Patch Notes 1.1.2f1
Hi everyone. As patch 1.1.2f1 is rolling out on Steam and Microsoft Store, let’s have a look at what it includes and what you can expect next.This patch removes the entitlement from all the Beach Properties assets, so they are now a part of the base game and available to everyone. Saves and custom maps using the assets should work without any extra steps, but as always, don’t hesitate to make a bug report on the forum if you have any issues. Additionally, we have improvements to performance, support for Nvidia DLSS Super Resolution, and a long list of bug fixes for both the game and the Editor. You can find the full list below.With this patch in your hands, we’ve started working towards the next one. It will take about a month as, along with bug fixes and improvements, this patch will include a large re-work of the Economy to address much of the feedback you have shared with us in the past months. We’ll share more details on what has changed when the patch is ready.As modding is an important part of any Colossal Order game, one of our top priorities right now is to resolve the remaining issues with the asset import pipeline, so you can start to import and share your custom assets on Paradox Mods. This is proving more difficult than we hoped, so we don’t have an exact timeline at this time at this point, but it will likely take several more months.Thank you for all the bug reports, feedback, and support. We really appreciate it as it helps us understand and improve your experience with Cities: Skylines II.
Patch Notes 1.1.2f1
Beach Properties assets implemented to the base game
PerformanceNvidia DLSS Super Resolution support addedSome pathfinding optimizations to reduce slowing simulationUI optimizationsOptimizations to reduce frame spikes
Bug fixes & improvementsMod options are sorted alphabetically instead of randomMade bus stop and mailbox color in infoview same as icon colorCitizens are more likely to use taxis from outside connections when moving in the cityAutomatically pause and display any pending legal documents when continuing last game from the launcherFixed crash to desktop occurs after starting a new game on Custom Map from Editor where 'Placeholder Surface' was usedFixed crash to desktop occurs after placing any Truck from “Add Object” menu in developerModeFixed crash to desktop after loading save with broken path-road connectionsFixed crash to desktop after loading map with Landfill's lot created in EditorFixed Cartography achievementFixed dispatching problem causing service vehicles to have trouble reaching some targets in certain cases. Affects garbage collecting, post van (for buildings), police patrolling and road maintenance.Fixed patient teleports to ambulance if the parking lot is close to their locationFixed a road tool snapped to an existing road may randomly get into an incorrect positionFixed zone grid alignment broken when bulldozing stops or mailboxes when there are different sized roads connectedFixed duplicated city service upkeep items of building that have upgradeFixed trains stuck at rail yard when there are multiple spawning trains and arriving trains at the same time.Fixed part of Hydroelectric Power Plant remains on map after bulldozing itFixed tutorial task list not resetting when selecting “Reset tutorials” from gameplay options.Fixed limit tutorial center card height to prevent overlapping with bottom toolbarFixed missing color of Destroyed Buildings in the Disaster Control Info ViewFixed service coverage displaying all red for a couple of frames when activating infoview for the first time after loading save (In paused mode or soon after loading)Fixed line color changes are not visible while it's hovered with a cursor.Fixed Firewatch Tower incorrectly shows its range when hovering over the buildingFixed mouse tool options tooltips did not support handling a larger number of options or smaller resolutions/UI scalingsFixed interface/panel transparency for non default UI stylesFixed issue preventing saving after changing name with controller and virtual keyboardMenu notifications thumbnail image will now retain its aspect ratio and will cover the square space with overflow content cutVarious screen resolution fixesMultiple text fixesController fixes:All photomode panel properties can be resetReset property and capture keyframe action added for controllerRevamped controller navigation and focus styles for a more intuitive and streamlined UXDisabled Editor inspector items can be focused to fix situations where some fields cannot be viewed or scrolled to with a controller.Fixed draggable value not updating input label in photo mode panelFixed null reference when trying to reset a property that had no reset callbackFixed controller navigation in Editor preview/thumbnail picker, save map panel, and add component menu. Item pickers no longer select items when focused by default.Fixed preview not updating with various tools when using controller to select assetFixed controller action hints overlapping main menu sub screensFixed Editor bottom bar sliders not being usable with controllerFixed item picker footer slider not being usable with controllerFixed controller's slider buttons getting inverted when the slider's start value is higher than the end value
Added missing names from QLOC team to the credits
EditorAdded wind editing for mapsAdded Paradox creator profile bindingsDisplay user avatar in Paradox panelAdded notification about mod loading statusAdded support for text field input for numeric fields for mouse brush optionsAdded display tool options for bulldoze toolAdded notification if a mod failed to load. If you click on it, it shows details with the ability to open a mod page on Paradox Mods or disable a failed mod.Added 'builtIn' property to setting pagesAdded missed attributes to options in modding setting tabAdded directory pickerAdded directory picker to modding toolchain dependencies to select installation pathAdded directory browser bindings to OptionsUISystemFixed water simulation speed now resets when closing Editor water panelFixed modding toolchain sections text/icons not readable with scaled textFixed searching for components or directories not returning all results, small refactors and optimizationsFixed brush options not resetting between Editor and in-gameFixed Editor tool options sometimes not rendering before next UI actionFixed visible loc ID in savegame's map name if the custom map used in the save has been deletedController fixes & improvementsEditor tool options moved to inspector panel footer and usable with controllerAdded controller action hints to EditorRestricted controller navigation to Editor panel when active,Several minor improvements to Editor controller navigation
Several UI modding improvementsMap upload: disable “Submit” button when internet connection lost or user unexpectedly logged outMap upload: disable “Submit” button after successful upload to prevent uploading same map multiple times
Paradox ModsParadox SDK updated to version 1.19Paradox Mods updated to version 1.4.1New featuresAddition of Creator profiles and Your profile viewAbility to follow creatorsPressing Escape can now be used to close Mods UIAddition of Ko-fi, Buy me a coffee, Crowdin as external linksPageUp, PageDown, Home and End can be used to scroll in various viewsMousebutton 4 and 5 (thumb buttons) can now be used for back and forward navigationAuthor is now clickable when browsing modsMod ID is now visible in Mod info and can be copied as well as copy the full link of the modArrow left and right can now be used to navigate the gallery on mod detailsInput text fields will now auto focusGoing back from mod details will now scroll down to where you were beforeAbility to remove a mod from all playsets when in Library
General improvementsIncreased scroll speedRedesigned mod details information boxThumbnail is now visible on mod detailsReordered icons when browsing modsClarified text in Library to also mention how many mods in the active playsetClarified text when on an empty non-active playsetModals have been slightly redesignedFailing to fetch discussion will only show a toast instead of an error modalUpdated translations in some placesRedesigned spotlight in Featured to be smallerBrowse now have 5 mods in a row on PC, up from 4Mod version will now be used instead of numerical version (if it exists)Featured mods can now be subscribed and shows likesClarified text on featured mods Browse all buttonLast updated is now showing in mod infoCreated timestamp is now showing in mod info
Bug fixesUser removed mods are now properly texted as removedFixed a couple of crashes in offline modeFixed search field flickering when switching to and from Browse viewFixed scrolling back in Browse not centering on the previous clicked modFixed text in library to not overflow to much in some languages
That’s everything in update 1.1.2f1 on April 25 for Cities: Skylines II on Steam PC and the Microsoft Store.


