ADELAIDE, South Australia — The second official patch for Hollow Knight: Silksong has gone public, and will significantly nerf every boss you’ve already beaten.
“We heard the complaints from the players and implemented an intuitive difficulty scaling script into the code,” said Brad Caneflower of Team Cherry. “Once you beat the boss on the difficulty we set, you will have intuitive knowledge of its attack patterns and phases, making the next attempt far easier in retrospect.”
These complaints of high difficulty came only hours after the game’s official release. Many took to social media to voice their frustration over simple early game bosses.
“These cheeky cunts didn’t even get past Act 1, a glorified tutorial, before complaining it was too hard,” said Team Cherry CEO Ari Gibson. “So we listened and patched in a new type of experience system in the game called ‘getting good.’ It’s an ingenious way of fighting, dying, and learning used by some of the oldest video games ever created.”
This patch isn’t exactly what the Silksong community had in mind when they went to the internet to complain.
“This game is impossible! Why is the down slash at a 45 degree angle? Why are all hits two hearts? Why do my thumbs and wrist hurt so much?” said popular Twitch streamer, HollowKnut69. “I waited 8 years for this game and can’t even get 8 minutes into it without wanting to strangle my first born child.”
Internet historians have marveled at the response this game’s difficulty has received.
“While 2017 seems like a long time ago, it really wasn’t, but for some reason there is a shared amnesia in the gaming community over what kind of game Hollow Knight was,” said Dr. Ken Pellicotti, Professor of Media Studies at Wales University. “That game was hard as hell! And entitled gamers assume the sequel would be dumbed down to their abilities, and that simply is not the case.”
At press time, Team Cherry has begun work on the game’s third patch that will add a laughing animation to every enemy that lands a hit on you.