Modding Wavelet – Patch 1.1.0f1
Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of performance improvements and bug fixes.
Thank you everyone for the bug reports, and if you come across any new issues, we'd appreciate a bug report here:
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/
Asset Pack – Beach Properties (Paid Content)
New North American Waterfront Zoning
30 New Buildings
24 Additional Variant
New European Waterfront Zoning
30 New Buildings
24 Additional Variants
4 New Palm Trees
6 New Signature Buildings
Deluxe Relax Station (Paid Content)
16 New Songs
New DJ Content
Editor & Modding
Added code modding support
Added modding toolchain installation & status (for creating code mods)
Added Editor with support for map creation
Import/export height map
Import resource map
Select climate
Add/edit water sources
Define map details, like name and theme
Added Paradox Mods integration for sharing of
Code mods
Save games
Custom maps
Performance
Optimized various systems to reduce frame-time spikes and overall simulation performance
Optimized frametime while placing buildings
Optimized slightly some culling scenarios
Optimized UI rendering, especially Widget system for photo mode and options
Reduced overhead of rendering curves in UI
General Fixes & Improvements
Added extinguishing sound for firefighting helicopters
Added automatic random rotation when placing single trees, bushes, and some props
Updated Bus stop, Bus shelter, Taxi Stand, Taxi shelter and Tram stop toolbar icons
Improved visibility of guidelines on snow
Improved default cursor for better visibility on snow
Improved Land Value System
Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
Reachability of Commercial Services now affects Land Value
Stops and Stations of Public Transportation now affect Land Value
Noise, Water, Air and Ground Pollution now affect Land Value
Shorelines now affects Land Value
Added a max limit to Land Value bonus factor
Replaced "Building Land Value" Info Mode with "Land Value Source" Info Mode in Land Value Info View
"Rent Too High" warning notifications are now highlighted when Land Value Info View is active
Added Land Value Tooltip to a cursor which shows the monetary value of the land or building where the building is located when Land Value Info View is active
Fixed crash to desktop when building with direct connection to pedestrian path levels up
Fixed crash to desktop soon after loading a save if the save was created shortly after the previous load / new game
Fixed crash to desktop when running the simulation after placing creatures with “AddObject” menu
Fixed crash to desktop when hovering over missing tree asset or clicking missing spawnable building asset.
Entire UI disappears permanently after clicking on Line Details of CO Vehicles when CS1 bonus is not available
Fixed crash to desktop occuring after performing certain actions and then relocating the building
Fixed cargo vehicles sometimes spawning in the middle of the cargo building
Fixed cargo vehicles very rarely use more than the first two loading bays in Cargo Terminals
Fixed buffer stops appearing on train outside connections (fixed for new connections)
Fixed service vehicles sometimes despawn after completing tasks (Potentially affects fire engines, police cars, maintenance vehicles, ambulances, hearses, and taxis)
Fixed vehicles stopping/slowing down at the wrong location when multiple vehicles are queuing to turn from a road into a building lot
Fixed first-person camera height on Tampere and San Francisco maps (height restriction now has a minimum of 4096 on maps with lower height scale)
Fixed pause menu save game notification having a visible string ID after save is complete
Fixed dead tree leaf colors to be brown
Fixed line color modifications only updating for one part of multi-part vehicles until hovered with the mouse
Fixed garbage trucks, road maintenance vehicles, and post vans using bus stop bays for driving through
Fixed flickering collision icon when placing/moving transport stop at the border between continuous road segments
Added achievement disable warning to the load game detail panel
Improved achievement warning banner text in the Load Game panel when Unlimited Money or Unlock All was already selected
Fixed several floating trees and props on buildings
Fixed UI breaking if there is a chirp with missing brand prefab
Fixed endless siren for the Early Disaster Warning System
Fixed notifications staying in the original place after relocating a building
Fixed water/sewage capacity notifications not working
Fixed the tornado event disappearing properly after being dismissed blocking the game from starting another tornado
Fixed piles on building lots (certain types of warehouses, coal power plant, recycling center) displaying the wrong resource type and amount currently stored
Fixed issues with some states getting stuck with almost all tools if mouse press and release happen during the same frame
Fixed intersection node icon to be the correct one
Fixed an issue where it was possible to delete keyframes in two curve editors at the same time. Now when clicking outside of an editor, it will defocus keyframes in that editor.
Fixed pause button not working in Cinematic Camera
Fixed several issues when using a controller
Fixed changing either 'Menu Music Volume' or 'Radio Volume' after going back to the Main Menu causes the Radio Music to play
Improved cinematic camera smoothing control
That’s everything in the editor and modding update 1.1.0f1 on March 25 for Cities: Skylines II on Steam PC and the Microsoft Store.