UPDATED June 28
Patch Notes June 28 (v 0.2.671.0) June 28
Howdy, exofarmers!
We’re over-the-moon excited seeing y’all enjoy the Making it Home update! As always, we’ve been listening to your feedback and thanks to y’all, we’ve been able to locate and squash a couple of bugs with this patch.
Changes
Updated the Merchant's license plate
Swiftplumes have a new idle animation
Reduced performance impact of harvesting lots of plants at once with the Vacuum Harvester
Added new interact animation for when the Exofarmer is not holding any tools
Increased drop rate of Hardwood from trees and reduced Hardwood's weight
Bug fixes
Fixed keyboard and mouse button icons being used on Xbox in many places, even when using a gamepad
Fixed issue where the Laugh emote wouldn't hide your equipped tool in Photo Mode and when seen by others
Fixed multiplayer issue where trees, rocks and other destructible objects could desynchronize between players
Fixed the "Time of Day" Photo Mode setting not working
Improved collision on Barn, fixing issue where posters could not be built on certain walls
Fixed Woven Garden Wall and Boarded Garden Wall not being saved
Fixed P.I.C.K.-Axe VFX sometimes continuing to play after entering the mech
Fixed issue where Morning Drapes could dive straight into the ground, instead of just while over the water
Added geometry to the backside of the fuse slots inside a late game area
Fixed plants dropping extra harvest upon withering
Potentially fixed issue where you could sometimes get stuck in the Upgrade Depot
Fixed issue where animals could walk up to the Merchant Landing Pad and block Merchant from spawning
Fixed several issues related to the alteration of landscape materials and grass (paths, constructs, fields, etc.), especially in multiplayer
Fixed issue where Pondpitcher Sprouts could not be put into any storage building
Fixed issue where certain text elements in the Tractor Mode menu were not center-aligned
Fixed issue where the Medium option for UI Text Size setting was not showing the correct font style format
Fixed issue where holding the interact button while opening storage would also immediately open the sorting menu
Fixed Mech Modules not showing “P.I.C.K.-Axe required” prompt when looking at them with a different tool equipped
Steer your mech on over to our Discord server and let us know if we missed any bugs, or report them using the in-game feedback tool. Together we make the Frontier the best it can be!
Happy farmin’ and explorin’!
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Making it Home Update (v 0.2.644.0) June 26
Howdy exofarmers!
The team has been hard at work, grindin’ out lots of excitin’ changes and new items for our first update, and it’s finally here for y’all to dig your P.I.C.K. Axes into! We’re incredibly grateful for all of your feedback and suggestions – and with the Making it Home update, we’ve tackled some of your most requested features!
Emotes
Added Emotes to both the Exofarmer and the Mech
Photo Mode
Added 8 new settings
Added 18 new stamp options and more positions
Changed the "Cinematic Mode" setting to "Frame" and added 4 additional options
And more!
Now pauses time if playing in single-player
Quality of Life
Added ability to quick deposit items into storage constructs
Added ability to relocate existing constructs and holograms, accessible via the recycling mode
Added ability to sort items in storages and player inventory
Added auto-run feature
Added ability to place stamps in the Map Menu
Added information on the map what tool upgrades are needed for progression
Added inventory weight indicator to the HUD
You can now put items into holograms and storage constructs by picking them up and physically moving them there with the P.I.C.K-Axe
Added "Hands" option to the Exofarmer Tool Wheel
Made it clearer when new findings are found while exploring ruins
Added a tutorials section to the Database menu
Increased Lola's visiting hours
Settings
Added accessibility settings for "Single-stick Camera" and "Swap Sticks"
Separated "Ambience" and "UI" into their own volume settings (Were previously affected by "SFX")
Made controller vibration adjustable in a range instead of a simple toggle
[PC] Added support for AMD FidelityFX™ Super Resolution 2 (FSR 2)
[PC] Added support for Intel® Xe Super Sampling (XeSS). Only available when using DX12
[PC] Added graphical setting preset (Low, Medium, High, Frame Breaking)
[Steam] Added graphical setting preset (Steam deck)
[Steam Deck] Added support for automatically showing a Virtual Keyboard when relevant
[Steam Deck] Updated default settings for a smoother experience out of the box
[PC] Removed ineffective dynamic resolution settings
These settings didn't do anything since Unreal Engine 4 doesn’t support dynamic resolution on PC
[PC] Adjusted anti-aliasing settings
"Medium" is now fast TAA (temporal anti-aliasing)
"High" is now high quality TAA with reduced ghosting
"Frame Breaking" is now very high quality TAA with significantly reduced ghosting and massively improved image quality with reduced resolution scales, but a sizable performance impact
Decorating
Added wall-mounted decorations
New decorations and mech parts can be found at Lola’s shop
Bush Sprouts are available at Lola’s shop
New decorations can be found by discovering items
The Gnome is now paintable
Visual polish
Added Exofarmer animations when moving in the Mech
Fuel and speed gauges on the Mech are now animated
The moon is now a unique model instead of a white dot
The mech will now lean slightly in its turn direction when running
Constructs built on flat surfaces will no longer have a foundation
Holograms and Storage constructs now play an animation when items are added to them
Updated the textures for the Clothesline and made it paintable
Updated clover visuals
Updated the landscape grass texture
Tweaked physics of loose items to be somewhat less bouncy
Performance
Significantly optimized shaking of destructible objects being damaged. Could previously cause severe performance drops on certain systems, e.g. Steam Deck
Various changes
Made daytime longer
Looking at objects requiring a tool now reveals the required upgrade
Wildlife now goes to sleep later
The Egg treasure model has been replaced with a Pinecorn
Removed the ability for Storage buildings to provide Coziness
Hid clock HUD element while in a late-game area
Bug fixes
Fixed the "PIP-3R Ambient Dialogue" setting not being saved between play sessions
Added even more measures to resolve upgrades not being applied for clients
Made the DLC entitlement check more reliable on Xbox and Windows Store
Fixed bug where Wingleaf Palm didn't drop sprouts
Fixed issue where Mission objectives weren't sorted correctly
Fixed bug where the merchant wares were unlocking faster than the intended design
Fixed issue where AI navigation would sometimes choose very strange paths
The Ranch Arch construct now correctly contributes to Coziness
Fixed clients being able to shoot more seeds than they have in their inventory if doing so rapidly
Clients can no longer join sessions where the host has not finished loading the game world
In-world location indicators are now more responsive
Constructs being interacted with can no longer be recycled
Added missing physical material to all types of foliage
Fixed performance dropping significantly when moving the mouse and changing a photo mode setting simultaneously
Fixed several minor issues regarding loading, saving and adjustment of game settings
Fixed actions not working when being rebound to certain keys
Fixed Fractalite deposits not shaking when damaged
Fixed depth of field, vignette and film grain effects not working in photo mode when using lower post-processing settings
Fixed issue where the Exofarmer's head rotation could not be seen by clients
Fixed construct menus not closing if their associated construct was destroyed
Fixed recycling mode UI not displaying all available actions
Fixed items sometimes spawning beneath the ground when recycling a construct
Fixed issue where the Exofarmer's upper body animations would be missing when not holding a tool
Reduced hitching when opening construct selection menu
Fixed some construct holograms appearing as partially filled before being placed
Fixed multiple issues with rain not falling properly or at all
Fixed menus closing when the merchant departs if the merchant had been interacted with that day
Fixed construct holograms accepting contributions even before being placed. These items would disappear if the placement was cancelled
Fixed fences reverting to their default paint after having been targeted for recycling
Improved collision on multiple constructs
Players can no longer interact with objects that are behind solid geometry
Fixed construct recycling conditions not appearing to update properly sometimes, e.g. when a player stops interacting with a construct
Fixed the crafting time of the first Grinder recipe crafted on a given day not being correctly affected by wind speed
Fixed mech engine sounds and exhaust effects often not triggering properly
We hope y’all are gonna love this update as much as we do! Steer your mech on over to our Discord server and let us know what y’all think. If you run into any troubles, be sure to holler using the in-game feedback tool – it really helps us out!
See y’all in the Frontier!
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Hot Fix April 17 (v.0.1.430.0)
Achievement unlock now fixed!
Hey, Exofarmers!
Quick update from the team here!
Our April 15 patch caused issues with achievements no longer unlocking which we aim to fix in this very hot hot fix 🔥
All achievements that were completed but didn't unlock should now do so when starting the game again after this patch ✅
Let us know if those lil shy achievements did indeed finally decide to show themselves here on Steam forums or over on our Discord!
Happy farming, folks!
Those are the patch notes on June 28 for Lightyear Frontier.