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Portal Revolution Update Patch Notes 1.6.0 Apr 1

This latest update to Portal 2 mod, Portal: Revolution, adds Japanese and Brazilian Portuguese localization, as well as tweaks the maps a bit

 

It’s a big one!

 

Localizations

  • Added Japanese (Thank you, “IROHASTUDIO”)
  • Added Brazilian Portuguese (Thank you, Jean Trindade Pereira)
  • Added proper Castilian Spanish as “Spanish (Spain)”
  • Added proper Latin-American Spanish as “Spanish (Latam)”
  • Updated Russian
  • Fixed subtitle and chapter title font when playing in Russian
  • Added Achievement Localizations for Brazilian Portuguese, French, Japanese, Latam Spanish and Castilian Spanish

 

Map Changes

 

sp_a1_fizzler_intro

  • Prevented players from portalling under the exit door in the second chamber
  • Prevented players from portalling under the stairs in the second and getting stuck
  • Prevented cubes from clipping through panel stair arms in the second chamber

 

sp_a1_laser_intro

  • Added vphysics clip to prevent players from getting the cube out of the chamber

 

sp_a1_cube_fling_intro

  • Added grated wall in the first toxic goo chamber to prevent players from leaving the intended playspace
  • Extended catwalk invisible walls past exit door to prevent players from jumping over the handrail and getting stuck

 

sp_a1_final_test

  • Prevented players from being able to get behind the projector screen and get stuck
  • Added lights to the projector screen

 

sp_a1_bts_wind

  • Re-enabled collisions for the catwalk that overlooks the fan
  • Prevented players from crawling inside laser override box
  • Prevented players from feeding the laser override box multiple cubes after it had already had a cube in place
  • Added playerclips to the vert doors

 

sp_a1_bts_wind_2

  • Added playerclip to the vert door

 

sp_a1_bts_chambers

  • Removed unneeded playerclips on exit catwalk for the speedrunners

 

sp_a2_outside

  • Fixed departure elevator choreography getting cut off by map transition

 

sp_a2_fling_intro

  • Changed 11 to 14 on the info board for the total number of chambers in the first chambers

 

sp_a2_full_portalgun

  • Added playerclip to the vert door

 

sp_a2_end

  • Fixed cubes falling through the floor in the first Power Chamber
  • Added collapsed floor detail in the second Power Chamber by the angled panel to hint how the chamber would be solved without the power switch

 

sp_a3_intro

  • Extended kill trigger in toxic goo in the large room where the power is turned on

 

sp_a3_vactube_intro

  • Fixed issue for speedrunners that resulted in getting to the exit elevator too quickly while dialogue was playing and getting stuck at the bottom of the shaft

 

sp_a3_lake

  • Extended kill trigger in speed gel area
  • Extended goo kill trigger in cramped cavern all the way to the wall

 

sp_a3_vactube_cubermove

  • Changed info board chamber name from "Gelbender" to "Cube Remove"

 

sp_a3_vactube_pipes

  • Added playerclip on window frame in the bridge exit area
  • Added playerclip to the exit vert door

 

sp_a3_vactube_flings

  • Allowed portal helper on office floor to help players place their portals

 

sp_a4_transition

  • Fixed issue with characters repeating their dialogue
  • Attached kill triggers to the closing incinerator doors to crush players that try to block them with their bodies

 

sp_a4_finale

  • Fixed possible death-loop caused by pressing the buttons just as the timer ran out
  • Fixed issue with Conly's glass rendering weirdly if viewed thru another lay of glass in the first control room
  • Textured untextured faces

 

Engine Changes

  • Fixed -console launch parameter opening old VGUI console instead of the new Panorama console
  • Fixed volumetric lighting issues

 

That’s all there is to the patch notes on April 1 for Portal: Revolution on Steam PC.

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