UPDATED May 24
Update Notes for May 23rd
BFF’S PATCH!
Feng Min checked her backpack and found back her original DMG value.
Increased all player characters’ base HP.
Increased all player characters’ base DMG scaling.
Tweaked difficulty scaling in multiplayer and single-player.
Increased impact of under-performing Runes (mostly damage and random activation ones).
Reduced odds of the Pact Runes showing up.
Minor bug fixes.
Thank you for playing, supporting, and caring about our game!
Update Notes for May 22nd
IT’S PATCHIN’ TIME!
Feng Min Tweaks
Decreased Feng Min’s main attack base damage and maximum range.
Decreased Feng Min’s Healing Pond size.
Feng Min’s Healing Pond now heals every second for a lesser value.
Feng Min’s kit is a lot of fun but proves overpowered in your capable hands. We’re leaning a bit harder into her close-range orientation by reducing main projectiles’ range and base damage. We also tweaked her Healing Pond to trigger more often but at a lower value, and in a smaller area. She’s still a dependable ally though!
Spawning Behavior
Enemies will stop spawning after repairing the last Generator in a level.
Some of you have been farming Bloodpoints in the first level causing the balancing to adapt poorly, especially at lower difficulties where the enemies’ damage doesn’t scale as fast. We’re limiting farming in this use case, which should result in a better experience for new (and old) players. For reference, a run should last around 30 minutes.
Minor Fixes
Increased Healing Pools’ efficiency in Respite Rooms.
Fixed inverted movement labels in Options – Controls.
Removed arrow keys controlling the camera, allowing rebinding those keys for movement.
Fixed deprecated materials being used in death animations.
Cleaned up deprecated files.
Thank you for playing and sharing the fun!
Update Notes for May 17th (part two)
DAY TREE & A HALF PATCH!
Fixed minor UI issue.
Decreased the Revive Scaling cost.
Enjoy the weekend... and keep getting the Fog out!
Update Notes for May 17th
DAY THREE TIMES THE CHARM PATCH!
NEW FEATURE: Added the ability to Pause the game in Single Player (only).
Slightly decreased enemies’ HP scaling over time
Fixed Abilities’ descriptions not being selectable in the Character Selection screen when using a gamepad.
Fixed missing collision on one of the towers.
Fixed minor crashes.
Thank you for playing, all your feedback, and that amazing week we had! See you on Terrified difficulty!
Update Notes for May 16th
DAY TOO PATCH!
Fixed potential crash when joining through an invite.
Fixed Dwight’s Mega Orb detonation not triggering when expected.
Reduced the Mega Swarmer’s total hit points.
Thank you for playing!
Update Notes for May 15th
WELCOME TO DAY ONE PATCH!
Fixed bosses/enemies not spawning properly sometimes, resulting in navigation issues.
Fixed Illusionist Surveyor’s projectiles not hitting player characters.
Thank you for your support!
Those are the patch notes on May 22 for What The Fog.