March 2024 Patch
Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
Fixed lua_refresh_file not working with gamemode or addon files
Fixed autorefresh not working on symlinked folders and subfolders
Allowed physgun_wheelspeed to go negative again
Fixed async model loading system trying to load already loaded models
Fixed RecipientFilter global having its argument have a flipped meaning
Fixed a crash due to sounds failing to be loaded
More potential crash fixes to do with texture loading
Fixed net.WriteData warning not displaying correct data
Fixed "bad sequence" warnings so they display correct max number
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
Fixed some presets being erroneously treated as collection ID
Fixed "flush" concommand crashing on windows dedicated server
video library restores fps_max if it sets it
Moved "render to video" temp file to videos/ folder
Fixed "render to video" not rendering while main menu is open
CPropDoorRotatingBreakable does not try to precache NULL model breakables
Fixed quitting while demo is being recorded writing invalid tick count to the demo count
Fixed a crash with the mesh library
Fixed DModelPanel having issues with depth buffer when 2 panels are overlaid
Removed some useless concommands - Test_CreateEntity, Test_RandomPlayerPosition
Short and sweet, those are the patch notes for the March 2024 update for Garry’s Mod.