UPDATED June 27
Hotfix [2024-06-26] June 26
Hello everyone,
New Hotfix out now:
Changes:
-
Cargo ships do no longer consume power while idling in queue. (Existing cargo ships will only be fixed after rebuilding the pad.)
Fixes:
-
Fixed a bug that caused some conveyor balancers to stop working after loading a game. -
Fixed an issue causing coked ignium to not show up as a filterable element on the filtered loaders. -
Reduced memory usage when autosaving which should fix some crashes that were occuring when autosaving on dedicated servers/steam decks. -
Launching the dedicated server through the Steam client should no longer cause the main Foundry game to look like it's running. -
Fixed a crash that could occur when toggling day/night using the camera tools when connected to a dedicated server. -
Improved dedicated server save file transfer speed.
Have a nice day!
https://store.steampowered.com/app/983870/FOUNDRY
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June Hotfix [2024-06-12] June 12

Hello everyone,
New month - new patch! Read the list of changes and fixes below:
Changes:
-
Increase cargo ship move and turn speed. -
Made cargo ships queue in the sky instead of waiting for take off until the target pad is empty again.
Fixes:
-
Fixed a crash that could occur when an ore patch is fully depleted. -
Fixed a crash that could occur when a pumpjack turned off. -
Fixed a desync that could occur when using assembly line mergers. -
Fixed an error that could occur if you enabled speech to text, shut down the game, disconnected your microphone and then launched the game again. -
Fixed an error that could occur when using the plumbing tool. -
Fixed a graphics issue that could occur where some things such as items on belts could start flickering on screen. -
Fixed an issue where the dedicated server would not save the save file in the correct location if it was loading a save created in single player. -
Improved frame rate for some factories that are cpu bound.
Have a nice day!
https://store.steampowered.com/app/983870/FOUNDRY
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May Quality of Life Patch is now available! May 29
Hello everyone!
New patch with various Quality of Life improvements is here! Read the full patch notes below:
Changes:
-
batteries can now be connected to each other using power lines -
allow for longer belt dragging -
added new task that requires the player to insert science packs into the science server -
added "invalid connection" indicator when placing conveyors next to a building to help players understand that they need to use loaders -
added steam deck keyboard support -
added ability to skip intro tutorial when starting a new game -
mining debris will now despawn much faster if you use your drill/laser on it -
dialogue lines are now skippable -
Carl's dialogue no longer blocks mouse clicks -
allowed hotkeys to be bound to mouse buttons. -
made actions that were previously locked to mouse buttons rebindable -
accessibility: Made previously unrebindable keys like Alt, Ctrl, Shift rebindable -
added tooltip to explosives to make it clearer that they need to be turned into explosive charges before they can be used to blow stuff up -
new pipe intake model/texture to make it more obvious where to attach the pipe -
you can now exit out of building/demolition/tablet modes by pressing escape -
increased flashlight range by 45% and increased intensity by 30% -
initial ore patches now have a higher chance of spawning near the spawn point -
initial ore patches now have a higher chance of spawning near each other -
added more information to helper tooltip at the inventory frame and added error messages if an item cannot be equipped using instant mode -
updated some of the tutorial tasks to help guide players on how to use loaders
Fixes:
-
fixed a crash that could occur when deconstructing buildings -
fixed a bug/crash that could occur when using transport ships -
fixed crash that could occur when making a funny looking conveyor loop that looped back into a loader -
fixed an issue that could cause the player to fall through the world -
fixed an issue that could cause the loader text to appear as black on certain graphics cards -
fixed streaming issue that could cause significant delay in buildings appearing when standing near a significant amount of flowing pipes -
fixed issue where you could fall off a downward facing escalator while running -
fixed issue where quest to produce robots was not possible to complete -
fixed a crash that could occur when building solar panels too high up -
fixed issue where some some of the modding system attributes such as [AddSystemToGameSimulation] were being incorrectly stripped from the game -
fixed issue where the gamepad cursor was drawing behind the keybind screen -
fixed performance issue that could occur when looking at several research panels while research was ongoing and your power was strained -
fixed black lighting artifacts that would appear under building blocks -
fixed space station storage being bigger than it's supposed to be -
drilling marble now returns marble instead of concrete -
fixed issue where smoke would sometimes not collide with ceilings correctly -
fixed a crash that could occur when interacting with inventories -
fixed a bug where ore patches were not being properly removed from the map when depleted -
dedicated servers should no longer create a new world every time they are started if they do not have an app.cfg setup -
added new version of the camera tools(opened by pressing ALT+U) -
fixed an issue where the power consumption and scan speed were incorrectly displayed on the Long Range Scanner building -
made the button on the back of the emergency beacon more obvious -
particles should now properly have fog applied to them in the distance -
fixed an issue where fog was not being properly applied to the dark areas on buildings where items enter/exit such as the drone miner and the assembly line producer -
fixed an issue where the localized version of the "show details" would not be visible -
prevent tablet quick actions from triggering when you have a ui window open -
fixed an issue with missing characters in the chinese/japanese/korean fonts -
fixed a crash that could occur when deconstructing buildings -
fixed a crash that could occur when placing landing pads at max world height -
fixed pumpjack efficiency research to behave as described -
fixed an issue where you could be disconnected from a multiplayer game if it was taking a long time to load the save file
To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!
https://store.steampowered.com/app/983870/FOUNDRY
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Hotfix #2 [2024-05-16]
Hello everyone!
Today's hotfix has a couple of critical fixes for you. We have also started work on a much larger quality of life/bug fix patch. If you're interested in more details or if you want to give it a try, you can find more information here on our Discord server.
Changelog:
-
Fixed a bug/crash that could occur when using transport ships. -
Fixed a crash that could occur when deconstructing buildings.
We are also aware of Steam Deck multiplayer issues since the last update. We are testing a fix for this but in the mean time you can work around this by switching to Proton 8.
To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!
https://store.steampowered.com/app/983870/FOUNDRY
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Hotfix #1 (2024-05-06)
Hello everyone!
We hope you had a nice weekend playing FOUNDRY. We have been working on a first hotfix which addresses the most critical issues during these days, and it should be available now.
Changelog:
-
Emptying pipes when connected to a dedicated server should no longer crash. -
Fixed issue where you could not launch Foundry directly from the executable. -
Ore vein miners should no longer sometimes stop working when they reach the core. -
Fixed a networking issue which should help players having connection issues when playing the game using proton. -
Fixed an issue that could occur when attempting to save your settings after having opened the settings accessibility tab. -
Fixed issue where the radio tower cannot be built in certain scenarios. -
Fixed crash after demolishing a modular building which is under construction.
To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!
https://store.steampowered.com/app/983870/FOUNDRY
Follow us on socials:
Those are the recent patch notes up through June 26 for FOUNDRY.
