Patch Notes 1.1.2f1
Hi everyone. As patch 1.1.2f1 is rolling out on Steam and Microsoft Store, let’s have a look at what it includes and what you can expect next.
This patch removes the entitlement from all the Beach Properties assets, so they are now a part of the base game and available to everyone. Saves and custom maps using the assets should work without any extra steps, but as always, don’t hesitate to make a bug report on the forum if you have any issues. Additionally, we have improvements to performance, support for Nvidia DLSS Super Resolution, and a long list of bug fixes for both the game and the Editor. You can find the full list below.
With this patch in your hands, we’ve started working towards the next one. It will take about a month as, along with bug fixes and improvements, this patch will include a large re-work of the Economy to address much of the feedback you have shared with us in the past months. We’ll share more details on what has changed when the patch is ready.
As modding is an important part of any Colossal Order game, one of our top priorities right now is to resolve the remaining issues with the asset import pipeline, so you can start to import and share your custom assets on Paradox Mods. This is proving more difficult than we hoped, so we don’t have an exact timeline at this time at this point, but it will likely take several more months.
Thank you for all the bug reports, feedback, and support. We really appreciate it as it helps us understand and improve your experience with Cities: Skylines II.
Patch Notes 1.1.2f1
Beach Properties assets implemented to the base game
Performance
Nvidia DLSS Super Resolution support added
Some pathfinding optimizations to reduce slowing simulation
UI optimizations
Optimizations to reduce frame spikes
Bug fixes & improvements
Mod options are sorted alphabetically instead of random
Made bus stop and mailbox color in infoview same as icon color
Citizens are more likely to use taxis from outside connections when moving in the city
Automatically pause and display any pending legal documents when continuing last game from the launcher
Fixed crash to desktop occurs after starting a new game on Custom Map from Editor where 'Placeholder Surface' was used
Fixed crash to desktop occurs after placing any Truck from “Add Object” menu in developerMode
Fixed crash to desktop after loading save with broken path-road connections
Fixed crash to desktop after loading map with Landfill's lot created in Editor
Fixed Cartography achievement
Fixed dispatching problem causing service vehicles to have trouble reaching some targets in certain cases. Affects garbage collecting, post van (for buildings), police patrolling and road maintenance.
Fixed patient teleports to ambulance if the parking lot is close to their location
Fixed a road tool snapped to an existing road may randomly get into an incorrect position
Fixed zone grid alignment broken when bulldozing stops or mailboxes when there are different sized roads connected
Fixed duplicated city service upkeep items of building that have upgrade
Fixed trains stuck at rail yard when there are multiple spawning trains and arriving trains at the same time.
Fixed part of Hydroelectric Power Plant remains on map after bulldozing it
Fixed tutorial task list not resetting when selecting “Reset tutorials” from gameplay options.
Fixed limit tutorial center card height to prevent overlapping with bottom toolbar
Fixed missing color of Destroyed Buildings in the Disaster Control Info View
Fixed service coverage displaying all red for a couple of frames when activating infoview for the first time after loading save (In paused mode or soon after loading)
Fixed line color changes are not visible while it's hovered with a cursor.
Fixed Firewatch Tower incorrectly shows its range when hovering over the building
Fixed mouse tool options tooltips did not support handling a larger number of options or smaller resolutions/UI scalings
Fixed interface/panel transparency for non default UI styles
Fixed issue preventing saving after changing name with controller and virtual keyboard
Menu notifications thumbnail image will now retain its aspect ratio and will cover the square space with overflow content cut
Various screen resolution fixes
Multiple text fixes
Controller fixes:
All photomode panel properties can be reset
Reset property and capture keyframe action added for controller
Revamped controller navigation and focus styles for a more intuitive and streamlined UX
Disabled Editor inspector items can be focused to fix situations where some fields cannot be viewed or scrolled to with a controller.
Fixed draggable value not updating input label in photo mode panel
Fixed null reference when trying to reset a property that had no reset callback
Fixed controller navigation in Editor preview/thumbnail picker, save map panel, and add component menu. Item pickers no longer select items when focused by default.
Fixed preview not updating with various tools when using controller to select asset
Fixed controller action hints overlapping main menu sub screens
Fixed Editor bottom bar sliders not being usable with controller
Fixed item picker footer slider not being usable with controller
Fixed controller's slider buttons getting inverted when the slider's start value is higher than the end value
Added missing names from QLOC team to the credits
Editor
Added wind editing for maps
Added Paradox creator profile bindings
Display user avatar in Paradox panel
Added notification about mod loading status
Added support for text field input for numeric fields for mouse brush options
Added display tool options for bulldoze tool
Added notification if a mod failed to load. If you click on it, it shows details with the ability to open a mod page on Paradox Mods or disable a failed mod.
Added 'builtIn' property to setting pages
Added missed attributes to options in modding setting tab
Added directory picker
Added directory picker to modding toolchain dependencies to select installation path
Added directory browser bindings to OptionsUISystem
Fixed water simulation speed now resets when closing Editor water panel
Fixed modding toolchain sections text/icons not readable with scaled text
Fixed searching for components or directories not returning all results, small refactors and optimizations
Fixed brush options not resetting between Editor and in-game
Fixed Editor tool options sometimes not rendering before next UI action
Fixed visible loc ID in savegame's map name if the custom map used in the save has been deleted
Controller fixes & improvements
Editor tool options moved to inspector panel footer and usable with controller
Added controller action hints to Editor
Restricted controller navigation to Editor panel when active,
Several minor improvements to Editor controller navigation
Several UI modding improvements
Map upload: disable “Submit” button when internet connection lost or user unexpectedly logged out
Map upload: disable “Submit” button after successful upload to prevent uploading same map multiple times
Paradox Mods
Paradox SDK updated to version 1.19
Paradox Mods updated to version 1.4.1
New features
Addition of Creator profiles and Your profile view
Ability to follow creators
Pressing Escape can now be used to close Mods UI
Addition of Ko-fi, Buy me a coffee, Crowdin as external links
PageUp, PageDown, Home and End can be used to scroll in various views
Mousebutton 4 and 5 (thumb buttons) can now be used for back and forward navigation
Author is now clickable when browsing mods
Mod ID is now visible in Mod info and can be copied as well as copy the full link of the mod
Arrow left and right can now be used to navigate the gallery on mod details
Input text fields will now auto focus
Going back from mod details will now scroll down to where you were before
Ability to remove a mod from all playsets when in Library
General improvements
Increased scroll speed
Redesigned mod details information box
Thumbnail is now visible on mod details
Reordered icons when browsing mods
Clarified text in Library to also mention how many mods in the active playset
Clarified text when on an empty non-active playset
Modals have been slightly redesigned
Failing to fetch discussion will only show a toast instead of an error modal
Updated translations in some places
Redesigned spotlight in Featured to be smaller
Browse now have 5 mods in a row on PC, up from 4
Mod version will now be used instead of numerical version (if it exists)
Featured mods can now be subscribed and shows likes
Clarified text on featured mods Browse all button
Last updated is now showing in mod info
Created timestamp is now showing in mod info
Bug fixes
User removed mods are now properly texted as removed
Fixed a couple of crashes in offline mode
Fixed search field flickering when switching to and from Browse view
Fixed scrolling back in Browse not centering on the previous clicked mod
Fixed text in library to not overflow to much in some languages
That’s everything in update 1.1.2f1 on April 25 for Cities: Skylines II on Steam PC and the Microsoft Store.