UPDATED June 20
Hotfix June 20
Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
Fix for clients cutscenes not syncing NPC states correctly
Fix for clients losing input control if host shuts down during end cutscene
Fix for t-posed puffy on golf course
Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
Optimized ambient dust in air particle effect
Optimized some environment effects
Optimized some fire effects
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix May 23
Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Fixes
Fixed chainsaw revved audio stuck on for other clients after ground attack
Fixed priest outfit showing low resolution texture in inventory and grab-bag
Fix for bushes and plants sometimes not saving their state when saving on host
Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
Fix for black screen and errors that can be triggered when pausing in water
Fix for underwater rendering missing or flickering in some parts of streams
Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
Fix for case where stumps remained if broken by another player in MP when player is far away
Fixed a transition issue with climbing down ropes right after running
Fixed guitar animation playing for too long during one of the riffs
Fixed placing standing stick IK and polish
Moose will now transition smoothly to death animation when killed while sitting down
Fix for stars looking stretched in one corner of the map
Hotfix May 15
Hey Everyone,
Here is another hotfix for an issue that came up in Monday’s patch release
Fixed issue where log sled could get into a bad state when holding stones
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix May 14
Hey Everyone,
Here is a hotfix for some issues that came up in yesterday's patch release.
Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Small Patch May 13
Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Improvements
Rabbits can now be electrocuted with the stun gun
Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
Rope bridges will now generate nav mesh links allowing A.I. to path across them
Optimized nav mesh refresh speed
Kelvin now has a careful jump with a new animation when moving slower
Split Logs animation sped up after splitting log
Fixes
Fix for stars not rendering at night
Ai characters can now eat dropped meat pickups
Cannibals can now navigate inside of the old fisherman’s huts
Fixed final boss missing snow trail in winter
Blocked opening the screw book if the glider is equipped
Skunk texture resolution adjusted to be consistent with other small animals
Fixed some cases of Kelvin snapping through walls to sit by fire
Printer Laptop now properly cycles the blueprints forward and backwards
Fixed some cases of Kelvin navigating to the level above a player in player built structures
Fixed issue where ai avoidance could set a path point on a different level of a player built structure
Snow mound blockers added outside of CaveB entrance
Fixed some cases where structure nav mesh generation failed
Fixed some cases of nav mesh on ramps not connecting on uneven slopes
Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
Fix for blendshapes on priest outfit when wearing armor
Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
Fix for collision errors when throwing ingredients into a cooking pot
Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
Fixed issues with the cooking recipe UI not always showing recipes correctly
Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
Fix for shotgun shooting off target in some cases when aiming
Fix for flares not reactivating correctly on dying soldiers
Fix for other players not playing audio events when holding a rabbit
Rabbits now fully support big head mode
Fixed rabbits dropped from hutch being the wrong color variation
Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
Fix for collisions on lake docks
Fix for Blueberry Bush LOD1 mesh being offset
Fix for some gaps in residential bunker doorways
Fix for tree regrowth sometimes getting desynced
Fix for falling while on KnightV not limiting speed
Fix for rope on rope gun not attaching to end correctly
Fix for golf cart audio sometimes not clearing
Fix for player not being able to un-crouch near certain colliders
Number of players waiting to sleep is now properly displayed in dedicated servers
Fix for not being able to dismount printed sled when not moving
Clicking “No” when asked to confirm overwrite save will not close the menu anymore
Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
Fix for cases where ai characters could not be visible
Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
Fixed an issue that could cause multiple seagulls or ducks to land at same point
Fix for multiple seagulls spawning from same location by docks
Fixed red cannibals scared animation being distorted
Fix for held rabbits flipping upside-down during player knockdown
Fix for twisting leg during demon and boss demon idles
Fix for twins locomotion animation which caused improper blending and out of sync animations
Fix for sleeve intersection during player wake up animation after drowning
First look animation for dining room table cards has been shortened
Fixed issue with some log types falling off ziplines at the wrong location
Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
Fix for seeing other players with arrows in the slingshot
Fixed explosive arrows exploding when fake dropped
Animal heads will no longer easily fall through terrain
Logs and stones will no longer pop into place for clients when thrown in to holder
Fix for frozen lakes showing splashes when throwing stones and logs onto them
Fixed log sled auto-add feature disabling when host wasn't near
Fix for generic dug graves lod distance issues
Fixed locked gold-plated doors not blocking ai from trying to navigate through them
3/4 height structure floors will no longer be considered valid for pathing
Corner ramp structures will cut area from nav mesh
Some environment fixes for a few open edges on cliffs, and some floating grass
Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
Smoke for muzzle flash particles won't float above weapons anymore
Added a missing nav bridge where there is a path across stream so cannibals can cross
Falling snow fx will no longer be emitted when breaking tree stumps in winter
Fixed a few cases of cannibal actions able to snap through collision
Fixed some cases of enemies trying to attack player behind a wall
Fixed some cases of demon boss position popping when moving into collision
Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
Fixed tree structure ghosts being destructible
Fix for held weapons firing when raising a tarps corner with a stick
Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
Fixed context where dismantling some screw structures didn’t work correctly
Fixed some cases of cut and place plank animation hanging
Fixed destroyed lookout tower leaving the bottom rope and some beams floating
Fixed cost of auto foundations for multiplayer clients when late joining a game
Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
Fixed other players not animating correctly when they lift beam with a strut
Fixed tarp floors overlapping if placed by multiple network players at same time
Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
Fixed auto foundations snapped to other structures not determining correct ingredient cost
Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
Fixed jittering look of held screw structures made of logs
Fixed logs lod visibility when moving furniture
Fixed being able to duplicate logs using manual tree construction
Fixed fires fuel amount getting reset to max after loading a save
Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
Fixed missing collision on incomplete auto foundations
Fixed settle animations not playing most of the time when building
Fixed gaps in underwater rendering near some waterfalls
Fixed active fingers spittle objects not cleaned up on actor disable
Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
Fix for lake water bouyancy being disabled when host enters a cave
Fixed local construction audio events doubling up for clients when a network player is nearby
CaveC water volumes will now be enabled when client is inside cave and host is outside
CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
Fixed wrong renderer sometimes getting switched to built when building snapped platforms
Audio
New sound for small plastic items physics interactions added to energy bar
Small Patch April 18
Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Features
Added Skunks
Added new rabbit breeding and holding structures
Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
Improvements
Improved some animations
Speared fish visuals are now synced on characters in multiplayer
Creepy attack parties will now be sent towards the plating structure instead of player
Improved bird awareness to prevent multiple landing in same location
Fixes
Fixed issue with crafting menu obscuring crafting mat after crafting
Fixed rabbits not being saved on load if caught in trap
Improved cannibal culling ranges when viewed with binoculars
Cannibal spears will now match culling range of cannibals
Fixed small trap not being plateable unless triggered
Fixed some missing static world colliders
Fixed rare instances that could cause multiplayer disconnects with traps
Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
Fixed canned food placement on shelves
Improved deer and moose dynamic avoidance
Fix for grave digging not rendering correctly in some locations
Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
Fixed thrown severed limb orientation changing after first impact
Fixed issue with storage sometimes losing items when full
Fixed duping issue when adding items to storage
Fixed issue with ui being stuck on in some cases when dismantling
Fixed rare case of client being kicked when consuming items
Fixed some instances that would push the player through collision when being knocked down
Fixed issue with shotgun ammo cycling not working as expected
Fixed collision on some cellar entrances
Fixed bug with demon boss cutscene becoming broken when teleporting
Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
Fixed cannibal look out tower visuals disabling too soon
Fixed instances where characters could sometimes spawn in view of players
Fixed orientation issues after relocating some SCREW structures such as wall torch
Fixed issue causing player to get into a bad state when interacting while being revived
Those are the patch notes up through June 20 for Sons of the Forest.