was enough to make me be like, okay, yeah. It’s not all bad. This is good. This is good.

MW: It could be worse.

Ryckert: And that’s why a lot of times throughout my life I’ve been helped by people, whether it’s coworkers or family members or my wife or anything, that I will go into a situation and I always go into any situation just expecting the best possible outcome. Just like things going to go great, this is going to be better than we could have possibly expected. And then every once in a while I’m sure it’s not a fun job. Someone close to me will have to be like, “Well, Dan you got to think about this. You got to think about this.” Yeah, you’re right. Like, I will listen to those people, but it’s like my instinct is to just always expect the best case scenario.

MW: Yeah. All right, last question here. Another one front from the guy from Dischord. What was the bait that you’re most excited to get people on that nobody ended up for? Is there anything that comes to mind?

Ryckert: I thought of one. I was at a period where it’s like I was early Game Informer years where every time I went back home I was kind of fucking with my dad. And you may have seen some of these videos where it’s like I went back after his appendectomy and pretended to be a nurse, and that went incredibly well. There was one where I hired this Christmas singer from a bar to wake him up in his house, you know, just fucking with my dad in increasingly elaborate ways. And one of the early ones I tried super did not work. My idea was I was out of the bar with him and I texted my sisters who were 15 or 16 at the time. I said, “Hey, can you guys make like ten gallons of spaghetti and bring it here to the bar or bring it to my dad’s place after the bar closes, I got an idea.” And my plan was, we were going to dig a big ass hole in his backyard, and we were going to put this ten gallon bucket of cooked spaghetti in the ground in his backyard. And we’re going throw all this gross shit in there; salsa and it’s all this goopy weird- It’s going back to the Double Dare thing, and you got to dig through this goopy bullshit thing because the idea was my dad was going to come down in the morning and look for his car keys. And where his car keys were it was going to say, “Look in the backyard” on a Post-it note. And then he would go look in the backyard and he would see a freshly dug patch in his backyard with a shovel sticking in it. The idea being he’s going to go to “God he buried my fucking keys.” And so he’s got to dig up this thing and “Oh God, there’s this bucket. I got to put my hands through all this gross stuff.” And then at the bottom was another note that said, “Look in the microwave dum dum.” And then he’s going to open the microwave. And the keys were in there the entire time. That was my brilliant fucking idea.

So I did it. My sisters and my mom spent all this time making all this fucking spaghetti, driving it all over to his place. And I’ve got pictures of us in the backyard. Actually, my teenage sisters were the ones with the shovels digging the hole. I was just taking pictures like a jackass. And also my dad, as pointed out ever since then we easily could have struck something underground. We did no research, obviously, like this was a terrible fucking idea. And so we did the whole thing. And then I set up cameras and I hid on the stairs going out of the basement , and I heard him get up and I could tell he got the note and he’s like, “No, I’m not doing this, you idiot! I’m not doing this. Come out. I know you’re here. I know you’re here.” And I’m sitting there on the stairs, like hehehe he’s going to dig up the backyard. And then he didn’t. And he just grabbed my duffel bag because I was home for winter break from Game Informer, and a lot of Xbox 360 games were in my bag and he’s like, “All right, I’m taking your games out, throwing them on the roof, come out, you idiot”. And I said, “God, he’s bluffing. He’s bluffing. He wouldn’t do that would he? Those were like $60 each.” And then I just started hearing(a noise on the roof) and it was a slanted roof and they would fall down and I was hearing game cases break. And so I sprinted out and said, “No, no, no! They’re in the microwave. They’re in the microwave!” So that was one where I had this grand idea, and it’s the one time he got me and I didn’t get him.

MW: That’s amazing. Do you have any closing thoughts, or parting words for the Hard Drive audience? Anything to plug?

Ryckert: You know, if you’re reading this, probably you’re aware of Giant Bomb and possibly my side podcast Fire Escape Cast. That’s something I do with Mike Mahardy and Mary Kish, two friends from the industry. So yeah, between Giant Bomb and Fire Escape, I got two groups that I absolutely love talking to on a very regular basis on top of stuff like, you know, Nextlander does their kind of Beastcast reunion thing., I may be remote, but I’m also around a ton of friends. That’s why I came back. It is a lot of my old Game Informer friends, and friends of friends are all back here. So, as far as my work, I’m not in an office anymore. I’m not, you know, sitting on the couch or in a podcast room. But everyday I’m playing video games and my friends are making me laugh and I’m making them laugh. And it’s like I kind of feel like it’s the best possible scenario. So I’m just trying to really, really enjoy it right now.

Marvel Snap Update Patch Notes Apr 9

 

 

Patch Notes – April 09, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 

GENERAL UPDATES

 

FEATURES

  • Cosmetics Shop - a new section in the Shop
    • Here, players can find cosmetics (that aren’t Variants) for sale on rotation.
    • Players can expect to find Avatars and Emotes available for Gold.
  • Bonus Boosters section
    • The Fast Upgrade section has been renamed to Bonus Boosters
    • Everything works the same as before, except… You get… Wait for it… BONUS BOOSTERS!
    • You no longer have to worry about having enough boosters. Just upgrade your cards as you usually would with credits and the missing boosters are included.
    • As before, there will be 3 cards available to upgrade every 8 hours.
  • Custom Card - When editing a Custom Card, you can now assign split combinations (such as “Ink and Black Glimmer” or “Foil and Rainbow Tone”) you’ve earned on one Variant to any other Variant artwork.
    • As a result, when you Infinity Split a card, you are guaranteed to not get a duplicate combination.
  • New Feature: Card/Location Reaction Wheel
    • Tap-and-hold (or click-and-hold on PC) on a Card or Location to bring up the Reaction Wheel to quickly React with an emoji to your opponent!

 

AUDIO & VISUAL EFFECTS

The following Cards and Locations now have Visual and Audio Effects:
  • Leader
  • Legion
  • Mirage
  • Hazmat
  • Patriot
  • Agent Coulson
  • The Hood/Demon
  • Wakandan Throne Room
  • Triskelion

 

BALANCE UPDATES

We've only got a handful of changes for this patch, but we expect them to be fairly impactful, and perhaps even require some follow-up in the OTA next week–time will tell! Let's dive in.

 

CARD UPDATES

  • Alioth
    • [Old] 6/2 - On Reveal: Destroy all unrevealed enemy cards here.
    • [New] 6/8 - On Reveal: Remove the text from all unrevealed enemy cards here.
Since release, Alioth has been an important but polarizing card in the SNAP metagame. It's been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, no questions asked, is very powerful. We're sensitive to that, so as we monitored Alioth we've also thought about other ways we could implement the card. With the "turn 6 metagame" fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way.

 

  • Zabu
    • [Old] 2/2 - Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
    • [New] 2/3 - On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
We're aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabu’s interaction with 4-Cost cards and their matchups. Right now, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that don't have strong synergy with Zabu are at a disadvantage. We've been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So we've decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform.We don't think that White Queen is suddenly good or anything–we expect 4-Costs as a group to get weaker, and decks that can still "cheat" using cards like Ravonna, Hope, Wave, etc. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but we're also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also don't expect Zabu to remain in this state permanently.

 

  • Sandman
    • [Old] 5/4 - Ongoing: Players can only play 1 card a turn.
    • [New] 5/7 - On Reveal: Players can only play 1 card next turn.
Like Mobius, Luke Cage, and Professor X, Sandman is the kind of tech card we want to be careful with. If Sandman is too popular, SNAP is just a less fun game due to the permanence of that Ongoing effect, so we deliberately aimed Sandman to be more niche. However, the low Power necessary for that balance has made it so that Sandman's often too weak to consider playing, even in metagames where the effect would be strong. We're trying a different tact here and switching to a temporary effect that can pack more Power because it doesn't warp the game as much, playing more like a turn 5 "tech card" than a turn 4 buildaround.

 

  • Lady Deathstrike
    • [Old] 5/4 - On Reveal: Destroy each card here with less Power than this.
    • [New] 5/7 - On Reveal: Destroy each card here with 3 or less Power.
This change looks fairly similar to Sandman, but it's different in some nuanced ways. Lady Deathstrike was built around scaling with Power to provide an appealing goal for players, but that just hasn't worked out. When Deathstrike is good, it's often just because the base effect is useful–and those times are few and far between. Most of the time the card is simply weak, and investing in buffing it is a trap. We've decided to trade in "the dream" here with the goal of creating a more consistently useful card that players have to fear more meaningfully, and not exclusively in decks trying to do some gimmicks with her.

 

  • Strong Guy
    • [Old] 3/3 - Ongoing: If your hand is empty, +6 Power.
    • [New] 3/3 - Ongoing: +6 Power if your hand has one or fewer cards.
We're loosening the restriction on Strong Guy's Power buff. The last numbers change we made was something of an experiment to see if we thought we could get Strong Guy somewhere, but ultimately combining poorly with both Apocalypse and your normal draw each turn has proven too heavy. Let's see how it goes!

 

  • Shadow King (text update)
    • [Old] 2/2 - On Reveal: Set all cards here to their original base Power.
    • [New] 2/2 - On Reveal: Set all cards here to their base Power.
Just a small update to remove the redundant "original" from this card.

 

  • Pixie (text update)
    • [Old] 2/1 - On Reveal: Shuffle the Costs of all cards in your deck that started there.
    • [New] 2/1 - On Reveal: Shuffle the base Costs of all cards in your deck that started there.
This change makes it more clear which Costs are being shuffled.

 

Bug Fixes

 

Card and Location Logic Fixes in 26.x

  • Fixed an issue that caused the cards destroyed by Yondu to not always be visible to the Yondu player
  • Fixed an issue with Cannonball that could cause an exception and Aw Snap to occur
  • Players should no longer Aw Snap after White Palace triggers if their opponent’s hand is empty
  • Beast’s cost reduction should now properly apply to Nico Minoru
  • Fixed an issue that could on rare occasions cause cards destroyed by Nico Minoru to be shuffled back into the deck and seen as valid targets for Lockjaw
  • A duplicated She-Hulk created by Moon Girl being played on Grand Central should show the proper cost reductions
  • Inspecting Morph after it’s been turned into another card should now properly show that is was created by Morph

 

VFX & SFX Fixes in 26.x

  • Kang’s rewind VFX should now be rendering correctly on the button itself
  • Darkhawk’s VFX should no longer be disabled when he is forcibly moved
  • Knowhere’s VFX should no longer play in its previous position if moved by something like Quake
  • Corvus Glaive’s energy VFX should no longer play every turn instead of just once
  • Great Portal’s VFX should now adjust position and not always display in the center
  • When an opponent discards Swarm’s VFX should be properly positioned
  • Cards claimed off the Collection Track should now properly show the card’s asset on the track itself
  • Nico Minoru’s VFX should now display properly when she’s initially drawn to hand
  • Fixed a positioning issue with Nico Minoru’s destroy card VFX when it targeted a card that didn’t go to the graveyard
  • Hope Summers should no longer show +2 when your opponent plays her
  • Morbius’ VFX and SFX should no longer fire when the game ends
  • The VFX for cards affected by High Evolutionary should no longer be disabled when Starlight Citadel swaps location positions
  • Nico Minoru’s VFX should no longer remain on a location if she’s shuffled back into the deck by Attilan

 

Existing Known Issues Fixed

  • Fixed an issue that caused card sorting to often be reset to the default sort order after tapping on the Cosmetics tab
  • Flare Effects in the custom card menu should no longer be inadvertently selected behind some of the other UI
  • “Custom Card” now displays on the nameplate when viewed in a match
  • Favoriting a custom card as the Unlock Custom Card animation plays should no longer repeat the animation
  • Fixed several related issues that caused the Custom Card tutorial to softlock and require a client restart to resolve
  • Cards should now render correctly when tilted in the Artist detail view after upgrading
  • The “New” label in the Shop should no longer be obscurable by other assets
  • Tapping on a card during the Deck Building animation should no longer cause the background to unblur
  • The background scrim when cancelling a card upgrade from the post-match screen should no longer be missing
  • Card Back assets should now render properly in all areas of the game for some devices
  • Tapping on the same emote multiple times from the Collection should no longer result in the asset not loading in the preview
  • Fixed an issue that caused the Shop button on the navigation bar to become unresponsive on rare occasions
  • The pin button should no longer persist on the token shop after you’ve claimed that card but does not function
  • Corrected an issue that would occasionally see the word “Free” on the daily 50 credits icon be changed to a “0”
  • The losing player’s avatar in Conquest and Friendly battle should no longer occasionally display as a white box

 

Additional Fixes in 26.x

  • Fixed an issue that could cause assets to be missing or broken upon initial startup after updating the client
  • Fixed an issue that prevented players from using Undo End Turn immediately after their opponent snapped
  • Using the Smart Deck Builder should no longer cause custom card lock icons to occasionally appear or disappear from variants
  • Addressed a softlock that could occur if a tutorial was triggered while in the Album tab of the Collection
  • The string for “Custom Card Unlocked” should now properly line break for all languages where appropriate
  • Card Back previews should no longer display quite so high on the screen
  • Cleaned up a weird scrolling behavior that could occur at times when accessing the shop using a link from another section
  • Fixed a visual issue that could cause the appearance of duplicate cards in a deck if you toggled between variants and base cards in the collection
  • The Next button should no longer go missing if you immediately upgrade the card before it had a chance to load in
  • Placeholder assets should no longer be briefly visible when rapidly scrolling through Avatars or Card Backs
  • Cards in the Collection should now be properly dimmed when added to a deck via the Smart Deck Builder
  • Navigation buttons should no longer be visible along the top of the screen when looking at a card’s focused detail view from within the shop
  • Hitting End Turn should no longer occasionally fail to end the turn, nor should the button’s VFX turn off randomly
  • Superfluous periods should no longer show up when editing a deck name on Android devices

 

Existing Known PC Issues Fixed

  • [PC] An error should no longer occur when attempting to upgrade a card immediately after using the Make Me a Deck function with it
  • [PC] The weekly missions reward UI should no longer be missing its blur effect
  • [PC] After frequently removing or adding cards to deck, the ability to remove a card should no longer become disabled until exiting and re-entering the Deck Edit screen

 

Additional PC Issues Fixed

  • [PC] Pressing ESC during the Custom Card tutorial should no longer cause a softlock
  • [PC] Fixed an inconsistency with how Strong Guy’s VFX were displaying on PC compared to mobile
  • [PC] The variant label at the top of the screen should now update appropriately when viewing reference tokens from the collection
  • [PC] The Smart Deck Builder tutorial should now properly show tooltips
  • [PC] Hovering over the outer edge of an Album’s icon should no longer cause it to rapidly alternate between hover states

 

That’s the entirety of the extensive patch notes on April 9 for Marvel Snap across platforms.

Man Buys a New Game While Downloading a New Game That He Bought While Downloading a New Game

NEW YORK — 26-year-old law student John Brown was found early today buying a new game while downloading a game that he bought while downloading a new game. 

While John sees no issue with his actions, his roommate Marty Morrison is deeply concerned.

“He just sits in his room downloading every day. When one download finishes, he immediately starts another, and then another,” said Morrison. “John is now using his life savings to buy more games. It’s completely insane! I have tried telling him to at least play the tutorial of one before buying another. He just says: ‘One more game Marty and then it will be perfect.’”

John Brown, the aspiring 26-year-old prosecutor, believes he’s on a path to enlightenment.

“First I downloaded Animal Crossing, got bored waiting, and started to download Microsoft Flight Simulator. That started to take a long time to download, so I went from there. After a while I started to notice patterns in the system itself. The game titles and box art started to communicate with me in a way I really can’t explain. They told me that I needed to download the games in a certain order to get closer to the ‘truth’. So I did. I am now in my 500th download this week and the purpose is becoming clearer every second.”

When questioned about the message conveyed by the games, Brown’s demeanor changed, and he started to growl with a demonic voice.

“YOU ARE BOUND TO BE CAST IN THE ETERNAL GREEN FLAME OF INFINITE WISDOM AND YOUR BODIES WILL BE SACRIFICED FOR THE PURPOSE OF BUYING A GAME WHILE WAITING FOR ANOTHER GAME TO DOWNLOAD!”

Doctor Jefferey Sipowicz believes Brown is exhibiting clear signs of ‘Game Download Syndrome’

“Yes, yes absolutely, these are very common symptoms of a man who is suffering from the Game Download Syndrome. What happens is that games take so long to download these days so gamers will browse the store while waiting and make a new purchase. For a select few this activates a part of their brain the same way heroin or crack does and they get locked into a never-ending cycle of buying and downloading new games. These nut jobs can turn into wild beasts in a matter of weeks after the first download.”

At press time, Morrison is in the hospital for injuries suffered after trying to physically stop Brown from buying a new game.

Baldur’s Gate 3 Update Patch Notes Hotfix 25 Apr 10 2024

Baldur’s Gate 3 is a terrific game, but still requires a few touch-ups from the developers as new technical issues crop up that need addressing. That’s what this latest hotfix #25 on April 10 is for, and players having issues with Us, as well as trading, will appreciate it the most.

The complete patch notes are below. Tread carefully, for there may well be spoilers ahoy!

 

Baldur’s Gate 3 Update Patch Notes Hotfix 24 Apr 4 2024

 

Baldur’s Gate 3 Update Apr 10 Notes Hotfix 25

Hello everyone,

We’ve got a new hotfix for you today, taking care of a handful of bugs and glitches. It would appear that Us is causing everybody a few sleepless nights, and that troublesome fleshy blob has been continuing to block some players from taking a Short Rest. We’ve given him some lessons in decorum, and leaving a party at the appropriate time, rather than hanging around like a loathsome houseguest, eating all the cheese from the fridge.
As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.
We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

 

https://larian.com/support/faqs/how-to-submit-a-bug-report_85

 

Baldur’s Gate 3 Update Apr 10 Fixes Hotfix 25

  • Fixed a rare code crash when loading the Act I region.
  • Fixed a rare code crash when hovering over enemies.
  • Fixed a potential crash when loading a savegame made while trading.
  • Fixed Us not wanting to leave the party after the tutorial, causing some more cases where Short Rest could get blocked. Also made further fixes to Us being in the party when it shouldn't be.
  • Fixed item splitting not working in trade when moving items from your companions' inventories.
  • Fixed the context menu not showing trade actions on items that are in a companion's inventory.

 

Baldur’s Gate 3 Update Patch Notes Hotfix 23 Mar 27 2024

 

That’s everything in hotfix #25 on April 10 for Baldur’s Gate 3 on Steam PC, Mac, Xbox Series X|S, and PlayStation 5.

Gamer Pulls Self Away From Complaining About Game to Complain About Game-Based TV Show

ATLANTA – Taking a break from complaining about the state of the Fallout game series, local gamer Reggie Fowler has confirmed his sights are now set on the Fallout TV series.

Fowler, a Fallout super fan and tough critic, took to X to share his dismay about the adaptation.

“From the trailers alone, it seems like the characters have less dialogue options than in Fallout 4 — which is saying something because there were like no dialogue options in Fallout 4,” Fowler lamented in a long-winded thread. “Fallout was built on options and role-playing. You’re telling me I just have to sit there and watch a predetermined narrative with no options? Even Fallout 4 lets you pick a faction to side with by the end of the game. How lame of Bethe$da and Amazon to take choice away from the viewers.”

“And less than 30fps? Are you serious?” Fowler continued. “How in 2024 is this show under 30fps? Even the Micro$oft fanboys can run Fallout 4 at 60fps on the Xbox Series X. I cannot fathom how the production company that spent billions on the woke Lord of the Rings series would let this happen to their Fallout show.”

Martin Davis, fellow Fallout fan and Fowler’s best friend joined in on the pile-on.

“I have 1200 hours played in that dog shit game,” Davis added. “The Commonwealth is a complete waste of a map, there’s next to nothing to do on it. There’s no truly evil faction option to side with. The opening takes forever to complete. No one asked for settlement building, but Todd snuck that one in on us, didn’t he. And I would know. I eat, breathe, and sleep Fallout.”

Addie Rich, a spokesperson for Amazon, weighed in on the complaints.

“We hope Fallout fans will choose to judge the show on its merits after its release. With a rich backstory and high-quality CGI, the show is visually stunning. And it may not be apparent now, but there are many ways to interact with Fallout while watching, including the pause, mute, and volume buttons. Viewers will also be welcome to make exciting choices while watching the show, such as whether or not to turn on the closed captioning.”

At press time, Fowler was reportedly rewatching the trailer to the Fallout TV series for the thousandth time, looking for something new to complain about.

20 Games to Play When You Finally Accept That Your Reading Attention Span Is in Shambles

So it’s 2024 and you can’t even glance at the cover of a book without taking a frenzied scroll break – don’t worry, this is totally normal behavior these days. As it turns out, it’s now completely acceptable and cool to be bad at reading, and I can confidently tell you that most of us gave up the tedious habit ages ago.

Look on the bright side; countless video games need playing and your brain is far too fried to spend any more time on long, annoying books. Thankfully, I’ve gone ahead and made a list of 20 stimulating games that are sure to keep your defective brain humming for hours to come, assuming you’re still reading this.   

Post Void

I challenge anyone here to get further than level 5 in this demented boomer shooter. And if you do get further than that please don’t tell me about it—I’ll become very upset and hunt you down to break your computer in a fit of jealous rage. That’s probably what the main character from Post Void would do, anyway.

The whole game feels like someone fed every Doom speedrun into an AI and made some poor soul watch the results like the guy strapped to a chair in A Clockwork Orange. Suffice it to say, your remaining attention span will be quickly dissolved after playing this one for a few minutes.  

Beat Saber

Inspired by the best parts of the worst Star Wars movies, Beat Saber lets you live out the off-the-walls slashing and slicing Jedi fantasy that was instilled in most of us by the end of George Lucas’ prequel trilogy. Glowing, metallic cubes fly at you endlessly as you swipe your legally distinct laser swords through the air, stacking up endless combos to the music of your choice.

I’d like to think this is what those helmet-wearing Padawans were seeing in Yoda’s child soldier training room from Episode II, but the reality was probably way, way more boring than Beat Saber

Vampire Survivors

Sometimes you just need to take a well-deserved break from that strange, folded thing in your head we call a brain. I can only assume developer Luca Galante had exactly that in mind when creating indie megahit Vampire Survivors.

Gameplay only requires the use of one analog stick for movement and the occasional button press for menu selections or pause-–that’s it. Just walk your character around the boundless map and watch your auto attacks knock down countless monsters while numbers go up. Just be sure to invest in a towel or two for when the blinking stops and the drooling starts.

Factorio

I am currently in a Factorio support group and can no longer look at the game without risking my mental health, but it’s perfect for this list so I’m adding it. Just be aware that this game is no joke when it comes to dopamine drip, and there’s no greater hubris than that of a person who believes they’ve optimized ore production beyond improvement (they haven’t). Factorio is a dangerous drug, so approach it at your own risk and prepare to forget everything else entirely. Don’t say I didn’t warn you. 

Thumper

Thumper is one of those games that “actually kinda feels like drugs, man,” or at least it sincerely tries to approximate the vibes of a caffeine-infused LSD trip, which is good enough for me. Skate along the game’s nightmarish highway as a silver, musically inclined beetle while twisting shapes and faces try to turn you into bug shrapnel. All of this while booming, constant drums and deep synths echo through the game’s vast soundstage to impressive effect. 

Baldur’s Gate 3 Inventory Management

You know as well as I that this qualifies as a game in its own right. Seriously, when’s the last time you stopped and actually took inventory of the sheer number of Smokepowder Bombs and miscellaneous scrolls in your character’s backpacks? I promise you that you can put all of those into a pouch of their own, or better yet, just actually use one in battle for once. Do you even know roughly how many healing potions you have? Or have you been carrying around a Potion of Hill Giant Strength in a bag alongside three shortswords and a Mugwort? Go on, give this medieval minigame a try. 

Canabalt

So, they finally made that ninja-sprinting-alongside-your-parents-car game that you used to play in your head as a kid. You know, the one where the really fast guy is running alongside your family’s car on the highway, bounding over fence posts and mile markers? Well, it’s not exactly about a person running next to your parents’ car, but Canabalt features a businessman desperately sprinting across high-rise rooftops in fantastic side-scroller action, daring you to jump and dodge all sorts of debris along increasingly difficult levels. Why does he run? I don’t know. Why was that guy running alongside your parents’ car all those years? 

Burnout 3: Takedown

One of the best arcade racers ever created, Burnout 3: Takedown offers action-packed racing and equally bonkers crashes. As if made for people who suck at or just hate racing sims, the game basically rewards the most illegal, insane driving you can think up. Run other cars off the road for points, almost certainly killing their drivers, break through every barrier and gate you see, and destroy your own car for fun because at the end of the day, it’s just about speed and destruction, baby. 

Forza Horizon 4

If you don’t own a PS2 or a 360 or don’t feel like emulating any of the Burnout games, I’d highly recommend snagging a copy of Forza: Horizon 4. Yes, I know the fifth one is out, but I like the British accents in 4, ok? This one arguably takes a bit more skill than Burnout but rides on the idea that constant rewards and level-ups are what makes a racing game enticing. Is that true? I don’t know, but it’s the same concept that keeps me playing a hell of a lot of Call of Duty, so maybe they’re onto something here. 

BPM: Bullets Per Minute

This one combines the best of your favorite workout playlist with 2016’s Doom. BPM: Bullets Per Minute is great for those folks who miss Guitar Hero but feel embarrassed about holding a fake, plastic guitar to play a video game from 15 years ago. It’s also great if you love movement shooters with a heavier emphasis on the shooting. Pick this one up and be sure to put some headphones on because the mostly original soundtrack is absolutely kickin’. 

Borderlands

When I say I think that you should play Borderlands, I mean you should really play any of them because they’re all great—yes, even the third one with the annoying lead antagonists. The first through the third, Tiny Tina’s Wonderlands, and even Borderlands: The Pre-Sequel; all offer an adrenaline-pumping looter shooter experience that is guaranteed to soothe your stimulation-craving noggin for a disgusting number of hours. 

Hyper Demon

I’d only recommend Hyper Demon to those who’ve truly gone beyond the pale in search of high-stim games—I’m not sure how to describe this one other than telling you there’s no HUD, no story, and the most nightmarish figures from your dreams will be brought to life to ensure you never escape your night terrors. Essentially, this one will have you seeing sounds and hearing shapes, and thankfully it’s pretty cheap on Steam right now. 

Tag

I didn’t say the list was just video games, did I? Run around trying to grab your tired, adult friends in a desperate dash to not be “it.” The world becomes a blur as you reconnect with your childhood, remembering more innocent times, like the days before you messed up your last serious relationship.

Sprint too fast and you’ll probably trip over your own feet, dodge too slow and you might smack your head on a fence post or telephone pole. Plus, now that you’re older, those injuries carry a lot more weight and could cause serious damage to your worn-out body–just the right amount of tension and excitement to occupy you endlessly!

The Finals

I don’t know about you, but I’m goddamn sick and tired of battle royales being the predominant packaging for current AAA online shooters. Enter The Finals, a cracked-out, hyper FPS that pits four teams of three against each other. The environments are fully destructible and allow for extremely creative objective-based play, making every match feel as fresh as the last. It’s also free, just don’t take it to heart when a group of 15-year-olds fly past you faster than your old-man sensitivity settings can handle.

Hades

Fans of Greek mythology rejoice! If you somehow haven’t played Hades yet, that’s okay! Now is the perfect time to get into it ahead of the sequel set to release later this year. And don’t even think about looking away from the screen in this one — it’s an excellent roguelike and has brilliant flourishes of dating sim to boot, not that you’ll ever slow down enough to enjoy any of that wordy character development. 

Nidhogg

Nidhogg is weird as hell, and pretty much perfect the perfect way to settle a disagreement with any friends who dares think their twitching brain is any more correct than yours. Take control of a pixelated guy in a Morphsuit as you fence your way across four unique maps, each with its own soundtrack and animated background. The swordplay is surprisingly nuanced and responsive, but simple enough that anyone can pick it up after a while. There’s also an aggressive single-player mode for those of you who are so distracted you’ve pushed everyone out of your life. 

Bomb Rush Cyberfunk

Yeah, you could just emulate Jet Set Radio Future instead of playing this spiritual sequel, but Bomb Rush Cyberfunk is no joke. The music, characters, zones, and UI all seem like they could’ve come straight out of Smilebit’s development archives. If you’ve never played a Jet Set game, and haven’t a clue what I’m talking about, it’s basically like if they took any of the good Tony Hawk games, made your character snort a bunch of Adderall, then set them loose in a futuristic Tokyo. The cel-shaded graphics are great, too. 

Warhammer 40,000: Boltgun

Warhammer 40,000: Boltgun has something to do with being a Space Marine and instigating badass shootouts for a guy called “The Emperor.” Clearly, I have no idea what is going on in the world of Warhammer 40,000, and that’s fine as far as Boltgun is concerned. Have you played any Doom games aside from Doom 3? Then you’re covered. Simple, punchy, heavy-feeling guns unleash explosive bolts into endless meatbag enemies hell-bent on overrunning you. Keep moving and shooting, or you die. 

Hi-Fi Rush

This game received tons of praise and still feels like a sleeper hit. If I had better rhythm I’d probably have it up for my personal 2023 game of the year — who am I kidding, I’d still cast my vote for Baldur’s Gate 3 — and it’s got an incredible polish that shows throughout the whole 10-hour campaign. Even when you feel like you’re messing up, Hi-Fi Rush still makes you feel like you’re not sucking too much wind, and that’s something I can appreciate as a person who may or may not watch YouTube videos while also playing games. 

Whac-A-Mole

The absolute classic about smashing pesky rodents! Those who didn’t see this one coming might need to consider whether their attention span is truly gone for good. You should be foaming at the mouth just glancing at the image of the soft hammer above, getting recklessly excited to smash the heads of those stupid little moles with all of your strength. The game’s cartoony critters and goofy sound clips beckon you to hammer those annoying animals’ heads with the speed and fervor of all the gods, rewarding you with precious tickets as long as you just keep hitting their heads. 

PETA hates this game but your muscles will love it, your brain won’t let you stop until you’re tuckered out, and there’s even a tangible reward in the form of tickets that can be exchanged for cool prizes. Play this one until you get kicked out, because if you’re doing it right you inevitably will be.

Wordle Today – Answer And Hint For #1027 April 11, 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Apr 11.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already Apr 12 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1027 April 11, 2024

Wordle Hint Today
Today’s Wordle Hint

Here’s a hint with the meaning of today’s Wordle answer

 

A small, wingless insect parasitic on mammals and birds, known for infesting human hair and clothing, causing itching and irritation.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“S”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“U”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“O”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“L”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 455 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “LOUSE”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle Today – Answer And Hint For #1026 April 10, 2024

 

Wordle #1025 For April 9, 2024

MERGE

To combine or unite two or more things into one entity. It often refers to joining together separate organizations, companies, or entities to form a single entity or to integrate different elements into a unified whole.

 

Wordle #1024 For April 8, 2024

BREED

As a verb, to mate animals with the intention of producing offspring, often to perpetuate certain desirable traits or characteristics.

As a noun, a particular type or kind of something, denoting a distinct category or class.

 

Wordle #1023 For April 7, 2024

VOILA

A French interjection used to draw attention to or emphasize something that has been done or presented. It is often translated to English as “there you go,” “here it is,” or “there it is.”

It is commonly used to indicate the completion or success of a task, or to introduce something that has been prepared or produced.

 

Wordle #1022 For April 6, 2024

FINCH

A small to medium-sized bird, characterized by a stout conical bill, a short neck, and a compact body, known for their colorful plumage and melodious songs.

 

Wordle #1021 For April 5, 2024

WRIST

The joint connecting the hand to the forearm in humans and other primates.

 

Wordle #1020 For April 4, 2024

CLIMB

To move upwards, typically using the hands and feet to ascend a steep surface such as a mountain, hill, ladder, or rock face.

 

Wordle #1019 For April 3, 2024

PLAIT

A braid or a length of hair that has been divided into three or more strands and interlaced over one another.

 

Wordle #1018 For April 2, 2024

SERUM

A liquid that contains the fluid portion of blood after it has clotted, typically containing antibodies or other substances extracted from blood for medical purposes.

 

Wordle #1017 For April 1, 2024

FORCE

The large, divided leaf of a fern or palm tree.

 

Wordle #1016 For March 31, 2024

TABOO

A social or cultural prohibition or restriction that forbids certain behaviors, actions, or practices due to social, religious, or moral beliefs.

 

Wordle #1015 For March 30, 2024

FORCE

The strength or power exerted by a person, group, or entity, often to achieve a particular outcome or effect.

 

Wordle #1014 For March 29, 2024

REALM

A domain, sphere, or territory, often conceptual or figurative, where certain activities, ideas, or entities exist or operate. It can also denote a kingdom, or sphere of influence, whether literal or metaphorical.

 

Wordle #1013 For March 28, 2024

SPEAK

To communicate verbally, to utter words or articulate sounds in order to convey meaning or express thoughts, ideas, or emotions.

 

Wordle #1012 For March 27, 2024

STUNG

The action of being bitten or pricked by an insect, typically resulting in pain, swelling, or irritation at the site of the bite; past tense and past participle form.

 

Wordle #1011 For March 26, 2024

MAYOR

The elected or appointed head of a municipal government, typically responsible for overseeing the administration and governance of a city or town.

 

Wordle #1010 For March 25, 2024

SALLY

A sudden charge out of a besieged place against the enemy; to set out from a place to engage in a venture or activity.

It can also mean a witty remark or a quick, energetic action.

A female given name.

 

Wordle #1009 For March 24, 2024

TOWEL

A piece of absorbent fabric or paper used for drying or wiping oneself or objects.

 

Wordle #1008 For March 23, 2024

RISEN

A verb that means to move from a lower position to a higher one, to ascend, or to become higher in level, position, or status; past participle form.

 

Wordle #1007 For March 22, 2024

DECAY

The gradual deterioration or decomposition of something over time.

 

Wordle #1006 For March 21, 2024

SHADE

The darkness created by an object blocking the light from the sun or a source of light.

 

Wordle #1005 For March 20, 2024

LINGO

A specialized or informal vocabulary used by a particular group, profession, or community.

 

Wordle #1004 For March 19, 2024

ABIDE

To accept or act in accordance with a rule, decision, or recommendation; to tolerate or endure something.

 

Wordle #1003 For March 18, 2024

SPELT

To recite, write, or form words with letters in the correct order; past tense and past participle of that verb.

 

Wordle #1002 For March 17, 2024

SNORT

To forcefully inhale air through the nose, often audibly, as a reflex action or to clear the nasal passages, and sometimes in the context of narcotics.

 

Wordle #1001 For March 16, 2024

TOXIN

A harmful substance produced by living organisms, such as bacteria, fungi, plants, or animals, that can cause damage to cells, tissues, or organs when ingested, inhaled, or otherwise absorbed into the body.

 

Wordle #1000 For March 15, 2024

ERUPT

To burst or break out suddenly and violently, especially in terms of a volcano releasing lava, ash, and gases.

 

Wordle #999 For March 14, 2024

SINCE

A point in time from which something has continued or developed; the starting point of a period of time.

 

Wordle #998 For March 13, 2024

LOCAL

Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.

 

Wordle #997 For March 12, 2024

HEAVE

To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.

 

Wordle #996 For March 11, 2024

PESKY

An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.

 

Wordle #995 For March 10, 2024

GRASP

As a noun: a firm hold or grip.

As a verb: to understand or to comprehend something.

 

Wordle #994 For March 9, 2024

CHEER

As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.

 

Wordle #993 For March 8, 2024

EARLY

An adjective that refers to something occurring or done before the expected, usual, or appointed time.

 

Wordle #992 For March 7, 2024

CLONE

Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.

 

Wordle #991 For March 6, 2024

TEARY

An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.

 

Wordle #990 For March 5, 2024

HUNCH

A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.

A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.

 

Wordle #989 For March 4, 2024

FLAME

The highly visible, brightly glowing, and often flickering component of a fire.

 

Wordle #988 For March 3, 2024

STATE

As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.

 

Wordle #987 For March 2, 2024

URBAN

The social, cultural, and economic aspects of city life, as opposed to rural living.

 

Wordle #986 For March 1, 2024

FORTY

A numeric value that can be arrived at by multiplying four by ten.

New Bambi Horror Movie Technically Less Scarring to Children Than Disney Original

LOS ANGELES — A newly announced slasher film Bambi: The Reckoning has officially been deemed less upsetting to children than the classic Disney animated film on which it’s based, misty-eyed youngsters remembering Bambi’s mom’s fate confirmed.

“A deer serial killer is far less harrowing to my little psyche than confronting the ever-dwindling mortality of my mother,” mused local second-grader Ginny Carrero, after being shown the Reckoning’s teaser trailer. “Why our parents continually cause generational trauma by showing that scary cartoon is beyond me. Bring on the Reckoning, it will be a walk in the park compared to the wildfire, shotgun blasts, and skunk foreplay in the old one.”

“Now if we could just get a gritty new version of that horse scene in ‘The Neverending Story’ I could be the first of my siblings to grow up well-adjusted!” he added.

Leading child psychologists agree that the violence in the new slasher fares better on the constitutions of youngsters.

“Judging by the trailer, The Reckoning appears to be a revenge story, based on Bambi’s retaliation against the hunters who ripped his mother away from him in the animated film. This actually reinforces to impressionable children the importance of family, whereas the first one showed the importance of ‘frolicing in the flowers’ which we scientists believe to be perfunctory at most,” said Dr. Stephanie Susskind, while handing a nearby kindergartener a copy of Poltergeist, to teach the importance of shelter. “Just because a film is lushly hand-animated doesn’t mean it is for a child’s eyes, and our studies show that the human cerebrum is ready to confront the tormenting, searing emotional baggage that comes with Bambi once they’ve served a few military tours of duty.”

Though many of the original animators behind the 1942 Disney film have passed on, those who remain attest that the Reckoning was all part of the plan.

“Oh, trust me, we knew what we were doing. That whole doggone picture was a long-con on the industry to get a horror movie made out of it as soon as we put pencil to paper. You don’t write a sweet, lilting song like ‘Little April Shower’ without fully expecting it to be repurposed a hundred years later over shots of blood and gore. Sheesh, I’m getting chills just thinking about it,” wheezed 95-year-old Ollie Trimball, who began as a layout artist for Disney when he was just 13. “Honestly, we all thought Walt was doing a bit when he went to release it. That thing belongs in the vault with the other ‘unmentionables’ he ended up hiding away. I say ‘phooey!’ What good does cryogenically freezing your head do if you haven’t got a brain inside it?”

At press time, the team behind Bambi: The Reckoning has begun preparation for sweeping every category in the Nickelodeon Kids Choice Awards.