Here’s a compilation of the patch notes for Dead by Daylight up through June 19, in descending order, from latest to oldest:
UPDATED June 19
8.0.2 | Bugfix Patch June 19
Content
Environment/Maps
In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
Characters
The Lich
Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
Bug Fixes
Anniversary
Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
Archives
Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
Characters
Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
Survivors no longer obtain items from The Lich's chest in the dying state
It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
Fixed an issue where the Blight might not enter the fatigue state after destroying a wall or pallet with a rushed attack.
Environment/Maps
Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
Survivors entering a Passage at the same time no longer get stuck
Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
Perks
Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
The Mirrored Illusion perk no longer charges when an Illusion is already active.
The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
Misc
Medkits now fully deplete when self-healing to 100% with no add-ons
Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
Survivors no longer get stuck in the hooked state when the killer is interrupted
8.0.1 | Bugfix Patch June 13
Content
The Good Guy – Addons
Power Drill
Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
Automatic Screwdriver
Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.
Features
UX Improvement
Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.
Bug Fixes
Archives
Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
Bots
Bots no longer break from interacting with pallets reset by Any Means Necessary.
The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
Characters – The Lich
When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
The Lich's mini-mori is no longer bound to the same input as the regular mori
The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
Fixed an issue in Toba Landing where there was a delay when entering the map
Fixed an issue with the hatch where there was a delay when getting close to it
Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
The Passage glow VFX no longer remains visible from afar after traveling through it
The camera no longer becomes first person when traveling through Passages on the Spectator's POV
The Passage aura and glow VFX are no longer missing on the Spectator's POV
Events
Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
Platforms
Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
UI
Subtitles now correctly play in Cinematics.
Misc
The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.
Known Issues
The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.
7.7.1 | Bugfix Patch May 6
Content
Modifiers
Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time.
This Modifier also features an event tome, opening at the same time.
Perk Updates
Ultimate Weapon
Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).
Bug Fixes
Audio
Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
Characters
Potential fix for an issue that caused rubber-banding when moving.
Fixed an issue that caused a stutter at the end of several interactions.
Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
Victor can no longer latch on to survivors with the Endurance status effect.
Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
Fixed an issue that caused The Nurse to not be affected by pallet stuns.
Fixed an issue that caused the Survivors' left arm to jitters when in downed state
Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
Perks
Toolboxes now properly lose charge when used to charge the Potential Energy perk.
UI
Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
Environment/Maps
Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
Fixed an issue in the RPD where the survivors could land on top of a door frame
Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
Fixed an issue in Greenville Square where the double pallet tile didn't spawn
Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
Graphics
Fixed an issue that caused bright flashes in the basement and in the end game screen.
Store
Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
Misc
Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
7.7.0A | Bugfix PC Patch (Tentative Strobing Fix) April 26
UPDATE (5/1/2024)
The tentative fix is now live on Windows Store, PS4, PS5, Switch and Xbox.
Bug fix
Tentatively fixed an issue causing strobing / flashing white lights.
This fix is applied to Steam and Epic Game Store initially.
Please advise if you continue to encounter the flashing lights after downloading the hotfix in the Steam discussion thread.
Update 7.7.0 | Mid-Chapter April 23
Release Information
Update releases: April 23, 11AM ET
Tome 19 opens: April 23, 11AM ET
Features
New Store
New Store available, replacing the previous one
Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
Mix and Matching specifics
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
Previewing Perks, Powers and Moris
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character's Mori.
Bio pages for Characters
These were made a part of the Characters' Wardrobes.
They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
Common
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
Shrine of Secrets
The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match’s Details Menu
The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Game Engine Update
Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
Due to the engine update, overall gamefile size has been reduced by ~18 GB on Xbox Series S|X and PlayStation 5.
Content
The Archives
Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00 AM Eastern Time.
Killer Update – The Twins
The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
Charlotte can now recall Victor at any point while he is unbound. (NEW)
A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
Add-Ons
Tiny Fingernail:
Decreases Victor’s Unbind time by 33%. (was 50%)
Toy Sword:
Decreases Pounce charge time by 10%. (was 20%)
UX improvements
Power Widget:
Victor's cooldown is now displayed.
Cooldown is now displayed at a decreased opacity.
Charlotte's Power icon updates to surface when recalling Victor is available.
Charlotte's Power icon updates to surface the correct input when recalling Victor is available.
Killer Update – The Blight
Improved collision detection to reduce cases where The Blight slides off objects.
Add-Ons
Shredded Notes:
Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
Summoning Stone:
Increases the initial Rush duration by 0.5 second. (Rework)
Soul Chemical:
Increases the initial Rush speed by 5%. (Rework)
UX improvements
Power Widget:
Cooldown is now displayed at a decreased opacity.
Cooldown now uses the consistent white color.
Cooldown is now displayed per charge.
Rush duration is now surfaced.
Time to perform a new Rush is now surfaced.
Perk Updates
Ultimate Weapon
Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Decisive Strike
Increased the Stun duration to 5 seconds (was 3 seconds).
Adrenaline
Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps
Haddonfield - Lampkin Lane
The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
Gameplay Mechanics
The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Emblems
It is no longer possible to lose a pip after a match.
Bug Fixes
Audio
Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
Fixed an issue that caused dead Survivors to be moaning after a Mori.
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Archives
Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
Characters
Fixed an issue that caused The Trickster's vault animation through a window to jitter.
Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
Environment/Maps
Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
Bots
The Knight's Guards will no longer get stuck on stairs.
Bots can now activate the Plot Twist Perk
Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School
Perks
Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
UI
Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
Fixed an issue where the search result of friends cannot be scrolled with a Controller.
Misc
Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.
Known Issues
The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
Charles Lee Ray is sometimes invisible to some players POV.
Victor can sometimes not be crushed by pallets.
Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
Public Test Build (PTB) Adjustments
General Updates
Reverted the unhook interaction to being cancellable.
Killer Updates – The Twins
Reverted most of the changes that were on the PTB, except the quality of life changes listed above.
Add-Ons
Rusted Needle:
Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)
Sewer Sludge:
Increases time to crush Victor when attached by 2 seconds. (Reverted)
Silencing Cloth:
Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)
Weighty Rattle:
Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)
Iridescent Pendant:
Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)
Killer Updates – The Blight
Add-Ons
Summoning Stone:
Increases the initial Rush duration by 0.5 second. (was 1 second)
Soul Chemical:
Increases the initial Rush speed by 5%. (was 10%)
Perk Updates
Decisive Strike
Removed the new stabbing animation.
Bug Fixes
Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
Fixed an issue that could cause a crash when quitting the game.
Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.
That’s all there is to the patch notes through June 19 for Dead by Daylight.