A compilation of all 10.4.x patch notes thus far on June 19, for Contraband Police.
The latest patch notes are below, in descending order, from latest to oldest:
UPDATED June 20
Update 10.4.9 June 19
Inspections:
-
Fixed the driver getting stuck when shot while pulling out documents. -
Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied. -
Fixed the combat music playing during inspections. -
Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost. -
Fixed issues related to the start of the post attack during interactions with NPCs. -
Fixed the cargo notebook not clearing its contents after blowing up a car. -
Added an inspection summary after a chase. -
Blocked the ability to move a prisoner to a spot with a dead body. -
When an NPC gets out of a car on the scale, it no longer changes the car's weight. -
A fugitive killed in the inspection zone no longer blocks interaction with his goods. -
The truck scale turns off by itself after a few seconds. -
The truck scale no longer has a delay in displaying the vehicle's weight.
Companions:
-
Fixed companions disappearing after loading a game save. -
Fixed companions not spawning the day after death. -
Fixed the companion Moscovitch disappearing after upgrading. -
Fixed the issue with police officers shooting prisoners in the prison. -
Fixed companion getting stuck in the state of raising and lowering weapons in a loop. -
Fixed the companion in the car triggering the wrong door opening animation. -
Fixed missing companion animations during interactions and conversations. -
Fixed the companion being suspended in the combat state while outside the attacked outpost. -
Fixed companion running to his last position after fast traveling. -
Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer. -
Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch. -
Blocked the companion's comments about bad driving when they are not in the car. -
The companion does not get into the police car when the player is examining the engine. -
The companion does not run after the police car if there is no free seat for him.
Campaign Mode:
-
Fixed time progression issues during Campaign Mode missions. -
Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission. -
Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission. -
The police car siren turns off after completing a mission in the Campaign Mode.
Inspector Mode:
-
Fixed the World Event Congested Streets. -
Added the possibility of escaping on foot during a chase mission in Inspector Mode. -
Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode. -
Blocked the ability to take side missions in Inspector mode during an ambush.
Tutorial:
-
Fixed the ability to release prisoners from prison in the Tutorial. -
Fixed the yellow arrow possitions in the Tutorial when replaying the game. -
Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp. -
Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off. -
The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.
Graphics:
-
Fixed the low resolution of the Varila 4x4 car. -
Fixed lamps disappearing after being broken. -
Fixed overly bright wall in the final scene of the Deadly Blow mission. -
Fixed outpost lights not being restored after they were destroyed the previous day. -
Added blood splatters on objects behind shot NPCs. -
The sirens in the Varila S and Zaved XT patrol cars have been rotated.
UI:
-
Fixed the layout of the text displayed after ending the game in Japanese. -
Adjusted the size of some backgrounds in the Hints Menu. -
Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer. -
Changed the way the player and police car icons are displayed on the map. -
The names of drivers for the Merciful achievement are no longer written in lowercase. -
The position of the message informing about leaving the mission area has been changed. -
The Gavrilov's house icon has been removed from the map.
Combat:
-
Fixed NPCs frozen in a state with raised weapons. -
Ambushes don't trigger immediately after completing a side mission or pursuit. -
Fixed the Kill Cam appearing underground when the last opponent was run over. -
Added car window breaking in Kill Cam view. -
Restored on-screen messages during the Kill Cam.
Other:
-
Fixed issues with obtaining the Hitchhiker achievement. -
Fixed an exclamation mark above Comrade Maximov's head appearing for no reason. -
Fixed animal sounds playing multiple times when they die. -
Added an exclamation mark above the bed at the end of the day. -
Increased the interaction area with the fourth-level lever. -
Removed the NPC's interaction panel when he die during the interaction. -
Removed the bullet hole from the gas cylinder after it explodes. -
Blocked prisoners escaping from prison in Challenge Mode. -
Blocked the ability to exit the car when standing next to walls. -
Prisoners in the Labor Camp no longer run away when a grenade explodes. -
Arrested innocent NPCs no longer have smuggler dialogues.
Update 10.4.8 May 9
-
Fixed drivers and companions levitating with outstretched arms after exiting the car. -
Fixed issues with the ability to get out and move around the car. -
Fixed issues with vehicles not responding to player controls while driving. -
Fixed issues related to commissioner's dialogues on the second day of the tutorial. -
Fixed an issue with drivers exiting the car through its interior. -
Fixed an issue with two items appearing in the hands at the same time. -
Fixed enemies disappearing after exiting the car during an outpost attack. -
Fixed the companion's animation freeze with a drawn weapon after the outpost attack and shootout. -
Fixed companion Sorokin not dying during the shootout in the tutorial. -
Fixed issues related to Gavrilov's lamp. -
Fixed stuck companion behavior during a patrol mission. -
Fixed companions not shooting during side missions. -
Fixed NPC panic behavior freeze. -
Fixed Vlad's animation upon first encounter in the tutorial. -
Fixed a typo on one of the posters. -
Blocked the ability for a companion to follow the player to the Campaign Mission when he was previously locked in the car. -
Blocked the ability to interact with companions while driving a car. -
Blocked certain times when a companion's comment about bad driving was triggered. -
Removed unnecessary "Apply" button from settings. -
Added the ability to hand over prisoners brought on foot to the Labor Camp. -
Restored the ability to move between front and rear seats in Zaved. -
Increased the time between enemy attacks during side missions in Campaign and Endless Mode. -
Changed the display of messages about the inability to fast travel. -
Companions always appear next to the car after fast traveling. -
NPCs in story missions do not become aggressive after being scared by gunfire in the area. -
Bodies killed during outpost attacks always disappear when sleeping. -
Enemies no longer have closed eyes in Kill Cam view. -
Enemies don't stop their vehicles in Convoy missions when they begin to catch fire.
Update 10.4.7 April 23
-
Fixed game freeze after upgrading a dead companion. -
Fixed inability to sleep. -
Fixed inability to admit the next car into the inspection zone. -
Fixed issue with lack of enemies during ambush. -
Fixed issues related to Maximov's death. -
Fixed issues related to border post attacks occurring during ambush. -
Fixed issues related to purchasing and upgrading vehicles. -
Fixed issues related to obtaining the "Merciful" achievement. -
Fixed issues related to police officers shooting at fleeing NPCs. -
Fixed grass not waving after loading the game. -
Fixed weather not changing between days. -
Fixed the ability to accept side missions while in a car with a companion. -
Fixed the ability to view companion stories on the computer using a gamepad. -
Fixed issues related to using fast travel with a captured fugitive. -
Fixed a runaway being blocked due to an outpost attack. -
Fixed inability to change and repair a car when a companion previously sat in it. -
Fixed missing companion animations during interaction. -
Fixed missing bartender animations during interaction. -
Fixed levitating enemies in the Missing Person mission. -
Fixed disappearing ambush icon on the map. -
Fixed roadblocks not appearing after completing the Campaign Mode. -
Fixed the saving of aiming sensitivity setting. -
Fixed the visibility of the hint to pick up the newspaper when it has already been picked up. -
Blocked the ability to exit the outpost beyond the Karikatka area. -
Added missing characters in traditional and simplified Chinese. -
Added the ability for NPCs to escape on foot during side missions in Endless Mode. -
Added the ability to take companions on side missions in the Campaign Mode. -
Added additional information about companion stories to the Companion Infographic. -
Added the ability to travel with a companion in non-police vehicles. -
Restored NPC talk animations during the Crime Scene mission. -
Standardized the way interface windows are closed across all parts of the game. -
Cuffed NPCs no longer follow the player while driving a car. -
Choosing "Nevermind..." option during interaction with cuffed NPC no longer stops them from following.
Update 10.4.6 April 15
-
Fixed runaways getting stuck on environmental elements. -
Fixed a bug causing the game to freeze when the day ends while inside a runaway's car. -
Fixed newcomers getting stuck behind the border gate. -
Fixed a bug causing slow escape on foot. -
Fixed the continuous body movement of a killed escapee. -
Added the ability to collect money from killed enemies even when the inventory is full. -
Removed the ability to obtain the Bloody Bumper achievement when a fugitive is killed by a car other than the player's. -
Removed the ability to open Sina's engine cover from outside the car. -
Improved loading ranges for certain world areas. -
Corrected reported translation errors. -
Corrected the Steam description for the 'Fantastic Five' achievement. -
Corrected the entrance door to the level 4 office.
Update 10.4.5 April 9
-
Fixed infinite loading. -
Minor AI fixes.
Update 10.4.4 April 5
-
Fixed intro not progressing. -
Fixed errors when enemies were throwing grenades. -
Fixed companions stories (achievements await for all inspectors). -
Fixed german, english companion stories formatting.
Update 10.4.3 April 4
-
Fixed vehicles broken lights that looked intact -
Fixed possiblity to arrest dead bodies -
Fixed multiple cases when companions could get stuck -
Fixed locked AI in Contraband Drop mission -
Fixed visible glitches when quickly zooming with sniper rifle -
Fixed possiblity to repair or change vehicle while companion was entering -
Fixed entry regulations for Sina -
Fixed runaways and pursuit -
Fixed numerous minor AI errors -
Enemies don't target player's vehicle with grenades anymore
Update 10.4.2 April 2
-
Fixed infinite loading screen. -
Fixed being unable to leave vehicle. -
Fixed crashing cargo. -
Minor AI fixes.
More in the coming days.
Update 10.4.1 March 29
-
Fixed trading with newcomers. -
Fixed trading with Vlad. -
Fixed Chinese, Japanese, Korean, Thai languages. -
Fixed sniper rifle's magazine description in shop. -
Fixed wrong cargo materials.
Those are the patch notes up through June 19 for Contraband Police.
