Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
The opening match for WWE Clash at the Castle 2024 appears to have been leaked ahead of the show going live from Scotland.
According to a new report from Xero News, the opening match of the event will be Cody Rhodes defending his WWE Championship against AJ Styles in the opening contest of the night.
The main event was already confirmed to be Drew McIntyre vs Damian Priest by Drew himself, where it is expected that he will win the World Heavyweight Championship in his home country.
WWE Clash at the Castle 2024 Match Card
Here are all of the matches that have been confirmed for WWE Clash at the Castle 2024:
World Heavyweight Championship Match: Damian Priest vs Drew McIntyre (Judgment Day Is Banned From Ringside)
I Quit Match For The Undisputed WWE Championship: Cody Rhodes vs AJ Styles
WWE Women’s Championship Match: Bayley vs Piper Niven
Intercontinental Championship Match: Sami Zayn vs Chad Gable
WWE Women’s Tag Team Championship Match: Bianca Belair And Jade Cargill vs. Alba Fyre And Isla Dawn vs. Shayna Baszler And Zoey Stark
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE Clash at the Castle 2024 is set to take place on Saturday, June 15th 2024, but what is the UK Start Time of the show?
Unlike most WWE events, Clash will be taking place from Glasgow, Scotland, meaning that fans will be able to watch all of the action live at a WAY more sociable time than usual (4 am finishes make me sleepy).
WWE Clash at the Castle UK Time
The show is set to start at around 2pm ET, which translates to around 7pm BST.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE Clash at the Castle 2024 Scotland Live Stream: US
Fans in the United States will be able to watch all of the action live via the Peacock streaming service. WWE has been part of Peacock for some time, and you can subscribe to the service for as little as $4.99 per month.
Peacock costs $6 a month for an ads-included version of the service. Premium Plus, the ad-free version, costs $12 monthly, which means that you won’t miss any of the action from any WWE event on there.
Fans who are outside of the United States will be able to watch King and Queen of the Ring 2024 live if they are subscribed to the WWE Network.
What are the matches at WWE Clash at the Castle 2024?
Here are all of the matches that have been confirmed for WWE Clash at the Castle 2024:
World Heavyweight Championship Match: Damian Priest vs Drew McIntyre (Judgment Day Is Banned From Ringside)
I Quit Match For The Undisputed WWE Championship: Cody Rhodes vs AJ Styles
WWE Women’s Championship Match: Bayley vs Piper Niven
Intercontinental Championship Match: Sami Zayn vs Chad Gable
WWE Women’s Tag Team Championship Match: Bianca Belair And Jade Cargill vs. Alba Fyre And Isla Dawn vs. Shayna Baszler And Zoey Stark
Hard Drive Does Pro Wrestling Stuff?
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE Clash at the Castle takes place tonight from Glasgow, Scotland, but what are the matches taking place on the card?
The main event will see returning hero Drew McIntyre face Damien Priest for the World Heavyweight Championship, and Piper Niven will also be getting a shot at Bayley for the WWE Women’s Championship.
Sami Zayn’s Intercontinental Championship will also be on the line when he faces Chad Gable, but the question of Gable’s current WWE contract status still looms large and he may well be on his way out following the PLE.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
The problem with Harold Halibut is that it’s a startlingly vivid artistic accomplishment, but in the traditional sense of the term, it’s not much of a video game. It’d be more accurate to call it an interactive stop-motion cartoon.
Just looking at Harold Halibut is fascinating. Its developer/publisher, the German indie studio Slow Bros, has been working on Harold for a decade. Every in-game asset was hand-made, then scanned and animated via Unity. I lost a lot of time walking around in-game to check out all the little details, like the background vistas out the window, the main character’s floppy walking animation, or the aged, boxy 20th-century tech that’s in use everywhere. You can see the developers’ effort and imagination in every frame of every location.
As a game, Harold Halibut is a dialogue-heavy adventure in the spirit of something like Syberia, where all it demands of the player is to explore and pay attention. (Some people will try to tell you that Harold is a walking simulator. Those people need to learn more words.) Your only goal in any given scene is to figure out how to reach the next step of its narrative, which usually means you have to find the one interactive object in the current room. This is rarely difficult.
All the while, Harold Halibut actively resists any attempt you might make to speed things up. You can’t skip scenes, frequently can’t skip dialogue, and can’t move at a pace above a determined stroll. Harold wants you to take it in at its own pace. Unfortunately, that pace is best described as “glacial.”
Harold Halibut is a well-meaning but slightly dim maintenance worker aboard the Fedora, a colony ship that launched from Earth in the worst days of the Cold War. Now, 250 years later, it’s stranded at the bottom of an alien ocean.
Harold’s daily routine consists of menial labor, repair work, and petty feuds with the corporate bureaucracy that runs the ship. Then, through sheer dumb luck, Harold ends up at the center of a series of events that will change life on the Fedora forever.
The opening hours of Harold Halibut are its roughest part, as its actual story takes a while to show up. The game begins with a long look at life aboard the Fedora through Harold’s eyes, in all its mundane detail. Its dramatic opening moment involves Harold being dragged off to what’s essentially traffic court.
That does give the Fedora a distinct sense of place. It’s a derelict spaceship in an environment it wasn’t built for, full of eccentrics who’ve never known anything else. Their society’s decisions are all guided by a decaying corporate administration that’s trying to play its incompetence off as an endearing quirk. Despite all that, everyone is just trying to live, and be happy, as best they can.
Harold, at the center of this, is an easy protagonist to like. He’s a decent guy who spends too much time in his own head, but he’s surrounded by a quiet, ordinary madness. Harold’s establishing character moment is being charged with a crime for what amounts to no reason, and the thing that consistently gets him in the most trouble is his inability to finish a sentence. There’s a certain Walter Mitty quality to Harold that I found equal parts appealing and frustrating.
In a roundabout way, that leads me to my primary issue with Harold Halibut. It’s a well-written, engaging story with beautiful hand-made art that sets it apart from almost every other video game on the market, and certainly from every other game released in 2024 to date. On visuals alone, it’s an incredible production, and its script is never less than decent.
The problem is that all of Harold Halibut’s strengths are in its story and presentation, and none are in its interactivity. It’s paced like a slow season of TV and gives you as the player about as much to do. You can occasionally pick up a side mission, find hidden scenes between Harold and some eccentric weirdo on the Fedora, or go play arcade games (both of which are unpleasantly reminiscent of Superman 64), but that’s about it.
Other adventure games have handled this by allowing your decisions to change the story’s outcome (Until Dawn, The Quarry), emphasizing environmental storytelling so you have to figure out much of what’s happening on your own (Gone Home, Tacoma) or splitting up the chapters with increasingly abstract puzzles (Lifeless Moon,The Tartarus Key), but little of that’s available in Harold Halibut. For most of its runtime, it’s essentially a passive experience.
What’s annoying is that I’ve been on the other side of a lot of arguments about this over the last decade or so. Some forum warriors will argue at great and terrible length that games like Harold Halibut shouldn’t be considered games at all. These people, to be clear, are idiots (why would you gatekeep a concept?), but every once in a while I play something that works as a point in their favor. That’s where I’m at right now.
That being said, Harold Halibut is absolutely worth checking out, primarily for its best-in-class visual presentation. The ideal way to play it might be in a group, where you trade off controller duty while everyone else chills out and watches its story unfold. It’s a calm, cozy all-ages sci-fi story, with satire gentle enough to surprise you when it bites. The only sticking point is that in many of the ways that matter, Harold Halibut isn’t really something you play.
Out-of-bounds exception with chat text repeat. [Thanks Lion4K!]
Misplaced lamp on Russia. [Thanks WilliamB0rum!]
Catch exceptions when formatting NPC condition/reward text. [Thanks sunnamed434!]
Names of a few locations on Russia. [Thanks DerpyHoowes!]
Positive oxygen modifier incorrectly listed as stamina in item descriptions. [Thanks Toothy Deerryte!]
Dango headband circle z-fighting when far from origin. [Thanks Jdance!]
NPC dialogue animated text when first character is '<'. [Thanks CPL!]
Changing weapons before rechambering animation finishes. [Thanks Spebby!]
Rain barrel item collider oriented along wrong axis. [Thanks WWTC!]
Sneaky bug of doors stuck with colliders off if destroyed while animating. [Thanks Gamingtoday093!]
Some dumb mistakes on the preview branch. [Thanks DiFFoZ!]
Compression artifacts on Kuwait pajama tops and detective top. [Thanks Animatic!]
Server Bookmarks
One downside of the favorites server list is that if the host address or port changes, there can be a long delay before Steam internally updates the listing. This update adds a new "BookmarkHost" property to the server's Config.json file to help work around this issue (among others).
If the server has a GSLT and BookmarkHost is set to a DNS record (e.g., "myunturnedserver.example.com"), a Bookmark button will appear on the server info screen and in-game pause menu. The bookmark saves a few details about the server, such as the name, description, and thumbnail. It can then be quickly rejoined from the Bookmarks menu without refreshing the server list.
For more advanced usage, the BookmarkHost property can be set to a web API URL starting with https://. In this case, the client will initiate a GET request. The response can include an address or DNS name, along with an optional query port override. This allows the address and port to change without affecting bookmarks. Servers using Fake IPs can then keep the randomly assigned address and port in sync with a custom backend. Pandahut has already implemented this on their servers and has graciously offered to share their implementation. We will update this post with a link to it when it's ready.
Those are the patch notes up through June 14 for Unturned.
REDMOND, Wash. — Video game studios are dying left and right and Microsoft is the Grim Reaper, wielding closure announcements and layoffs like the two blades of a jagged scythe. We went undercover at Microsoft to find out how they came to these decisions but things worked out a little differently.
Arkane Austin, Tango Gameworks, Alpha Dog Games; these names should be etched on tombstones and erected in a field alongside Lionhead Studios, Ensemble Studios, Press Play, and all the other fallen studios that couldn’t survive being owned by Microsoft. With multiple studio closures, 1900 employees laid off, and more of both looming on the horizon, many gamers and game studio employees have been left in fear of the future, and rightfully so.
You don’t need Batman Arkham detective vision to see that something is clearly amiss at Microsoft. However, as journalists, it is our sworn duty to uncover the real dirt beneath the turf of lies, no matter how dirty our hands get. So we decided to get to the bottom of it. With our sacred objective in our minds and Baja Blast in our bellies, we hashed out a plan to infiltrate Microsoft posing as employees to get a firsthand look at their nefarious business practices.
We couldn’t expect to just waltz into Microsoft and have them hand us their secrets on a silver platter. As gaming journalists, we would have been accosted by executives giving us the same corpo-speak tidbits we already got from Geoff Keighley. True investigative work would have been impossible. So we took inspiration from the classic film The Master of Disguise, which has played in a loop in the break room at our office ever since the DVD got stuck in the player.
Getting into the Microsoft office was surprisingly easy. The security must have also been laid off. There were plenty of parking spaces to choose from. Someone just let us in and then we took some empty cubicles, of which there was an abundance of, and acted like we worked there.
Our plan was cut short, however. Just as soon as we sat down in our cubicles there was a cacophony of groans and sobbing echoing throughout the building. All the employees began making their way out of the office. Another mass email had been sent announcing more layoffs, and our entire division was on the chopping block. A heavy chain and padlock were placed on the door behind us.
Unfortunately, all we gained from our investigation was grief and empty pockets. In that way, we can relate to the laid-off Microsoft employees, who have been cast out into the cold, dark world all for the sake of Microsoft’s bottom line. The gaming industry is full of talented and passionate people. It is our misfortune as premium gaming journalists to witness these talented and passionate people ground under the wheels of big business.
Also, if anyone is in the market for an eyepatch and some dollar store fake mustaches, I am looking to sell mine. I spent way more on my disguise than I should and I’m worried about rent.
Duluth, Minn. — Mac gamer Juno Perry, one of the few Apple loyalist gamers in the world is looking forward to the game that will be released this year, whatever it may be.
Perry discussed her hype in a recent IRL Twitch stream from her local Apple Store.
“Whatever it’s going to be, I’ll pre-order it. Ha. I don’t even care. It’s like, give me that game, you know,” laughed Perry, nervously. “Like, I got to have it. The puzzles in Myst aren’t as exciting after the fifth time around.”
Perry only plays games on Mac, giving her a ton of free time to argue with strangers online while waiting for the next release. She has so far refused attempts to get her to game on other systems.
“She only plays on Mac so most of the time she’s just arguing with people online about games she hasn’t played,” said Perry’s boyfriend Gary Flint. “I offered to get her a Nintendo but she says consoles are not real gaming. I even offered to build her a PC but that ended up being the worst fight we ever had. I still have the scar from the LED Live Laugh Game sign she threw at me.”
Perry spent the latter half of her stream reading through a list of upcoming games hoping to find the one coming to Mac. This segment consisted of an hour and a half of Perry half-heartedly reading game titles before finally perking up with excitement at a potential game.
“Whoa! Hold the phone!” Perry announced, upon discovery. “Bungie announced a reboot of Marathon for PlayStation 5, Xbox Series X and Series S, and PC…. and that’s it, huh? Well, hey, I see Control might be coming out this year. That will be cool!”
At press time, Perry has not yet realized that her computer is used for working with Google Workspace, and doesn’t reach the specs required by the upcoming game.
Improved Korean localization, along with other small adjustments to others languages
Fixed softlock where player could get trapped behind fallen stalactite without the ability to reach there disc
More small fixes and adjustments June 5
improved Korean localization
fixed bug where walking through a certain door at a certain time would result in player exiting in the wrong place
Sack now sparkles
Some small fixes and adjustments June 3
Fixed bug where player could reach zero heath and not die in a specific situation
Added another fix for save files that experienced missing mock disc bug in past and never got fixed
Added tiny hint that a certain situation is dangerous
A certain creature can now walk on water
Lowered SSE4.1 requirement for CPU to SSE3 May 28
Previously the game required SSE4.1 to run. I've now made some slight modifications so as to only require SSE3. This will improve compatibility with some older CPUs.
Added Controller Speaker Toggle May 27
You no longer need to put tape over the speaker.
Small Fixes May 27
Added better error message to let players know their video card or driver doesn't support dx12
Fixed issue where player could clip through a wall while climbing ladders in a couple spots
Fixed a certain entity sometimes appearing in a space it was not supposed to
Fixed exploit involving the flute, and a very specific secret area
Some more small fixes May 23
fixed potential soft lock when breaking large stalactite in bat cave
fixed potential flickering in very very very late game area
adjusted a few vines to remove some misleading single pixels gaps in map visibility
fixed issue where kangaroo would on one occasion spawn one tile above the ground
fixed black screen when exiting from a certain area and starting a new game
Fixed startup crash May 20
This should hopefully fix a startup crash that some people were seeing! If you are still having issues let me know.
Thank you for your patience!
More fixes!!! May 20
In rare situations where you missed out on a certain late game event, in previous builds, you now have another chance to access it.
Added an additional point where the speedrun timer flashes on screen
adjusted collider width of fish head by one pixel
added more detailed error messages for when the game fails to start
fixed missing glyphs in credits in some other languages
This patch, does not fix the startup crash some people have been experiencing, but I am now setup to more easily debug it. If you are one of the people experiencing it, I would greatly appreciate if you could go into the Windows Event Viewer, and share the error details with me! Once again, I'm sorry this has been taking a while and really appreciate everyone's patience!
More Fixes!! May 14
Large stalactites no longer block visibility or cause gaps in map
Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall.
Fixed an exploit with a very secret area
Changed timing on multi item puzzle in final area, to be slightly less demanding
Improved French localization for unlit candle
Made it impossible to trigger fireworks more than once in rare situation where it would block access to another part of the game
Reduce flashing option now addresses another part that was reported as uncomfortable
More Fixes! May 13
Added numpad key-bindings
Fixed softlock if crow manages to carry you offscreen
improved Ukrainian and German localization
Fixed bug where map tiles would sometimes, in very rare and specific situations, get marked as visited
removed stray geyser
More fixes May 12
Fixed bug where a certain spawnable item would sometimes spawn in an unintended place.
Fixed misleading empty pixel on map
Minor translation improvements
Fix for the startup crash is still in progress! I have to order the associated PC hardware so I can attempt to reproduce the issue. I'm very sorry, and again, I really appreciate everyone's patience! In the mean time I will keep seeing if I can figure out what's going on.
A few small fixes May 10
Improved Korean translation for a certain item name
Adjusted death animation when 'reduced flashing' is enabled
Certain tiles are no longer respawned on
Thank you for your patience everyone! Fixes for some other reported issues are still coming.
Fixed potential softlock May 9
When entering ghost switch block room near dogs, via turtle hole, with bubble, but without disc
Those are the patch notes through June 13 for ANIMAL WELL.
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