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Bellwright Update Patch Notes May 3

Medieval-themed open-world survival game Bellwright released into Early Access on April 23, and receives an eleventh hotfix in as many days to fix pressing issues. A compilation of all patch notes thus far are below, in descending order, from latest to oldest:

UPDATED May 3

 

 

Bellwright Day 11 May 3

Quality of life improvements as well as fixes for bugs reported by you are available now in the latest patch! If one of your buildings was stuck in a construction phase, this patch will solve the issue.
We've been gathering your feedback, wishes, and complaints about the game on Discord, Reddit, and Steam Forums, and are currently discussing them with the team. We'll have an announcement for you tomorrow regarding the next steps for Bellwright, as we strongly believe in keeping you in the loop of our development and progress.
  • Added storage rules and filters for Food Cellar.
  • Added visual technology unlock for Advanced Research Desk to suggest it's a part of the Village Hall; research did not change.
  • Added Iron Nails to be craftable in Toolmaker as well as description suggests.
  • Moved Iron Nail technology unlock to be unlocked after Iron Ingot.
  • Made crows spawn in a more predictable way to help tracking them down.
  • Changed Cottage research requirement from Craftsman to Engineer.
  • Changed Salve research requirement from Herbalist to Healer.
  • Fixed some structures getting stuck during building construction.
  • Fixed collision of Windmill in Wheat Fields blocking movement and access to loot chests.
  • Fixed Bandit's Bane achievement not triggering.
  • Fixed Outhouse not destroying food when deposited.
  • Fixed damaged items not being removed when sold via settlement trading.
  • Fixed workers sometimes getting stuck when depositing items in Food Cellar.

 

Bellwright Day 10 May 2

We've been working on improvements to raid mechanics, as some of you at later stages of the game were getting multiple raids a day, resulting in slowed down progression. Additionally, a common bug with cauldron has been fixed and many other improvements were introduced. Thank you for your support!
  • Made raid threat not increase same day of the raid, increase by half the next day.
  • Made killing bandits only contribute to main settlement's raid threat instead of closest outpost; threat for outposts is still generated by their value.
  • Modified animal respawning and migration logic; now it should be easier to find them.
  • Fixed Granite missing from order list in Pit.
  • Added remapping Tech Tree button (default U).
  • Rebalanced some of the prices in village trading; this change will come into effect on the next in-game day. Larger rebalance is planned.
  • Fixed Canvas not being visible in storage rules of stockpiles.
  • Fixed Cauldron locking recipes when using raw food of different spoilage time.
  • Increased Wolf Fang drop rate to be in line with other trophies.
  • Temporarily removed laundry meshes from Weaver Hut to prevent workers getting stuck.
  • Fixed crash related to villagers harvesting resources for constructions in neutral villages.

 

 

Bellwright Day 9 May 1

More important changes are coming in today's patch, as we're preparing to shift towards working on new content. We've been collecting your ideas and suggestions, and discussing them with the team, so be sure to talk about what you'd like to see in Bellwright on our Discord and Steam Forums!
  • Forbid raiders to steal quest items.
  • Added two autosave slots for beginning of current day and previous one.
  • Added scrolling to settlement delivery screen.
  • Added killing raiders returning a part of their stolen items.
  • Fixed workers sometimes not being able to reach Mining Hut storage on a hill.
  • Added missing Cloudberry and Salt to Crassmere food merchant.
  • Fixed incorrect food stats on some of the bakery items.
  • Fixed structure priorities for Campfire, Smoking, Forager, and Drying Racks.
  • Slightly improved visibility of structure priority buttons.
  • Fixed NPCs forgetting to wake up after winter.
  • Disabled rabbits and deer migrating form area where they are dying a lot.

 

 

Bellwright Day 8 April 30

We've been working on another list of improvements for Bellwright from your reports and feedback. Thank you for your help with narrowing down the issues! Talking to you about them on our Discord and Steam Forums, and watching your videos and streams has been immensely helpful so far, and we'll continue doing so once we move towards larger content updates.
As of this moment, we're looking into a number features we'd like to start on based on your suggestions. From walls and fortifications, to road building, and of course, controller support and Mod Kit. Our main focus with these will be expanding and improving gameplay, but changes in various other aspects will be included consistently as well. We'll be sharing more on what's coming in the next content update soon. We're also currently working on a feature road map to share with all of you, so stay tuned to find out more!
  • Optimized map screen as a potential memory leak fix; if your game has been crafting with 16 GB RAM, please let us know if it fixed the issue for you.
  • Improved crafting delivery logic; it should fix crafting station's storage getting clogged with items.
  • Fixed Headquarters garrison not respawning over time and not sending new reclamation parties.
  • Fixed crash related to storage rules overrides.
  • Fixed items disappearing from Cabin and Cottage on loading the game.
  • Added missing texture to Cabin.
  • Fixes various visual issues with Cottage.
  • Removed lanterns from bridges that were blocking NPC movement.
  • Added missing icon for Coal Burner.
  • Fixed Wolves' Den quest issues.
  • fixed Digging Deeper quest issues.
  • Fixed Copper and Iron mining in background; when player is far away.

 

 

Bellwright Day 7 April 29

New week brings new changes and bug fixes that you've been reporting all weekend!
We're still actively looking into various performance improvements to make the game more stable and boost your FPS on any system you might have. We've solved some of the issues on GPUs below minimum requirements already, but will continue to fine tune the game to allow it to run on your hardware and get rid of all the known GPU crashes. We're currently also investigating high memory consumption and will hopefully have a fix for it soon.
  • Added saves backup system; old saves will be backed up in case new saves fail to create
  • Made reclamation party only attacking one village if multiple are liberated
  • Made reclamation party attack once every 3-5 days
  • Fixed workers sometimes not being able to mine Copper
  • Fixed item description of Animal Trophies saying they can be placed in villages
  • Fixed storage rules on stockpiles making item unavailable for crafting
  • Fixed Coal Burner sometimes getting stuck after placement, requiring rebuilding it
  • Changed category for Wheat to be used in Seed Pouch
  • Increased Warehouse storage from 1500 to 2500
  • Fixed harvested foliage affecting AI navigation
  • Removed Resin from Lumberjack orders, as it's crafted by burning Hardwood Logs
  • Replaced Resin for Hardwood in Coal Burner recipe

 

 

Bellwright Day 6 April 28

With the week coming to and end, we've prepared another batch of fixes and improvements for you.
We've been eagerly reading what you have to say about Bellwright and watching you play, and we'd like to extend our thanks for your feedback and praise thus far! It's tremendously helpful and encouraging to our team to know what you think to improve the game in the right direction.
  • Fixed weapons getting destroyed when workers take and equip new
  • Fixed crash when trying to give coins to Blackridgepool's Elder
  • Fixed mining Granite requiring wrong tool
  • Fixed not being able to complete Farnworth shrine quest
  • Added map icons for Granite
  • Fixed crash related to transferring Shack between Outposts
  • Fixed workers getting stuck when trying to eat berries/mushrooms that grow in unreachable locations
  • Increased accuracy of NPC archers vs animals
  • Fixed Iron Nails not dropping from high tier enemies
  • Temporarily disabled cloth simulation on a few neutral village assets to prevent log spam
  • Fixed Headquarters not sending reclamation parties to villages in Highlands

 

 

Bellwright Day 5 April 27

We've prepared another batch of fixes and improvements for you. Some of you have reported losing your saves when there is no space on your system drive. Hopefully this changes saves you some trouble!
  • Fixed rare bug corrupting save files when there isn't any space left on system drive
  • Added error message when saving game fails
  • Fixed villagers getting stuck trying to harvest resources if they can't reach them
  • Fixed very rare crash that related to villagers behavior
  • Small improvements to crafing and harvesting orders UI
  • Fixed Iron icons not showing on the map
  • Modified Barn collision to allow easier movement
  • Fixed Short Sword icon
  • Removed profession requirements for tier 1 gloves research
  • Added missing icon for herbalist POI

 

 

Bellwright Day 4 April 26

We're continuing solving the issues you've submitted! As some of you have reached Harndean's liberation, we made it clearer that you need to defend it against a Brigand reclamation party before it's liberated.
  • Made Brigands send a reclamation party immediately when building a Belltower. This should make it clearer that liberation requires defending the village.
  • Added ability to interact with offline players' inventories.
  • Fixed Bronze crafting in Furnace (T2) and Smeleter (T3).
  • Fixed recruited villagers increasing their renown cost when leveling up, resulting in lost renown over time.
  • Fixed crash when building village improvements on the edge of a village.
  • Fixed a rare crash when using trading between player settlement and villages.

 

 

Bellwright Day 3 April 25

Thank you for your feedback and bug reports thus far! We have another set of fixes and improvements for you from today.
  • Fixed issue that would sometimes prevent players from connecting to co-op loaded from saves.
  • Fixed revealed areas not loading for client in co-op after connecting.
  • Added message with a specific error when connection to co-op fails.
  • Added warning when joining co-op games if versions are incompatible (requiring update).
  • Increased storage for Simple Workbench and Weaver Loom.
  • Balanced deer's awareness and vision range further.
  • Added map icon for Simple Workbench.
  • Fixed workers gaining extremely high Farming skill XP
  • Fixed wrong stamina for new players joining a co-op game
  • Fixed rare co-op crash related to aiming with a bow
  • Fixed crash in co-op when client tries to open a settlement menu from Cottage
  • Fixed Bloomery icon in Tech Tree
  • Optimized map screen - if you were experiencing crashes on GPUs with lower than minimum required VRAM, let us know if it helped

 

 

Addressing GPU Launch and Crash Issues April 24

We’ve received multiple reports regarding VRAM errors with high-end Nvidia GPUs. Our engineers with the help of the community have pinpointed the issue to a recent report on CPU instability causing problems such as "stability issues/out of video memory error messages/crash to desktop while the game is compiling shaders" with Intel CPUs of 13th and 14th gen.
We’re inviting you to read the report on this issue here - https://www.tomshardware.com/pc-components/cpus/nvidia-blames-intel-for-gpu-vram-errors-tells-geforce-gamers-experiencing-13th-or-14th-gen-cpu-instability-to-contact-intel-support
As outlined in the report, Intel is aware of the issue and is currently working on a solution. Contacting Intel Customer Support is preferable in this case, as they should be able to assist in solving it for you. We’ve also reached out to Intel to gather more information on the matter.
For advanced users, you may find steps to solving this issue yourselves in the same report. We must warn you that attempting to fix it personally may be dangerous without sufficient knowledge of modifying BIOS settings.

 

Regarding DirectX 12 error

Some of you have reported an error that reads “DirectX 12 is not supported on your system”. We advise you to compare your GPU to the minimum requirements listed on our Steam page, which are NVIDIA GeForce GTX 1070 8GB / AMD Radeon RX 580 8GB.
If your system does match or exceeds these requirements, please update your Windows and GPU drivers to the latest version.
If after these steps you’re still experiencing issues, please report them in one of the links below
Discord: https://discord.gg/bellwright
Report Bugs: https://donkeycrew.atlassian.net/servicedesk/customer/portals

 

 

Bellwright Day 2 April 24

We’ve been hard at work solving issues that you’ve been reporting over the last two days, and will continue patching the game with more bug fixes and performance improvements. Some of the new patches are already available in the game as we’re continuing to gather your feedback.
What’s been solved with today’s patches already:
  • Fixed bandits attacking a player right after waking up.
  • Optimized AI visibility traces.
  • Optimized decorative meshes in villages.
  • Reduced stamina consumption when sprinting on roads to 33%.
  • Adjusted Farm research cost; removed Garlic requirement.
  • Made deer slightly easier to hunt.
  • Fixed not being able to join a co-op game when the host has a game menu open.
  • Fixed window scrolling in containers.
  • Fixed bow sheathing animation not playing while moving.
  • Fixed Warhammer damage type being slashing.
  • Fixed localization issues with Simplified Chinese, Japanese and Arabic.
Please continue reporting all bugs, crashes, and other various issues, as they’re our top priority at this moment.
You can do that by following one of the links:
Discord: https://discord.gg/bellwright
Report Bugs: https://donkeycrew.atlassian.net/servicedesk/customer/portal/5

 

 

Bellwright Day 1 April 23

We want to extend a sincere thank you to everyone who joined us in Karvenia today. Bellwright is a work of passion and we couldn’t be more excited to finally share it with all of you. Special thanks to everyone who spent today reporting bugs, crashes, and other issues.
Throughout the day we deployed three stability patches to fix some crashes and improve performance.
  • Fixed crash when failing to connect to coop game
  • Optimized replication of map icons (could cause disconnects or incorrect info displayed in coop)
  • Fixed items having incorrect attributes when damaged
  • When starting new game, player doesn't start hungry (higher HP/Stamina, longer sprint)
  • Fixed issue with companions not equipping torch correctly
  • Fixed crash caused by equipping torch
  • Fixed various issues impacting VRAM usage
  • Fixed some issues with localization
We have identified further performance issues which we aim to fix by tomorrow.
Bugs, crashes, performance issues, gameplay feedback can be reported on Discord or our website (links below). We will continue to monitor all channels for critical issues and patch them as appropriate. Again, major thank you to all of you who continue to report your experiences and help us continue to make Bellwright the game we all know it can be.
Discord: https://discord.gg/bellwright
Report Bugs: https://donkeycrew.atlassian.net/servicedesk/customer/portals

 

Those are the patch notes up through May 3 for Bellwright.

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