Press "Enter" to skip to content

Game Guides

Uh oh! You've reached a glitched section of Hard Drive where the news is real!

Age of Wonders 4 Mystic Update Patch Notes June 20

 

UPDATED June 20

 

 

Mystic Update 1.1 Hotfix #2 June 20

Enthralled Godir,
In the Mystic 1.1 Update we released earlier today we discovered an invasion of Umbral origin. In an attempt to disrupt the Covenant efforts on Arcalot it was made impossible to load any saves created on said Story Realm. This emergency hotfix addresses that issue, and includes a few other fixes we had been working on.
Currently we’re only able to deploy this hotfix on our PC Platforms. If you are a console player and actively playing on Arcalot we recommend you use the Suspend feature instead of exiting to menu or closing the game. The crash occurs when loading a Arcalot save, so if you’re up for a challenge you can also try to Iron man it.
This sadly also means that until we’re able to sync all Platforms Cross-Play Multiplayer will be unavailable. Our sincerest apologies for not catching this sooner.

 

AI

  • Fixed an issue where Independent Units would pick from all available Siege Projects instead of Projects specific to them.

 

Art

  • Fixed an issue with Staves on Heroes & Units affected by Gloom Strider Transformation

 

Combat

  • Fixed an issue where "Dominated" units don't rout when reaching 10% HP or below on realms with "Immortals" realm trait.
  • Fixed an issue where the Thrall tracking data would reset whenever the Eldritch Sovereign they were involved in combat
  • Fixed an issue where the Eldritch Sovereign's casting points would reapply after every combat they were involved in.

 

Interface

  • Fixed an issue with the Item Forge screen where buttons would duplicate.

 

Happenings

  • Added an additional check to Invading Sylviculture to not trigger again if the Invading Sapling Ancient Wonder has already spawned.

 

Modding

  • Fixed an issue in LevelEd that kept Tactical Maps from being loaded.

 

Story Realm

 

Tharru’Cath

  • Fixed a crash that could occur due to Umbral Infestation terraforming the Story Region.
  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed

 

Arcalot

  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed
  • Fixed an issue where some Story Regions had Umbral Gates without destinations

 

Umbral Abyss

  • Fixed an issue where Umbral Void overlay could be Terraformed
  • Fixed an issue where Umbral Gates without a destination would turn into a Underground Passage.
  • Fixed a crash that would occur when stepping on Umbral Gates without a destination

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

 

Age of Wonders 4 – Mystic 1.1 Update Hotfix

Enthralled Godir,
It's been two days since you declared your love for the Tentacle and joined us in celebration. Eldritch Realms & the Mystic Update have been a massive undertaking and we're glad to finally have been able to share the fruits of our labor. Not everybody has embraced the Tentacle yet, but we'll surely convince them.
The Mystic 1.1 Update introduces a new Spell, available through Umbral Dwellings and the Umbral Disciples Society Trait, that grants all your units Umbral Immunity. This spell supports especially players that employ non-racial/summon units to better navigate the Umbral Abyss. Included alongside this are tons of other tweaks and fixes, all of which you can read below.
May your Pantheons thrive
Game Version: 1.007.002.94821

 

  • Added Ritual of Gloomveil
  • This Spell grants all your Units Umbral Malady Immunity.
  • This Spell is given by Umbral Dwellings and the Umbral Disciples Society Trait
  • Updated text is not translated
  • Units raised after combat will now receive ranks from the Wizard Tower upgrades and Astral Binding.
  • Dark “Warlock” - Increased Weakening Bolts Frost damage from 8 to 10.

 

General

  • Pushed a new iteration of the grammar engine along with grammar fixes for multiple issues in all languages.
  • Fixed the “Cleansed” Achievement triggering whenever any player would build a Sanctuary Outpost. It now only triggers when you have built the Sanctuary Outpost

 

AI

  • Excluded the Umbral Abyss from Auto-Explore AI Behaviour
  • Fixed an issue where the independent mission did not take into account that a city may change side.
  • Fixed an issue where the AI would not construct Sanctuary Outpost as they were considered too far away.

 

Art

  • Fixed an issue where the Living Fog increased in size to be bigger than the Balor
  • Fixed an issue where Elf-Reaver Tyrant Knights would break when affected by the Naga Transformation.
  • Fixed an issue where the “Great Bombard” was affected by the Gloom Strider Major Transformation
  • Fixed an issue where the Constrictor had a glitched Death Animation when affected by the Gloom Strider Transformation
  • Fixed an issue where Ascended Eldritch Sovereigns would clip through the floor in Magehaven

 

Environment Art

  • Fixed an issue where there were visible seams in one of the Umbral Abyss regions containing the other Fallen Tower Ancient Wonder.
  • Umbral Seed Combat map has a more restricted camera now to stop the map’s edges from being easily visible.
  • Fixed an issue in the Shadow Tear Combat map where the bridge over the gloom river was not walkable.

 

Visual Effects

  • Fixed an issue where the Infusion PFX where misplaced on the Godir Bow
  • Fixed an issue where the Magical Wards minor transformation would not be visible on Mystic Potential Rulers
  • Fixed an issue where the Ratkin Eyes would be removed when Awakened.
  • Fixed an issue where the Legion of Zeal PFX would be in the ground for Afflictors.
  • Fixed an issue where the Level Up PFX would not trigger when confirming a Hero Skill.

 

Culture

  • Fixed an issue where the Production Cost of Mystic Capstone structures were too low.
  • Fixed an issue where several spells did not receive an Overcharged effect
  • Fixed an issue where Summon Summoning Rift was not considered a Hostile Action
  • Fixed an issue where Summoning Rifts could not be Dismantled
  • Fixed an issue where Cyphers of Dissonance applied to all Unit Types

 

Events

  • Fixed issues where the effects on Story Events (buttons) would sometimes not correctly handle the results of gaining/losing allegiance with an Umbral Dwelling when in the Umbral Pact stage.
  • Fixed an issue where sometimes the effects of declaring a war would be falsely listed in a Story Event or one of the buttons in the event if it was not the Player that would be declaring the war.

 

Faction Content

  • Fixed an issue where Mana Addicts would no longer give the Mana Addicts property to all your units.
  • Fixed an issue where Empowered by Magic would not trigger if the unit first received Physical Damage.

 

Happenings

  • Fixed an issue where Cosmic Happening overview map markers would sometimes not be removed when the happening ends.
  • Fixed an issue where Units with the Unit Enchantments that give Zeal of Faithful did not correctly get Angelic Potential and were condemned during the Dawn of the Lodestone Major Cosmic Happening.
  • Fixed an issue where Astral Travel was still cast-able during the Phase Shift Nixing Cosmic Happening.
  • Fixed an issue where the Call Blightfall Combat Enchantment could target friendly units, this now correctly only targets enemies.
  • Fixed an issue where the Call Blightfall Combat Enchantment from the Blightfall Cosmic Happening did not inflict Diseased on targets.
  • Fixed an issue where Call Blightfall could target friendly units.
  • Fixed an issue with broken text inserts for the Call Arctic Blizzard Combat Enchantment from the Rays of Winter Cosmic Happening.
  • Fixed an issue where there was an empty tooltip for the Wet status effects in Call Arctic Blizzard.
  • Fixed an issue where Call Arctic Blizzards damage triggered on friendly units, this now only affects enemies.
  • Fixed an issue with broken text inserts for the Call Blinding Sands Combat Enchantment from the Cosmic Winds Cosmic Happening.
  • Fixed an issue where the Call Blinding Sands Combat Enchantment did not use the correct icon.
  • Fixed an issue where the armies spawned by the Ravenous Visitants Cosmic Happening would not be removed when the Cosmic Happening Ends.
  • Fixed an issue where the Immobilized effect from Invading Sylviculture was permanent.

 

Toll of Seasons

  • Changed that targeting of the Toll of Seasons to also include AI Players during Multiplayer games, in Single Player this was already the case.
  • Fixed an issue where two additional flavor Narrative Events related to the Toll of Seasons would never show as part of the regular story flow.
  • Fixed a crash that could occur in the Toll of Seasons due to a resource being incorrectly DLC locked.

 

Interface

  • Fixed an issue where heroes in the crypt could not be inspected
  • Fixed an issue where Reaver Culture Rulers could no longer use the intimidate option on Free Cities.
  • Fixed an issue where in some languages the race name would display as red while there was no issue with this name.
  • Fixed an issue where some settings would fall off the screen in the advanced setup while having the largest interface scale setting enabled.
  • Fixed an issue where the teleporter button would show before the destination was revealed, or failed to show at all when there were multiple teleporters in one province.
  • Fixed a crash that could occur when selecting a unit through the army panel and promoting it with Astral Echoes.
  • Fixed a crash that could occur when you open the spellbook before a combat is resolved and then hover over an inspiration after the combat is resolved.
  • Fixed an issue where remembered Transformations were removed from the Spellbook after a save/load cycle.
  • Fixed an issue where Sanctuary Outpost income was included in the Outpost Header.
  • Fixed an issue where the Faction selected after applying a filter remained displayed after pressing the "Random Faction" button
  • Fixed an issue where the Faction would not show during the loading screen when the faction was randomly generated.

 

Controller

  • Fixed an issue where controller prompts for the tabs in the army overview would not be shown on controller
  • Fixed an issue where the first button in a story event screen would not be the default selection with a controller.
  • Fixed an issue where the controller close prompt would be in the wrong location in the sector screen
  • Fixed an issue where the sorting headers in the equipment list would not be reachable with a controller

 

Modding

  • Fixed a crash that could occur when starting a game with mods that interact with Mystic Cultures
  • Fixed a crash that could occur in faction creation when it failed to fill in the sliders correctly from modded data.
  • Fixed a crash that could occur when alignment data wasn’t set up correctly from modded data.
  • Fixed a crash that could occur when creating massive maps where it would go over the maximum province limit.

 

Multiplayer

  • A takeover involving both another client taking over the independents and a client controlling their own units and those of a friendly free city, will no longer break in multiple ways.
  • Fixed a soft lock that would happen when two players trigger a takeover at the same time.
  • Fixed Combat Takeover not properly triggering during Hotseat

 

Out of Syncs

  • Fixed a rare case where the game got stuck in an infinite loop of out of syncs upon victory being achieved.
  • Fixed an Out of Sync caused by a free city being occupied by a player.
  • Fixed an Out of Sync related to city ruins assigning a side to districts.

 

Story Realms

 

Tharru’Cath

  • The sanctuary region now features a few more gold, food and mana nodes
  • Removed the umbral spawner at the entrance of the Wizard's Story Region
  • Slightly reduced the amount of mountains on the world map
  • Slightly reduced the amount of Gloom on the world map
  • Fixed an issue where there was a broken event image when the player reached a default victory

 

Arcalot

  • Fixed that converted and routing units with umbral transformations did not count towards delaying Lithyl’s ritual.
  • Fixed that player units with umbral transformations wrongly counted towards delaying Lithyl’s ritual when killed by players outside the umbral alliance.

 

Spells

  • Fixed an issue where Consecrating Firestorm was not shown during Combat
  • Fixed an issue where Consecrating Firestorm could not be cast in empty non-friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in Ancient Wonder Provinces.

 

Umbral Abyss

  • Renamed the Rift Towers to Satiated Abductor Tower
  • Fixed an issue where a Army on top of a Umbral Gate could not be attacked
  • Fixed an issue where the Umbral Patrols were static and Dynamic Patrols would not spawn until turn 20.
  • Fixed an issue where the Umbral Abyss Region with a Fallen Tower Ancient Wonder in it would not have a Beacon of Light

 

World Map

  • Fixed a crash when an infestation tried to spawn a hero with the new subcultures
  • Fixed an issue where releasing a city as a vassal would sometimes not spawn a new ruler for that city if it used to be a free city before and/or if its former ruler was recruited.
  • Fixed an issue where the Tagfilters on Draft Structure Rank Bonuses were incorrect, resulting in several units not receiving their Rank Bonus correctly.
  • Fixed an issue where the Wizard Tower: Teleportation Circle awarded +1 Rank to Magic Origin Units.
  • Fixed an issue where the Shipwreck Pick Up was awarding too high reward sets.

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

Those are the patch notes on June 20 for Age of Wonders 4.

Hello adventurer! Please collect five USD skins a month and head to our Patreon.
Become a patron at Patreon!