Thomas Wilde
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There was a unique strata of 16-bit 2D platformer in the ‘90s. Super Mario World and the various Sonic games…
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Thomas Wilde
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Whenever I complain about the random factor in a roguelike, especially the deck-builders, someone comes out of the woodwork to…
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Thomas Wilde
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In my experience, if you’re into horror at all, there are a couple of things that can and will scare…
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Corey Arbor
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In my approximate 15-20 years of closely following trends and discussions in the world of comic books, as they’re known…
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Thomas Wilde
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My buddy’s daughter is a huge fan of everything about Pokémon except the violence that’s inherent to the premise. She…
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Thomas Wilde
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Dungeon Inn is a surprisingly hardcore game that’s masquerading as a casual-friendly “cozy life sim.” It initially looks like one…
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Thomas Wilde
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We’re skating up against the edges of what could reasonably be considered “indie” this time out. On one hand, RetroRealms…
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Thomas Wilde
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I want to call Sorry We’re Closed something like “survival romance.” It’s a game about what happens when love goes…
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Thomas Wilde
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The “indie Metroidvania” has become a cliché at this point, which I understand. The old Super Metroid/Symphony of the Night…
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Thomas Wilde
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I’m old enough to remember when American localization teams would actively rewrite shows, films, and games from outside the country,…
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