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MW3 to Optimize File Size of Bullets From 30GB to 29GB: “Best We Can Do” Says Activision

LOS ANGELES – Activision announced today that they are taking steps to reduce the controversial file size of popular franchise Call of Duty, and to “not expect much more,” as detailed in their latest blog post.

“We at Activision and Infinity Ward continue to listen to our dedicated fans and we can proudly say we have reduced the file size of bullets by a significant 3%,” outlined the post. “Our developers, engineers, and artists have spent thousands of work hours combing through file explorer, manually deleting each file and seeing if the game runs as a result. And we aren’t doing that again.”

Multiple employees took to X to share stories of their long, unorthodox, you-can’t-argue-wth-results optimization strategy.

“I had some concerns with the optimization strategy, but none of them were heard,” wrote engineer Chris Echeverria. “What made this worse was one of our Jr. Project Manager standing over my shoulder telling me what to delete first. All this stuff needs to be in here 100%”

Business analyst Kathy Hughes chimed in on how this will affect Activison long and short term.

“Putting a price on goodwill is always difficult, but this move should make the price of the next DLC sting just a bit less. It’s refreshing to see a company of this size take the time to put the end user first,” praised Hughes. “At the end of the day, the users are going to buy it anyway.”

“There is a downside however,” Hughes warned. “Making games too small could let competitors muscle in on users’ valuable hard drive real estate. It is also unclear if this was approved by their new owners, Microsoft, which could lead to disruptive changes of project management.”

The announcement was followed minutes later by a post announcing 60 new 4K animations for players holographic sight, starting at $14.99 each for battlepass subscribers, as a mandatory download.

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